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![[Post New]](/s/i/i.gif) 2021/11/09 17:15:16
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Well, so they make us to have more CP?
Buggy nerf is not nerf, it' s annoying trolling.
2 jets per army are however serious nerf.
It should be much more logical to make them more expensive and do not breake the system.
That is really super stupid. It was possible to simply increase the price. Simple. Systematic. Functional.
No. Not good enough! Let' s make a stupid rare rules written somewhere in the corner on 3 page www pdf.
And we are on the begiinning of the new codex. Such way it will be almost impossible to build a listin a year, because you would have to follow tons of “rare rule” limitations scattered accros the zilion on sources.. meehhhhh
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This message was edited 1 time. Last update was at 2021/11/09 17:17:12
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![[Post New]](/s/i/i.gif) 2021/11/09 17:20:25
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Mekboy on Kustom Deth Kopta
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MrMoustaffa wrote:What a time to have bought two extra scrapjets for variety, dammit. Im lucky compared to kost though. Still that limit is ridiculous. Wheres the dark eldar raider limit? The admech ironstrider limit? Couldve just done a points increase
they released whole new points for drukari and admech. i have yet to dive in and see the full work up but hoping its a good balance but not overdone (i play neither faction but do not any army to be nerfed to unusability)
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2021/11/09 17:20:46
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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I think the best part about this recent "nerf" is that I had been considering acquiring a 2nd squadron of Scrapjets. They are literally the only buggies I own and I think they look the best honestly. As far as the Airplane nerf, Little surprised by how drastic the nerf was, but ironically its just another example of GW shooting themselves in the foot. I had also been considering getting MORE flyers. I currently own 3, all built as fighta-bommas (Dakkajets with bombs). Now I see no reason to ever buy another one because I won't even be able to play with all the ones I currently have
GW Did this to me at the start of the edition when they limited stormboyz to 20, I have 75, and Had been planning on getting another 15 to finish out the 3 blobs. Now I have 15 too many  and the same with Mek gunz, I have 9...well that is the most you can field now so all done as well. All this means is I can now devote all my resources into acquiring a bunch of kommandos when they get released. I currently have 30 kitbashed ones but I really want the new models so I can return my kitbashed ones to their original style which was 'Ard boyz
I think overall this isn't that bad of a nerf, it could have been significantly worse! so overall I am not happy, but not unhappy. Especially since this doesn't impact my style of play in the slightest.
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![[Post New]](/s/i/i.gif) 2021/11/09 17:22:12
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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You assume a point increase isn’t coming as well?
I assure you this is only part 1 of the ork nerf..
Playtester rumors already had buggy and ork plane point increases for CA… this is still coming we just get the luxury of paying for it next month..
Admech and drukari got thier nerf as a free early Xmas present.
Put simply after 6 months of admech and drukari dominance GW had an early emergency nerf because 2 weeks an ork list won a tournament. Even though the planned point hikes were already in the printed CA book. Gw had to rush the first part of the ork nerf out. Automatically Appended Next Post: G00fySmiley wrote: MrMoustaffa wrote:What a time to have bought two extra scrapjets for variety, dammit. Im lucky compared to kost though. Still that limit is ridiculous. Wheres the dark eldar raider limit? The admech ironstrider limit? Couldve just done a points increase
they released whole new points for drukari and admech. i have yet to dive in and see the full work up but hoping its a good balance but not overdone (i play neither faction but do not any army to be nerfed to unusability)
That’s just an early release of the Chapter approved next month…
Orks are getting a point hike too.. we just have to pay for it.
It’s about a 10-15% point hike for them and I expect the same for orks.
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This message was edited 1 time. Last update was at 2021/11/09 17:24:44
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![[Post New]](/s/i/i.gif) 2021/11/09 17:25:44
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Yea i had 3 scrapjets and just a few days ago bought a forth one.
feth me already. Could be worse i guess
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/11/09 17:40:26
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Krazy Grot Kutta Driva
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The Mars Flyer Admech list got 300 points + more expensive, so that's kinda a win for us. Vanguard, Ranger, Stratoraptors, Chickens, Infiltrators Manipulus all got a point hike + they will just get 2 instead of 3-4 flyers.
Basically the top Admech list with 4 flyers stays the same but just 2 instead 4 flyers.
