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Made in ca
Preacher of the Emperor






It's nice to see people picking back up on the idea of Sisters as a danger close shooting army rather than all charges all the time.


leerm02 wrote:
Hey there folks!

So, as I am one of those poor masochistic fools who try to have a ton of smaller armies instead of one big army, I've starting thinking about getting a 1k(ish) Sisters of Battle force together.

Mostly: I love the look of the models, the super-over-the-top gothic thing, the flamers and meltas...

That being said: what would you folks say would be your MUST include for a small force (around 1k ish) of sisters?

Thanks in advance!


I'm late on this, but if you're getting Vahl some Sacresants won't go amiss. I also like dominions with storm bolters. As others have said, Mortifiers are pretty popular with Pengines less so, Paragons least of all but I still think they have a niche that still needs to be found. In a low points game even one Mortifier could be a real nasty surprise but that's been cut back somewhat.

I would not recommend getting more than one Combat Patrol box, its models are monopose and distinct enough from their box counterparts to be worth taking a dip in but not worth doing it twice unless you're making a big army with a ton of repeating units. The boxed versions aren't exactly super dynamic and modular but are at least more friendly to arm and head swaps.

Yes, Mortifier/Pengine legs can be posed to have both feet touch the ground, you just need to cut the guiding peg on the ball joint and you should get more range to pose it - it may require some adjustments to cables or the base, I haven't had a chance to try it myself yet.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Just had a game with my Sisters this evening, playing against my friend's Death Guard. I was running the list I posted a few posts above. He was running the following:
Spoiler:
Battalion (The Inexorable)
Daemon Prince of Nurgle: Warlord (Rotten Constitution), Hellforged Sword, Relic: The Suppurating Plate, Psychic Power: Gift of Contagion
Malignant Plaguecaster: Psychic Powers: Miasma of Pestilence, Plague Wind
10 Poxwalkers
10 Poxwalkers
10 Poxwalkers
Chaos Contemptor Dreadnought: 2x Twin Volkite Culverin, Cyclone Missile Launcher
Chaos Contemptor Dreadnought: 2x Twin Volkite Culverin, Cyclone Missile Launcher
Chaos Contemptor Dreadnought: 2x Twin Volkite Culverin, Cyclone Missile Launcher
3 Deathshroud Terminators
3 Deathshroud Terminators
3 Deathshroud Terminators
Tallyman: Plaguechosen (Ferric Blight), Relic: The Plague Skull of Glothila
Plagueburst Crawler: Heavy Slugger, 2x Entropy Cannon
Plagueburst Crawler: Heavy Slugger, 2x Entropy Cannon
Plagueburst Crawler: Heavy Slugger, 2x Entropy Cannon
Can't actually swear it was a Battalion, as if it was he had too many Elites choices. Might have to ask him about that so he doesn't get in trouble at an event we're both going to soon

For secondaries, I took Retrieve Octarius Data, Defend the Shrine, and the mission secondary. He took To the Last (for which his Daemon Prince and two of his Crawlers were chosen), the mission secondary, and I can't remember what his other one was.
The game was really close and saw me squeak out a 57-54 victory, with only Morvenn Vahl left standing with one wound left and she was on the shrine objective (I maxed it for 15 points). I had killed all of his Crawlers and two of the units of Deathshrouds, as well as most of the Poxwalkers and a couple of the Dreads, but everything else lived.

My takeaways:
-You really have to use terrain well to make Repentia work. I didn't do this well and so my Repentia were lame ducks for most of the game.
-Death Guard is a tough matchup for a Repentia-heavy Sisters list. This is another reason why they didn't feel like they really did much.
-Morvenn Vahl is an absolute all-star. She should be windmill-slammed into any Sisters list for competitive play. Absolutely the MVP of my list. Even if she only uses her reroll buff on herself, she puts in solid work.
-Sacresants can be annoying to kill, especially if you use cover a little better than I did.
-You really need a way to reroll low Miracle dice or just get more of them, making the Litanies of Faith relic very valuable. I consistently rolled low on mine and it really hamstrung me. I'll be swapping out the relics and traits before my tournament.
-I'm actually feeling like the Indomitable Belief warlord trait is a trap choice, as it encourages castling up in an army that wants to cover the board to some degree.

