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![[Post New]](/s/i/i.gif) 2021/03/19 20:02:21
Subject: Drukhari Codex Incoming
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Regular Dakkanaut
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I'm excited. The last time I played DE was 5th edition so I'm not going to experience shell shock like more recent players will.
I don't think it's going to be all that bad folks. We'll know more when we see games this next week and play games ourselves after the 27th.
The Piety and Pain and the Combat Patrol boxes have convinced me to start Drukhari.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:10:27
Subject: Re:Drukhari Codex Incoming
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Killer Klaivex
The dark behind the eyes.
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Copied from TheDarkCty:
From facebook. Dude is legit, he posted a picture with himself and the book.
Due to character limits and mess in the comments, I compiled all the info collected into this post.
Before you ask more, read the whole thing - the answer might have already been provided. I will post no photos nor points due to trade agreements, so do not ask about them.
Straight from the top: I have just returned to 9th edition and have not played DE, so I can't gauge if models are better or is the book is going to be competetive. It looks nice and fun, that's for sure. There is a Succubus and Haemy equivalent to the Master Archon. Haemy gains an ability to return to life like Saint Celestine, a nasty once-per-battle relic (D3 mortals on 2+, the unit loses Aura abilities and can't benefit from Auras till your next turn) and his Warlord Trait lets him ressurect Wracks, Super-Succubus consolidates at 6' and does not have to finish closer to an enemy models (which is crazy ass balls) brutal Artifact Weapon (+2 S, -4 AP, D2, wounds 6+ ignore invulnerable saves) and a Warlord Trait that allows her to switch out her normal Attacks for 3+number of enemy models 2' around her.
All leaders gained an aura - Archon now buffs Kabal Core and Incubi, giving rerolls of 1s to hit, succubus gives rerolls of 1s to wound for Core Wych Cult, Haemy buffs Core Covens with +1 Toughness and now can geal Grots and coven Monsters.
Bloodbraids return - as Trueborn, one unit, they have WS 2+, bonus Ld and upgraded Blade Artists (6+ to wound gain -1 AP, bloodbraids gain -3 AP), wracks also get one unit like this Haemoxytes - +1 Inv save, bigger Ld and once per phase, they ignore damage from a first failed saving throw.
Lelith has Blade Artists (like all wyches), rerolls hits and wounds against Characters, gets a succubus buff Aura (so basically now named and non-named Characters have an interchangable buff aura, which is awesome), has 4+ inv with -1 to hit when she is hit in CC, sghe consolidates +3' and does not have to consolidate to the nearest enemy and she has No Escape, so enemy units can't escape unless they pass a Ld test.
Drazhar gains Blade Artists (6s to wound gain -1 AP, so he has AP-4 on 6s), he can fight twice EACH FIGHT PHASE. He gets -1 Damage to a minimum of 1 (both shooting and melee), has 4+ inv, has tormentors and allows incubi to reroll 1s to wound.
Urien deals 1 mortal on 6+ to each enemy in Engagment Range at the start of Fight, he ressurects once per battle like Celestine, halves the damage he takes (to a minimum of one), buffs toughness like a normal Haemy, but also buffs Strength and Ld by 1 for covens, so he makes stuff really punchy.
HO BOY, Blade Artists are an unviersal army rule now! Incubi, Mandrakes, basically anything Drukhari has it now. WIth luck, even Kabalites can now punch much tougher stuff.
Incubi also have tormentors like Drazhar, so no escape from them with a failed Ld test. If klaivex is alive, 6s to wound deal +1 Damage, Wracks still have nots of weapon options on the Acothyst, Wyches seem to be better - Blade Dancers give them a much needed punch and their No Escape rule gives enemies -1 to Ld roll for each Shardnet and Impaler in the unit. Kabalites seem unchanged mostly, but Phantasm launchers now cause Mortal Wounds on hits - if you hit, roll a 2d6 and it deals a mortal wound if you rolled over their Ld. Mandrakes are hit on -1 and once per battle, you can relocate them and set them up in the next turn 9' away form the enemy. Grots have basic T5 now and the whole unit can have Liquifiers.