Not sure about the exact Drukhari nerfs but it seems they got a solid point hike as well.
If I convert my remaining 2 Squigbuggies to Boosta Blastas I have 3 of each of the Buggies so at least no more Buggy painting for me.^^
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![[Post New]](/s/i/i.gif) 2021/11/09 17:42:04
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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G00fySmiley wrote: MrMoustaffa wrote:What a time to have bought two extra scrapjets for variety, dammit. Im lucky compared to kost though. Still that limit is ridiculous. Wheres the dark eldar raider limit? The admech ironstrider limit? Couldve just done a points increase
they released whole new points for drukari and admech. i have yet to dive in and see the full work up but hoping its a good balance but not overdone (i play neither faction but do not any army to be nerfed to unusability)
Skitarii Marshall went up 10pts
Manipulus went up 10pts
Rangers went up 1ppm
Vanguard went up 1ppm
Infiltrators went up 1ppm
Ruststalkers went up 1ppm
Ironstrider Ballistarii went up 10ppm
Kastelan Robots went DOWN 10ppm
Archaeopter Fusilave went up 20ppm
Stratoraptor wet up 20ppm
Holy Orders
Artisans went up 10pts
Logi went up 5pts
The biggest ones are the flyers and the chickenwalkers getting slapped with the nerf bat. A twin Lascannon Chickenwalker is now 85pts
Dark Eldar:
Archon went up 5ppm
Haemonculus went DOWN 10ppm
Succubus went up 20ppm
Wyches went up 2ppm
Grotesques went down 5ppm
Incubi went up 2ppm
Cronos went up 5ppm
Ravager went down 10ppm
Talos went down 10ppm
Venom....went down 10ppm
Razorwing jetfighter went down 20ppm
Voidraven bomber went down 10ppm.
So nerfs to the infantry...but venoms got cheaper which nullifies MOST of those point increases if you were running venom spam with infantry inside..like say...incubi, all told that little build just went from 155pts for a venom and 5 incubi to....155pts for a venom and 5 incubi
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![[Post New]](/s/i/i.gif) 2021/11/09 17:54:32
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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Holy moly. It's shocking to me how quickly GW reacts to when Orks get even a whiff of competitive ability that they respond with such an uncompromising and unuanced way of trying to shut it down. The ruleset for Orks hasn't even been out for that long and they've already resorted to the nerfhammer in a way that actively screws most Ork player collections. Meanwhile when its other factions they take their sweet time making slight changes that doesn't fundamentally alter the structure of building an army.
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![[Post New]](/s/i/i.gif) 2021/11/09 17:55:59
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Flashy Flashgitz
North Carolina
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I don't think the Drukhari transports really needed a big points adjustment. It's part of the faction identity so to me it's OK they're priced aggressively (this same logic should apply to boyz making them 8 PPM).
The succubus at 65 points was criminal though.
I presume CA will have no points adjustments for orks, which is probably a good thing. The nerfs to planes and buggies is already pretty hefty. Our infantry and characters definitely need some discounts though.
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This message was edited 1 time. Last update was at 2021/11/09 17:57:23
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![[Post New]](/s/i/i.gif) 2021/11/09 17:57:51
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Stabbin' Skarboy
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I guess I’m tabling the idea of my deff skwadron inspired army.
It was literally going to be all fliers and scrapjets lol, that got shunted into the ground I guess.
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"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos |
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![[Post New]](/s/i/i.gif) 2021/11/09 18:49:59
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Dendarien wrote:I don't think the Drukhari transports really needed a big points adjustment. It's part of the faction identity so to me it's OK they're priced aggressively (this same logic should apply to boyz making them 8 PPM).
The succubus at 65 points was criminal though.
I presume CA will have no points adjustments for orks, which is probably a good thing. The nerfs to planes and buggies is already pretty hefty. Our infantry and characters definitely need some discounts though.
You presume wrongly… we are getting a points hike..
Automatically Appended Next Post:
Some_Call_Me_Tim wrote:I guess I’m tabling the idea of my deff skwadron inspired army.
It was literally going to be all fliers and scrapjets lol, that got shunted into the ground I guess.
I mean it’s only blocked in matched play…
You weren’t planning on using that competitively anyway we’re you?
I’m working on an entire crusade campaign with friends and pretty much any fluffy and thematic thing goes if that’s what you want.
