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Made in au
Grizzled Space Wolves Great Wolf





Pendulum was broken, I'm not sure if it's been fixed now but it was doing insane damage. Tzeentch's Firestorm is good, as is the Infernal Gateway. I haven't really delved into the other lores.
   
Made in gb
Mighty Vampire Count






UK

Pendulum has been patched.

Auto resolve is very bad at the moment - I quite enjoy fighitng battles but being forced to do so when its a foregone conclusion again and again is not fun


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Walking Dead Wraithlord






AllSeeingSkink wrote:
 Argive wrote:
AllSeeingSkink wrote:
 Grey Templar wrote:
 H.B.M.C. wrote:
Not that seeing the outcome matters anymore as auto-resolve is so incredibly in favour of the AI that it's simply not worth doing.

What's that? You brought 1.5 stacks of troops vs 10 enemy units in a garrison? Valient defeat for you!

They had a full stack, and you have two? Crushing defeat for you!


Well, you can game the autoresolve. Its more that the autoresolve is stacked in favor of simple numbers, and this has always been the case.

I'm pretty sure the way autoresolve works is it just puts DPS vs the durability of the unit. I'm sure it doesn't take any special abilities or morale into account. Which is why elite units get trashed so much because they're fighting unbreakable trash that just grinds down their hit points.

And since the AI pretty much only makes huge stacks of trashy units they're completely unfair in autoresolve.

Rome 2 you could abuse the autoresolve by going for the cheapest units with decent damage output and durability and just spamming them like crazy and Im sure you can do the same here.


It seems to ignore your army abilities (like summoning extra units) as it seems exceptionally bad when you have a small army where those abilities can swing a battle. I've had "valiant defeats" where in reality there's barely any losses because the summoned units do half the damage before the main army gets stuck in.

It does feel worse than TWW2 to me, because I'd autoresolve quite a lot of small "trivial" battles in TWW2 and occasionally a big battle where I could see it was going to take a very long time to fight manually, whereas now I feel like I can barely autoresolve anything. Maybe the autoresolve hasn't changed but the way armies work has changed enough to make it a problem, either way it's a problem (unless you really love fighting every single skirmish that SHOULD be trivially easy).


I agree with this sentiment.

However, im not sure its entirely a bad thing.
a TW game at its core is about the RTS battle in my view.

Sometimes it feels like im not even fighting any battles. Because I can juts one click and done.

I would like to ask a question about legion of chaos, someone mentioned the heralds become demon lords. Is that in terms of once you unlock the relvant demon lord ?
The only way to do that is if you get locked into one type of glory from looking at the tech tree ?

Im finding the heralds relaly underwhelming as a lord choice :(

Its annoying that you get so many demon prince parts but only get one demon prince..


Heralds have the option of being transformed into exalted greater daemons if you can get them to level 15 in the monogod factions, I assume it's the same for the legions of chaos faction.

Regarding the autoresolve thing, I think TWW2 struck a good balance. If the autoresolve wasn't going to lose any units, chances are it'd be a dead easy battle and you aren't missing anything by skipping it (and just pay the penalty of losing more troops than if you'd done it manually). If the autoresolve told you that were you going to lose a unit or two, you'd fight it manually. This is especially true of small battles with unimportant armies, you might still fight easy battles if you want to keep the army pristine for another upcoming battle, but it was an option, now autoresolve decimates or flat out loses some really easy battle so you're forced to fight even the uninteresting ones.


I can confirm transformation happens. It was level 16 for my tzeenchy herald. I maxed out my undivided glory so not sure if he would have "evolved" if I did not have the corresponding exalted greater demon unlocked.
Im not being funny but some of these spell combinations seem disgusting on paper. Im looking forward to sending my exalded bloodthirster into front ranks while healing and buffing him with nurgle magic

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, in all Total War games I like fighting some 1 sided slaughters, but I don't like having to fight every. single. one.