Reavers look to be mostly unchanged, hellions can now charge after a fall back, scourges are also mostly the same. Talosi and Cronosi have Power from Pain and Blade Artists too, they now can Explode. Cronos buffs characters and Core units with rerolls of 1s to wound. If he kills a model in melee, he can heal Core models or return lost models to the unit, if it's a 1 wound squad. Ravagers have Night Shields, so does Raider, bigger transport capacity confirmed, Spilnter Racks now makes unit inside treat shoots from Rapid Fire as if they were in half range (holy crap), Venom has a Flickerfield, which is a Night Shield but also reduces Hits by -1. The fliers also have Night Shields.
No Vect XD, here are point changes (only up and down, no numbers, trade agreements):
Archon - few points cheaper,
Reavers are cheaper,
Venoms cheaper,
not much has changed here it seems, but lot of stuff is buffed, so basically no upping prices despite units and models gaining new abilities.
Obsessions:
Black Heart - treat PfP as one higher, if you have an Archon, Mercenaries benefit from it too, +1 Ld, reroll 1 failed hit in shooting/fighting
War Trait: Roll a 6s when op uses a Stratagem. On a 6 you gain a Command Point.
Relic - reroll 1s to wound for Core units around the bearer, if the unit is a Realspace Raider (mixed Detachment) it also benefits Mercenaries.
Agents of Vect - use it once per battle after a Stratagem of your opp - raise it's cost by 1 till the end of battle. Does not work on Command Reroll.
Flayed Skull - Flyers and units in transports ignore Light Cover, Vehicles move +2'
War tr: +1 S and Attacks for the warlord.
Relic - 4+ Inv for the bearer
Stratagem - select a unit from the kabal, shoot at units with fly at +1, +2 if it's an Aircraft.
Obsidian Rose - +6 to range of Heavy, Assult, Rapid Fire weapons (no relics), re-roll one failed wound when shooting/fighting (Triple Dark Lance Ravagers are moist now)
War Trait - +1 S for bearer's Weapons (S5 Power Sword, S9 Blast Pistol on the Archon lol)
Relic - 3+ armor, reduce enemy hits in melee by -1
Stratagem - you can use it when any models run with an attrition test - they can shoot once more before being removed (or hit if they are in engagement)
Custom Obsessions (pick 2, all-consuming count as 2):
Dark Mirth - enemies 12' within models with this are dealt a mortal on 5+ if they move, advance, fall back or charge.
Deadly Deceivers (all-cons) - units can shoot after a fall back, but with -1 to hit.
Disdain for Lesser Beings - +1 to Combat Attrition test by this models
Merciless Razorkin - 6s to hit with splinter weapons are counted as 2 hits
Torturous Efficency - 6s to wound in shooting are treated with additional -1 AP
Mobile Raiders - +2 movement for Fly models
Soul Bound - Ignore Mortal Wounds on 5+
Toxin Crafters (all-con) - Re-roll 1s for poison weapons. 6s to hit cause poison weapons to be 2+ to wound.
Twisted Hunters - +1 Attacks against characters
Webway Raiders - Reduce CP cost for Webway Portal by 1 if it's used on that unit.
Wyches:
Cult of Strife - if the unit is in Engage at the begging of the fight phase, they can fight first
If a unit charges a unit with no models from your army in engage, add +1 to charge
War trait - 6s to hit score 3 hits instead of 1
Relic - Roll d6 at the start of each battle round. Gain combat drugs associated with that roll. It is cumulative!
Stratagem - once per battle round, you may use this strat. One unit can either shoot or fight again this phase.
Cursed Blade - +1 S for all models with this obsession, saving throw of 6 is a mortal wound for the attacker after he finished all his attacks.
War trait - saving throw of 4+, instead of 6.
Relic - if the bearer is killed by a melee attack, on 2+ the attacker take D3+3 Mortal Wounds.
Stratagem - use on a charged unit of wyches. They can fire Overwatch beofre the charge roll is made. Up to five models with plasma grendes can make attacks with them and they are treated as Poison 2+.