With this game in mind, I'm making a couple of last-minute adjustments to my list. Nothing drastic as I don't want to have to buy and paint a ton more models. Main thing I'm doing is dropping one of the Repentia from the 5-girl squad, which reduces the PL of the unit such that I can put it into reserves along with one of the big units for 1 CP, as well as freeing up the points for a bigger and better change: swapping out the Dialogus for a Dogmata. The Dialogus aura just didn't matter in my game, and I would have been much better off with a good way to give more models ObSec. Her extra trait will be Inspiring Orator to increase the range of her litany, which will be Blazing Piety (a nice way to dish out a few cheeky mortal wounds), and the relic will be Litanies of Faith instead of the Book of St. Lucius. I'm also switching the Retributor squads a bit, putting 2 HB and 2 MM in each unit so that one of them isn't a bullseye for my opponent's shooting. They'll probably be what rides in the Rhinos with the Dominions in most games.

This message was edited 1 time. Last update was at 2021/08/14 06:05:49


My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Pious Palatine




Won an RTT recently, just gonna do a quick overview.

List was Argent+Bloody Rose:

Argent was a battalion with Morvenn, Celestine, 2 BSS with MM 1 BSS with HF, 4MM Rets, 4HF+Combi-melta Rets, 2 Squads of 4SB dominions.

BR was Rapturous Blows Canoness with Mantle+Ire, Dogmata, 2 8 girl repentia squads with superior, 10squad of Zpehyrim, Battle sanctum. 15 Sacresants

Got the bye first round, which inflated my score a bit but honestly there was only one other list there that wasn't countered by mine and I played him round 3.

So second game I played against new Orkz with a gargantuan squigothh and with a pretty standard backup crew. Put most things out of LoS and only left the Sacresants to shoot at. Morvenn and 10 Sacresants on the left flank, Celestine and the bulk of my other units on the right flank. 2 units of BSS and the Sanctum holding down the back court.

Dice failed me utterly turn one so I failed to kill a trukk on a midfield objective with quite a lot of my shooting (including a round of blessed bolts that resulted in ZERO mortal wounds) and barely touched the squiggoth. This ended up hurting me quite a bit. Failing to bracket the squiggoth meant that when he Charged Morvenn (who I left exposed deliberately to try and bait it in) took exactly enough damage to kill her in one round. Oof. The truck surviving meant I could charge the Boyz inside which almost led to Celestine getting crumped (survived with one wound). Fortunately he made some bad decisions with target selection that ended up getting failing to do any catastrophic damage. Once my deepstrikers showed up they mulched a bunch of what he had and it was a mop up after that. Fairly low scoring because I screwed up to the Last with Morvenn dying and we ended on turn 4.

3rd game was against Custodes with 3 Telemon, Bike Character, Trajann, the wniged forgeworld unit, and 3 regular custodes squads. Vanguard Strike deployment, he deployed aggressively, I hid behind obscuring. He went straight for a scrum in the middle, this was a mistake.

He charged a bait unit of Stormbolter doms on the middle objective, which got him close enough that turn 2 I could hit him with EVERYTHING. Shooting didn't do a whole lot (HT retributors HF did more wounds than 12 MM shots) but in melee my rapturous blows canoness popped a 6 on the miracle dice for a 6" bubble of mortal wounds on hit. For around 100 total attacks. Rerolling 1s to hit and wound for Morvenn. Gave Celestine full rerolls here and she just went OFF. 5 6s killed a wounded Telemon before her regular attacks could even swing. At the end of the combat phase 2 telemons were dead and one had like 3 wounds left with both of his characters losing wounds to the explosion.

Problem was, he was VERY ahead on points at this juncture, and with me taking a very bad Raise the Banners High, I had a lot of ground to make up.

Leap of Faith got me 12 on the primary (We marked it as 15 because it's the first time I've used this secondary and forgot it was 12 max. My fault but wouldn't have changed the outcome.)