I shouldn't have to waste 10 minutes to manually fight some minor settlement battle that I'll take basically no casualties in because autoresolve will result in half my army dying. It's boring.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Grizzled Space Wolves Great Wolf





 Argive wrote:
I can confirm transformation happens. It was level 16 for my tzeenchy herald. I maxed out my undivided glory so not sure if he would have "evolved" if I did not have the corresponding exalted greater demon unlocked.
Im not being funny but some of these spell combinations seem disgusting on paper. Im looking forward to sending my exalded bloodthirster into front ranks while healing and buffing him with nurgle magic


There are some nice synergies that can come out of the legion of chaos vs monogod faction, though I don't know if they outweigh the benefits of playing monogod.

If you like the idea of an exalted bloodthirster being healed by a nurgle caster, Skarbrand is an absolute beast once he gets up to a high enough level to unlock the gorefeast ability (heal in combat). At that point he doesn't need a healer and will end up at his healing cap if you leave him in battle long enough. He also hits like a freight train, he'd have to be the best dualist in the TWW3 and I imagine he would be in TWW2 also. His damage level is so high and very high melee attack means he just takes huge chunks out of the health bar of other lords / heroes, even fighting against N'Kari I just charged through the Slaanesh front line and beat him down very quickly. His only weaknesses are his size means he's susceptible to missile attacks and he does such a large amount of damage per attack that it's wasted on regular infantry units, you want him fighting monstrous infantry or cavalry or single entities to make use of the damage he can do in a single attack.
   
Made in gb
Walking Dead Wraithlord






AllSeeingSkink wrote:
 Argive wrote:
I can confirm transformation happens. It was level 16 for my tzeenchy herald. I maxed out my undivided glory so not sure if he would have "evolved" if I did not have the corresponding exalted greater demon unlocked.
Im not being funny but some of these spell combinations seem disgusting on paper. Im looking forward to sending my exalded bloodthirster into front ranks while healing and buffing him with nurgle magic


There are some nice synergies that can come out of the legion of chaos vs monogod faction, though I don't know if they outweigh the benefits of playing monogod.

If you like the idea of an exalted bloodthirster being healed by a nurgle caster, Skarbrand is an absolute beast once he gets up to a high enough level to unlock the gorefeast ability (heal in combat). At that point he doesn't need a healer and will end up at his healing cap if you leave him in battle long enough. He also hits like a freight train, he'd have to be the best dualist in the TWW3 and I imagine he would be in TWW2 also. His damage level is so high and very high melee attack means he just takes huge chunks out of the health bar of other lords / heroes, even fighting against N'Kari I just charged through the Slaanesh front line and beat him down very quickly. His only weaknesses are his size means he's susceptible to missile attacks and he does such a large amount of damage per attack that it's wasted on regular infantry units, you want him fighting monstrous infantry or cavalry or single entities to make use of the damage he can do in a single attack.


Could he take tyrion though ?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Grizzled Space Wolves Great Wolf





 Argive wrote:
Could he take tyrion though ?
Not really sure! I didn't play much with the HE in TWW2. I'd say in TWW2 I also didn't spend much time on duellist type lords, it's only with Skarbrand I've found it really useful because he has the mass and speed to pull through enemy formations to get to enemy characters, take them our quickly, then get out again before he takes too much damage (or once he's squished the enemy damage dealers he can often just stand there in the middle of the enemy army healing himself faster than they can hurt him).

He's not like Vlad who could just walk in, blob up the enemies around him, then lay down some spells to wipe them out in a matter of seconds, BUT he's excellent and sniping the enemy damage dealers before they can do any real damage.

This is in campaign mind you, I don't play online, no idea what he's like in online play.
   
Made in us
Walking Dead Wraithlord






I dont play online either.
I think Tyrion is probably one of the best dueslist if not the bets in TW2

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Not everyone wants to fight the most common battle type in the game: Tedious minor settlement battles.

First person that makes a mod so that you need at least Level 2 defences before you go from "field battle" to "minor settlement battle" will be a saviour.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Nah, the guy who mods settlements to not have cancerous layouts with streets too narrow for 2 stonehorns to walk side-by-side will be the savior.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Grizzled Space Wolves Great Wolf





Were map mods much of a thing in TWW2?

