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2021/02/25 23:29:47
Subject: Lets have a positive thread - What change do you want to see for your dudes?
Bit late I suppose, but Happy Birthday to you all the same Scotsman!
As for what I'd want, Plague Marines to be good enough to really be the core of a DG army even in competitive. How to do it? No clue, honestly. They are loads better now, barring weird wargear restrictions under 10 man.
Furthermore, more defensive buffs and a return of the old DR. I do not like this new one even if it is pretty powerful.
2021/02/26 04:45:22
Subject: Lets have a positive thread - What change do you want to see for your dudes?
For my dudes (IG), there's a lot I could ask for (and which others have already mentioned). I think my main ask would be getting proper Regimental doctrines back. Gurkhal made a lovely post in another thread with an implementation that's grown on me the more I though about it:
Spoiler:
Gurkhal wrote: This turned into a longer post and more abstract perhaps but I feel I want to keep the discussion going and explain what I'd like to see more of.
Problem is GW have proved the core codex and supplements system works and makes me it easier to roll out models and rule books. They will be ok the hook for a long time now for not providing the same offering for other races or factions. In many instances you wouldn’t need to deliver many new models to accompany a new rule set.
Supplements for guard regiments, ork klans, hive fleets, why not?
They haven't really proven that though. In fact, in the past, when they've tried it for the non-marine factions, they've walked away from it.
And actually, even some of the previous marine supplements, didn't sell as well as you might think.
Personally, not just for guard but for everyone, I'd rather see the codex get slightly bigger, and have more rules for varied armies within the codex itself. For example, while not all the rules were awesome, I liked what they did for CSM in Faith and Fury. It allowed me to play my Iron Warriors as actual Iron Warriors (instead of just silver spikey marines). I'd love to see a section in the Chaos book where those rules now permanently reside, but I don't feel like I need a supplement for my IW.
Same idea for Guard regiments. Give me 10-20 or so pages of new rules to represent Steel Legion, Iron Guard, etc, etc, and I'll be happy.
While 10-20 pages of rules and fluff would be nice, I think it would be a bare minimum to be honest if it was to be divided between maybe 3-4 special regiment types. The problem with only a slighly larger codex, the way I see it, is that page and word count will be eaten to a large degree by the established lore and leave less for new lore, characters and unit rules.
Thus the reason I proposed entire codex supplements was that it would offer the author(s) alot of space to get new stuff regarding these regiment types to us. I looked at the White Scard codex supplement for 8th edition and its 64 pages. Think of how much new lore and characters and unit rules and list variations that could be applied to, for example, Krieg if this kind of space was open for development to Krieg alone? As opposed to rehash the same old stuff from previous editions to 1/2 or 1/3 of a page?
And if combined with maybe a novel from Black Library for each of the regiment types, say 3 or 4, that's being expanded on with a codex supplement, I can see the AM getting the profile to attract more attention. Like the saying goes, you have to spend money to make money and I would love for the AM to get GW more money so that the development on the AM can go further.
*****
But my personal dream, just so I am also suggesting something, would be for there to be a codex with some basic stuff and allow the creation or more weirdness with either alternative lists or some other way to allow the creation of various kinds of AM regiments. The following is more dreaming than an actual wish but its kind of direction I'm looking for.
PS: Note that "powerful" is with AM standards. And these are just my initial thoughts and not any dogma I have for how these ideas must end up if put into practice.
Line infantry - Essentially the basic regiment
Light infantry - Based on light troops with plenty of snipers, cover bonuses, character killing, hidden deployment and so on
Siege infantry - Great war regiment with a lack of vehicles and fast troops in return to massive fire power and reliable close combat capabilities
Light armoured regiment - Essentially based on relatively many vehicles
Heavy armoured regiment - Based around having a few massive armoured beasts and lighter vehicles and infantry to protect thes behemoths from flanking and swamping
Mechanized infantry - A mix between Chimera-mounted infantry with some heavier support from, dare I suggest, assault guns?
