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2022/05/08 14:56:01
Subject: Might makes Right! - Codex Orks 2021 Tactics
Inconsistent shooting is the ork basic characteristic. And wazboom honestly is one of the most reliable. You can reroll one D6 shot from TMB to stabilize the number of shots and dmg 3+D3 is pretty reliable.
But expensive like a hell!
On the other other side - one of the coolest models in our army!
Automatically Appended Next Post: Marshal Petterson krumps in Seatle undefeated and 5th right know after 4 games with his Blood Axe kunnin list
Now I'm just waiting for GW to invalidate our Octarius book early so BA players lose additional tools and we lose Speed Mob as well. To compensate, they'll give us a AoR in White Dwarf for a Gretchin only detachment that gives us garbage strats and meaningless buffs like all Gretchin Infantry getting Obsec.
2022/05/09 04:51:37
Subject: Might makes Right! - Codex Orks 2021 Tactics
Calm down it’s 1x 10 place finish at a grand tournament that was missing a lot of the well known competitive players and it’s still not a hard list to kill a handful of ork boys. The old kommando rush list already had alot of squig bombs as auto includes and was a better list… I mean this list goes even more all in on bomb squigs but that’s because everything else was nerfed.
The AOOTS trick isn’t a huge issue either as it’s super expensive strat that’s hard to use multiple times without running out of cp and people were using a much more manageable drive by Dakka along with AOOTS already.
2022/05/09 12:14:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
Inspired by the apparent success of the bomb squig / mortal wound spam lists.
I am taking something similar to GT Birmingham in a few weeks.
As I haven't tested this list and I'm a confused old boomer hoping somebody can help me out with a couple of rules questions.
1. Do bomb squigs ignore Look out sir?
2. Do bomb squigs ignore Line of sight?
Finally do you think I can use markers rather than bomb squigs (in case mine don't arrive from e-bay) they aren't models in the strictest sense are they, they just indicate how many squigs the unit has left to fire.
2022/05/09 12:31:31
Subject: Might makes Right! - Codex Orks 2021 Tactics
Pickled_egg wrote: Inspired by the apparent success of the bomb squig / mortal wound spam lists.
I am taking something similar to GT Birmingham in a few weeks.
As I haven't tested this list and I'm a confused old boomer hoping somebody can help me out with a couple of rules questions.
1. Do bomb squigs ignore Look out sir? 2. Do bomb squigs ignore Line of sight?
Finally do you think I can use markers rather than bomb squigs (in case mine don't arrive from e-bay) they aren't models in the strictest sense are they, they just indicate how many squigs the unit has left to fire.
1) They ignore look out sir as they are not a normal "ranged attack". Look out sir only protects against ranged attacks, which squig bombs are not. 2) I could be wrong, but im fairly sure they do not require line of sight. because again, they are not ranged attacks.
To your last question, you dont need any markers at all. The codex states that they simply recommend that you have the bombs as counters. That means you dont need any counters at all if you can remember the amount in your head. hell, put a piece of paper or a die.
On another note, you cant advance and fire the squig unless you have an assault weapon on you since you cant activate shooting otherwise. So kommandos (who uses pistols) would need a model with a burna for that and tankbustas will never be able to and squig riders always can.
Im a little unsure if you, when you are within engagement range, can target a unit outside engagement range with a bomb squig during your shooting phase. I mean you have pistols (IF you have pistols so i guess kommandos and pistol tankbustas only and never squig riders) so you can activate shooting, and its not a ranged attack, so i would assume you can also target units outside engagement range because it doesnt follow the standard shooting rules.
This message was edited 6 times. Last update was at 2022/05/09 12:34:41
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2022/05/09 12:34:21
Subject: Might makes Right! - Codex Orks 2021 Tactics
Pickled_egg wrote: Inspired by the apparent success of the bomb squig / mortal wound spam lists.
I am taking something similar to GT Birmingham in a few weeks.
As I haven't tested this list and I'm a confused old boomer hoping somebody can help me out with a couple of rules questions.
1. Do bomb squigs ignore Look out sir?
2. Do bomb squigs ignore Line of sight?
Finally do you think I can use markers rather than bomb squigs (in case mine don't arrive from e-bay) they aren't models in the strictest sense are they, they just indicate how many squigs the unit has left to fire.
1) They ignore look out sir as they are not a normal "ranged attack". Look out sir only protects against ranged attacks, which squig bombs are not.
2) I could be wrong, but im fairly sure they do not require line of sight. because again, they are not ranged attacks.
To your last question, you dont need any markers at all. The codex states that they simply recommend that you have the bombs as counters. That means you dont need any counters at all if you can remember the amount in your head. hell, put a piece of paper or a die.
On another note, you cant advance and fire the squig unless you have an assault weapon on you since you cant activate shooting otherwise. So kommandos (who uses pistols) would need a model with a burna for that and tankbustas will never be able to and squig riders always can.
