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2021/07/05 12:00:12
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
The Red Hobbit wrote: Really? Shadow War Armageddon was one of the most painful systems I've ever played.
"Oh your made your Armor Save against some bullets. Sorry you're pinned and useless now, tough luck."
You obviously never played the original Necromunda.
Pinning is a vital mechanic to that game.
Problem with SWA wasn't Pinning, it was the average BS being 2 better than in Necromunda as GW just ported over 40k stats wholesale without thinking (shocker!)
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2021/07/05 12:04:52
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
silverstu wrote: Hoping if Nids appear in this wars zone its in a second book, otherwise I'd expect just a single model or something as Orks are the primary focus of the first one and with rumours of Krieg as well that would squeeze out a model update for Nids.
Nids don't exactly need a huge model release. Bio/pyrovore, lictor. Terrain piece. Potentially a redo of gangs and or genestealers. Heirodule in plastic?
2021/07/05 12:07:50
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
silverstu wrote: Hoping if Nids appear in this wars zone its in a second book, otherwise I'd expect just a single model or something as Orks are the primary focus of the first one and with rumours of Krieg as well that would squeeze out a model update for Nids.
Nids don't exactly need a huge model release. Bio/pyrovore, lictor. Terrain piece. Potentially a redo of gangs and or genestealers. Heirodule in plastic?
That's all they needed for the past 15 years but every time they get 2 random new big monsters instead.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2021/07/05 12:10:13
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
silverstu wrote: Hoping if Nids appear in this wars zone its in a second book, otherwise I'd expect just a single model or something as Orks are the primary focus of the first one and with rumours of Krieg as well that would squeeze out a model update for Nids.
Nids don't exactly need a huge model release. Bio/pyrovore, lictor. Terrain piece. Potentially a redo of gangs and or genestealers. Heirodule in plastic?
That's all they needed for the past 15 years but every time they get 2 random new big monsters instead.
Not true. They also got gargoyles at one point.
2021/07/05 12:12:50
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
Gaunts and genestealers definitely need a new kit. I find it weird that gw let some armies basic troops with such antiquated models. It discourage me from starting a few new armies since i dont want to assemble and paint so many old crappy minis
This message was edited 2 times. Last update was at 2021/07/05 12:30:26
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
2021/07/05 12:49:15
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
I guess the issue is that there’s certain kits where the only flaw is being old.
Modern is good of course. But other than being overly fiddly, the Gaunts still pretty much do their job. The Hormies could also do with more robust joins to the base. They’re by no means horribly fragile, but still vulnerable to accidents.
Certainly I’d say the main offenders are all pretty much good these days, and in terms of the “oh god I wish this was plastic” they’ve nailed the range.
Biovore and Pyrovore May be in a dodgy material, but they’re chunky enough to not be too awful to put together.
Oh. The Lictor needs plastic, stat. Thankfully I’m pretty sure we’ve seen this in the Rumour Engine.
This message was edited 1 time. Last update was at 2021/07/05 12:58:29
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Tyranids need a full design revamp, these "space dinosaurs" look dated and goofy and to be honest I have last worked on them around 2005 and they still look the same thing now in 2021. Boring & stagnant design really.
NAVARRO wrote: Tyranids need a full design revamp, these "space dinosaurs" look dated and goofy and to be honest I have last worked on them around 2005 and they still look the same thing now in 2021. Boring & stagnant design really.
Make scary monsters instead and dump the dinos...
How exactly does this look like a space dinosaur.
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
2021/07/05 13:03:24
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
Nids have definitely had a decent suit of release over the years. Main thing I’d want to be tempted back are updated Termies and Hormies.
They got a very healthy swathe of releases from 2010 - 2014, then nothing at all since (unless you count GSC). No matter how good a model range is you'd expect at least something from seven years. There are plenty of options even from older / discontinued units.