Raise only got me 7 but the mission secondary got me 15 and the primary got me 40 so I ended up taking it by 10 points (actually 7 because again, I fethed up leap).

All in all a really good tournament and I learned a lot. I'm still not as up on the rules of the new codex as I need to be. Making a mistake like 15 on Leap is totally unacceptable, I also played SEVERAL things very poorly or just wrong (thankfully to my detriment) in the first round.



 
   
Made in pl
Regular Dakkanaut





Nvm

This message was edited 1 time. Last update was at 2021/08/23 05:02:20


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Just finished up playing Sisters in the Gateway Open GT earlier today, so I thought I'd throw up a quick summary of how I did and my takeaways from the event. First up, my list:
Spoiler:
Battalion Detachment (Order of the Bloody Rose)
Morvenn Vahl: Warlord (Righteous Rage)
Canoness: Bolt Pistol, Chainsword, Relic: Benificence, Saint in the Making (Blazing Ire), Blessing: Word of the Emperor
5 Battle Sisters: Meltagun, Combi-melta, Chainsword
5 Battle Sisters: Chainsword
5 Battle Sisters: Chainsword
Dogmata: Relic: Litanies of Faith, Saint in the Making (Wise Orator), Hymn: Refrain of Blazing Piety
10 Celestian Sacresants: 9x Anointed Halberd, Spear of the Faithful
8 Repentia
8 Repentia
4 Repentia
Repentia Superior (No Force Org)
10 Zephyrim: Zephyrim Pennant
5 Dominions: 4x AC Storm Bolter, Chainsword
5 Dominions: 4x AC Storm Bolter, Chainsword
3 Mortifiers: Heavy Bolters, Penitent Flails
5 Retributors: 2x Multi-melta, 2x Heavy Bolter, Chainsword, 2x Armorium Cherub
5 Retributors: 2x Multi-melta, 2x Heavy Bolter, Chainsword, Armorium Cherub
Sororitas Rhino
Sororitas Rhino

In every game, I put a squad of Dominions and a squad of Retributors in each Rhino, I put the Zephyrim into "deep strike", and I spent 1 CP to outflank the small Repentia unit and one of the big units. I always chose The Passion as my Sacred Rite.

In game 1, the mission was Scorched Earth. I faced a Necron list with 30 Lychguard, a couple of Doomsday Arks, a Hexmark Destroyer, and some other things. My secondaries were Retrieve Octarius Data, Engage on All Fronts, and No Prisoners (due to resurrecting Lychguard I figured I could score high since I would get points each time I killed a model). My opponent chose Retrieve Octarius Data, Engage on All Fronts, and Grind Them Down. I got first turn and in my first turn managed to bag half a squad of Lychguard and take a few wounds off of a Doomsday Ark with Morvenn Vahl's shooting. Unfortunately for me, most of the Lychguard ended up getting right back up on my opponent's turn thanks to a Res Orb or something. I don't remember much of the rest of the game except for one thing: when I dropped in my Zephyrim, my opponent used a strat to drop in his Hexmark guy and gunned down most of them before they even got to do anything. Thankfully enough of them survived to kill all of the Immortals holding an objective. I had no idea that was a thing and so it was a total "gotcha" moment, but I have to chalk it up to my complete inexperience with Necrons in 9th. The game ended up going south for me, although I did manage to score plenty of points. The final score was 95-63 in favor of my opponent.

In game 2, the mission was Retrieval. My opponent was running a Deathwing-heavy Dark Angels list with a Terminator squad, a Deathwing Knight squad (in which he took a Master-crafted weapon to make the flail 3 damage!), a Volkite Contemptor, and a Leviathan with the big melta weapon, along with some Ravenwing Black Knights, a Dark Talon, a Ravenwing Apothecary, some Infiltrators, Ezekiel, and a couple of Terminator characters. I chose the Retrieve Octarius Data, Engage on All Fronts, and Minimize Losses (mission specific) secondaries. My opponent took Stubborn Defiance, Raise the Banners High, and Grind Them Down. I got first turn once again, and I didn't accomplish much other than to get my Retributors into a ruin with a good vantage point and bring down the plane despite it using the 4++ stratagem. Again, I don't remember all of the game at all, other than the fact that my Mortifiers basically mulched his Infiltrators (stopping Stubborn Defiance in its tracks), but in turn were themselves mulched by the Deathwing Knights (all of them failing their 4+ to fight after death roll). My Repentia also failed to kill the Volkite Contemptor after charging it, which resulted in them becoming fine pink mist. Despite denying my opponent from getting any points at all for Stubborn Defiance, I ended up losing this one as well, as the final score was 77-63. I made plenty of foolish decisions, none of which by themselves lost me the game but cumulatively just kept me from scoring enough.