I've never been big on mods, in many games I find when I start modding it just kills my enjoyment of the game. I think it destroys the childlike wonder or something like that.

TWW2, after playing for hundreds of hours, I only had 3 mods, skill point respec, loreful great power, and a less painful lizardmen diplomacy system.

But if someone comes up with some good mods for minor settlement battles I think I'll have to get them for TWW3, as they really drain a lot of fun out of the game currently.

I want to know who in was in the meeting where it was decided...

"We need to decide what to do for minor settlement battles, these are what players will be doing the most in campaigns, so what do Total War fans really like?"

"Open battles? Careful manoeuvring? Taking massive armies through a tower defence minigames in cramped corridors?"

"I have a short attention span, so lets just do the last one"

This message was edited 1 time. Last update was at 2022/04/16 05:05:28


 
   
Made in us
Savage Minotaur




Baltimore, Maryland

AllSeeingSkink wrote:
Were map mods much of a thing in TWW2?

I've never been big on mods, in many games I find when I start modding it just kills my enjoyment of the game. I think it destroys the childlike wonder or something like that.

TWW2, after playing for hundreds of hours, I only had 3 mods, skill point respec, loreful great power, and a less painful lizardmen diplomacy system.

But if someone comes up with some good mods for minor settlement battles I think I'll have to get them for TWW3, as they really drain a lot of fun out of the game currently.

I want to know who in was in the meeting where it was decided...

"We need to decide what to do for minor settlement battles, these are what players will be doing the most in campaigns, so what do Total War fans really like?"

"Open battles? Careful manoeuvring? Taking massive armies through a tower defence minigames in cramped corridors?"

"I have a short attention span, so lets just do the last one"


There were map mods for TWW2 for sure, as I had at least one installed. It made quite a few settlements unique. Somewhat buggy at times but a good deal of them were excellent. Certainly better than this new tower system.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Longtime Dakkanaut




AllSeeingSkink wrote:
Were map mods much of a thing in TWW2?

I've never been big on mods, in many games I find when I start modding it just kills my enjoyment of the game. I think it destroys the childlike wonder or something like that.



I'm pushing 2500 hours in WH2 and that's only because of mods. Sans mods, I've hit snowball on probably 75% of lords.

First, you have graphical mods which have no impact on the gameplay, but fix some...questionable designs and add variety. Unlike the TES scene, not all graphics mods are focused on making the in game females sexy. You've got really good ones for Bretonnia and The Empire that add to unit diversity.

Gameplay mods vary wildly from being incredibly weak to absolutely broken.

Off the top of my head

- Mixu's stuff is usually well-balanced and tends toward being weaker. The really good ones are two LL packs (one adds all the Elector Counts and Bretonnia Lords) and the Table Top Lord/Hero pack, which gives you more lord/hero diversity. I don't think anything in it is OP and some things are fairly weak (Marienburg).
- We'z Speshul adds a good chunk of variety, but nothing about it is broken. If anything the LL options are average.
- Southern Realms by Cataph is good and can get OP in the hands of the player, but it's nothing crazy for the AI.
- Tomb Kings Extended is broken beyond belief in the player's hands IMO, but the author disagrees.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





trexmeyer wrote:
AllSeeingSkink wrote:
Were map mods much of a thing in TWW2?

I've never been big on mods, in many games I find when I start modding it just kills my enjoyment of the game. I think it destroys the childlike wonder or something like that.



I'm pushing 2500 hours in WH2 and that's only because of mods. Sans mods, I've hit snowball on probably 75% of lords.

First, you have graphical mods which have no impact on the gameplay, but fix some...questionable designs and add variety. Unlike the TES scene, not all graphics mods are focused on making the in game females sexy. You've got really good ones for Bretonnia and The Empire that add to unit diversity.

Gameplay mods vary wildly from being incredibly weak to absolutely broken.