Red Grief - re-roll charges, +2 advance rolls
War trait - ignore wound rolls of 1-3 in melee
Relic - replace archite glaive, +2 S, ap -3, D 3
Strat - use it after a unit finished it attacks but before consolidation. They can embark a transport that is within 6' of them, even if they disembarked this turn. Holy crap.
Custom Cults:
Acrobatic Display - you can consolidate horizontaly over other models and terrain. (can't finish on another model)
Art of Pain - +1 PfP if within engagement
Berserk Fugue (all-con) - if charged, charging or heroic inter, 6s to hit are treated as 2 hits. Ignore Mortals on 5+.
Precise Killers - Blade Artists work on 5+
Slashing Impact - each time a model finish a charge, you can select a non-vehicle unit within Engage, on a 6 it gets a Mortal.
Stimulant Innovators - once per battle, roll a D3 - all models with Combat Drugs gain additional Drugs from the roll till the end of turn.
Test of Skill - +1 to wound against monsters and vehicles
Trophy Takers - if a Morale roll is caused by a melee attack from this model, opp rolls two 6s and discards the lower one.
Agile Hunters (all-con) - +1 to hit against Fly units
+1 to movement, if the model has Hypex.
Covens:
Prophets of Flesh: All characters, monsters and Grots regenerate 1 wound at the start of your Command
Units with this obs ignore rolls of 1-3 to wound unless attack is S8 or higher.
War trait: Chose one - +1 T and W or +1 Move and Attacks
Relic - enemies cannot fire overwatch, at the start of the Fight, chose one unit 3' from this model. It fights after all of your units.
Stratagem - Pick a coven infantry unit 6' from a haemy, it rerolls to hit. costs 2 for grots
Dark Creed - -1 Ld and -1 Combat Attrition rolls 6' from models. +1 Attack if attacking a unit with a lower Ld.
War Trait - pick a unit 9' from your warlord at the end of your movement. Roll a 3d6, if you rolled higher that it's Ld, it can't preform Actions and loses Obj sec
Relic - replaces stinger pistol. Pistol 3, S2 AP -3 D 1, 2+ poison, ignores invuls
Stratagem - when shooting, ignore Look out, Sir! 3 CP for Talos
Coven of Twelve - melee attacks gain additional -1 AP (lol, -2 AP basic with Blade Artists), models can perform actions in can still shoot
Warlord Trait - -1 Damage to a minimum of one
Relic - replaces haemy tools, AP -2, D3 damage, Poison 2+, always deals 3 D to characters
Strat - select a non-vehicle, non-monster character after consolidation with a haemy. 2-5 it takes D3 Mortals, D3+3 on 6.
Custom obsessions:
Artists of Flesh (all-con) - reduce damage (expect vehicles) received by 1 (to a min. of 1)
Dark Harvest - if a unit finishes a charge, pick a non-vehicle in engage, on 4+, it takes a mortal.
Dark Technomancers (all-con) - when you shoot, you can choose to enhance any or all ranged weapons. They deal +1 D and wound on +1 and can't be re-rolled. Rolls to wound of 1 deal 1 mortal, D3 to Monsters and Vehicles.
Experimental Creations - +1 S.
Hungry for Felsh - re-roll charges.
Master of Mutagens - hit rolls of 6 with posion weapons against non-vehicle, non-titan units automatically wound.
Master Torturer - reduce cost of Torturer's Craft by 1.
Obsessive Collectors - if an enemy unit is destroyed in melee, the model can regenerate d3 wounds or d3 models in case of Wracks.
Enhanced Sensory Organs - Ignore Light and Heavy Cover.
Splinterblades - melee hits of 6 are counted as 2.
Custom traits:
Kabal
Hatred Eternal - you can re-roll hit roll and wound roll whenever you attack. (it's worded weirdly, but I think it applies once per hit and once per wound)
Soul Thirst - +1 attack, once per turn regain 1 wound if an enemy model is destroyed 6' around the lord.
Ancient Evil - at the start of the Fight phase, pick one enemy unit in engage. It fights after all your models.