In game 3, we were playing the Sweep and Clear mission. My opponent was running a fluffy Imperial Fists army composed mainly of 30k models that were beautifully painted. A bunch of 10-man Tactical and Devastator units, a 5-man Relic Terminator squad, plus a Predator and a Land Raider, as well as a Captain and Lieutenant and a couple of Rhinos were what comprised the list. I took the Retrieve Octarius Data, Engage on All Fronts, and No Prisoners secondaries, while my opponent chose Assassinate, Stranglehold, and No Prisoners. There isn't a whole lot to say about the game itself; I got first turn, blew up the Predator and a Rhino and picked off a couple of random Tacticals, and moved most of my stuff up the board. My opponent's return fire was mostly ineffective, killing a couple of random models. Such was the pattern of the game, although when all was said and done my opponent did get a few points for No Prisoners, but very little else. It was very one-sided in my favor, with a final score of 90-19. We just talked it out after turn 4 as he only had a Rhino and a couple of Marines still standing so it was obvious I was going to table him.

On to day 2. Game 4 had the mission Battle Lines. My opponent was running White Scars, with two big bricks of claw/shield Vanguard Vets, 3 Volkite Contemptors, a Khan on Bike with some relic, a Phobos Lieutenant, a unit of Suppressors, a Primaris Techmarine, and some Incursors and Intercessors as troops. I chose the mission secondary, Defend the Shrine, and Retrieve Octarius Data, while my opponent chose Engage on All Fronts, Retrieve Octarius Data, and Assassinate. This is the only game in which Morvenn Vahl ended up dying, but not before she killed more than her points worth and tanked a frankly obscene amount of aggro. If anything, my opponent was not aggressive enough with his VanVets, although they did kill some of my stuff before I managed to bag them. My Mortifiers also really pulled their weight in this one, killing several models including one of the VolCons and surviving the whole game. I did end up losing all of my characters when all was said and done, though. Thankfully, I still managed to stay ahead on points and I won the game 79-56. I only ended up getting 3 points on Shrine because Morvenn just couldn't hold on indefinitely and my opponent held it at the end of the game.

In the final game, the mission was Overrun. My opponent brought Black Templars (sheesh, more Space Marines!). He had 3 Redemptor Dreadnoughts (2 with gatling and one with plasma), a VolCon, Grimaldus, a Primaris Chaplain on Bike, a Primaris Techmarine, a Primaris Apothecary (all three of these had the Chapter leader upgrades), 2 Crusader Squads, an Incursor Squad, a 4-man Eradicator squad, and a big brick of TH/SS Terminators. For secondaries, I chose Retrieve Octarius Data, Engage on All Fronts, and Assassinate, while my opponent chose Oaths of Moment, Engage on All Fronts, and Retrieve Octarius Data. The game proved to be one of the best games of 40k I've ever experienced in my seven years of playing 40k. It swung back and forth several times such that we had no idea who was on top until we tallied up the scores. The result: an 82-82 tie! My opponent said the toughest thing about my army was all of my different shenanigans like Miracle Dice and all the rerolls, and the fact that Repentia can punch so far above their weight (two of them managed to punch out the Techmarine by themselves). I had to mostly just play the objectives, as my shooting failed to inflict anywhere near enough damage early on to blunt his firepower from the Dreads and Eradicators.