One of the two rumour engine pics we have strongly implies a new Red Terror model. It would be interesting to see if Nids ever get the staple giant plastic centrepiece model, equivalent to the Silent King or Daemon Primarchs. Shrikes would also be cool to see
streetsamurai wrote: Gaunts and genestealers definitely need a new kit. I find it weird that gw let some armies basic troops with such antiquated models. It discourage me from starting a few new armies since i dont want to assemble and paint so many old crappy minis
The genestealer sculpts for Space Hulk in 2009 were fantastic, yet 12 years later we still only have the old monopose models available instead.
2021/07/05 13:09:06
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
Nids need new gaunts (of all varieties possible), new stealers, plastic lictors/Deathleaper, plastic vores, shrikes/Parasite of Mortrex/raveners/Red Terror combined kit, and most important of all, a plastic LoW choice like maybe some hierodules/dominatrix combined kit. Plastic spore mines that are separate from other kits would be nice too, same for rippers.
This message was edited 1 time. Last update was at 2021/07/05 13:49:11
2021/07/05 13:47:09
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
silverstu wrote: Hoping if Nids appear in this wars zone its in a second book, otherwise I'd expect just a single model or something as Orks are the primary focus of the first one and with rumours of Krieg as well that would squeeze out a model update for Nids.
Nids don't exactly need a huge model release. Bio/pyrovore, lictor. Terrain piece. Potentially a redo of gangs and or genestealers. Heirodule in plastic?
Yeah, we have a good range I'dlike something added to it that freshens it up a bit more, lets evolve more as a lot of the designs we have been looking at for quite a while [and Nids are supposed to evolve]. Plus the standard of sculpts has improved so much in the last few years. But mostly I'm hoping we don't just get a single model along with a book release.
Hoping for a few special critters/characters as well as lictors and Biovores/Pyrovores. A proper centrepiece model would be nice too. But I'm a collector/modeller more than a gamer so models interest me more than anything else. It doesn't have to an extensive release, just an interesting one- a new red terror type model, parasite of mortrex model/something new would add a lot. The Fex kit is great but is from 4th ed - maybe a new biomorph sprue.. Theres so much they could do with the range- fresh biomorph/weapon sprues would add a lot to existing kits.
2021/07/05 13:53:36
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
Kinda conflicted now. I just bought Dominion. I'm not sure about the upcoming Beastsnagga box, but I'm tempted. Now potentially new Kommandos as well?
Money is not the issue - I bought Dominion with basically free cash I got for being a proband for some colleagues' research, otherwise I wouldn't have added to the pile of shame - but space and a sense of just having too very much are.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2021/07/05 14:19:32
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
Primaris Infiltrators/Incursors and Battle Sisters/Celestians are two fairly recent cases of dual boxes where the unit changes depending on the head & weapon options used. They're still also regularly producing kits for heros where you can build either a special character or a generic hero unit. I don't think GW has shown any signs of having stopped producing dual kits, so I'm not sure why people would think they have.
2021/07/05 14:25:53
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
Shadow Walker wrote: Nids need new gaunts (of all varieties possible), new stealers, plastic lictors/Deathleaper, plastic vores, shrikes/Parasite of Mortrex/raveners/Red Terror combined kit, and most important of all, a plastic LoW choice like maybe some hierodules/dominatrix combined kit. Plastic spore mines that are separate from other kits would be nice too, same for rippers.
Don't raveners have a kit already? And Spore mines would make more sense bundled with the biovore than a standalone kit. Shrikes could be an upgrade sprue for the warrior kit.
2021/07/05 14:33:28
Subject: Re:"Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
NAVARRO wrote: Tyranids need a full design revamp, these "space dinosaurs" look dated and goofy and to be honest I have last worked on them around 2005 and they still look the same thing now in 2021. Boring & stagnant design really.
Make scary monsters instead and dump the dinos...
How exactly does this look like a space dinosaur.
You should ask that to the designers not me.
From a 2005 exclusive interview to old warpshadow forums.
Phil Kelly on Q1.
(would be nice someone hosted this somewhere since all old sites no longer online)
Spoiler:
Not that this indomitable duo of highly specialised, gene spliced design drones would need any introdution around here, but just to be sure:
Jes Goodwyn has been designing Games Workshop models for what seems like an eternity. Among a gazillion other things he has been the driving force behind the Tyranid design.
