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![[Post New]](/s/i/i.gif) 2021/09/12 02:21:34
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Madjob wrote:Boosta-blastas confirmed for Pyromaniacs really makes me want to try out a unit of 2, though giving up a trukkboyz slot hurts and I don't want to go to 3 detachments.
Is it really worth it? You lose klan benefits and any klan auras just for your 8in exhausts to have a Min 3 on d6.
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This message was edited 1 time. Last update was at 2021/09/12 02:21:51
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![[Post New]](/s/i/i.gif) 2021/09/12 02:55:09
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Roarin' Runtherd
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Sorry the emphasis in that post should have been on that orks can’t sit backand shoot.
Orks can move and shoot but any unit that used to stay still and shoot either got changed to be more mobile, got worse, or both
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This message was edited 1 time. Last update was at 2021/09/12 03:07:49
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![[Post New]](/s/i/i.gif) 2021/09/12 03:26:04
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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well in 9th you generally dont want to sit back and shoot anyway.
Midfield, yes, but in the back? no. Gotta park it on objectives before you play the dakka game.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/09/12 03:27:46
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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gungo wrote:Madjob wrote:Boosta-blastas confirmed for Pyromaniacs really makes me want to try out a unit of 2, though giving up a trukkboyz slot hurts and I don't want to go to 3 detachments.
Is it really worth it? You lose klan benefits and any klan auras just for your 8in exhausts to have a Min 3 on d6.
Yeah, if the exhausts were 12" range like regular burnas were I would see an argument for them to be upgraded, but if you really want flamer damage, I think its worth just taking a burna boy unit and slapping them in a trukk with the Pyromaniacs buff on them instead. You definitely get more mileage out of it IMO.
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![[Post New]](/s/i/i.gif) 2021/09/12 04:55:21
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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Continuing on the changes visible on the 40K app :
- "I'm Da Boss" : [...a maximum of one Warboss or Speedboss in each Detachment...], instead of [ ...one Warboss or Deffkilla wartrike...] in the book.
This change is probably to go along with the change on the FW Bikerboss (which loses Warboss keyword, but keeps speedboss keyword ... also visible in the 40K app)
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![[Post New]](/s/i/i.gif) 2021/09/12 06:31:40
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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Grimskul wrote:gungo wrote:Madjob wrote:Boosta-blastas confirmed for Pyromaniacs really makes me want to try out a unit of 2, though giving up a trukkboyz slot hurts and I don't want to go to 3 detachments.
Is it really worth it? You lose klan benefits and any klan auras just for your 8in exhausts to have a Min 3 on d6.
Yeah, if the exhausts were 12" range like regular burnas were I would see an argument for them to be upgraded, but if you really want flamer damage, I think its worth just taking a burna boy unit and slapping them in a trukk with the Pyromaniacs buff on them instead. You definitely get more mileage out of it IMO.
I think it's more complex than that. They don't get that much out of most kulturs. It's 160pts for two KBB, +2" movement over the Trukk, +6W (with the drawback of dropping shots after 8W), vs. 180 for 10 Burnas/Spanners + Trukk, +4" range for burnas over burna exhausts. You gain 2" net for the Trukk, but if you aren't going first there's a possibility of getting bracketed before the same amount of damage would have killed one of the KBB and losing 4" of movement (and KBBs can get Cloud of Smoke protection to further avoid this). Navigating the two bases with terrain is obviously trickier than a single Trukk. I'm also still leery of the exact ruling for Speedwaaagh! and passengers shooting, I know the rare rule supports the AP buff but it just feels like something GW wouldn't have intended and I'm expecting an FAQ regarding it to rule against it, and if it does then the Burna boyz option lose out on AP-1. Lastly of course the rivet kannons are a nice thing to have on top. Overall I can't say for sure which is better but I feel it's worth trying out, as I said.
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![[Post New]](/s/i/i.gif) 2021/09/12 07:06:23
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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russellmoo wrote:Sorry the emphasis in that post should have been on that orks can’t sit backand shoot.