Automatically Appended Next Post:
Just for reference on how litttle this change effects orks other then making list options even more convoluted. Here is my speed mob army of renown list I made 2 days ago.
All I literally did was combine the buggies and drop the nitro squigs for another warbiker. Hint: it has 8 buggies and it’s still overpowered… probably moreso then the socal list that won.
https://www.dakkadakka.com/dakkaforum/posts/list/801817.page#11250428
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This message was edited 3 times. Last update was at 2021/11/09 19:21:14
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![[Post New]](/s/i/i.gif) 2021/11/09 19:21:11
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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They literaly ruined the Kustom jobs! Two months after release….
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This message was edited 1 time. Last update was at 2021/11/09 19:22:20
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![[Post New]](/s/i/i.gif) 2021/11/09 19:21:13
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Dendarien wrote:I don't think the Drukhari transports really needed a big points adjustment. It's part of the faction identity so to me it's OK they're priced aggressively (this same logic should apply to boyz making them 8 PPM).
The succubus at 65 points was criminal though.
I presume CA will have no points adjustments for orks, which is probably a good thing. The nerfs to planes and buggies is already pretty hefty. Our infantry and characters definitely need some discounts though.
Yes dark eldar transports are a big theme in their army. But compare a raider or a venom to a Trukk. Which is better?
A Trukk is 70pts T6 10 wounds 4+ save, has a useless big shoota thanks to the weapon being meh and BS5+ and can transport 12 infantry models. It also has ramshackle and open topped for special rules. In CC its 3 attacks at S6 but it hits on a 5+.
A Venom is now 65pts Its T5 and only 6 wounds with a 4+ save but it has a 5+ invuln and native -1 to hit. It has fly, its faster, its BS3 and WS4, its armed with a Splinter cannon and a pair of splinter rifles, its got 3 attacks at S6 -1AP in CC and it is also open topped and can carry 6 models. its superior internally compared to the trukk across the board.
As far as CA points, I will be shocked if Orkz don't receive more nerfs in CA. I am kind of hoping we get some buffs as well. It would be nice to make stormboyz worth taking, not to mention killa kanz, dreadz, wagonz, nauts etc.
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![[Post New]](/s/i/i.gif) 2021/11/09 19:31:10
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Old codex buggies were better. To play with them was more complex and more fun than this freeboota nonsence and there was no pressure for such stupid nerfs
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![[Post New]](/s/i/i.gif) 2021/11/09 19:40:25
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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They ought to have put split speed mob back in if this was their solution. Running 3 models and actually planning to move them around the board isn't feasible on most setups (which is why squigbuggies could run 3, as they didn't need to move much). I feel bad for anyone who owns more than a single Dragsta, you don't run them as more than 1 model so now you can only ever field 1.
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![[Post New]](/s/i/i.gif) 2021/11/09 19:40:27
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Mekboy Hammerin' Somethin'
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Hah hah I have been playing since end of 4th, maining nids (+ later gsc) and orks, and have seen my fair share of GW nonsense with xenos armies. But this takes the cookie. We have been hit so hard I don’t even have words for it
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This message was edited 1 time. Last update was at 2021/11/09 19:40:36
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/11/09 19:42:22
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Freebooter wasn’t the problem…
The main issue is drukari run around w str 7 splinter cannnons vs ramshackle and poison wpns that our vehicles laugh at.. and we hardcounter drukari w vehicle spam
Which made the meta crowd freak out…
So an emergency and Knee jerk nerf was made that does little to fix ork buggy strengths and a hard flyer nerf because fixing flyer base abuse is hard to do. I’m kinda ok w flyer base nerf as I don’t think there is an elegant way to fix it.
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This message was edited 1 time. Last update was at 2021/11/09 19:47:40
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![[Post New]](/s/i/i.gif) 2021/11/09 19:42:55
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Stabbin' Skarboy
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Gw just always flips out when orks are meta, still pouring one out for nob bikers, the salt is fresh in the wound for Sags, and a good hunk of my mek guns and now buggies being unplayable is a fresh slap in the face.