Phil Kelly should also be considered a loyal servant to the Hive as he has been playing with a Tyranid army for many years and is the author of the latest Tyranid Codex.
First off, We would like to thank the both of you on the behalf of the members of Warpshadow for granting us the honour of this exclusive interview. There are a lot of Tyranid players out there who have been waiting patiently for the re-working of the Tyranid list and model range. On their behalf, we would also like to thank you for putting so much hard work into revising the line and its codex.
Phil: Just doin’ our job Sir. Seriously though it was a lot of fun. Got one hell of a monster fix that year I can tell you…
Jes: Our pleasure, I’ve had to be patient also, but I’m getting better at it after the therapy. Anyway guys, there were several other guys on the team. Roberto Cirillo did a lot of concept work and visualisation. Mark Harrison did a lot of the sculpting [The lictor is my favourite of his] and of course the spirit of Mr Chambers was always with us.
Q1: What kind of goals did the both of you set for yourselves when you began reworking the Tyranids?
Jes: From my point of view it was really picking back up from where it had got to last time. We were really rushed at the end of the last Tyranid project and I don’t feel that we did some of the models justice. Since Phil will probably take this from the rules/background angle, I guess I’ll concentrate on the models [Can’t promise though]
Here we go: [I’ll use bullet points ‘cos I bet Phil will]
* Extend the range of plastics available. We get a chance to revisit plastics with each big release, and I had a grand plan from the last time, so it was a matter of dusting that off and seeing if it was still relevant
* To make them more ‘Tyraniddy’ rather than ‘Alienesque’. It had always been the intention to make them an expression of the Gribbly/B-movie alien Archetype, which the Alien, the Predator, the Thing, the Metaluna mutant are all expressions of rather than being archetypes themselves. I also wanted to play up the Reptilian/Dinosaur/Crustacean elements to get rid of the ‘insect’ tag, Tyranids should look like an amalgamation of lots of different species, you shouldn’t be able to pigeonhole them easily [The original brief for them at the time of Rogue Trader was for 6-limbed, bio-engineered dinosaurs in space]
* To continue to make them feel that they are all part of one race, by extending the visual elements that had been established in the previous plastics, and using consistent textures and morphology
* To remake as many of the previous designs that we weren’t happy with as the deadlines allowed
* To reintroduce some of the elements of the 2nd ed ‘nids that had got lost, and that I felt gave them much of their ‘niddy character [see above] • To carry on the ‘master plan’ that Andy and I had worked on in the past There were a whole load of individual goals for specific models, but these are the big themes.
Phil: That’s one hell of a question. I think I’ll just set out the major goals rather than go into detail or I’ll be here all day. OK, here’s my points:
* Ensure that 40K Tyranid armies look like we portray them in our background and fiction. There are far too many lists out there trying to get the most out of the mutation rules, ie taking a bare minimum of species and cramming as many rending claws in there as possible. That’s not what the Tyranids should be about.
* Make sure the middleweight Tyranids get back into the fray – Warriors, Lictors, Zoanthropes and Raveners were being left on the shelf and armies (including my own) consisted of only the little guys and the really big guys.
* Make good on the promise that you can field lots of different styles of Tyranid army, all effective in their own right – we now have at least six effective and distinct army styles available to Tyranid players. These are the Godzilla army, the Critter swarm, the Shooty army, the Warrior army, the Flying Circus and the Combined Arms force. Not bad from one Codex. As to which is the most efficient, only time (and a lot of gribbling) will tell. I have my bets placed.
* Make an off-the-shelf main list army a competitive option without customising every damn thing in the list.
* Make all broods effective in their own way and correctly costed.
* Remove the ‘individuality’ implied by mutants in broods and special characters.
* Move the Tyranid narrative forward with Hive Fleet Leviathan.
* Do Andy Chambers proud.
There are many more, but on with the show.
Q2:. What, if any, inspiration did you draw from previous incarnations of the Tyranids?
Phil: The background from the second edition Tyranid book was top quality stuff, from the pen of Mr. Chambers himself. So I nicked almost all of it, like the shameless magpie I am. With a few modifications, of course…we had a very strict directive from Rick to include a massive chunk of background.