Wych
Quicksilver fighter - +2 attacks
Stimm Addict - roll two more dice for los drogos, ignore 6s and effects already active. Warlord benefits from all rolled drugs.
Precision Blows - this is crazy good, hit rolls of 6 deal MORTAL WOUNDS equal to weapon damage and the attack sequence ends.
Covens
Master Regenerist - Regain 3 wounds instead of D3 with Fleshcraft.
Master nemesine - +1 wound rolls on attacks.
Master Artisan - +1 T and +1 W
Relics:
Parasite's Kiss - Pistol 3 S2 AP -2 D 2, Poison 2+, if a model is destroyed by an attack, regain 1 lost wound
Helm of Spite - in psychic phase, bearer can deny the witch. If he succeeds, the caster is hit with Perils.
Nightmare Doll - haemy only, FNP 4+
Djinn Blade - +1 S, AP -3 D 3, +2 Attacks when fighting with this weapon. At the end of the Fight phase, roll a 6 -on 1, take a mortal
Animus Vitae - 6' range, one per battle. If it hits, the unit takes D3 mortals. If 11+ models, D3+3. All your models have +1 PFP till the end of turn.
Triptych Whip - Ap -3, D 2, Poison 2+, +3 attacks
(To clarify - I don't know the referenced guy on Facebook, so please don't ask me to ask him stuff.  )
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This message was edited 1 time. Last update was at 2021/03/19 20:11:25
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2021/03/19 20:12:04
Subject: Drukhari Codex Incoming
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Do you guys want all the subfaction screenshots or have those been shared?
EDIT: I saw vipoid post, nevermind.
I'll share this then for completion shake:
Innure to Pain is a +5FNP for talos, chronos, and specially 8 point wracks with 5+ FNP and 6++ invul that becomes 5++ on turn 3.
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This message was edited 2 times. Last update was at 2021/03/19 20:15:06
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:14:31
Subject: Re:Drukhari Codex Incoming
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Decrepit Dakkanaut
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Red Corsair wrote: Daedalus81 wrote:This book is so cool
Splinter Rack = always double tap
Cronos buffs characters and Core units with rerolls of 1s to wound and also gets Blade Artist
Hellions can now charge after a fall back
Vect is awesome
Lelith is awesome
Are you trying to make memes?
Duuude.
Vect on transhuman.
Lelith can kill a model, consolidate out of combat, and then go back in at the end of the phase, and consolidate away again. That's effin awesome.
Super harmonculus is awesome.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:16:55
Subject: Drukhari Codex Incoming
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Stealthy Warhound Titan Princeps
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Vect on transhuman.
What does this do? Attacker's rules already take priority so if you have poison that wounds on 3+ Transhuman does nothing. I guess if you're shooting heatlances at a target or something?
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This message was edited 1 time. Last update was at 2021/03/19 20:17:03
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![[Post New]](/s/i/i.gif) 2021/03/19 20:17:35
Subject: Drukhari Codex Incoming
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Longtime Dakkanaut
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Rihgu wrote:
What does this do? Attacker's rules already take priority so if you have poison that wounds on 3+ Transhuman does nothing. I guess if you're shooting heatlances at a target or something?
It makes Transhuman cost 2/3cp for the rest of the game.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:19:44
Subject: Drukhari Codex Incoming
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Killer Klaivex
The dark behind the eyes.
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Galas wrote:Do you guys want all the subfaction screenshots or have those been shared?
I'd like to see Poison Tongue's if you have it.
For some reason that wasn't listed among the leaks I got.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2021/03/19 20:19:46
Subject: Drukhari Codex Incoming
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Stealthy Warhound Titan Princeps
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Sterling191 wrote:Rihgu wrote:
What does this do? Attacker's rules already take priority so if you have poison that wounds on 3+ Transhuman does nothing. I guess if you're shooting heatlances at a target or something?
It makes Transhuman cost 2/3cp for the rest of the game.