So I ended up with a 2-2-1 record and finished 26th out of 56 players, which for my skill level and lack of experience in 9th edition is a pretty solid showing. I do feel like there are lots of ways I could optimize my list better, and I definitely need some practice to tighten up my game, but overall I'm pretty happy with Sisters as an army. They are an absolute blast to play! Morvenn Vahl is probably the best character in all of 40k currently, for her points. She just does so much and takes a lot of effort to actually kill. The only time she died was because I played her extremely aggressively in that game. The other units I was super happy with were the Repentia. I doubt they'd be as good in other Orders, but as Bloody Rose they are stupendously killy and will almost always trade up before they die, except when they fail their charges or end up fighting things they really should be better staying away from (like Dreadnoughts or anything Death Guard). I really also love some of our army mechanics, especially Acts of Faith. Being able to guarantee a charge out of reserves makes Repentia or Zephyrim extremely dangerous. I definitely look forward to more tournament outings with my Sisters in the future.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in fi
Locked in the Tower of Amareo





New magnus and 23 casting coming my way. Magnus, 6 rubrik squads, 10 terminators(likely 1 squad), ahrimann, 2 exalted, the new character.

List i have more or less made(3x7 repentia, 4x5 and 20 bss, 5 dominion, 2x5 retributors, lotsa multi melta, melta, heavy bolters. 4 rhino, melta immolator, null rod, relic brazier.

What should i target at? How heavy should i try to hunt magnus? Or should i try to thin others?

With that many casters lots of rituals so guess 2-3 undeniable will be coming my way.

Any other suggestions?

2024 painted/bought: 109/109 
   
Made in us
Sister Vastly Superior





tneva82 wrote:
New magnus and 23 casting coming my way. Magnus, 6 rubrik squads, 10 terminators(likely 1 squad), ahrimann, 2 exalted, the new character.

List i have more or less made(3x7 repentia, 4x5 and 20 bss, 5 dominion, 2x5 retributors, lotsa multi melta, melta, heavy bolters. 4 rhino, melta immolator, null rod, relic brazier.

What should i target at? How heavy should i try to hunt magnus? Or should i try to thin others?

With that many casters lots of rituals so guess 2-3 undeniable will be coming my way.

Any other suggestions?


you could always meme on him with crossbows and miracle dice the wound roll for guaranteed mortals for laughs

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

tneva82 wrote:
New magnus and 23 casting coming my way. Magnus, 6 rubrik squads, 10 terminators(likely 1 squad), ahrimann, 2 exalted, the new character.

List i have more or less made(3x7 repentia, 4x5 and 20 bss, 5 dominion, 2x5 retributors, lotsa multi melta, melta, heavy bolters. 4 rhino, melta immolator, null rod, relic brazier.

What should i target at? How heavy should i try to hunt magnus? Or should i try to thin others?

With that many casters lots of rituals so guess 2-3 undeniable will be coming my way.

Any other suggestions?

Might seem obvious, but definitely take the sacred rite that lets you automatically Deny the Witch on a 5+. Not sure what order you are running; Valorous Heart would be ideal for the 5+++ vs. mortals. Otherwise your list looks decent. I would kind of want Mortifiers for this matchup as with their 5+++ they can soak some of the psychic wounds and their 2 damage guns will let you ignore the Rubrics' All is Dust rule (assuming that hasn't changed, haven't really seen what the new Tsons book is like).

Strategy-wise, I would definitely try to have some chaff in between your good units and the enemy at all times to take the smites. If your opponent comes toward you with Magnus, give him a face full of melta. Otherwise, focus down the rubrics to limit places where the characters can hide and if you catch a character away from the units, nuke it. And don't forget your stratagems; there are some decent ones that are only relevant vs. psychic stuff, such as Thrice-Blessed Hull and the one where you can block a power on a 4+ roll (after attempting to DtW).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in fi
Locked in the Tower of Amareo





Penitents have 5+++ as well. Guns only d1 but on flipside in melee saws have good ap and damage.

Main purpose is smite catcher, cheap unit to throw at objective and/or soak overwatch before repentia charges in.

2 orders. Argent shroud and bloody rose.

And yes 5+ deny in use. Biggest spells i can't deny but hopefully reduces damage a bit.

2024 painted/bought: 109/109 
   
Made in us
Pious Palatine




tneva82 wrote:
Penitents have 5+++ as well. Guns only d1 but on flipside in melee saws have good ap and damage.