Orks can move and shoot but any unit that used to stay still and shoot either got changed to be more mobile, got worse, or both
Well I can agree with that, though I really don't feel like any units got worse except mek guns. Even in regards to buggies where all of them are outperformed by scrapjets and squigbuggies, each individual buggy got better than they were in the previous codex, just not as much as the big two.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/09/12 07:35:06
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Waaagh! Ork Warboss
Italy
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Mek gunz got worse only in huge numbers and mostly Smashas. Bubblechukkas and Traktors got better profiles, KMKs are now 20 points cheaper which is basically a massive 30% discount. Yes, they suffer from morale but how many ork players did actually have (or want to play) more than 3-6 models? How many heavy support slots do we actually need?
Ok, Smasha spam is dead but for those players who wanted to field 1-3 mek gunz they actually got a nice boost. Maybe even up to 6 mek gunz in 3 squads of 2 would do ok for their cost.
I'm currently playing three solo mek gunz (Traktors or KMKs) pretty much everytime and they perform much better than four 8th edition Smasha Gunz, for the same cost.
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![[Post New]](/s/i/i.gif) 2021/09/12 08:02:41
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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I was thinking about wartrike today and I see this - it dies anyway and hits like a squig sendwich anyway, so why to boost durability or strength.
So let' s give a try with Big Gob trait to increase the Badskull anti obsec aura from 6” to 9”.
Becuase that is what' s the watrike good in - her deny obsec scored me a serious ammount of points in last games and the only problem was, that 6” is not enough to park behind the terrain or wagons /trukks / boyz / MANz and cover most of the objective with anti obsec aura.. So it makes wartrike to go to CC. And beacause it pretty sucks there, it dies. Banner lost.
Keep wartrike away and still cover by aura = problem solved.
Support the strong points, eridicate the weak points!
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This message was edited 4 times. Last update was at 2021/09/12 08:04:55
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![[Post New]](/s/i/i.gif) 2021/09/12 09:09:10
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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My Warhammer app hasn't updated yet, doesn't even acknowledge the existence of the new Ork book.
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![[Post New]](/s/i/i.gif) 2021/09/12 10:37:07
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Audacious Atalan Jackal
UK
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Afrodactyl wrote:My Warhammer app hasn't updated yet, doesn't even acknowledge the existence of the new Ork book.
Patient. If it’s same as other faction codex earlier then Warhammer community will announce it.
Oh yeah, Android get it first before Apple.
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This message was edited 1 time. Last update was at 2021/09/12 10:38:10
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![[Post New]](/s/i/i.gif) 2021/09/12 10:41:05
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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Solidcrash wrote: Afrodactyl wrote:My Warhammer app hasn't updated yet, doesn't even acknowledge the existence of the new Ork book.
Patient. If it’s same as other faction codex earlier then Warhammer community will announce it.
Oh yeah, Android get it first before Apple.
Had to uninstall and reinstall to remedy the issue. There was a surprising amount of stuff missing from my app that wasn't updating.
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![[Post New]](/s/i/i.gif) 2021/09/12 11:00:39
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Audacious Atalan Jackal
UK
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Oh my god! Yeah your right!
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![[Post New]](/s/i/i.gif) 2021/09/12 12:13:56
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Madjob wrote:
I think it's more complex than that. They don't get that much out of most kulturs.
I think both the KBB and Burna boyz benefit more from Blood Axe kultur than from Pyromaniacs. Fall back and shoot is simply really good for them. And with the BA Warlord trait you can deepstrike 3 units for free, wich certainly would benefit burnaboyz with their 12" range.
I generally think that Blood Axe kultur is much stronger than the (otherwise excellent) first page ratings suggests. Fall back and shoot is good on buggies and warbikes, some of our strongest units. It would also be good on the tellyporta bik mek or the squig nobs. On top of that, getting a 3+ armorsave on your trukks turn 1 is also quite nice.
On the other hand, Pyromaniacs is pretty lacklustre. It boosts the average number of hits from 3.5 to 4, and you lose out on kultur, and you lose out on trukkboyz.
As for mek-gunz, they are outstanding in units of exactly one. Especially the KMK.
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This message was edited 3 times. Last update was at 2021/09/12 12:31:09
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![[Post New]](/s/i/i.gif) 2021/09/12 15:08:35
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Lead-Footed Trukkboy Driver
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Jidmah wrote:russellmoo wrote:Sorry the emphasis in that post should have been on that orks can’t sit backand shoot.