Right, I get that, but what do Dark Eldar do that is going to make a Space Marine do Transhuman, besides Heat lance scourges? Almost everything seems to be poisoned weapons, which ignore Transhuman.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:24:15
Subject: Drukhari Codex Incoming
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Decrepit Dakkanaut
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Rihgu wrote:Sterling191 wrote:Rihgu wrote:
What does this do? Attacker's rules already take priority so if you have poison that wounds on 3+ Transhuman does nothing. I guess if you're shooting heatlances at a target or something?
It makes Transhuman cost 2/3cp for the rest of the game.
Right, I get that, but what do Dark Eldar do that is going to make a Space Marine do Transhuman, besides Heat lance scourges? Almost everything seems to be poisoned weapons, which ignore Transhuman.
Triple Lance ravager that gets a reroll to wound and completely ices Gravis.
Doesn't have to be Transhuman. Use it on their most used strat. Doesn't work on selfless healer unfortunately.
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This message was edited 1 time. Last update was at 2021/03/19 20:24:36
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![[Post New]](/s/i/i.gif) 2021/03/19 20:25:06
Subject: Drukhari Codex Incoming
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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vipoid wrote: Galas wrote:Do you guys want all the subfaction screenshots or have those been shared?
I'd like to see Poison Tongue's if you have it.
For some reason that wasn't listed among the leaks I got.
https://imgur.com/a/Xjez2wR
TBH, poison tongue has one of the most powerfull basic rules but all the other rules of the subfaction are very much a great meh.
And Prophets:
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This message was edited 1 time. Last update was at 2021/03/19 20:25:48
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:26:57
Subject: Drukhari Codex Incoming
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Slaanesh Chosen Marine Riding a Fiend
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"The shadowy agents of the ancient tyrant Vect inflict a minor inconvenience on you!"
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VAIROSEAN LIVES! |
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![[Post New]](/s/i/i.gif) 2021/03/19 20:27:47
Subject: Drukhari Codex Incoming
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Longtime Dakkanaut
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Rihgu wrote:Right, I get that, but what do Dark Eldar do that is going to make a Space Marine do Transhuman, besides Heat lance scourges? Almost everything seems to be poisoned weapons, which ignore Transhuman.
Brick of Incubi hitting at S5?
Cynically I think its coming up because its an example of a stratagem that can be spammed throughout a game.
I'm not immediately leaping on too many others.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:31:24
Subject: Drukhari Codex Incoming
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Stealthy Warhound Titan Princeps
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Tyel wrote:Rihgu wrote:Right, I get that, but what do Dark Eldar do that is going to make a Space Marine do Transhuman, besides Heat lance scourges? Almost everything seems to be poisoned weapons, which ignore Transhuman.
Brick of Incubi hitting at S5?
Cynically I think its coming up because its an example of a stratagem that can be spammed throughout a game.
I'm not immediately leaping on too many others.
Veterans of the Long War/Endless Cacaphony would really hurt CSM in general. Depending on the build, Daemonforge. I'm not super familiar with codices beyond that. When I play Sisters I feel like I use the stratagem to burn Miracle Dice to improve a save roll a lot (lots of 1s on Miracle Dice for me!), but I don't know if this is "optimal" play.
I think Kanluwen posted about Overwatch... that's a pretty tasty one to use it on.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:35:36
Subject: Drukhari Codex Incoming
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Decrepit Dakkanaut
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So Flayed Skull still ignore cover which is ace for the base guns on everything.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/03/19 20:37:53
Subject: Drukhari Codex Incoming
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Regular Dakkanaut
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Green Wing Plasma Inceptors love Relics of the Dark Age strat. Making it cost 1 more CP isn't bad as it's used every turn that the Inceptors are on the board, which given 3 wounds and 3+ save is usually a few turns at least.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:42:03
Subject: Drukhari Codex Incoming
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Decrepit Dakkanaut
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Also did they actually fix Archon aura when on a transport or other dudes on transports?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/03/19 20:42:27
Subject: Drukhari Codex Incoming
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Tyel wrote:Rihgu wrote:Right, I get that, but what do Dark Eldar do that is going to make a Space Marine do Transhuman, besides Heat lance scourges? Almost everything seems to be poisoned weapons, which ignore Transhuman.