Hunter-Killer regiment - Based on essentiially a glass cannon concept
Banner regiment - Regiment that's powerful in melee and with ok armour and good conversion oppertunities for mixing parts from Bretonnian knights and Guardsmen, probably pretty character heavy in terms of killing power
Tribal regiment - Fast moving melee troops with phenomenal cover saves and ready to take the enemy on with melee weapons, grenades and melta charges
Gang regiment - I haven't check the size of Necromunda miniatures but if the right size, a good oppertunity for conversion and also a whole bunch of improvished and "improved" stuff that can work or not work, in a Skaven-ish direction
Cavalry regiment - You've probably all seen some gorgeous models with Napoleonic cavalry? Now's our chance to add the flair of cuirassiers and hussars to the field! Fast moving and manouverable troops that still keeps being fast even if the vehicles get's turned to molten scrap. If we can also use dragoons to carry heavier weapons and be able to both change positions and also do a charge in a pinch, we're good to go.
Tl;dr regiments based primarily on equipment/skillset - my Tallarn would be a Light Infantry regiment from a Desert World, with the Light Infantry having the main effect and the Desert World possibly granting a slight bonus somewhere but mainly just being fluff. It would really give us some options to make our dudes feel like Our Dudes. Obviously, we'd need new models to go with a lot of that (Cavalry would be hard to pull off without Rough Riders returning, and the glass cannon/raider lists would need a better selection of light/fast vehicles), but that's also stuff I'd like to see.
2021/02/26 04:50:24
Subject: Lets have a positive thread - What change do you want to see for your dudes?
I want a vehicle mash-together rules set for Orks. The more OP the better, but it has to be WYSIWYG on the model.
Also, scrapper rules for Orks so that they can run around with broken down looking Tau stuff or two taped together flamers or other stuff from a bitz box you give your Orks.
Oh, and a return of the Rogue Trader alien/monster table to put strange man eating plants or animals on the field for round 1 that attack the nearest thing to them.
-STS
Grey Knights 712 points Imperial Stormtroopers 3042 points Lamenters 1787 points Xenomorphs 995 points 1200 points + 1790 points 770 points 369 points of Imperial Guard to bolster the Sisters of Battle
Kain said: "This will surely end in tears for everyone involved. How very 40k." lilahking said "the imperium would rather die than work with itself"
2021/02/26 04:58:01
Subject: Lets have a positive thread - What change do you want to see for your dudes?
For GW to release a core ruleset that is more complex than current 40k. Something similar to the depth and mechanical variety that was found in BRN for 5th, 6th and 7th. Just have it being a spin-off rule set for nerds like myself who like all the complexity and borderline bloated core rules that allows for a more tactical play style. Basically kinda like how Apoc rules are for large scale games and Killteam is suppose to be for very small scale engagements.
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
2021/02/26 05:25:01
Subject: Lets have a positive thread - What change do you want to see for your dudes?
Since we live in a world where supplements exist, for the EC I'm working on at the moment - Would a codex or a supplement be better for EC/WE? A Codex would have to come with a signifcant release wave and more than a few new datasheets, but might take away some of your Daemon Engines or Discolords or other things that you may currently consider part of your army. A supplement would just be stuff on top of what you have, but is likely to be less of it. Either way, both should get their own book, though!
Vankraken wrote: For GW to release a core ruleset that is more complex than current 40k. Something similar to the depth and mechanical variety that was found in BRN for 5th, 6th and 7th. Just have it being a spin-off rule set for nerds like myself who like all the complexity and borderline bloated core rules that allows for a more tactical play style. Basically kinda like how Apoc rules are for large scale games and Killteam is suppose to be for very small scale engagements.
If you're suggesting moving the complexity from the codex stratagem bloat to the core rules, I'd be down.
"All you 40k people out there have managed to more or less do something that I did some time ago, and some of my friends did before me, and some of their friends did before them: When you saw the water getting gakky, you decided to, well, get out of the pool, rather than say 'I guess this is water now.'"
-Tex Talks Battletech on GW
2021/02/26 13:05:16
Subject: Lets have a positive thread - What change do you want to see for your dudes?