Orks can move and shoot but any unit that used to stay still and shoot either got changed to be more mobile, got worse, or both
Well I can agree with that, though I really don't feel like any units got worse except mek guns. Even in regards to buggies where all of them are outperformed by scrapjets and squigbuggies, each individual buggy got better than they were in the previous codex, just not as much as the big two.
The buggies didn't all get better. Losing the cool custom jobs, the ability to split off at deployment, and the better Deffskull rules makes them worse...but they are cheaper so I feel like it is a wash.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2021/09/12 17:43:54
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Geemoney wrote:
The buggies didn't all get better. Losing the cool custom jobs, the ability to split off at deployment, and the better Deffskull rules makes them worse...but they are cheaper so I feel like it is a wash.
Don ' t afraid of it. Dragsta is obviously worse than before, even after discount. His 50% chance of telyporting makes him utterly useless.
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This message was edited 1 time. Last update was at 2021/09/12 17:44:27
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![[Post New]](/s/i/i.gif) 2021/09/12 18:40:22
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Audacious Atalan Jackal
UK
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Automatically Appended Next Post:
Solidcrash wrote:Hey Ork players!
I just brought the new Ork codex
Haven’t been played it since assault at black reach edition.
Here my collection since 2nd edition. Any useful?
The deffkopters, warboss, kommandos, and burnas are good. The boyz will be usefull as well, if you can scrounge a trukk for them. Regards
Trukk or one kind of Battlewagon? My codex don’t arrive yet.
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![[Post New]](/s/i/i.gif) 2021/09/12 20:03:23
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Moldy Mushroom
Italy
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XC18 wrote:They updated the Transport rule in the Trukk datasheet itself: [... This model has a transport capacity of 12 Flash Gitz, Specialist mob Infantry or <Clan> Infantry models...]
so...what can I tell to my OnlyCompetitive group?
Trukk now can transport FG/Specialist and Cultur but what about it? Doesn't it need to be Specialist too?
Please help a stupid grot to understand
Tnx
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![[Post New]](/s/i/i.gif) 2021/09/12 20:56:44
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Tomsug wrote: Geemoney wrote:
The buggies didn't all get better. Losing the cool custom jobs, the ability to split off at deployment, and the better Deffskull rules makes them worse...but they are cheaper so I feel like it is a wash.
Don ' t afraid of it. Dragsta is obviously worse than before, even after discount. His 50% chance of telyporting makes him utterly useless.
I don't know about that. It also got an extra rokkit shot on average and you can still hit on 3+ during after tellyporting (or failing to do so) during a speedwaaagh. You can also re-roll the jump because it's just an advance roll.
In addition, it now got the same improved saws as squigbuggies, which make it almost as deadly in combat as the scrapjet. Ramshackle also made them a bit harder to kill.
As I've explained multiple times in the past, I wasn't a huge fan of the auto-jump kustom job in the old codex, my opponents always screen properly against it and if I did jump-assassinate something it always ended with all of the SJD dead. Holding To me it essentially was a trap upgrade that never once was worth the CP. Thus the SJD is now a lot better when you just use it a fast gunboat that forces to the opponent to plan for you jumping.
Don't get me wrong, I would probably agree that it's currently the worst of the buch - but it's nowhere in the ballpark of the old snazzwagon or squigbuggy.
As for the other kustom jobs - squigbuggy and snazzwagon kept theirs AND got significantly better, KBB was questionable at best and the extra attacks on all its weapons make up for losing 1 MW per shooting phase, the wartrike got most of the roar of gork for free rolled into the datasheet.
The only real loss was korkscrew, but no one is going to argue that scrapjets got worse.
Any yes, deffskulls got nerfed to the ground, but with freebootas and bloodaxes as viable alternatives, how much does that really matter? Automatically Appended Next Post: OddGoblin wrote:XC18 wrote:They updated the Transport rule in the Trukk datasheet itself: [... This model has a transport capacity of 12 Flash Gitz, Specialist mob Infantry or <Clan> Infantry models...]
so...what can I tell to my OnlyCompetitive group?
Trukk now can transport FG/Specialist and Cultur but what about it? Doesn't it need to be Specialist too?
