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2022/01/28 03:59:06
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
H.B.M.C. wrote: Nurgle turns out to be the slowest and grindy campaign. It fits, really.
Slow does fit. Melting under archery... not so much.
Even more than dwarfs, the roster lacks answers to common problems: how to lock down missile units- there is basically no counterfire outside Kugath himself and the Soul Grinder, no anti large at all, even the 'fast' units are slow or ineffective- drones are surprisingly lacking in combat, etc.
It take the rock/paper/scissors aspect a little too far. Against vampire counts or WoC its pretty crushing, because they have to get into melee, and the nurgle line is a lot tankier (and surprisingly damaging), but any army with maneuver is just going to whittle them until instability takes units. it may be thematic, but it may well not be fun.
This message was edited 1 time. Last update was at 2022/02/03 16:26:23
Efficiency is the highest virtue.
2022/02/03 16:26:36
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Now I know why they held Kislev back: a placeholder for unlocking Boris is on their start screen. That came out earlier, but its pretty stark on the menu.
The story is... ok. At least it provides a 'good enough' reason for why Kislev is divided and why anyone would think dipping into the Realm of Chaos would be a good idea.
Not sure about the Devotion Race faction mechanic from Troy.
Efficiency is the highest virtue.
2022/02/04 00:46:14
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
And as they're all anti-large, they eat Ogre armies for breakfast. Boris looks great on his bear.
Just sucks that he gets his own faction, start position and even plot, whereas Be'lakor is relegated to rando not-quite-Legendary Lord who anyone can use. Man he'd better get a very early FLC turning him into the second LL for the Daemons of Chaos faction, complete with his own faction mechanics and whatnot.
This message was edited 1 time. Last update was at 2022/02/04 00:47:19
And as they're all anti-large, they eat Ogre armies for breakfast. Boris looks great on his bear.
Well, more like mutually assured destruction as lots of Ogre stuff is anti-large too.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
H.B.M.C. wrote: Just sucks that he gets his own faction, start position and even plot, whereas Be'lakor is relegated to rando not-quite-Legendary Lord who anyone can use. Man he'd better get a very early FLC turning him into the second LL for the Daemons of Chaos faction, complete with his own faction mechanics and whatnot.
Probably when we get "mortal empires" in TWW3 it'll come with Belakor being a regular lord, or at least I hope so.
2022/02/11 23:26:39
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Haven't watched much yet, but lots of manipulation of income and control on a regional basis.
Ooo. Proliferate cultists is kinda crazy- you get cults up to three random cities (human or elf). You can force vassalizations with cults, and then build outposts and start recruiting units from them. Like waywatchers or great cannons or what have you.
And Nkari has probably the best starting position in the game- safely tucked up in the corner, and no non-chaos factions to stumble across and just endlessly send armies at you.
----
Also: Preload starts on the 15th.
This message was edited 1 time. Last update was at 2022/02/11 23:39:55
Efficiency is the highest virtue.
2022/02/11 23:39:02
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
1. Not his own faction.
2. A not-so-Legendary Lord in anyone's army.
3. No faction traits or army abilities to really speak of.
4. A tiny skill tree.
5. They're not even using his current model, just the old one.
Nathan's an optimist, but it has been tiresome to hear the litany of "Despite CA saying no, we're probably getting Ind/Nippon/Kuresh!" from people.
We didn't get Araby, and they're on the frickin' map FFS. These other groups aren't even there, and have even less about them than Araby ever did (who had a full Warmaster army, with minis).
Chaos Dwarfs seem very likely, maybe Dogs of War then Lords/units/sub factions for htose that need update and for the new factions
Valkia for Khorne/Warriors of Chaos
Neferata for Vampires
Thanquol for Skaven
Ind etc is not impossible I think if the game sells really well and its models none of us have but they are def managing expectations
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Honestly, for me, once Chaos Dwarfs are in, the game is essentially done.
They can expand existing rosters and whatever, but as far as I'm concerned, 'Immortal Empires' and Chaos Dwarfs will make it a complete game, and I don't really need anything else.
Getting every faction to 3 LLs each and sorting out Warriors of Chaos would be nice, but I'm not even holding my breath on that.
Though at this point I will actually be a little pleased if they give Thanquol a miss and give nothing more to Skaven ever.
This message was edited 1 time. Last update was at 2022/02/12 16:49:26
Efficiency is the highest virtue.
2022/02/13 03:23:25
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Voss wrote: Honestly, for me, once Chaos Dwarfs are in, the game is essentially done.
They can expand existing rosters and whatever, but as far as I'm concerned, 'Immortal Empires' and Chaos Dwarfs will make it a complete game, and I don't really need anything else.
Getting every faction to 3 LLs each and sorting out Warriors of Chaos would be nice, but I'm not even holding my breath on that.
Though at this point I will actually be a little pleased if they give Thanquol a miss and give nothing more to Skaven ever.
I’m of a similar mind in regards to Chaos Dwarfs and completing the game, though I’d like to see Hobgoblin Khans in some fashion. Mainly because I loved the Dogs of War Special Character and the unit.
In regards to Warriors of Chaos, I’d be fine with them just doing a copy/paste of the Beastmen Herdstone mechanic.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
2022/02/13 05:08:28
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
1. Not his own faction.
2. A not-so-Legendary Lord in anyone's army.
3. No faction traits or army abilities to really speak of.
4. A tiny skill tree.
5. They're not even using his current model, just the old one.
Yikes...
I don't know how they screw something up like that when it's so easy not to make those mistakes.
Making what...10 variations? of Bel'akor for all the factions once you have the baseline one established should take a day or two tops to set up. You're literally just duplicating 90% of crap, assigning it to X faction, and updating the red/blue lines to be appropriate. I assume that they're running a single script to add him in so just add a logic check for the faction and add the appropriate one to each faction pool. This is one thing they dropped the ball on that I really can't understand. It will be corrected in a week or so with mods.
