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2022/09/20 16:38:16
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Foxy Wildborne
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em_en_oh_pee wrote:They really, really need to release a second Mega-gargant kit with new legs. If you only have 2-3 of a model in an army, having them all posed the same looks pretty meh.
Yea this.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2022/09/20 16:41:17
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Huge Bone Giant
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em_en_oh_pee wrote:They really, really need to release a second Mega-gargant kit with new legs. If you only have 2-3 of a model in an army, having them all posed the same looks pretty meh.
That's my biggest problem with them. The giant giants are stupidly expensive even compared to other GW kits of that size, and that extra money still buys you the same legs over and over again. GW can and should do better.
GaroRobe wrote:The model looks fine. But nothing about him screams monster hunter or killer. The bits that are monster themed come in the generic kit and the head, hand, and weapon also don’t seem right. Why is the crazy beast hunter munching on normal humans and not a monstrous mammoth? Why isn’t his club a giant bone or skull?
Maybe he smashes all beasts great and small, but vastly prefers to smash the small ones?
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2022/09/20 16:49:18
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Dakka Veteran
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GaroRobe wrote:The model looks fine. But nothing about him screams monster hunter or killer. The bits that are monster themed come in the generic kit and the head, hand, and weapon also don’t seem right. Why is the crazy beast hunter munching on normal humans and not a monstrous mammoth? Why isn’t his club a giant bone or skull?
Because the model is designed before the rules and what this actually is is filler for the King Brodd upgrade sprue.
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2022/09/20 17:29:12
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Stoic Grail Knight
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Why does he have a skull coming out of his eye? Such a weird choice.
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2022/09/20 17:30:10
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Longtime Dakkanaut
Germany
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naturally-sourced eyepatch
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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2022/09/20 17:34:35
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Humming Great Unclean One of Nurgle
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lord_blackfang wrote: em_en_oh_pee wrote:They really, really need to release a second Mega-gargant kit with new legs. If you only have 2-3 of a model in an army, having them all posed the same looks pretty meh.
Yea this.
Also agreed. Automatically Appended Next Post: GaroRobe wrote:The model looks fine. But nothing about him screams monster hunter or killer. The bits that are monster themed come in the generic kit and the head, hand, and weapon also don’t seem right. Why is the crazy beast hunter munching on normal humans and not a monstrous mammoth? Why isn’t his club a giant bone or skull?
Yeah; the others all have their unique culture stamped all over the model with their accessories.
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This message was edited 1 time. Last update was at 2022/09/20 17:38:10
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2022/09/20 18:25:05
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Locked in the Tower of Amareo
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Gallahad wrote:Why does he have a skull coming out of his eye? Such a weird choice.
It's their version of pirate eyepatch.
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2024 painted/bought: 109/109 |
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2022/09/20 18:33:45
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Maddening Mutant Boss of Chaos
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I'll add to the sentiment that a second giant kit really needed a new base body. The leg pose and details are way too samey to have a bunch of giants in your army, especially if you already did the first three versions.
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2022/09/20 19:09:52
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Thinking of Joining a Davinite Loge
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Lazy...
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2022/09/20 21:10:44
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Humming Great Unclean One of Nurgle
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Prometheum5 wrote:I'll add to the sentiment that a second giant kit really needed a new base body. The leg pose and details are way too samey to have a bunch of giants in your army, especially if you already did the first three versions.
I have a feeling this will be a reboxed (and upcharged) kit rather than a new one, which feeds into the problem.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2022/09/21 06:15:19
Subject: Re:AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Experienced Maneater
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So is this an additional upgrade sprue or built from different parts of the "old" kit arranged differently?
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2022/09/21 06:31:17
Subject: Re:AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Locked in the Tower of Amareo
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Hanskrampf wrote:So is this an additional upgrade sprue or built from different parts of the "old" kit arranged differently?
Both. You can see same parts from old ones as well as new parts(like head).
So it's basically old kit + new sprue. Q thus is is the old box staying and new one with this for higher price or old replaced with new box with new sprue added and higher price(which makes army even more expensive to collect but hey that's GW for you).
Old kit+new sprue for old price would of course be best for customers but that's the least likely scenario.
It's got part of gate breaker and warstomper as bare minimum. Not sure about kraken eater. But think it's safe to say all old sprues are in the box that builds this.
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This message was edited 2 times. Last update was at 2022/09/21 06:33:38
2024 painted/bought: 109/109 |
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2022/09/21 07:40:54
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Decrepit Dakkanaut
UK
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I'd guess we'll end up with the old kit making the 3 mega gargants, and a separate new kit making King Brod and this new dude. They'll share the same leg sprue but have different other one (s)
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2022/09/21 08:22:38
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Locked in the Tower of Amareo
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OrlandotheTechnicoloured wrote:I'd guess we'll end up with the old kit making the 3 mega gargants, and a separate new kit making King Brod and this new dude. They'll share the same leg sprue but have different other one (s)
Eh not really. It shares parts of gate breaker and warstomper as bare minimum. Unless they do new sprue with those parts(this btw costs a lot more to them than just chucking in old sprues to the box...) they CANNOT do kit that does just those 2 but not the old ones. The sprues have all 3 mega gargant bits intermingled.
Unless they do brand new sprues(and at that point they could just as well do entire new kit with new legs for same effort.