Please help a stupid grot to understand
Tnx
I'm not sure what there is to understand? It can transport Flash Gits, Specialist Mob Infantry of any kind no matter what the trukk's clan is OR transport a unit that shares a clan with it.
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This message was edited 1 time. Last update was at 2021/09/12 20:58:54
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/09/12 21:12:31
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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Tomsug wrote:I was thinking about wartrike today and I see this - it dies anyway and hits like a squig sendwich anyway, so why to boost durability or strength.
So let' s give a try with Big Gob trait to increase the Badskull anti obsec aura from 6” to 9”.
Becuase that is what' s the watrike good in - her deny obsec scored me a serious ammount of points in last games and the only problem was, that 6” is not enough to park behind the terrain or wagons /trukks / boyz / MANz and cover most of the objective with anti obsec aura.. So it makes wartrike to go to CC. And beacause it pretty sucks there, it dies. Banner lost.
Keep wartrike away and still cover by aura = problem solved.
Support the strong points, eridicate the weak points!
Does the freebootas turn off obsec relic count as an aura? The +1 to hit warbosses give out is labeled "aura". However the kff does specify that it can't be increased by anything whereas the badskull banner doesn't.
If you can big gob it up you may be on to something. I currently have da badskull banner on a squigasaur boss as I want to call a waaaagh. I've Ard as nails and BBk on 2 other warbosses so was wondering what third trait would be good. I'm actually toying with "inspired leader" trait from the rulebook. +1 ld for all friendlies nearby isn't bad.
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![[Post New]](/s/i/i.gif) 2021/09/12 22:44:35
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's not tagged as an aura.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/09/13 06:51:39
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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![[Post New]](/s/i/i.gif) 2021/09/13 09:49:58
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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GW is so inconsistent about labelling things as auras correctly I'm not convinced that it isn't supposed to be. Maybe we'll see.
Generally if something is not an aura is explicitly called out as such (DG contagions).
If it isn't, at least it can't be turned off though.
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![[Post New]](/s/i/i.gif) 2021/09/13 10:20:01
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Mekboy Hammerin' Somethin'
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Turning off auras is so 2020
On reddit the folowing list is being discussed, I think it looks OK, but not much stuff to hold objectives.
Don't know if it is much fun to play. I got destryed by an Ad mech friend of mine last friday, because I went second mostly, with a similar list, with slightly less shooting and 11 sguig riders (4,4 and 3), (but no wazbomb, which is mandatory IMHO for that sort of build, but I have converted on since hah hah).
The list has no adaptability though, it will always play the same way I think
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++ Outrider Detachment -3CP (Orks 2021) [61 PL, 1,030pts, 9CP] ++
Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur: Freebooterz
Detachment Command Cost [-3CP]
HQ +
“Kaptin Gromit†Deffkilla Wartrike [7 PL, 135pts]: 3. Junkboss (Speed Freeks), Da Badskull Banner, Shokka Hull, Warlord
Fast Attack +
Scrappy Megatrakk Scrapjets [5 PL, 90pts] . Megatrakk Scrapjet
Scrappy Megatrakk Scrapjets [5 PL, 90pts] . Megatrakk Scrapjet
Scrappy Megatrakk Scrapjets [5 PL, 90pts] . Megatrakk Scrapjet
Squabbling Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs . Rukkatrukk Squigbuggy
Squabbling Rukkatrukk Squigbuggies [5 PL, 90pts] . Rukkatrukk Squigbuggy
Squabbling Rukkatrukk Squigbuggies [5 PL, 90pts] . Rukkatrukk Squigbuggy
Heavy Support +
Meek Mek Gunz [3 PL, 45pts] . Mek Gun: Kustom Mega Kannon
Meek Mek Gunz [3 PL, 45pts] . Mek Gun: Kustom Mega Kannon
Flyer +
Damn Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota
Damn Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota
++ Outrider Detachment -3CP (Orks 2021) [54 PL, 970pts, -3CP] ++
Configuration +
Clan Kultur: No Clan / Specialist Mob
Detachment Command Cost [-3CP]
HQ +
“Fonzie†Big Mek w/ Kustom Force Field [5 PL, 85pts]
Fast Attack +
Dramatic Shokkjump Dragstas [6 PL, 95pts]: Gyroscopic Whirlygig . Shokkjump Dragstas
Dramatic Shokkjump Dragstas [5 PL, 85pts] . Shokkjump Dragstas
Dramatic Shokkjump Dragstas [5 PL, 85pts] . Shokkjump Dragstas