Off the top of my head

- Mixu's stuff is usually well-balanced and tends toward being weaker. The really good ones are two LL packs (one adds all the Elector Counts and Bretonnia Lords) and the Table Top Lord/Hero pack, which gives you more lord/hero diversity. I don't think anything in it is OP and some things are fairly weak (Marienburg).
- We'z Speshul adds a good chunk of variety, but nothing about it is broken. If anything the LL options are average.
- Southern Realms by Cataph is good and can get OP in the hands of the player, but it's nothing crazy for the AI.
- Tomb Kings Extended is broken beyond belief in the player's hands IMO, but the author disagrees.


I understand where you're coming from, but yeah, I just have no great interest in modding games. In the past when I've gotten into modding, I end up spending more time modding than I do playing and eventually it just kills the enjoyment for me. Past examples are GTA4, I got really into modding it for like a month... ended up just spending hours trawling through mods, downloading one, loading up the game, deciding I don't like it or it needs something else and closing the game. Or Assetto Corsa, spent a while tracking down, downloading and installing a bunch of modded cars, tracks and graphical mods, by the time I got the game up and running the way I liked I barely ever played it. Or TES, similar story, spent a bunch of time getting Oblivion the way I liked it before immediately never playing it again, lol. It probably doesn't help that for the past decade or so my gaming time is only a hour here and an hour there.

I think once I start modding a game, the modding becomes the game and then I start becoming very critical of little details that I might have just ignored and it becomes harder to enjoy the actual game itself. The only mods I've bothered with in TWW2 are ones where something was very plainly an issue and out of curiosity I checked if a mod existed to fix that one specific issue (like "wouldn't it be nice if I could respec this lord I just confederated with because the AI spent the skill points like a fool?" or "geeze it sure is stupidly difficult to confederate these moronic lizardmen factions").

It's a specific type of person who enjoys modding, and I'm not it. I also don't particularly get into the "make your own character and create your own adventure!" games like Skyrim or Fallout, much preferring to step into the shoes of Geralt in The Witcher 3 and following well crafted stories specifically written for that character.

But yeah that's all a bit of a tangent, minor settlement battles are such a downer for me currently that if CA don't fix it then I'll have to turn to mods or else I may just bench the game permanently. So hopefully someone makes a nice pack that doesn't leave me moaning about how they approached it, lol.




This message was edited 1 time. Last update was at 2022/04/17 21:39:35


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The "turn off the Realms of Chaos" mod has over taken the "better camera" mod for TWW3.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ch
The Dread Evil Lord Varlak





 H.B.M.C. wrote:
The "turn off the Realms of Chaos" mod has over taken the "better camera" mod for TWW3.


Best mod , well deserved and faster than ca.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Decrepit Dakkanaut




UK

So a link to this just popped up on FB for me

https://titanbooks.com/8896-total-war-warhammer-the-art-of-the-games/

Basically an art compendium from the 3 games with concept art and such

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Mighty Vampire Count






UK

 Overread wrote:
So a link to this just popped up on FB for me

https://titanbooks.com/8896-total-war-warhammer-the-art-of-the-games/

Basically an art compendium from the 3 games with concept art and such


Its a nice book - i picked up a copy on Amazon

bit more info here:

https://whfb.lexicanum.com/wiki/Total_War_Warhammer:_The_Art_of_the_Games

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Savage Minotaur




Baltimore, Maryland

TW Facebook :
We've heard from many of you that you'd like to know more about what's coming to Total War: WARHAMMER III in 2022.
We're excited to say that we'll be sharing our roadmap for the year ahead this coming Friday. More news soon!

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"We're happy to announce that everyone's favourite mechanic - the Rifts that take you to the Chaos Realms - will be expanding! Now one will appear next to every settlement, rather than one per region, and they'll appear once every 10 turns, rather than every 30! We have decreased the corruption they spread by 2.3% to compensate however.