Brick of Incubi hitting at S5?
Cynically I think its coming up because its an example of a stratagem that can be spammed throughout a game.
I'm not immediately leaping on too many others.
VOTLW, Endless Cacophony, Rotate Ion Shields, Elimination Protocols, Smokescreen, Prey on the Weak. Just off the top of my head.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:46:23
Subject: Drukhari Codex Incoming
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Longtime Dakkanaut
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Rihgu wrote:Veterans of the Long War/Endless Cacaphony would really hurt CSM in general. Depending on the build, Daemonforge. I'm not super familiar with codices beyond that. When I play Sisters I feel like I use the stratagem to burn Miracle Dice to improve a save roll a lot (lots of 1s on Miracle Dice for me!), but I don't know if this is "optimal" play.
I think Kanluwen posted about Overwatch... that's a pretty tasty one to use it on.
Veterans is probably a good shout because you can use it for both shooting and assault.
Endless Cacophony is an example where it probably doesn't matter much. I think you are using it say 3 times (often less as the key units tend to be focus fired to death), so you'd be losing out on 2 CP. Its not *bad* - but its probably not as game changing as a Vect on a critical lynchpin stratagem was before. Which to be fair is probably why its been changed.
I feel Overwatch would probably be a terrible choice - because how often are you really using it? I'm not sure I've seen it used 3 times in a game of 9th. Certainly not more.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:47:15
Subject: Re:Drukhari Codex Incoming
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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2 points per miniature to upgrade.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:49:25
Subject: Drukhari Codex Incoming
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Killer Klaivex
The dark behind the eyes.
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Galas wrote: vipoid wrote: Galas wrote:Do you guys want all the subfaction screenshots or have those been shared?
I'd like to see Poison Tongue's if you have it.
For some reason that wasn't listed among the leaks I got.
https://imgur.com/a/Xjez2wR
TBH, poison tongue has one of the most powerfull basic rules but all the other rules of the subfaction are very much a great meh.
And Prophets:
Cheers for that.
A little disappointed that the Soul Seeker didn't get an extra shot. Was really hoping it would get a worthwhile buff in the new book (especially considering the amazing pistols other, more recent books have received.)
Prophets of Flesh look really good, though.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2021/03/19 20:49:42
Subject: Drukhari Codex Incoming
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Regular Dakkanaut
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Tyel wrote:Rihgu wrote:Veterans of the Long War/Endless Cacaphony would really hurt CSM in general. Depending on the build, Daemonforge. I'm not super familiar with codices beyond that. When I play Sisters I feel like I use the stratagem to burn Miracle Dice to improve a save roll a lot (lots of 1s on Miracle Dice for me!), but I don't know if this is "optimal" play.
I think Kanluwen posted about Overwatch... that's a pretty tasty one to use it on.
Veterans is probably a good shout because you can use it for both shooting and assault.
Endless Cacophony is an example where it probably doesn't matter much. I think you are using it say 3 times (often less as the key units tend to be focus fired to death), so you'd be losing out on 2 CP. Its not *bad* - but its probably not as game changing as a Vect on a critical lynchpin stratagem was before. Which to be fair is probably why its been changed.
I feel Overwatch would probably be a terrible choice - because how often are you really using it? I'm not sure I've seen it used 3 times in a game of 9th. Certainly not more.
Counter-offensive might be useful. I have definitely been in situations where somebody only has the 2 CP required to interrupt later in the game (after having interrupted previously). Less so insane bravery (though I have definitely had that come up for certain armies)
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This message was edited 1 time. Last update was at 2021/03/19 20:50:31
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![[Post New]](/s/i/i.gif) 2021/03/19 20:49:55
Subject: Drukhari Codex Incoming
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Dakka Veteran
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Slayer-Fan123 wrote:So Flayed Skull still ignore cover which is ace for the base guns on everything.
