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Made in gb
Stubborn Dark Angels Veteran Sergeant






Drukhari articles are starting, must be announced for pre-order on Sunday

https://www.warhammer-community.com

+1 attack across the board for warriors



Splinter cannons are D2



This message was edited 5 times. Last update was at 2021/03/19 05:19:40


My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in gb
Twisted Trueborn with Blaster



Shropshire

I'm guessing they're pre-empting a rules sheet leak from the new boxes. Wasn't expecting +1 attack or 4+ saves.
How do splinter cannons on Venoms look vs dual splinter rifles now mathhammerers?

"Marion! For Gods sake, you're going to die!"
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Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

It was always strange to me that kabalites saved at 5+ with that full eldar armor. 4+ save looks better for them.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Huh. Completely missed the armour increase.


Wait......doesn’t that make them Trueborn?

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Made in ch
The Dread Evil Lord Varlak





SV 4+ Kabalites, why, yes please, finally a unit that does not drop to plebian standards for paying it's due as soon as it is faced with a primaris boltgun.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Fixture of Dakka






 Mad Doc Grotsnik wrote:
Huh. Completely missed the armour increase.


Wait......doesn’t that make them Trueborn?


With legends, Trueborn have 2 attacks, 5+ armor, 4 specials and 2 heavies.

I'm really excited so far by these changes. Playing a Crusade with Dark Eldar at the FLGS and running a lot of splinter cannons and warriors already. And Incubi are getting better as well.
   
Made in us
Shadowy Grot Kommittee Memba






The new splinter cannon looks pretty bad tbh.

Heavy 3 means -1 to hit on any INFANTRY carrier (Scourges, Kabalites) and 3 shots damage 2 vs 6 shots damage 1 just means it's easier for special unit abilities like DG -1 damage and necron res prots to counter them. Frankly I liked that drukhari splinter cannons were rapid fire as it played into their "high risk high reward' army plastyle of the fact that their main basic vehicle cannon had an optimal range of 18" as opposed to most armies where that was 30-36".

4+sv and 2A on warriors is kind of fun. Anyone have any images of those new statlines to share from new boxes by any chance?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fixture of Dakka






-1 AP is new on splinter cannons as well.
It looks like Splinter cannons are being slotted into the new "heavy infantry killer" role instead of " horde shredder" like before. I'm going to guess big shoota will do the same for orks. It's actually nice to see it change into a mid role, as before, kabalites were basically either AP- Dam 1 poison, or S8 AP -4 Dam d6, with only the Disintegrator in the middle.

This message was edited 1 time. Last update was at 2021/02/08 13:04:32


 
   
Made in gb
Hungry Ork Hunta Lying in Wait





Also dont heavy weapons on infantry become assault inside of a raider for sweet sweet boat broadsides?
   
Made in fi
Dakka Veteran




Vihti, Finland

Well new Splinter Cannon is just okay but not an auto include. But better news is +1A and +1Save and as unit leader has +1 more attack then it makes it more appealing to actually arm it with something.

Now I just wonder what they are going to do with dark lance. It is supposed to be pretty powerful.
   
Made in us
Fixture of Dakka






Sotahullu wrote:
Well new Splinter Cannon is just okay but not an auto include. But better news is +1A and +1Save and as unit leader has +1 more attack then it makes it more appealing to actually arm it with something.

Now I just wonder what they are going to do with dark lance. It is supposed to be pretty powerful.


Honestly dark lance is fine as is. Maybe make void lance Dam d3 +3?
   
Made in us
Shadowy Grot Kommittee Memba






Gir Spirit Bane wrote:
Also dont heavy weapons on infantry become assault inside of a raider for sweet sweet boat broadsides?


Not by the current rules. Only weapons mounted on drukhari vehicles become assault rather than heavy.


Automatically Appended Next Post:
 MajorWesJanson wrote:
-1 AP is new on splinter cannons as well.
It looks like Splinter cannons are being slotted into the new "heavy infantry killer" role instead of " horde shredder" like before. I'm going to guess big shoota will do the same for orks. It's actually nice to see it change into a mid role, as before, kabalites were basically either AP- Dam 1 poison, or S8 AP -4 Dam d6, with only the Disintegrator in the middle.


