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2023/08/04 13:43:44
Subject: Re:AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Fixture of Dakka
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Not my cup of tea as a faction, but I concour with others here that this is a magnificent line up.
The manticore looks bloody execellent.
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Casual gaming, mostly solo-coop these days.
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2023/08/04 13:49:37
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Huge Bone Giant
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Looks nice, I guess. Not really for me. I might change my mind once I look at the models' conversion potential.
H.B.M.C. wrote:Ok, that explains why they suddenly revealed the entire range.
GW: We're not previewing anything during this year's GenCon. Sorry, folks.
The Internet: O rly?
GW: Fine! Jerks!
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2023/08/04 13:54:53
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Geifer wrote:GW: We're not previewing anything during this year's GenCon. Sorry, folks.
The Internet: O rly?
GW: Fine! Jerks!
Maybe they should take a leaf out of WotC's book and send Pinkertons to repossess the early boxes.
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2023/08/04 13:55:52
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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Such a shame what they did to that mounted commander. There's absolutely no way to repurpose that mount with how they put it on the tactical ruin.
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2023/08/04 13:56:47
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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So all the little base gribblies will actually have a lore reason and apparently they all are the same species
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2023/08/04 13:59:07
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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These all look amazing. Loving the new CoS line and how it contrasts with stormcast and the other order armies.
Only thing I don't like is the stylistic choice of making the banners so angular in the wind. It's just a little too much IMO, but it does seem consistent with the angular look of the cloth and armor.
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2023/08/04 14:08:35
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Preparing the Invasion of Terra
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This is just personal preference but I think GW made a mistake doing the marketing paintjobs so dull and drab.
The last version of CoS humans wore bright uniforms with shiny metals with magical beasties with colourful coats and feathers.
Now they just look sad.
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2023/08/04 14:11:51
Subject: Re:AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Regular Dakkanaut
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I quite like most of the range, but I love the "Whisperblade."
In an army of over-the-top detailing, it's brilliantly understated. Slight, with just a tip of the sword showing. Brilliant execution of a brilliant executioner!
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2023/08/04 14:19:29
Subject: Re:AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Crafty Bray Shaman
Anor Londo
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Yeah, GW don't usually understand subtlety, but they've nailed it with the Whisperblade
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2023/08/04 14:57:23
Subject: Re:AOS N&R (Harbingers Book 1, pg 153)
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Fresh-Faced New User
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Snrub wrote:GW have really taken the tactical rock to a whole new level with the Ponifex's base!
Paladins don't walk around rocks -- they only walk in straight lines. Automatically Appended Next Post: Are the buildings new, scratchbuilds, or conversions of the construction sites?
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This message was edited 1 time. Last update was at 2023/08/04 15:09:20
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2023/08/04 15:12:22
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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Damn, I am gonna need all of these just as conversion fodder. They look perfect for a host of stuff.
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2023/08/04 15:16:40
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Regular Dakkanaut
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Scottywan82 wrote:Damn, I am gonna need all of these just as conversion fodder. They look perfect for a host of stuff.
Yeah, I see a Necromunda Rogue Doc, various Guild Ally conversion base models, especially the Whisperblade, Rogue Trader/Inquisitor entourage models, this new range is really impressive.
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2023/08/04 15:52:42
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Thermo-Optical Hac Tao
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These last few models are all my favourite of the range.
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2023/08/04 17:06:06
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Mad Gyrocopter Pilot
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These are the first Age of Sigmar models I've been genuinely excited for. I don't like the art style of any of the new releases but these are spot on. Particularly like the base on the mounted general, the weather beaten trees are a great touch.
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2023/08/04 19:56:15
Subject: Re:AOS N&R (Harbingers Book 1, pg 153)
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Deadly Tomb Guard
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pduggie wrote: Snrub wrote:GW have really taken the tactical rock to a whole new level with the Ponifex's base!
Paladins don't walk around rocks -- they only walk in straight lines.
Yea, I don't quite understand that. The lead palanquin bearer is going to have to jump down, which would cause the matriarch to have a terrible shock to her tailbone.
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2023/08/04 20:17:49
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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Whisperblade looks too much like an edgy artist's Original Character they draw in their sketchbooks during class in high school...