It's either new box with old sprues+new sprue for higher price along old box or there will be just one box with all sprues.
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2024 painted/bought: 109/109 |
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2022/09/21 09:35:37
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Second Story Man
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we have seen similar with Imperial Knights and their upgrade sprues to make new versions
so it should be the same here, a new box with an additional upgrade sprue to make the new variants
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2022/09/21 10:00:22
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Raging Rat Ogre
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Knights and Gargants are a perfect showcase GW's current limitations. Lots of intricate detail (which you may or may not appreciate) juxtaposed against a very limited (none!) posability which is just exacerbated by the size of said kits along with the numbers required to field them on the tabletop. A lot of work went into texturing and adding a variety of minute details and character to what are effectively one standardised template, a showroom dummy. For giant stompy war robot chassis I find it lazy but forgiveable. For individualistic, living breathing creatures? It just looks all sorts of wrong! It may be a minor gripe to some, for myself it's put me off the range completely. (I enjoy putting Gundam kits together, which is admittedly apples to oranges but likely the source of my frustration with GW's bigger kits that require repetition on the tabletop)
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This message was edited 1 time. Last update was at 2022/09/21 10:00:35
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2022/09/21 11:56:10
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Locked in the Tower of Amareo
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Couple erratas up. Big new: Purple sun got hit by a nerf bat. Insta kill doesn't insta kill for 9+ wounds(MW's instead), range on that to 1" and 90 pts.
Some other minor changes for tzeentch stuff in new box but huzah for purple sun.
Now if they would fix the Archaon damned bounty hunter...
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2024 painted/bought: 109/109 |
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2022/09/21 13:53:55
Subject: Re:AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Jovial Plaguebearer of Nurgle
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Lulz. This chap's gonna smash face.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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2022/09/21 17:00:41
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Cold-Blooded Saurus Warrior
Xalapa, Veracruz
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"The legs feel samey"
Knights looking at the other side of the room:
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2022/09/21 17:27:54
Subject: Re:AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Locked in the Tower of Amareo
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Secondary attacks not spectacular and while extra attack worth noting the 3 attack version is worst main weapon of mega gargants. So not that spectacular guy.
Special rules not withstanding.
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This message was edited 1 time. Last update was at 2022/09/21 17:28:14
2024 painted/bought: 109/109 |
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2022/09/22 05:54:48
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Thermo-Optical Hac Tao
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CMLR wrote:"The legs feel samey"
Knights looking at the other side of the room:
I mean, it’s also an issue there, and something that puts me off Knights as well as giants.
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2022/09/22 07:30:44
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Foxy Wildborne
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I thought Knight legs were poseable?
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2022/09/22 07:33:10
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Locked in the Tower of Amareo
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If you cut and greenstuff maybe.
If you don't mind slight height differences dominus provides alternative pose though
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This message was edited 1 time. Last update was at 2022/09/22 07:34:01
2024 painted/bought: 109/109 |
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2022/09/22 08:09:59
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Second Story Man
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no, but you can cut them on the joints for slightly different poses
something that is not possible with the Giants without using greenstuff
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2022/09/22 08:59:40
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Longtime Dakkanaut
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The thing about giants is that they carry a bunch of looted equipment, so pretty much anything from a bits box can be strapped to them to cover a join or change their outline. I've seen lots of amazing conversions. It is difficult to make them put their other leg forwards though.
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2022/09/22 10:20:22
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Second Story Man
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which is the point, the basic platform for conversion is bad unless you can model a new one with greenstuff
that you can add a lot of stuff on top of it does not change the main pose which is the same for all of them
not like other Giants have the same problem, but those are not meant to be 4 times the same model in 1 army and come in a fraction of the price
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2022/09/22 12:38:22
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Decrepit Dakkanaut
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kodos wrote:
not like other Giants have the same problem, but those are not meant to be 4 times the same model in 1 army and come in a fraction of the price
?
You need to field at least 3 of the basic giant in a Sons of Behemat army. The entire book is Clone Wars.
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2022/09/22 13:09:20
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Dakka Veteran
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kodos wrote:that you can add a lot of stuff on top of it does not change the main pose which is the same for all of them
I get that this is Dakka's hobby horse until the next release but it's simply false. Only the legs are the same so you can easily make 3-4 different poses.
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2022/09/22 13:52:56
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Second Story Man
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so they still have the same pose but a different top
yeah, you get what you pay for and no if you call those different poses, you have never seen a model kit that can do different ones
and yes, if a company charges a premium price similar to a perfect grade Gundam were you need 3 of them, I expect at least 3 different ones and not "you can make them look less similar if you place them differently on the base"
Platuan4th wrote: kodos wrote:
not like other Giants have the same problem, but those are not meant to be 4 times the same model in 1 army and come in a fraction of the price
?
other Giants models don't have the problem of being the same pose, as they are not meant to be multiples in the army, hence that there is no fully poseable Giants kit out there is outside of SoB a problem
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2022/09/22 14:00:16
Subject: AOS N&R (Ogor Mawtribes p. 97, LRL + DoT p. 98, New Mega-Gargant p.100)
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Longtime Dakkanaut
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Having got the three originals, the leg thing is blown far out of proportion. The variation in head, arms and weapons really mitigates the leg pose "issue".
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