I say this not to be argumentative or to try to dampen anyone's enthusiasm or fun...but DKoK have had codex levels of fluff/rules material published. It all came via Forge World's books.
2021/02/26 13:41:29
Subject: Lets have a positive thread - What change do you want to see for your dudes?
Tau:
- a decent-but-fun-to-play codex written by a Tau player
- plastic Commander Farsight alongside supplement: Farsight Enclaves
- a wet dream of mine, supplement: Tau Auxiliaries with some new Kroot units
Necrons:
- a moderately low price on the plastic Flayed Ones kit once it comes out separately
This message was edited 1 time. Last update was at 2021/02/26 13:42:00
2021/02/26 15:25:22
Subject: Lets have a positive thread - What change do you want to see for your dudes?
I've been doing a lot of reading lately about the end of the Bronze Age. The major powers of the time were fielding thousands of chariot archers and winning their battles through fire and maneuver. Their melee infantry were really more of an afterthought, unarmored with crappy little sickles.
Then the Sea People and others invade on a massive scale with their armor and swords and better infantry tactics. Chariots and unarmored infantry aren't much use in a city fight, and the invaders wipe out city after city. The Egyptians and Assyrians were able to adapt somewhat and hold out, while scrambling to get their own armor and swords. Everyone else in the region is just wiped out.
Sounds a lot like 9E Tau to me. Fire and maneuver used to be enough but isn't now, so they need to scramble and adapt to the realities of close quarter combat. To this end I'd like to see two new battlesuits in the smaller, stealth suit style:
-One with a riot shield and fast firing PDW type pistol weapon such as what some Admech units have. Also an Airbursting Fragmentation Projector that can also shoot Photon Grenades as either standard issue or for the squad leader. Something that can hold an objective.
-One made for Kroot with the stealth tech, a lightning claw type weapon, and the Pulse Blaster. I'm not looking for the "Cock of the Walk" in terms of melee capability, but better than what they have. Something that can take a lightly held objective.
I'd also like the Pathfinder free move to include their drones and transport, as it once did.
A "sniper" missile that can be fired during the psychic phase at any unit that uses a power might be interesting.
Purpose built kamikaze drones and Kroot with Lunge Mines would be fun also but maybe a little too on the nose.
2021/02/26 17:22:37
Subject: Lets have a positive thread - What change do you want to see for your dudes?
Heavy Kroots in the form of basically Predators (from the movie) would be sick.
Infiltrator infantry, 1W 4+ armor, 2 attacks base at WS3+, F+1 ap-2 d1 weapon, +1 attack vs enemies in cover, -1 to hit, if they destroy a enemy unit in meele instead of making a consolidation move they can remain stationary and eat them for a bonus (idk, roll d3 and +2" move, +1 S, +1 attack). Make them fast attack or elite, 9-10ppm
This message was edited 1 time. Last update was at 2021/02/26 17:23:40
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2021/02/26 17:27:38
Subject: Lets have a positive thread - What change do you want to see for your dudes?
Galas wrote: Heavy Kroots in the form of basically Predators (from the movie) would be sick.
Infiltrator infantry, 1W 4+ armor, 2 attacks base at WS3+, F+1 ap-2 d1 weapon, +1 attack vs enemies in cover, -1 to hit, if they destroy a enemy unit in meele instead of making a consolidation move they can remain stationary and eat them for a bonus (idk, roll d3 and +2" move, +1 S, +1 attack). Make them fast attack or elite, 9-10ppm
Okay-I see this "F+1" and I've seen it before.
Your profile indicates you're from Spain, so is the word used for the Strength stat in other countries a word that begins with an F? I'd assume so, but I'm not sure-kinda garbage at languages other than English.
Thank you in advance for indulging my curiosity!
Clocks for the clockmaker! Cogs for the cog throne!
2021/02/26 17:28:57
Subject: Lets have a positive thread - What change do you want to see for your dudes?
I want a codex supplement for every single subfaction in the game complete with full Crusade rules and at least as many stratagems and units as Marines get.
2021/02/26 17:32:11
Subject: Lets have a positive thread - What change do you want to see for your dudes?