That may have been a useful thing to do if they hadn't halved the shots at the range that the rest of your squad is going to be engaging at. Venoms and Kabalites are both still going to be trying to get within 12"

Marines would rather be shot at by a weapon with D2 and half the shots vs a weapon with D1, because marines have tons of W3 models as well as FNP abilities, -1 damage abilities, etc.

This message was edited 1 time. Last update was at 2021/02/08 13:21:17


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in is
Angered Reaver Arena Champion





I really like these changes and making Splinter Cannon a W2 killer makes sense as it provides Drukhari with some intermediary level weapons.

All the changes listed today are making me excited for the final reveal.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

endlesswaltz123 wrote:
Drukhari articles are starting, must be announced for pre-order on Sunday


Most likely the following Sunday, as they’re still on fortnightly releases and we had a pre-order announcement yesterday.
   
Made in us
Fixture of Dakka






Dark Eldar can probably share a release with some specialist games stuff, since it is just a book, cards, and probably the box set vs sisters.
   
Made in us
Shadowy Grot Kommittee Memba






 Eldarsif wrote:
I really like these changes and making Splinter Cannon a W2 killer makes sense as it provides Drukhari with some intermediary level weapons.

All the changes listed today are making me excited for the final reveal.


Are people really missing that this change is 6 shots D1 to 3 shots D2?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fixture of Dakka






Gir Spirit Bane wrote:
Also dont heavy weapons on infantry become assault inside of a raider for sweet sweet boat broadsides?


Only when mounted on the vehicle itself
   
Made in es
Swift Swooping Hawk





the_scotsman wrote:
 Eldarsif wrote:
I really like these changes and making Splinter Cannon a W2 killer makes sense as it provides Drukhari with some intermediary level weapons.

All the changes listed today are making me excited for the final reveal.


Are people really missing that this change is 6 shots D1 to 3 shots D2?


Yep almost no one seems to remember Splinter cannons are Rapid Fire 3 wich means the new version wants to stay at range and into an open topped vehicle for maximum mobilty and firepower.


Now if GW surprises us with the return of Trueborn units with melee and range choices this can be quite a impactful change.
   
Made in gb
Fresh-Faced New User




So the new splinter cannon is just a heavy bolter that’ll never wound on a 3. Wish they’d just left it as it was.
   
Made in us
Regular Dakkanaut




Remember that you will likely only have a single splinter cannon per squad too if you are mounting them in raiders.

The kabalite box comes with 1 of each special weapon, and we have seen from DG that the unit options match what is in the box.

I don't play DE so maybe they are already limited to 1 per 10 anyway?
   
Made in us
Shadowy Grot Kommittee Memba






Doohicky wrote:
Remember that you will likely only have a single splinter cannon per squad too if you are mounting them in raiders.

The kabalite box comes with 1 of each special weapon, and we have seen from DG that the unit options match what is in the box.

I don't play DE so maybe they are already limited to 1 per 10 anyway?


They are.

The only build I see as particularly 'at risk' in the potential DGification of Kabalite warriors is 10-man with 2 Specials.

....but you can take 1 special in a 5-man so who cares.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in it
Waaagh! Ork Warboss




Italy

wict01 wrote:
So the new splinter cannon is just a heavy bolter that’ll never wound on a 3. Wish they’d just left it as it was.


Against T6+ it's better than a Heavy Bolter though.

 
   
Made in us
Regular Dakkanaut




 Blackie wrote:
wict01 wrote:
So the new splinter cannon is just a heavy bolter that’ll never wound on a 3. Wish they’d just left it as it was.


Against T6+ it's better than a Heavy Bolter though.

It's also -1 ap now which is also an improvement.

   
Made in us
Shadowy Grot Kommittee Memba






 Blackie wrote:
wict01 wrote:
So the new splinter cannon is just a heavy bolter that’ll never wound on a 3. Wish they’d just left it as it was.