Wacky Warbikers [4 PL, 75pts] . Boss Nob: Choppa . 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun
Wacky Warbikers [4 PL, 75pts] . Boss Nob: Choppa . 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun
Wacky Warbikers [4 PL, 75pts] . Boss Nob: Choppa . 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun
Heavy Support +
Meek Mek Gunz [3 PL, 45pts] . Mek Gun: Kustom Mega Kannon
Flyer +
Damn Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota
Blasphemous Wazbom Blastajet [10 PL, 230pts]: 2x Tellyport Mega-Blastas, Blastajet Force Field, 2x Supa Shoota
++ Total: [115 PL, 2,000pts, 6CP] ++
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This message was edited 4 times. Last update was at 2021/09/13 10:24:25
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/09/13 10:29:29
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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For all 9th edition codices there is little reason to treat anything that's not explicitly labeled as an aura as such. Either they forgot to flag it as such then they will FAQ it, or they intentionally didn't flag it to prevent this interaction.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/09/13 10:38:47
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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gungo wrote:Madjob wrote:Boosta-blastas confirmed for Pyromaniacs really makes me want to try out a unit of 2, though giving up a trukkboyz slot hurts and I don't want to go to 3 detachments.
Is it really worth it? You lose klan benefits and any klan auras just for your 8in exhausts to have a Min 3 on d6.
This has been one of my pet peeves with this new Codex. None of the specialty mobs are really great. I think Trukk Boyz are good mind you, but the point I am making is that none of them are strong enough to justify the 1 unit per detachment losing their kulture just to gain their minimal upgrade. I think this is just another example of GW over correcting to minimize the chance of a broken unit. Would Trukk Boyz really be broken if they kept their kulture? No. IF there was no limit to number of specialty mobs per detachment than yeah, you could argue that Trukk boyz would be OP. You would probably see competitive players running around with 8-10 Trukk Boyz units all able to charge turn 1. I think the correct nerf was the 1 per detachment and the loss of Kulture was the over correction.
Jidmah wrote:russellmoo wrote:Sorry the emphasis in that post should have been on that orks can’t sit backand shoot.
Orks can move and shoot but any unit that used to stay still and shoot either got changed to be more mobile, got worse, or both
Well I can agree with that, though I really don't feel like any units got worse except mek guns. Even in regards to buggies where all of them are outperformed by scrapjets and squigbuggies, each individual buggy got better than they were in the previous codex, just not as much as the big two.
Mek gunz got worse in the sense that they can't be spammed, Lootas got worse at their normal long range shootas somehow got worse at their normal range, pretty much anything that is the new Dakka weapon type got worse at normal/long range. but as russell pointed out, they got more mobile. Lootas lost ranged dmg but gained move and shoot, personally i think of lootas as useless garbage and have shown how they are terrible compared to every other auto-cannon unit in the game. So merely gaining move/shoot while getting marginally worse at long range doesn't fix their problems at all.
Blackie wrote:Mek gunz got worse only in huge numbers and mostly Smashas. Bubblechukkas and Traktors got better profiles, KMKs are now 20 points cheaper which is basically a massive 30% discount. Yes, they suffer from morale but how many ork players did actually have (or want to play) more than 3-6 models? How many heavy support slots do we actually need?
Ok, Smasha spam is dead but for those players who wanted to field 1-3 mek gunz they actually got a nice boost. Maybe even up to 6 mek gunz in 3 squads of 2 would do ok for their cost.
I'm currently playing three solo mek gunz (Traktors or KMKs) pretty much everytime and they perform much better than four 8th edition Smasha Gunz, for the same cost.
And this hits on another annoyance I have with GW. I think Mek Gunz were fine as is, I think they were too pricey $$$ wise but otherwise they were just an efficient shooting unit. But that isn't my main gripe here. Nope, my main annoyance is GW just randomly removed max unit size from them, stormboyz, Bikes etc. I have 36 Warbikers, now the most you can field in a game is 27. I have close to 90 Stormboyz, now the most you can field is 60. I have 11 Mek Gunz, now the most you can ever field is 9 (Mind you probably don't want to bring more than 3).