Main purpose is smite catcher, cheap unit to throw at objective and/or soak overwatch before repentia charges in.

2 orders. Argent shroud and bloody rose.

And yes 5+ deny in use. Biggest spells i can't deny but hopefully reduces damage a bit.


20 battle sisters+immune to magic prayer. Any spells that target closest get shut off with good positioning.


 
   
Made in us
Longtime Dakkanaut




UK

I'm guessing this has come up a lot already, but is there any current merit to the paragon warsuits?

I've seen the paragon character (morvenn?) appear in several lists, so I was just curious, as having her with a retinue of otther suits would seem pretty cool thematically.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Niiru wrote:
I'm guessing this has come up a lot already, but is there any current merit to the paragon warsuits?

I've seen the paragon character (morvenn?) appear in several lists, so I was just curious, as having her with a retinue of otther suits would seem pretty cool thematically.

Paragons are cool, but they are just too overcosted to be competitive at all really. Very unfortunate. Morvenn Vahl, on the other hand, is the exact opposite. She should absolutely be windmill slammed into any competitive Sisters list. She's absurdly good for her points cost.

Thematically it would be cool to have Morvenn with some regular Paragons, and indeed a squad of Paragons would be an excellent choice for her reroll all hits/wounds buff, but they just aren't survivable enough for their cost.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Longtime Dakkanaut




UK

 ZergSmasher wrote:
Niiru wrote:
I'm guessing this has come up a lot already, but is there any current merit to the paragon warsuits?

I've seen the paragon character (morvenn?) appear in several lists, so I was just curious, as having her with a retinue of otther suits would seem pretty cool thematically.

Paragons are cool, but they are just too overcosted to be competitive at all really. Very unfortunate. Morvenn Vahl, on the other hand, is the exact opposite. She should absolutely be windmill slammed into any competitive Sisters list. She's absurdly good for her points cost.

Thematically it would be cool to have Morvenn with some regular Paragons, and indeed a squad of Paragons would be an excellent choice for her reroll all hits/wounds buff, but they just aren't survivable enough for their cost.



That's a shame. Is there no way to make them work?

Mortifiers and Penitents would fit the theme, but they aren't core so don't really benefit which is a shame.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Niiru wrote:
 ZergSmasher wrote:
Niiru wrote:
I'm guessing this has come up a lot already, but is there any current merit to the paragon warsuits?

I've seen the paragon character (morvenn?) appear in several lists, so I was just curious, as having her with a retinue of otther suits would seem pretty cool thematically.

Paragons are cool, but they are just too overcosted to be competitive at all really. Very unfortunate. Morvenn Vahl, on the other hand, is the exact opposite. She should absolutely be windmill slammed into any competitive Sisters list. She's absurdly good for her points cost.

Thematically it would be cool to have Morvenn with some regular Paragons, and indeed a squad of Paragons would be an excellent choice for her reroll all hits/wounds buff, but they just aren't survivable enough for their cost.



That's a shame. Is there no way to make them work?

Mortifiers and Penitents would fit the theme, but they aren't core so don't really benefit which is a shame.

I don't think it's a case where they can't work, they just lack the damage output you'd expect for their cost. They're durable, but there's usually harder-hitting or less expensive options that are more tempting.

   
Made in au
Calm Celestian




Niiru wrote:
 ZergSmasher wrote:
Niiru wrote:
I'm guessing this has come up a lot already, but is there any current merit to the paragon warsuits?

I've seen the paragon character (morvenn?) appear in several lists, so I was just curious, as having her with a retinue of otther suits would seem pretty cool thematically.

Paragons are cool, but they are just too overcosted to be competitive at all really. Very unfortunate. Morvenn Vahl, on the other hand, is the exact opposite. She should absolutely be windmill slammed into any competitive Sisters list. She's absurdly good for her points cost.

Thematically it would be cool to have Morvenn with some regular Paragons, and indeed a squad of Paragons would be an excellent choice for her reroll all hits/wounds buff, but they just aren't survivable enough for their cost.



That's a shame. Is there no way to make them work?