The only way we can ever solve anything is to look in the mirror and find no enemy
2022/02/13 05:12:22
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
I'm mostly disappointed they didn't use the new model for him I liked the old model on the table top, but the new one is glorious and one of my favourite models in GW's current line up. Maybe they made the Belakor TT model after CA had already done the virtual model, but I think it would have been worth updating.
The other stuff, if enough people complain I'm sure by the time Mortal Empires rolls around he'll be upgraded.
2022/02/13 06:16:01
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Voss wrote: Honestly, for me, once Chaos Dwarfs are in, the game is essentially done.
They can expand existing rosters and whatever, but as far as I'm concerned, 'Immortal Empires' and Chaos Dwarfs will make it a complete game, and I don't really need anything else.
Getting every faction to 3 LLs each and sorting out Warriors of Chaos would be nice, but I'm not even holding my breath on that.
Though at this point I will actually be a little pleased if they give Thanquol a miss and give nothing more to Skaven ever.
I’m of a similar mind in regards to Chaos Dwarfs and completing the game, though I’d like to see Hobgoblin Khans in some fashion. Mainly because I loved the Dogs of War Special Character and the unit.
In regards to Warriors of Chaos, I’d be fine with them just doing a copy/paste of the Beastmen Herdstone mechanic.
I'm sure when they add the Chaos Dwarves they'll have Hobgoblins as part of the roster. Maybe they'll even be mercenary units.
Chaos Dwarves be needing those sla... I mean Prisoners with Jobs
This message was edited 1 time. Last update was at 2022/02/13 06:17:11
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I am not expecting many faction releases for 3. Chaos Dwarves and maybe the Hobgoblins mostly. Hobgoblins to bring a little more life to that part of the world in Mortal Empires.
I expect that all chaos related armies will be getting love with lord packs. I am hoping they give Chaos Warriors a proper rework at some point. It would also be odd if Archaon wasn't a part of the WH3 Map, I don't know if it would really be the End Times without him.
2022/02/13 13:54:26
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
ZebioLizard2 wrote: We will finally see Nagash most likely as well as an army of some sort. He's been hinted at for two games as it is.
Nagash is in the lore alot - but thats Warhammer I would prefer him in the background and add the Vampire bloodline leaders plus their sire but I know alot want to see Old Bones.
If we do crossed fingers we don't go down the End Times route....stick to Storm of Chaos (they have been using that book quite a bit)
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
This battle is against the 'Dark Land Greenskins' by the by. The auto-war with non Chaos factions means Ku'Gath's starting position will eventually bring them into conflict at the northwestern corner of the Darklands.
The siege map is also pretty amazing and huge.
This message was edited 1 time. Last update was at 2022/02/13 17:05:50
Efficiency is the highest virtue.
2022/02/14 01:01:12
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
This battle is against the 'Dark Land Greenskins' by the by. The auto-war with non Chaos factions means Ku'Gath's starting position will eventually bring them into conflict at the northwestern corner of the Darklands.
The siege map is also pretty amazing and huge.
From that video: Glad that missile fire can damage siege towers now.
In regards to the siege map, happy that they are expanded. One of my main mods was the custom maps mod that really added life to a siege.
Few more days til pre-load!
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
2022/02/14 01:38:49
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Ogres are finally getting shown off tomorrow. Should be interesting- from what I've seen of some multiplayer stuff, Ironblasters are hideously powerful, and fast. They're basically a bundle of great cannons that can turn on a dime.
Gorgers look a lot more interesting than they were on table top, as well.
From the 'souls' screen, they look as tied into the main campaign as everyone else. For Skrag in particular, I can see them wanting Ursun's meat, but just for variety's sake I'd rather they had their own concerns- much like Tomb Kings or other DLC race packs.
This message was edited 1 time. Last update was at 2022/02/14 01:39:39
Efficiency is the highest virtue.
2022/02/14 01:57:53
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Holy carp! Castle Drachenfels is on the map (above the dwarf holds in the mountains).
Also the Empire battle-maps finally got redone (rather than pasted over from TW1 like they were in TW2).
Nice - well Genevieve is in Age of Sigmar now
Cool little short story now out for TW3 Access
Extract
Spoiler:
“Six are we, a darkling coterie. Revel with gaiety,
to summon our master, the great N’kari,” the
dancers sang in unison. Not that the audience
heard the lyrics for they were too engrossed in
their merriment. Two of them bashed into each
other, knocking their pewter tankards of kvas
out of both their hands. Anger was fleeting as
they instantly recognised each other.
“Jakub! What are you doing down here?” said
the older one with a large kossar-style beard.
“I just came to quench my first, as usual, then
followed the singing. What’s going on, Anton?”
“I don’t know, this Empire-man brought these
elves into the inn, and next thing we’re in the
cellar, moving barrels so there’s room to sing
and dance! I have to go shortly; my wife is
expecting me home by the late evening bell.”
Before the two friends could continue, the
volume rose as a clearing was made in the
middle of the floor. A group of six Kossars began
dancing - a mix of high and low kicks, as was the
tradition in southern Kislev. The elves swooped
in, weaving in and around the dancers to a
mesmerising effect. The crowd cheered, louder
and louder, all while clapping to the beat of the
stamping Kossars.
“I SEE HERESY!” the voice, louder even than
the crowd, reverberated across the cellar, every
syllable laden with judgement. The dancing
stopped. Suddenly there was silence. All looked
up to the top of the cellar steps. There stood
Kostaltyn, the Supreme Patriarch of Ursun’s Cult
and leader of the Great Orthodoxy, “All here are
sinners. All here shall burn.”
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001