Nobody cares about Poisoned 4+ AP0 D1 weapons in all seriousness, be it ignoring cover (only Light Cover and not Dense) to prevent enemies from getting an added +1 save to overpriced lasgun in most cases
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![[Post New]](/s/i/i.gif) 2021/03/19 20:51:41
Subject: Re:Drukhari Codex Incoming
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Lethal Lhamean
Birmingham
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Gadzilla666 wrote: 10 Incubi average 12 dead MEQ on the charge, and with their Tormentors rule they'll be scary for anything else to charge. Best to feed them bolters. Hellions got Hit and Run? Before the unit the rule was originally made for? Grrrr.
Anything on Mandrakes?
I make it 14 dead MEQ.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:51:54
Subject: Drukhari Codex Incoming
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Humming Great Unclean One of Nurgle
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harlokin wrote:"The shadowy agents of the ancient tyrant Vect inflict a minor inconvenience on you!"
DEldar are all about tormenting foes instead of killing them
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2021/03/19 20:53:01
Subject: Re:Drukhari Codex Incoming
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Haemonculi Flesh Apprentice
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Gadzilla666 wrote: 10 Incubi average 12 dead MEQ on the charge, and with their Tormentors rule they'll be scary for anything else to charge. Best to feed them bolters. Hellions got Hit and Run? Before the unit the rule was originally made for? Grrrr.
Anything on Mandrakes?
Hellions have had hit and run for over 10 years mate.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:54:02
Subject: Drukhari Codex Incoming
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Longtime Dakkanaut
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It's not the new Vect is bad per se - it's a free strat that has a useful effect, those are always good - it's that it doesn't hold even a candle to the old one. The old Vect won you games almost on its own sometimes, this one is just a nice little bonus effect. It went from 10/10 best strat in the game to a "oh, well, that's somewhat annoying" kind of thing.
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This message was edited 2 times. Last update was at 2021/03/19 20:57:03
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![[Post New]](/s/i/i.gif) 2021/03/19 20:54:25
Subject: Drukhari Codex Incoming
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Slaanesh Chosen Marine Riding a Fiend
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I seen a post that Reaver jetbikes are 10 points per model inthe codex.....so immediate FAQ? Automatically Appended Next Post: yukishiro1 wrote:It's not the new Vect is bad per se - it's a free strat that has a useful effect, those are always good - it's that it doesn't hold even a candle to the old one.
I agree, and don't want to piss on the parade of anyone who likes it. It's just that the old one was cool, and enabled cool psycholgical warfare. It's also the case that a meh stratagem is in the book at the cost of a potentially good one.
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This message was edited 1 time. Last update was at 2021/03/19 20:57:14
VAIROSEAN LIVES! |
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![[Post New]](/s/i/i.gif) 2021/03/19 20:57:54
Subject: Drukhari Codex Incoming
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Longtime Dakkanaut
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harlokin wrote:I seen a post that Reaver jetbikes are 10 points per model inthe codex.....so immediate FAQ?
20 points in Spanish leaks.
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![[Post New]](/s/i/i.gif) 2021/03/19 20:59:31
Subject: Re:Drukhari Codex Incoming
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Imateria wrote: Gadzilla666 wrote: 10 Incubi average 12 dead MEQ on the charge, and with their Tormentors rule they'll be scary for anything else to charge. Best to feed them bolters. Hellions got Hit and Run? Before the unit the rule was originally made for? Grrrr.
Anything on Mandrakes?
I make it 14 dead MEQ.
Maybe I missed something in the math. Either way it's a wiped squad unless it's a big squad of CSM or Raptors.
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![[Post New]](/s/i/i.gif) 2021/03/19 21:01:28
Subject: Drukhari Codex Incoming
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Terrifying Doombull
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harlokin wrote:I seen a post that Reaver jetbikes are 10 points per model inthe codex.....so immediate FAQ?
Not surprising, given that there was a problem with the first 2021 points update this year.. It was likely the MFM points were just copied from the codex (since it was originally going to come out the same month).
Given the mess of the publishing schedule, they should do a day 1 FAQ pointing them to the current MFM points anyway.
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Efficiency is the highest virtue. |
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