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"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos |
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![[Post New]](/s/i/i.gif) 2021/11/09 19:43:25
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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Tomsug wrote:Old codex buggies were better. To play with them was more complex and more fun than this freeboota nonsence and there was no pressure for such stupid nerfs
It was certainly more intuitive and straightforward to use versus whatever arbitrary limitations they've used now to limit the abuse of one buggy (squigbuggies). The main weakness of old buggies was that they were somewhat over reliant on kustom jobs for performance, but if they had the stats and prices of the same ones now and we toned down the kustom jobs a bit (while also making sure they were actually available to the entire squadron) I think we would be in a pretty good spot for them to have a more focused approach in handling outliers in performance. Instead we get a bizarre blanket restriction that frankly will just hurt their bottom line. I guess enough buggies have sold that they don't care anymore. Automatically Appended Next Post: Some_Call_Me_Tim wrote:Gw just always flips out when orks are meta, still pouring one out for nob bikers, the salt is fresh in the wound for Sags, and a good hunk of my mek guns and now buggies being unplayable is a fresh slap in the face.
Legit. It's very weird that GW seems so complacent when other factions have their time in the sun, but the moment Orks get a glimpse of warmth it's instant eclipse on us ladz.
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This message was edited 1 time. Last update was at 2021/11/09 19:45:22
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![[Post New]](/s/i/i.gif) 2021/11/09 19:46:35
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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addnid wrote:Hah hah I have been playing since end of 4th, maining nids (+ later gsc) and orks, and have seen my fair share of GW nonsense with xenos armies. But this takes the cookie. We have been hit so hard I don’t even have words for it
This isn’t hard YET
Expect more nerfs… with a points hike in Chapter approved
I’m serious.. look at how they handled greentide…
Boys weren’t that great but they did well last edition by swarming somewhat cheap bodies on the board and trying to hold objectives… we did okay for a bit until armies got way more lethal but players complained our army was to slow to play against… and so GW did a triple nerf on them.
Completely gutted all morale
Removed the green tide strategem
And then it still makes no sense to me they removed the +1 atk over 20 models for boys..
There is no reason to play large squads of boys now and somehow they think this is a good job.
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This message was edited 2 times. Last update was at 2021/11/09 19:49:31
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![[Post New]](/s/i/i.gif) 2021/11/09 19:46:55
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Stabbin' Skarboy
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It’s a shame it’s kinda come to this again, but I’m going to go my own ork dex (again) with blackjack and hookers!
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"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos |
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![[Post New]](/s/i/i.gif) 2021/11/09 19:53:19
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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gungo wrote: addnid wrote:Hah hah I have been playing since end of 4th, maining nids (+ later gsc) and orks, and have seen my fair share of GW nonsense with xenos armies. But this takes the cookie. We have been hit so hard I don’t even have words for it
This isn’t hard YET
Expect more nerfs… with a points hike in Chapter approved
I’m serious.. look at how they handled greentide…
Boys weren’t that great but they did well last edition by swarming somewhat cheap bodies on the board and trying to hold objectives… we did okay for a bit until armies got way more lethal but players complained our army was to slow to play against… and so GW did a triple nerf on them.
Completely gutted all morale
Removed the green tide strategem
And then it still makes no sense to me they removed the +1 atk over 20 models for boys..
There is no reason to play large squads of boys now and somehow they think this is a good job.
If they do just hit the buggies with price hikes and do nothing else with the update for Orks, we will be stuck using the alpha ork strike list of kommandos and trukk boyz and that's it. I'm fine with that being one of the competitive archetypes, but nothing else? It'd be a damn travesty. Especially since other stuff like battlewagon brigade, green tide and dred mob are non-starters atm. We seriously need a proper greenskin advocate on the GW writing team because clearly no one actually mains Orks as an army there.
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![[Post New]](/s/i/i.gif) 2021/11/09 19:56:23
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Stabbin' Skarboy
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Grimskul wrote:gungo wrote: addnid wrote:Hah hah I have been playing since end of 4th, maining nids (+ later gsc) and orks, and have seen my fair share of GW nonsense with xenos armies. But this takes the cookie. We have been hit so hard I don’t even have words for it
This isn’t hard YET
Expect more nerfs… with a points hike in Chapter approved
I’m serious.. look at how they handled greentide…
Boys weren’t that great but they did well last edition by swarming somewhat cheap bodies on the board and trying to hold objectives… we did okay for a bit until armies got way more lethal but players complained our army was to slow to play against… and so GW did a triple nerf on them.