Jes: Miniatures wise, I wanted to recapture some of the distinctiveness of 2 nd Ed, but with the models updated to fit in with the Tyranid visual style that we began to develop in 3 rd. In particular I wanted the Hive Tyrant to be closer to the rest of the Tyranids than a certain movie icon, and to get back some of the dynamism of the 2 nd ed Lictor
Q3: We have heard tell of a new addition to the Tyranid list. Can either of you comment on what inspired this new addition?
Jes: Ah, the Broodlord. The nature of the genestealers is that they are the Tyranid species most prone to being mutable by their very nature. We kicked around a lot of possibilities based around the ‘stealers, the Broodlord just seemed to fit the bill for the list.
Phil: We were intending to do the Broodlord as a special character, about whom we intend to remain irritatingly quiet. But he made it in as an HQ choice instead. He is an evolution of the genestealer background, which has always been a favourite of mine.
Q4: Have there been any plans to resurrect the infamous Genestealer Cult in the form of a codex or White Dwarf article with rules for them?
Phil: Ah, that old chestnut. We do get a lot of people asking, several quite highly placed in the company, and myself and Jes are interested in revisiting them. They will never get their own Codex – we just don’t think they are all that appropriate for the battlefield (after all that’s what the main Tyranid list is for) and are more suited to smaller games like Inquisitor and Killteam. I wanted the main 40K list to be 100% alien, and not have any human auxiliary stuff – it would dilute the alien nature of the Tyranid army.
Jes; What he said, but I think that they would make a logical adversary for the Alienhunters. Q5. After the Tyranids were released in third edition, Jes made certain prophetic statements about the possibility of a plastic carnifex and new plastic Genestealers in the Tyranids' future. Now we see that these prophetic statements have come to pass. We are all happy that the Tyranids have been revised so quickly, but it would be hard to imagine that the most highly-evolved army in 40K has reached the end of its evolution. Would either of you care to say anything about possible future developments for the Tyranid story line/model line/rule set?
Jes: Almost like it was planned………………….;-]. I think there is a lot more mileage in themed armies, extending Phil’s range of different styles, a winged army perhaps. Be the perfect excuse to do Gargoyles in plastic, wouldn’t it? More plastics would also mean more biomorphs, which would mean extending the choice for some troop types. Maybe some ‘genofixed’ species might become mutable, as the Hive plays with new ideas.
Q6: We have heard exciting rumors of an upcoming campaign involving Tyranids, can you confirm that and, if so, can you give us more details?
Phil: There is an upcoming 40K campaign for next summer, and Tyranids will be taking part. That’s all you’re getting I’m afraid!
Q7: Jes, How did Games Workshop decide which of the new Tyranid models would be plastic and which wouldn't?
Jes: Plastic is usually reserved for troops that you need lots of or big things that are impractical to do in metal. This is sort of changing as new technology makes an impact, but we are usually given a certain amount of ‘frames’ to play with, the Carnifex took up three! [Actually, I just whined about a plastic Carnifex until they gave in,]
Q8: Phil, what kind of new strategic avenues will be opened up to Tyranid players by the new codex?
Phil: As described above, there are a lot more army styles available to the Tyranid players out there.Over playtesting I got the bejeezus shot out of me by a shooty army fielded by Alessio Cavatore, they are a lot of fun. I am a recent convert to the way of the Tyranid Warrior with Deathspitter and Rending Claws. Tyranid weapons have become a lot scarier, so expect to see more shootiness in Tyranid armies. Also, as I have harped on about on more than one occasion, the Tyranid player can now field ‘purer’ armies – with a Broodlord as HQ you can field a viable army of little guys without a monstrous creature in sight, or go to the other end of the spectrum and field an 8 monstrous creature army. Of course you’d have to be a hardcore nutcase to go for that, eh Marco? <grin>
Jes: L’avenue des Champs Elysee.
Q9: Are there any plans in the works to release a "Collecting Tyranids" hobby book like the one released for space marines? Will any of the Tyranid concept art work be included?