Additionally, in the Realm of Slaanesh, you no longer get rewards for going home early, but to compensate you will instantly lose any negative traits you may have gained. For the Realm of Khorne, any weapons you gather can only be used during the very next battle, and you can't take them out of the realm once you're done, but they're more powerful than they were before! We have also added 30 more possible gates to the Realm of Tzeentch to increase the mayhem of the Changer of Way's maze, and quadrupled attrition in the Realm of Nurgle to really represent what it would be like to be lost in the Plaguefather's endless rotting gardens.

Finally, we've cancelled Immortal Empires, because we know just how much everyone loves the Realms of Chaos campaign and how completely and utterly flawless it is, so we're going all in with that rather than a big sandbox mode that no one will play!

That's all we have for now, but we'll be back 4 months from now with all the details of the first (and final!) major DLC for Total Warhammer 3: Skaven vs Lizardmen! We can't wait!"






This message was edited 5 times. Last update was at 2022/04/28 02:57:42


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Phew, I almost didn't detect the sarcasm in your post...

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

A 2.3gb update for Total War Warhammer 2 last night. What did it add? Advertisments for TWW3 to the title screen.



Well done CA. You really don't get it why people are going back to TWW2 at all, do you?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Executing Exarch




 H.B.M.C. wrote:
A 2.3gb update for Total War Warhammer 2 last night. What did it add? Advertisments for TWW3 to the title screen.



Well done CA. You really don't get it why people are going back to TWW2 at all, do you?


It also added compatibility for online matches with anyone who bought the game through the Epic Store. TWW2 was just added to the Epic store.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yes I know the purpose behind the update - goody for those people foolish enough to install the EGS on their system - but c'mon, adding advertisements for a game that's haemorrhaging players in the game that they're going back to?

It proves that CA know what's happening, but not why it's happening.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Executing Exarch




 H.B.M.C. wrote:
Yes I know the purpose behind the update - goody for those people foolish enough to install the EGS on their system - but c'mon, adding advertisements for a game that's haemorrhaging players in the game that they're going back to?


If you've already bought the game, then you're not CA's target for the ads.

Also, the road map will be posted tomorrow. Hopefully we'll get an idea of when the Immortal Empires campaign will drop. If it's coming soon, then players who have avoided buying the third game will likely start to consider getting it.
   
Made in gb
Decrepit Dakkanaut




UK

Patches for the Warhammer (and CA games in general) are always on the big side. And yeah this wasn't just to add the ad for Warhammer 3; it was also to add the compatibility for Epic Game Store. Which no matter your views on it, is somewhere CA is selling and adding compatibility and not splitting the multiplayer community over two (or more) stores is an overall good thing.


I have heard that apparently the chat feature has been removed from inside the game though. MP isn't something I keep up with but apparently something major happened in the Shogun 2 game that has cased CA to start removing the feature from their games. Of course many people already use Discord and other similar services so its not a total disaster.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Get ready for Immortal Empires...


...


...


...


... beta...


...


...


... in Q3!!!


Oh God. The "road map" is awful.

FFS, the Blood Pack won't even be ready until June at the earliest.

What the hell have they been doing???

This message was edited 1 time. Last update was at 2022/04/29 11:42:04


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mighty Vampire Count






UK

Zero interest in blood pack - some other good stuff if a bit of time to wait - nice to see ROR units arriving soon.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Terrifying Doombull




No (real) word on DLC either, they got drafted into emergency bugfixing, so the entire DLC timetable is borked, and they have nothing to announce. Oh, wait there is a small lord pack hiding in Q3. 4 'champions.'

Some RoRs will trickle out, and...maybe Immortal Empires will be out and stable by the end of the year, I guess.

A few fixes to towers, autoresolve and a bunch of stuff (monster duels, ranged combat) that shouldn't have been janked in the first place, because it was working fine in TW2.


----
tl;dr: check back next year unless you want to beta test IE.

Poor show all around, CA. Howls of derisive laughter, Bruce.

This message was edited 4 times. Last update was at 2022/04/29 12:56:15


Efficiency is the highest virtue. 
   
Made in ch
The Dread Evil Lord Varlak





CA, doing CA things with sega as publisher is nothing new?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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