Mortifiers and Penitents would fit the theme, but they aren't core so don't really benefit which is a shame.
They work in Pen. Engine/Mortifier skew lists.

   
Made in us
Pious Palatine




Lammia wrote:
Niiru wrote:
 ZergSmasher wrote:
Niiru wrote:
I'm guessing this has come up a lot already, but is there any current merit to the paragon warsuits?

I've seen the paragon character (morvenn?) appear in several lists, so I was just curious, as having her with a retinue of otther suits would seem pretty cool thematically.

Paragons are cool, but they are just too overcosted to be competitive at all really. Very unfortunate. Morvenn Vahl, on the other hand, is the exact opposite. She should absolutely be windmill slammed into any competitive Sisters list. She's absurdly good for her points cost.

Thematically it would be cool to have Morvenn with some regular Paragons, and indeed a squad of Paragons would be an excellent choice for her reroll all hits/wounds buff, but they just aren't survivable enough for their cost.



That's a shame. Is there no way to make them work?

Mortifiers and Penitents would fit the theme, but they aren't core so don't really benefit which is a shame.
They work in Pen. Engine/Mortifier skew lists.


Eh...even then only because they can get melta. Ideally you'd want more pengines/morties and to cough up a few extra points for retributors.


 
   
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It's off meta enough to be playable though. You'll still need key good stuff, maybe more so. But it gets your Nundams on the table.

   
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Lammia wrote:
It's off meta enough to be playable though. You'll still need key good stuff, maybe more so. But it gets your Nundams on the table.


So I just checked goonhammer and apparently a guy took down a GT with a unit of MM Paragons on tap!

And 2 full MM ret squads.

And 2 immolators with Hunter Killers...

Okay...let me check the other top lists (Ironhands, Admech vehicle spam, Drukhari with lots of multiwound models and vehicles, Redemptor based BTs, Redemptor based SWs, Invictor based Salamanders, Rhinos and Plague Crawlers)

Ah...that's why. This is arguably the greatest counter meta pick in the history of competitive 40k.


 
   
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ERJAK wrote:
Lammia wrote:
It's off meta enough to be playable though. You'll still need key good stuff, maybe more so. But it gets your Nundams on the table.


So I just checked goonhammer and apparently a guy took down a GT with a unit of MM Paragons on tap!

And 2 full MM ret squads.

And 2 immolators with Hunter Killers...

Okay...let me check the other top lists (Ironhands, Admech vehicle spam, Drukhari with lots of multiwound models and vehicles, Redemptor based BTs, Redemptor based SWs, Invictor based Salamanders, Rhinos and Plague Crawlers)

Ah...that's why. This is arguably the greatest counter meta pick in the history of competitive 40k.
It's a Ramshackle world, Nundams just want to rule it

   
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Lammia wrote:
ERJAK wrote:
Lammia wrote:
It's off meta enough to be playable though. You'll still need key good stuff, maybe more so. But it gets your Nundams on the table.


So I just checked goonhammer and apparently a guy took down a GT with a unit of MM Paragons on tap!

And 2 full MM ret squads.

And 2 immolators with Hunter Killers...

Okay...let me check the other top lists (Ironhands, Admech vehicle spam, Drukhari with lots of multiwound models and vehicles, Redemptor based BTs, Redemptor based SWs, Invictor based Salamanders, Rhinos and Plague Crawlers)

Ah...that's why. This is arguably the greatest counter meta pick in the history of competitive 40k.
It's a Ramshackle world, Nundams just want to rule it



Ahh, for a second there I thought it was going to turn out to have some hidden benefits of Paragons
   
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Well, The Benefit of Warsuits is they blended the army's profile between the Sacroscants, Engines of Redemption/Immolators and Rets

   
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It's a shame the paragons don't have any kind of decent invuln.
   
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Niiru wrote:
It's a shame the paragons don't have any kind of decent invuln.

Indeed. Even a 5++ like Seraphim/Zephyrim get would go a long way. Their 6++ SoF save just doesn't cut it, and unless I'm very much mistaken both ways to buff the SoF save (Indomitable Belief trait, and the hymn) only work on infantry so Paragons are SOL.