Phil: I would be very, very surprised if there wasn’t one of these published in the next few years, but it’s not us lot that produce those things so I can’t say for sure.
Jes: As Phil says, not our call, but Roberto and I would love to get more of the concept work published.
Q10: Jes, Phil, what kind of cool new projects would you want to work on if you got to continue working on the Tyranid line?
Jes: More variations for the Tyrant, each Tyrant should have its own distinctive crest, and there are extra tails, weapons etc that we could do. A Winged Tyrant [‘cos I worked out how it would work, despite the fact that people say it won’t take wings] Plastic Gargoyles, Bigger Monsters,…………
Phil: Hmm … bigger gribblies, a Tyranid-centric campaign, and an evolving Leviathan storyline in Codex: Alien Hunters.
Q11: Are there any left-field ideas you can share with us that didn't make it into the revised Tyranids?
Phil: Several ideas we talked about didn’t make it to the final cut, but nothing we do here is truly wasted – we may get them back into the process and refine them later down the line. I was keen to do a gravid Hive Tyrant that spews Rippers from its womb as a special character, but then I came to my senses – having individual characters for the Tyranids kind of defeats the point – they are characterized by their lack of individuality. I’ve always liked that angle that each Tyranid is but a single cell in a massive super-organism. Cells generally don’t have names.
Jes; I know what Phil is saying, but I can see special versions of monsters being relevant for campaigns. In fact now that the mutation rules are subsumed into the list maybe ‘Mutation’ is a more appropriate name for Tyranid ‘Special Characters’.
Q12: What do you think tournament and competitive players will look forward to most?
Phil: Viable middleweight creatures, fleet-of-claw genestealers, venom cannons that can cause penetrating hits on open-topped vehicles (bye bye land speeder squadron), Lictors that do not need maps and cannon fodder that can shoot worth a damn. Oh yes, and the Broodlord. There’s a new guy in town and his Initiative is better than yours.
Q13: We're seeing the Carnifex - with its broad range of upgrades, expanded force organisational roles and extensive modeling options - become a more prevalent and adaptable workhorse in the Tyranid force. What drove this design decision, and how do you see it shaping the way players build their armies?
Phil: Most of my work on the Carnifex was driven by the glut of options on the plastic kit and the prep work done by my esteemed colleague Mr. Goodwin. Over to you Jes
Jes: Like I said, I whined a lot……. We had always talked about a tank style piece for the ‘nids, but no-one liked the idea of the old ‘Slug Tanks’, visually they were just dull. I wanted the ‘fex to be a combination of dreadnought and tank, with lots of chances to customize, and as many biomorphs as we could get on the frames. I wanted to revisit the Monstrous Arms frame to bring the sculpting into line with the other plastics. I wanted to get an image out of my head that had been niggling away for several years. I wanted it to have that ‘wow’ factor. I wanted it bellowing, not grinning. I wanted a LIVING ENGINE OF DESTRUCTION dammit! [Like I said, I whined a lot] Andy C and myself had come up with several ‘breeds’ of Carnifex very early into the process, it was up to poor old Phil to make sense out the madness.
Q14: Shouldn't the Broodlord rather be called Patriarch ? Is there a difference ? Is there an additional model for the Patriarch in the Tyranids future, say in a campaign?
Phil: The Broodlord is a completely new species. I always think of him as the Olympic athlete of the Tyranid race – tough, fast, and strong. He’s at the peak of physical fitness for purpose, that purpose being to smack seven shades of Grox dung out of any enemy characters that come his way, of course. I always think of Patriarchs as more like a king than a warrior, probably because of that classic model of the Patriarch on his throne with Magus attendant. Always reminded me of Don Corleone, that chap.
Jes: No, Yes, Maybe, but not necessarily in that order ;-]
Q15: With the Black Library turning out some really impressive background books is there any chance of seeing something like that for Tyranids ?
Jes: Their call, I’m afraid, as I’ve said, both Roberto and I would love to get some more drawings into print.
Q16: Very nice that the Zoats made a short return and that the background on Kryptman's actions was expanded. Were there any wild background ideas that didn't make it into the book?