I wonder if GW realizes how stupid this is for their bottom line? I'm going to hold onto my models because I put the effort into painting/assembling and moving the dam things across this country several times. But I bet you a host of other players are going to get rid of their extras that GW just arbitrarily decided you couldn't bring to a game anymore. And in 6 months GW is going to wonder why Ork sales have dipped in Mek Gunz, Stormboyz, Warbikes and any other units they artificially limited in regards to unit size.
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![[Post New]](/s/i/i.gif) 2021/09/13 11:05:26
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Waaagh! Ork Warboss
Italy
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SemperMortis wrote:
I wonder if GW realizes how stupid this is for their bottom line? I'm going to hold onto my models because I put the effort into painting/assembling and moving the dam things across this country several times. But I bet you a host of other players are going to get rid of their extras that GW just arbitrarily decided you couldn't bring to a game anymore. And in 6 months GW is going to wonder why Ork sales have dipped in Mek Gunz, Stormboyz, Warbikes and any other units they artificially limited in regards to unit size.
They wanted ork players to buy other stuff, there's a massive wave of new ork releases in these months.
At the end of the day they only care about the profits, selling 100 of the new kits is better than selling 99 of the new and old kits combined.
I've always been against spamming stuff and skew lists and I think that units working well by getting 1-3 boxes of the same kit is good game design. I'm a fan of getting a bit of everything, and if there's more budget available invest it in a second army or a different game and so on. If a unit needs 6-18 boxes of the same kit to be good only a handful of people will play it, that's awful game design and I'm glad if they change it.
Mek gunz, stormboyz and warbikes are all better compared to previous edition, even if they can't be spammed. And that is actually not even entirely true as you can buy 3 kits of mek gunz, 3-6 kits of stormboyz and 3+ kits of warbikes and still field competitive lists with those units. That's a lot of kits to buy before having redundant/illegal models to field.
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This message was edited 1 time. Last update was at 2021/09/13 11:07:25
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![[Post New]](/s/i/i.gif) 2021/09/13 11:28:01
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Get a trukk. Or just use a toy-car as a standin. If you like using trukk-boyz, then you can always buy the genuine model.
Automatically Appended Next Post:
Blackie wrote:If a unit needs 6-18 boxes of the same kit to be good only a handful of people will play it, that's awful game design and I'm glad if they change it.
But they haven't really changed it, they have just put a hard-limit on how much you are allowed to spam a single unit profile. Spamming units is just as good as before, it has just been capped. Ideally the rules would incentivise you to select an army with a diverse selection of units, because the units had synergy and made each other stronger. But in reality, just spamming the best unit in the codex leads to pretty good results. If you could bring 2000 points of Scrapjets you would be extremly hard to beat. But you cant, so people bring the maximum of 9 scrapjets instead. If you could bring kommandos, stormboyz or burna boyz as troops, then people would defnitely try spamming 2000 points of those units. I am pretty happy, that this is not the meta.
Automatically Appended Next Post:
I think its pretty good for their bottom line. GW seems to have no problem selling their models at rather high prices. They arent going hungry anytime soon.
But I agree with you that the "rule of three" is a pretty artifical limitation. Have you tried running 27 bikes this time around?
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This message was edited 3 times. Last update was at 2021/09/13 11:43:11
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![[Post New]](/s/i/i.gif) 2021/09/13 11:48:30
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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addnid wrote:Turning off auras is so 2020
On reddit the folowing list is being discussed, I think it looks OK, but not much stuff to hold objectives.
Don't know if it is much fun to play. I got destryed by an Ad mech friend of mine last friday, because I went second mostly, with a similar list, with slightly less shooting and 11 sguig riders (4,4 and 3), (but no wazbomb, which is mandatory IMHO for that sort of build, but I have converted on since hah hah).