Galas wrote: Heavy Kroots in the form of basically Predators (from the movie) would be sick.
Infiltrator infantry, 1W 4+ armor, 2 attacks base at WS3+, F+1 ap-2 d1 weapon, +1 attack vs enemies in cover, -1 to hit, if they destroy a enemy unit in meele instead of making a consolidation move they can remain stationary and eat them for a bonus (idk, roll d3 and +2" move, +1 S, +1 attack). Make them fast attack or elite, 9-10ppm
Okay-I see this "F+1" and I've seen it before.
Your profile indicates you're from Spain, so is the word used for the Strength stat in other countries a word that begins with an F? I'd assume so, but I'm not sure-kinda garbage at languages other than English.
Thank you in advance for indulging my curiosity!
Yeah, sorry, Strength in spanish is "Fuerza", my mistake!
And Tougthness is "Resistencia" so our S/T tables are F/R ones
This message was edited 2 times. Last update was at 2021/02/26 17:33:33
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2021/02/26 17:33:07
Subject: Lets have a positive thread - What change do you want to see for your dudes?
I would like to see a Ork supplement for Kult of Speed, Grot Revolution, and Feral Orks. I'm currently half way through a feral list. I haven't taken the time to update the points yet for the list I have in an old chapter approved book. An updated guard infantry range would be good too.
2021/02/26 23:21:41
Subject: Lets have a positive thread - What change do you want to see for your dudes?
A "sniper" missile that can be fired during the psychic phase at any unit that uses a power might be interesting.
Tbf, it'd be easy enough to put in a relic upgrade of the EWO that lets you take a round of shooting at a psyker who successfully manifests a power once per psychic phase (while ignoring Look out Sir, obviously).
2021/02/26 23:33:14
Subject: Lets have a positive thread - What change do you want to see for your dudes?
Galas wrote: Heavy Kroots in the form of basically Predators (from the movie) would be sick.
Infiltrator infantry, 1W 4+ armor, 2 attacks base at WS3+, F+1 ap-2 d1 weapon, +1 attack vs enemies in cover, -1 to hit, if they destroy a enemy unit in meele instead of making a consolidation move they can remain stationary and eat them for a bonus (idk, roll d3 and +2" move, +1 S, +1 attack). Make them fast attack or elite, 9-10ppm
Okay-I see this "F+1" and I've seen it before.
Your profile indicates you're from Spain, so is the word used for the Strength stat in other countries a word that begins with an F? I'd assume so, but I'm not sure-kinda garbage at languages other than English.
Thank you in advance for indulging my curiosity!
Yeah, sorry, Strength in spanish is "Fuerza", my mistake!
And Tougthness is "Resistencia" so our S/T tables are F/R ones
Same in Italian (Forza, Resistenza)
2021/02/26 23:47:02
Subject: Lets have a positive thread - What change do you want to see for your dudes?
I would like some rules for rivers, beaches and intact buildings (if there are any left in the 41st millenium!) plus some models and rules for civilians and their vehicles. Also more ideas and support for Open Play, which may be where the fun be at for me. Either that or super-competative, probably both. Don't fancy crusade much.
Bring the Plastic Ambull back as just a model- even for a limited time. I had I custom mission ready for DE Beastmasters to tame one and bring it back to their Wych Cult's arena.
It never went to last chance to buy- just disappeared.
Oh, hey, there's another idea: no models are ever allowed to be removed from the store without going to last chance to buy first.
(Obviously not including the preorders that sell out... Although for what it's worth, find a way to prevent that from happening too.
2021/02/27 03:37:25
Subject: Lets have a positive thread - What change do you want to see for your dudes?
I'd like for my main Dex (Daemons) to be made fully viable and varied within each of the Gods.
So you can run pure Nurgle, or Slaanesh, or Khorne, or Tzeentch, and still have an interesting list with options.
A big part of that would be to give every God decent shooting-it doesn't have to deal damage, but maybe Khorne could have more guns that give a bonus to people who charge that unit, or force the enemy unit to charge if there are units within range. Nurgle could cut ranges and apply hit or Toughness penalties, and Slaanesh could apply hit and movement penalties. Tzeentch could actually do damage, though some trickery would be appropriate, of course!