Phil: Zoats? What Zoats? I have no idea what you mean. Please report to Redistrubution Block Alpha-92 at your earliest opportunity.
Jes ; You might call them Zoats, we couldn’t possibly comment ;-]
There was one wild background idea that didn’t really get its day in the sun – that the Nids ate the Squats. They had to join the queue behind the Orks and the Inquisition!
Jes; Don’t listen to him, he’s from Essex.
Many thanks to Jes & Phil for taking the time to run through this veritable parcours of questions as well as to the infamous Warpshadow Gestalt Phage, Teatime and Mr. Pink. T`was a lot of fun.
I have my doubts about plastic DKoK. I feel like a standalone release of the blackstone fortress traitor guard (who also have gasmask heads) is more likely.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2021/07/05 14:37:48
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
From a 2005 exclusive interview to old warpshadow forums.
Phil Kelly on Q1.
<snip>
Amazing, that's the most I've heard GW say about Tyranids... maybe ever. Thanks for posting that. It makes me sad that both of those guys are still around and we haven't seen a Tyranid in 7 years.
2021/07/05 15:07:40
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
chaos0xomega wrote: I have my doubts about plastic DKoK. I feel like a standalone release of the blackstone fortress traitor guard (who also have gasmask heads) is more likely.
I am suddenly more interested in this preview....
2021/07/05 15:16:08
Subject: Re:"Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
From a 2005 exclusive interview to old warpshadow forums.
Phil Kelly on Q1.
<snip>
Amazing, that's the most I've heard GW say about Tyranids... maybe ever. Thanks for posting that. It makes me sad that both of those guys are still around and we haven't seen a Tyranid in 7 years.
Didn’t realise it was 7 years. For my own clarity, and not saying anyone is fibbing, is that 7 years since any release, or is it not counting redone kits?
Fed up of Scalpers? But still want your Exclusives? Why not join us?
I thought GW had already released stand-alone kits for the BSF Chaos models but I can only find the Cultists from Ascension on the store currently.
If GW does a generic trench-coat IG with swappable heads to be used for Steel Legion, DKOK, and maybe some spare bits for Traitor Guardsmen that'd be swell.
2021/07/05 15:18:49
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
Yes, they have an old one. Dual kit with shrikes could refresh them a bit, and of course give us shrikes but also there could be options for making 2 characters, 1 for raveners = red terror, and 1 for shrikes = parasite of mortrex. So 1 new kit would cover 4 options for nids.
2021/07/05 15:20:33
Subject: Re:"Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
From a 2005 exclusive interview to old warpshadow forums.
Phil Kelly on Q1.
<snip>
Amazing, that's the most I've heard GW say about Tyranids... maybe ever. Thanks for posting that. It makes me sad that both of those guys are still around and we haven't seen a Tyranid in 7 years.
Didn’t realise it was 7 years. For my own clarity, and not saying anyone is fibbing, is that 7 years since any release, or is it not counting redone kits?
7 years since any relase
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
2021/07/05 15:20:53
Subject: The list counts GSC releases as 'Tyranid'... which is like counting DE releases as Craftworlds...
The plastic Ravener kit is just over 11 years old, if I'm reading it right.
Mad Doc Grotsnik wrote: Didn’t realise it was 7 years. For my own clarity, and not saying anyone is fibbing, is that 7 years since any release, or is it not counting redone kits?
The Red Hobbit wrote: I thought GW had already released stand-alone kits for the BSF Chaos models but I can only find the Cultists from Ascension on the store currently.
The "Servants of the Abyss" box had the original enemies in (including the cultists) but it's been OOP for a while now.
2021/07/05 15:21:45
Subject: "Another Massive Warhammer Preview Online is Coming, and it’s Mighty, Fighty, and Green" - 10/07/21
The Red Hobbit wrote: I thought GW had already released stand-alone kits for the BSF Chaos models but I can only find the Cultists from Ascension on the store currently.
If GW does a generic trench-coat IG with swappable heads to be used for Steel Legion, DKOK, and maybe some spare bits for Traitor Guardsmen that'd be swell.
I'd also totally use trench-coat guardsmen with gasmasks as DG cultists.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.