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 ZergSmasher wrote:
Niiru wrote:
It's a shame the paragons don't have any kind of decent invuln.

Indeed. Even a 5++ like Seraphim/Zephyrim get would go a long way. Their 6++ SoF save just doesn't cut it, and unless I'm very much mistaken both ways to buff the SoF save (Indomitable Belief trait, and the hymn) only work on infantry so Paragons are SOL.
Litany will buff them.

   
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So, I haven't played in a few editions, but I'm wondering if anyone has tried a Sacred Rose canoness with Wrath of the Emperor, the Righteous Judgement blessing, and the Sacred Rose Warlord trait.

It seems like you could get a mortal wound and 2 damage AP - 2 (assuming Divine Guidance) wound every round at 18" ignoring LOS, plus 3 additional chances to roll for more at the cost of half a miracle die of any face.
   
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Mavnas wrote:
So, I haven't played in a few editions, but I'm wondering if anyone has tried a Sacred Rose canoness with Wrath of the Emperor, the Righteous Judgement blessing, and the Sacred Rose Warlord trait.

It seems like you could get a mortal wound and 2 damage AP - 2 (assuming Divine Guidance) wound every round at 18" ignoring LOS, plus 3 additional chances to roll for more at the cost of half a miracle die of any face.
It hasn't won any GTs, but people have been playing around with SR.

It's an interesting idea but 'considered to be a 6' isn't an unmodified 6, so it *shouldn't* work.

   
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Lammia wrote:
Mavnas wrote:
So, I haven't played in a few editions, but I'm wondering if anyone has tried a Sacred Rose canoness with Wrath of the Emperor, the Righteous Judgement blessing, and the Sacred Rose Warlord trait.

It seems like you could get a mortal wound and 2 damage AP - 2 (assuming Divine Guidance) wound every round at 18" ignoring LOS, plus 3 additional chances to roll for more at the cost of half a miracle die of any face.
It hasn't won any GTs, but people have been playing around with SR.

It's an interesting idea but 'considered to be a 6' isn't an unmodified 6, so it *shouldn't* work.
p.91: "A Miracle dice is not a modifier or an inherently modified dice (so, for example, if you use a Miracle dice with a value of 1 for a Morale test, that is considered to be an unmodified roll of 1.)" The WL trait doesn't modify the miracle dice into a 6 because, by definition, it can't be modified. The trait says regardless of what that one MD per turn was, it's a 6 now. The value of a miracle dice that gets used counts as if you rolled that result, so it counts as an unmodified 6.
   
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Yeah, I was assuming any modifier to the MD is not a modifier to the roll.

edit: Noob question, can you use multiple stratagems on the same unit's shooting? I don't think those existed last time I played.

This message was edited 1 time. Last update was at 2021/09/05 07:41:27


 
   
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yadrzzob wrote:
Lammia wrote:
Mavnas wrote:
So, I haven't played in a few editions, but I'm wondering if anyone has tried a Sacred Rose canoness with Wrath of the Emperor, the Righteous Judgement blessing, and the Sacred Rose Warlord trait.

It seems like you could get a mortal wound and 2 damage AP - 2 (assuming Divine Guidance) wound every round at 18" ignoring LOS, plus 3 additional chances to roll for more at the cost of half a miracle die of any face.
It hasn't won any GTs, but people have been playing around with SR.

It's an interesting idea but 'considered to be a 6' isn't an unmodified 6, so it *shouldn't* work.
p.91: "A Miracle dice is not a modifier or an inherently modified dice (so, for example, if you use a Miracle dice with a value of 1 for a Morale test, that is considered to be an unmodified roll of 1.)" The WL trait doesn't modify the miracle dice into a 6 because, by definition, it can't be modified. The trait says regardless of what that one MD per turn was, it's a 6 now. The value of a miracle dice that gets used counts as if you rolled that result, so it counts as an unmodified 6.
It says miracle dice aren't inherently modified dice. You can absoutely modify them.

But that's something that can cleared up in a faq

   
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That interpretation would gut already kind of lackluster ways of turning your MD into a 6.
   
 
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