That touches directly on the thing that pops to mind for me when it comes to Daemons, they're just a port of the AoS models into 40k without much acknowledgment that 40k is a shooting game. What I'd like to see is some god-specific shooting units, but failing that their's a fair number of CSM units with the DAEMON ENGINE keyword that could be easily made available to pure Daemon armies when their 9th ed codex comes out. Maybe a buffing character to go along with them too or something.
I just want a big range redo for the Craftworld Eldar to finally update all their old 90s resin/metal models.
I'd like to expand my small collection into a full army.
But I'm still waiting.
2021/02/27 20:15:31
Subject: Lets have a positive thread - What change do you want to see for your dudes?
Happy belated birthday fellow wargamer! All the best!
I only play Orks & sometimes guard but I'd like to see more restrictions as far as sub-factions go within armies. Not to punish players but to make units feel more special for being able to have or not have them. Kinda like Blood Angels only having access to a death company or Farsight Enclaves not having access to Kroot.
For instance, White Scars couldn't take things like thunderfire cannons (are they still a thing?), Goff Orks couldn't use Looted Wagons for not being Ork-tech (old fluff & irrelevant now), Catachans couldn't take Lascannons for...reasons. etc.
2021/02/28 00:25:30
Subject: Lets have a positive thread - What change do you want to see for your dudes?
My dudes are Necrons so we've had a lot of modelling love which is nice. The codex is pretty fun and flavourful, but does still feel undercooked and neutered compared to other factions. There are a lot, a LOT of frustrating decisons GW made that they would never, ever have done to Space Marines or Chaos.
- C'tan are too expensive for what they are, the price hike to the Nightbringer was hilarious - Xenos can't have nice things apparently. I'd like to see a 50 point drop for all of them. Or increase their movement speed and wounds. Either is fine
- Remove the over the top restrictions. This codex is unbelievably anal about what you are allowed to do, with special mention to the CORE and NOBLE keywords
- I would like to see a 10-15 point drop for all of the following; Crypteks, Lokhust Destroyers, HL Destroyers, Hexmarks, Lords, Lokhust Lord, Skorpekh Lord, DDA, Royal Warden. A large swathe of our datasheets are simply overpriced compared to the rest of the book and it's frustrating this keeps happening in every edition.
- Speakng of the Skoprekh Lord, please remove the -1 to hit on the melee weapon or let me give him a relic or something... This guy was dead on arrival, nobody uses him for good reason. He is the flagbearer for overpriced and over restricted HQ's. Can you imagine a Demon Prince or SM smash Captain being so underwhelming?
- To echo Bosskelot, it would have been nice to see some effort put into the whole Destroyer Cult, Triarch and Canoptek playstyles. A SUB faction of Marines gets more thoughtful attention than a full fledged xenos faction did. This is the problem
- Monolith should not be a LOW. WtfGW
- Last but not least, a complete overhaul of both the Warlord Traits and Command Protocols. What on earth were they thinking?
Thanks for providing a safe space to rant about silly decisions for my plastic toy soldiers
This message was edited 1 time. Last update was at 2021/02/28 00:29:11
2021/02/28 12:08:27
Subject: Lets have a positive thread - What change do you want to see for your dudes?
I'd like to see Rough Riders to come back for guard with a sweet new plastic kit and multiple good uses for them.
I'd also like to see some real good stuff for all my Dark Eldar brothers and sisters out there. I'm pulling for us everyone. Lets get big money, no whammies.
2021/02/28 12:22:32
Subject: Lets have a positive thread - What change do you want to see for your dudes?
As an Ork player I'll just repeat my hours for the next book from my post in the tactics thread;
- Weapon list updated to bring the book up to speed with the universal updates with generic weapons
- Our good units to be more or less left alone.
- Our garbage units made not so awful so that they're actually viable choices in a vaguely competitive environment.