The list has no adaptability though, it will always play the same way I think
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++ Outrider Detachment -3CP (Orks 2021) [61 PL, 1,030pts, 9CP] ++
Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur: Freebooterz
Detachment Command Cost [-3CP]
HQ +
“Kaptin Gromit†Deffkilla Wartrike [7 PL, 135pts]: 3. Junkboss (Speed Freeks), Da Badskull Banner, Shokka Hull, Warlord
Fast Attack +
Scrappy Megatrakk Scrapjets [5 PL, 90pts] . Megatrakk Scrapjet
Scrappy Megatrakk Scrapjets [5 PL, 90pts] . Megatrakk Scrapjet
Scrappy Megatrakk Scrapjets [5 PL, 90pts] . Megatrakk Scrapjet
Squabbling Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs . Rukkatrukk Squigbuggy
Squabbling Rukkatrukk Squigbuggies [5 PL, 90pts] . Rukkatrukk Squigbuggy
Squabbling Rukkatrukk Squigbuggies [5 PL, 90pts] . Rukkatrukk Squigbuggy
Heavy Support +
Meek Mek Gunz [3 PL, 45pts] . Mek Gun: Kustom Mega Kannon
Meek Mek Gunz [3 PL, 45pts] . Mek Gun: Kustom Mega Kannon
Flyer +
Damn Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota
Damn Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota
++ Outrider Detachment -3CP (Orks 2021) [54 PL, 970pts, -3CP] ++
Configuration +
Clan Kultur: No Clan / Specialist Mob
Detachment Command Cost [-3CP]
HQ +
“Fonzie†Big Mek w/ Kustom Force Field [5 PL, 85pts]
Fast Attack +
Dramatic Shokkjump Dragstas [6 PL, 95pts]: Gyroscopic Whirlygig . Shokkjump Dragstas
Dramatic Shokkjump Dragstas [5 PL, 85pts] . Shokkjump Dragstas
Dramatic Shokkjump Dragstas [5 PL, 85pts] . Shokkjump Dragstas
Wacky Warbikers [4 PL, 75pts] . Boss Nob: Choppa . 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun
Wacky Warbikers [4 PL, 75pts] . Boss Nob: Choppa . 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun
Wacky Warbikers [4 PL, 75pts] . Boss Nob: Choppa . 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun
Heavy Support +
Meek Mek Gunz [3 PL, 45pts] . Mek Gun: Kustom Mega Kannon
Flyer +
Damn Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota
Blasphemous Wazbom Blastajet [10 PL, 230pts]: 2x Tellyport Mega-Blastas, Blastajet Force Field, 2x Supa Shoota
++ Total: [115 PL, 2,000pts, 6CP] ++
I think their using the bikes to score points... although not sure i would use them that way  ... well and that's one big buggy spamming, i am also watching a report with 9 squigbugguies, their good at shooting, but i am not sure their good for spamming.. they don't kill as much as people think.. i think 3 is good enough because their a pressure weapon.
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![[Post New]](/s/i/i.gif) 2021/09/13 12:20:54
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Waaagh! Ork Warboss
Italy
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pismakron wrote:
But they haven't really changed it, they have just put a hard-limit on how much you are allowed to spam a single unit profile. Spamming units is just as good as before, it has just been capped. Ideally the rules would incentivise you to select an army with a diverse selection of units, because the units had synergy and made each other stronger. But in reality, just spamming the best unit in the codex leads to pretty good results. If you could bring 2000 points of Scrapjets you would be extremly hard to beat. But you cant, so people bring the maximum of 9 scrapjets instead. If you could bring kommandos, stormboyz or burna boyz as troops, then people would defnitely try spamming 2000 points of those units. I am pretty happy, that this is not the meta.
They changed it by putting a cap, or lowering it, to the max unit size. If one day buggies or dreads become solo models (like they used to be) because people spam too many of they I would be 100% ok with that. In fact I currently believe that GW should do that.
Otherwise we'll just see a pendulum nerfing or enhancing units. People that want to field a buggy based list will bring 6-9 scrapjets and 6-9 squigbuggies as long as they are super good, then 0 of them switching to the new flavour of the month as soons as the inevitable nerf comes. Cap them at solo models and people will take all the other buggies along with those. People would still be able to buy and field 3x kits of the same buggy (not counting the Wartrike), 15 models in total if they want to. Limiting skew helps reducing broken lists.
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This message was edited 1 time. Last update was at 2021/09/13 12:21:28
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