Against T6+ it's better than a Heavy Bolter though.


+1 to wound vs T6 non-vehicle targets

-1 to wound vs T4 targets
-1 to wound vs T3 targets
-1 to wound vs T5 vehicle targets
-1 to wound vs T6+ vehicle targets

Kind of not a great combo. It needs to either be significantly less effective or, IMO, have some other rule that grants it a bonus against the kind of 'soft organic targets' that the SC is supposed to be good at killing.

I'd put forth that re-instanting the old "if your Poison Weapon has Strength equal to the T of the target, you get reroll to wound" would make the comparison slightly more equivalent, as it would effectively have "+1/2 to wound vs T3 targets" to somewhat make up for its other shortcomings.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Terrifying Doombull




Oh man, an extra attack on a S3 shooting unit! That's so... indifferent. I hope they don't have to pay for that.

And their signature heavy weapon now encourages the infantry units to form an immobile gunline. And worse against a lot of units it used to be good against! 100% tested against the meta-warp of 2W marines, but all other armies were apparently forgotten.

4+ save is an actual improvement.

Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut




Can you tell me what the new poisoned rule for DE then please as you seem to already know.

All we know so far is poisoned(4+) and the weapon has a strength value.

This is different from existing as splinter cannon has no strength.

All we KNOW for sure is that it has poisoned(4+) and the stat line. We don't know that it only works against non vehicle models still, we don't know if it gets re-rolls if against lower strength now.
I assume we will learn these things in another warcom report later this week or next.
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

Glad about the better armour, they really needed that. +1A though... Far as I'm concerned, if they see melee in the first place then gak's gone badly wrong...
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Why is people ignoring the -1ap in the new version of the weapon?

Thats like... a not irrelevant change. The old weapon was useless outside the coven +1 to wound and +1 damage strat.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in is
Angered Reaver Arena Champion





the_scotsman wrote:
 Eldarsif wrote:
I really like these changes and making Splinter Cannon a W2 killer makes sense as it provides Drukhari with some intermediary level weapons.

All the changes listed today are making me excited for the final reveal.


Are people really missing that this change is 6 shots D1 to 3 shots D2?


3xD2 shots with Ap -1 are going to provide better usage than the current Rapid Fire 3 of S1 Poison with no AP. This way I might actually put one in a kabalite squad(unless they decide to charge too many points for them).

It is also good to remember that the Rapid 3 procced on less than 18" in range which often resulted in getting your venoms into range of stuff that could threaten them. With this change you can potentially kite your venoms better. Are you going to lose some shots against W1 things? Yes, but considering that Marines of all sorts are "the thing" in the game I think the new version is going to be more useful and allow you to fit the venom in a more dedicated ranged role.



Automatically Appended Next Post:
 Galas wrote:
Why is people ignoring the -1ap in the new version of the weapon?

Thats like... a not irrelevant change. The old weapon was useless outside the coven +1 to wound and +1 damage strat.


Exactly this.

I have ton of Splinter Cannons that have been useless for a long time now due the original Rapid 3 change. With this - depending on cost - I might actually use Splinter Cannons in 5-mans in Splinter Cannon Venoms. Damn, I am getting flashback to the 5th edition Codex army.

This message was edited 1 time. Last update was at 2021/02/08 14:43:00


 
   
Made in us
Terrifying Doombull




 Galas wrote:
Why is people ignoring the -1ap in the new version of the weapon?

Thats like... a not irrelevant change. The old weapon was useless outside the coven +1 to wound and +1 damage strat.


Because it comes at a cost of halving the number of shots. That's a high cost for -1 AP, especially in a world where 'nah, we don't care about -1 AP' is a contagious ability among GW codex writers..

Combined with swapping to heavy, it isn't a cut and dry change. More a lateral shift that gives too much weight to fighting marines. It isn't irrelevant, but its suddenly a very different gun. A weird snowflake heavy bolter.

This message was edited 2 times. Last update was at 2021/02/08 14:50:39


Efficiency is the highest virtue. 
   
 
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