I'm not looking for any major changes. There's so much in the Ork book and it's expansions that are very nearly viable options but just fall short because of wonky or lacklustre rules or the points being way out from what they need to be.
Oh, and the flexibility from the old book where taking a warboss made a unit of nobs troops instead of elites, or a big mek -> troop deff dread. Orks are supposed to be super diverse in their waaaghs and instead we get Ghaz goff green tide or deathskulls buggy spam.
This message was edited 1 time. Last update was at 2021/02/28 12:25:49
2021/02/28 12:29:02
Subject: Lets have a positive thread - What change do you want to see for your dudes?
SoB & DG to get fliers even if they are just existing units (eg Valkyries & Heldrakes)
Didn't DG lose their flyers from FW, because of stratagem and plague spreading interaction?
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2021/02/28 12:59:08
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
Well firstly I think that the emphesis on back loading the complexity of the rules onto the army building and codexs has lead to larger disparities between codexs. I believe this also has lead to the game becoming more and more about synergies, abilities, and cards rather than units having battlefield roles with their own strengths and weaknesses.
With that being said I would love for the IG infantry to be able to advance onto a position and clear it out of troops. As of right now ( and pretty much always) your infantry are there to screen charges and sit in your backfield. Any attempt to advance your infantry will result in them being out of cover, and in charge range. There is just little reason to ever move your guardsmen TOWARD an objective.
Idk lasguns become s4 at half range or something?
Maybe make a veteran doctrine for it?
This message was edited 5 times. Last update was at 2021/02/28 13:09:57
2021/02/28 13:10:56
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
-Make our units good without strategems/psychic powers/character buffs. End WOMBO COMBO!
-Make Chosen a troops choice for the Undivided Legions. Give them Infiltrate back.
-Give Raptors Hit and Run back. Give it to Warp Talons too, they're just more corrupted Raptors, after all.
-Give all LEGION units back their +1 leadership compared to loyalists, all Legionaires should have veteran stats.
-Allow all of THE LEGIONS to ignore Martial Legacy. The warriors who fought in the Horus Heresy shouldn't have to pay extra to use Heresy era units.
-Fix the deployment rules for Dreadclaws and the Karybdis Assault Claw.
-Bring back Veteran Abilities you can buy with points.
-Make Chaos Marks mean something again, including Undivided.
-Give us good Legion traits. Which brings me to.....
Night Lords:
Drop the Scary Marines flanderization crap. Instead combine two of our best strategems into our Legion trait: We Have Come For You, and Hit and Run. Nothing in Engagement Range that isn't a VEHICLE or has a minimum move characteristic can fall back from Night Lords infantry or Dreadnoughts, and Night Lords units can fall back and charge. Let the Eighth Legion dictate where and when they fight. Give all Night Lords VEHICLES WS3 regardless of what bracket they're currently in to represent their penchant for using their tanks to grind their enemies beneath their treads.
Renegades and Heretics:
Give us a 9th edition Codex! Just copy the IA 13 list and make it 9th edition viable. Keep all the customization. Done.
General:
-Give dual melee weapon Contemptors back their +1 attack.
-Make the Fellblade Accelerator Cannon AE profile the same as the Macharius Vanquisher Cannon profile: Heavy 2, S16, AP-4, D9. These guns used to be the same, make them the same again.
-Give all MBTs and equivalents a 2+ save.
-Make anything that qualifies as HEAVY ARMOUR T9.
-Don't let anything Deep Strike or Infiltrate within scoring distance of an objective similar to the Four Pillars mission. You want that objective, you get it the hard way.
-Fix the SHAD. Either refund the 3CP and allow faction traits if the LoW is from the same faction as your warlord or add a LoW slot to Battalions and Brigades.
Edit: Forgot to add a fix for LoWs and the SHAD.
This message was edited 2 times. Last update was at 2021/02/28 17:25:46
2021/03/01 23:25:50
Subject: Lets have a positive thread - What change do you want to see for your dudes?
First off, this is a great thread and I think that we need more like it.
I would love to be able to take chaos demons and the respective CSM together in the same army, like in AOS, while still benefitting from their faction rules.