Completely gutted all morale
Removed the green tide strategem
And then it still makes no sense to me they removed the +1 atk over 20 models for boys..
There is no reason to play large squads of boys now and somehow they think this is a good job.
If they do just hit the buggies with price hikes and do nothing else with the update for Orks, we will be stuck using the alpha ork strike list of kommandos and trukk boyz and that's it. I'm fine with that being one of the competitive archetypes, but nothing else? It'd be a damn travesty. Especially since other stuff like battlewagon brigade, green tide and dred mob are non-starters atm. We seriously need a proper greenskin advocate on the GW writing team because clearly no one actually mains Orks as an army there.
I’m really hoping for like, a points drop on trukks, especially with what venoms are at. That and some drops on our infantry shooting units.
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"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos |
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![[Post New]](/s/i/i.gif) 2021/11/09 20:00:25
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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I truly believe greentide was removed because it slowed down the game and GW is making some effort to speed up play.
Even with a modest point hike on some buggies and dakkajets; buggy lists will be okay… if they point hike other popular units like kommandos and stormboys. 9th is going to be a long rough ride. There is a slim chance someone on GW rules team realizes ork boys are slightly over costed and drops them 1pt but that still won’t make greentide good.. outside of point changes I don’t expect any rules fixed until 10th Ed..
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![[Post New]](/s/i/i.gif) 2021/11/09 20:02:55
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Decrepit Dakkanaut
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I can't help but feel the irony in comments like this while people claim this FAQ by GW was knee jerk.
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![[Post New]](/s/i/i.gif) 2021/11/09 20:03:37
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Towering Hierophant Bio-Titan
UK
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I think orks are still pretty good.
I wonder what medley of units become pretty potent with +1 to hit in shooting, besodes scrapjets and squig buggies...
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2021/11/09 20:22:34
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Daedalus81 wrote:
I can't help but feel the irony in comments like this while people claim this FAQ by GW was knee jerk.
I mean come on they nerf flyers 2 weeks after the last major tournament was won by an ork player who abused flyer bases… no other major tournament since had that issue since.
The Internet lost thier proverbial gak with numerous threads with titles like nerf orks, ork player wipes out 1800 pts first turn and game is to lethal…
Shortly followed by a rare almost never seen emergency rules update to nerf flyers oh and nerf orks… with the added bonus of moving up the admech and drukari point updates which was already planned months ago and printed in the CA book a little earlier…
But sure this wasn’t knee jerk reaction to orks winning at all…
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This message was edited 2 times. Last update was at 2021/11/09 20:24:01
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![[Post New]](/s/i/i.gif) 2021/11/09 20:22:49
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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Some_Call_Me_Tim wrote:Gw just always flips out when orks are meta, still pouring one out for nob bikers, the salt is fresh in the wound for Sags, and a good hunk of my mek guns and now buggies being unplayable is a fresh slap in the face.
Wait, Mek gunz? Do you mean with the switch to 9th or did I miss something with this FAQ?
I do get the feeling that Orks aren’t “supposed” to be competitive in the opinion of the community or GW. Fluffy yes, comic relief sure but never a serious threat. It’s a real shame.
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![[Post New]](/s/i/i.gif) 2021/11/09 20:25:46
Subject: Might makes Right! - Codex Orks 2021 Tactics
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!!Goffik Rocker!!
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Koptas.
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![[Post New]](/s/i/i.gif) 2021/11/09 20:28:44
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Decrepit Dakkanaut
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gungo wrote: Daedalus81 wrote:
I can't help but feel the irony in comments like this while people claim this FAQ by GW was knee jerk.
I mean come on they nerf flyers 2 weeks after the last major tournament was won by an ork player who abused flyer bases… no other major tournament since had that issue since.
The Internet lost thier proverbial gak with numerous threads with titles like nerf orks, ork player wipes out 1800 pts first turn and game is to lethal…
Shortly followed by a rare almost never seen emergency rules update to nerf flyers oh and nerf orks… with the added bonus of moving up the admech and drukari point updates which was already planned months ago and printed in the CA book a little earlier…
But sure this wasn’t knee jerk reaction to orks winning at all…
Again...Admech flyers were a problem waaaay before Orks. Orks just got hit as a side-effect. The buggies were ALSO a problem and people should have been well aware of their capabilities by now.
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