Rest of the range looks really neat.
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2023/08/04 20:36:24
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Dakka Veteran
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It's just a ninja.
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2023/08/04 21:38:39
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Foxy Wildborne
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Wow loving everything about Cities so far, apart from that entirely human shaped ogre.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2023/08/04 22:16:25
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Dakka Veteran
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The battletome has leaked over on 4chan.
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2023/08/04 22:20:23
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Ridin' on a Snotling Pump Wagon
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Complete side thought?
I’m watching Robocop. Yes again, because it’s cinematic brilliance. But it’s also given me a time bending wish.
And that wish is for the forthcoming Cities of Sigmar range to have been the launch of AoS, with Stormcast following later.
Mostly because of the awe Robocop causes when he first walks into Murphy’s old precinct.
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2023/08/04 22:33:51
Subject: Re:AOS N&R (Harbingers Book 1, pg 153)
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Humming Great Unclean One of Nurgle
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pduggie wrote:Are the buildings new, scratchbuilds, or conversions of the construction sites?
It looks like new kits. Certainly the miniwalls around the edges are new. That said OBR showcased with some fantastic looking fortifications that apparently were just 3d prints or something and never slated for release. Fingers crossed!
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2023/08/04 22:53:39
Subject: Re:AOS N&R (Harbingers Book 1, pg 153)
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Crafty Bray Shaman
Anor Londo
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McDougall Designs wrote: pduggie wrote: Snrub wrote:GW have really taken the tactical rock to a whole new level with the Ponifex's base!
Paladins don't walk around rocks -- they only walk in straight lines.
Yea, I don't quite understand that. The lead palanquin bearer is going to have to jump down, which would cause the matriarch to have a terrible shock to her tailbone.
I just thought that it was a reference to the Paladin from the D&D film...quite a good one
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2023/08/05 01:47:54
Subject: Re:AOS N&R (Harbingers Book 1, pg 153)
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Fresh-Faced New User
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That's what I was going for. Thanks!
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This message was edited 1 time. Last update was at 2023/08/05 01:48:07
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2023/08/05 02:55:59
Subject: Re:AOS N&R (Harbingers Book 1, pg 153)
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Hangin' with Gork & Mork
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Dozens of us got the reference...DOZENS!
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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2023/08/05 03:49:34
Subject: Re:AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Been Around the Block
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I can’t believe it. But GW has made something to bring me back into the hobby. After 5 years out of it.
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2023/08/05 09:49:37
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Decrepit Dakkanaut
UK
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*I do not need a new army*
*I do not need a new army*
*I do not need a new army*
*I do not need a new army*
I will say this, AoS at GW has a motherload of GW's creative talent right now in terms of original/new designs. Which isn't saying other games are lacking (40K new Tyranids are awesome) but AoS is just going to new places in a way other games aren't and its freaking awesome!
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2023/08/05 11:32:18
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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The army has a more "Brettonian" feel then "Empire" but I don't think that's a bad thing. CoS started off using older Empire models, but it wasn't like that range was designed specifically to represent humans in the Age of Sigmar.
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2023/08/05 11:36:04
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Preparing the Invasion of Terra
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I'm interested to see what the public does with the models both conversion and paint-wise.
I'd love to see some brighter schemes and realm themes beyond little details.
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2023/08/05 11:45:04
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Decrepit Dakkanaut
UK
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I keep hoping that one day GW does a full bright, vibrant knights style army for AoS (or now Old World). I feel like over the years between films, games and even GW we've steadily made the medieval period into the most droll dull and dark era and projected that into fantasy. Gone are the days of gaudy vibrant colours on knights and such. It's all got to be shades of mud.
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2023/08/05 11:53:23
Subject: AOS N&R (Cities of Sigmar Warcom reveal pg 161)
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Longtime Dakkanaut
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His Master's Voice wrote:Such a shame what they did to that mounted commander. There's absolutely no way to repurpose that mount with how they put it on the tactical ruin.
It is a weird pose. But here's a quick tilt of the model to see what it could look like if you remove it from the downward slope. I think it works alright, though the wind movement may be a bit off
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