Im a little unsure if you, when you are within engagement range, can target a unit outside engagement range with a bomb squig during your shooting phase. I mean you have pistols (IF you have pistols so i guess kommandos and pistol tankbustas only) you can activate shooting, and its not a ranged attack, so i would assume you can also target units outside engagement range because it doesnt follow the standard shooting rules.
Much appreciated
2022/05/09 13:25:41
Subject: Might makes Right! - Codex Orks 2021 Tactics
some bloke wrote: Can someone tell me what this "AOOTS trick" is? What does it stand for?
It's a speed mob specific stratagem for 2 CP where you get to choose a unit of deffkoptas at the end of your turn to go back into reserves so you can deep strike them again in a subsequent turn. You can do this even if they're currently in combat.
This message was edited 1 time. Last update was at 2022/05/09 13:55:20
2022/05/09 14:54:39
Subject: Might makes Right! - Codex Orks 2021 Tactics
Koptas move, shoot, charge (and deal MW), fight and than come the end of the turn. First you score Engage/Stranglehold/Behind with them and then you take them of the table. And you do it with all squads you want so up to 3 in a time.
Next turn, you drop them on the table 9”away and do the same and then fly away again.
And again
And again…
The trap is in this aspects:
- 2CP per turn per unit…
- you lost the control of the table
- clever and fast opponent can screen you away from interesting shooting range/LOS/ charges and make your dropped koptas useless.
- the most clever opponent screen you out so, there will be no space for your koptas next turn, so they get bored and fly for a bier (count as killed)..
This message was edited 2 times. Last update was at 2022/05/09 16:34:03
Ilgoth wrote: How do you guys deliver burnas into the fight in the current meta?
I've only really been seeing them used in two ways as of late, if at all: min sized mob for something cheap for holding objectives that isn't Gretchin or a fast attack slot, or min sized mob for something that isn't Gretchin to go in a battlewagon to save MANz from dying when/if the wagon explodes.
There's a bit of meme potential with 15 Zzapkrumpas Burna Boys fishing for mortal wounds, but as ever it has a big issue of being very fragile and very hard to efficiently deliver.
2022/05/10 17:26:39
Subject: Might makes Right! - Codex Orks 2021 Tactics
Ilgoth wrote: How do you guys deliver burnas into the fight in the current meta?
By combining a slingshot and the old metal models
In a bloodaxe list you can have them walk on from reserves for varying success, essentially they are just shoota boyz that don't suck and should be treated as such. If they die, they die.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2022/05/10 18:05:14
Subject: Might makes Right! - Codex Orks 2021 Tactics
Ilgoth wrote: How do you guys deliver burnas into the fight in the current meta?
I’ve had recent success with a full 12+3 as Pyromaniacs lately, Tellyporta’d in as a precision strike unit. Usually on the opposite side of the board from where all my heavy hitters are, they’ll take out an exposed unit.
2022/05/10 20:10:19
Subject: Might makes Right! - Codex Orks 2021 Tactics
Question: What Secondaries do you guys deem takeable for Orks in 9th? I had a few games and so far I took mostly "Engage on All Fronts" and "Behind enemy lines" with a random 3rd... Any tips which to take and what units are best for the job? Thanks!! (Have a 1000 Points game against Genestealers coming up and am hanging a bit in the air.)
This message was edited 1 time. Last update was at 2022/05/10 20:10:29
2022/05/11 02:39:46
Subject: Might makes Right! - Codex Orks 2021 Tactics
Usually it's 1 Battlefield supremacy (engage/behind/Stranglehold), 1 shadow operation (RND, Banner, DA Good Bitz) and the 3rd depends on opponent's army but usually not easy to pick
If you have a psyker, Interrogation or Ritual are maybe okay?
You cannot have both Engage and Behind Ennemy line at the same time, as they are both 'Battlefield supremacy' secondaries.
2022/05/11 02:48:21
Subject: Might makes Right! - Codex Orks 2021 Tactics
LeRufus wrote: Question: What Secondaries do you guys deem takeable for Orks in 9th? I had a few games and so far I took mostly "Engage on All Fronts" and "Behind enemy lines" with a random 3rd... Any tips which to take and what units are best for the job? Thanks!! (Have a 1000 Points game against Genestealers coming up and am hanging a bit in the air.)
To be honest, that's one of the main problems for our Ork codex because we don't really have many great options for our third pick. For Speed Mob, Grab da Good Bitz isn't terrible. Otherwise it's pretty dependent on who you're facing. (i.e. against an army with lots of characters like SoB, Assassinate isn't bad, for armies with a decent number of vehicles/monsters, Bring it Down).
2022/05/11 06:53:45
Subject: Might makes Right! - Codex Orks 2021 Tactics
LeRufus wrote: Question: What Secondaries do you guys deem takeable for Orks in 9th? I had a few games and so far I took mostly "Engage on All Fronts" and "Behind enemy lines" with a random 3rd... Any tips which to take and what units are best for the job? Thanks!! (Have a 1000 Points game against Genestealers coming up and am hanging a bit in the air.)
You can't take them both. I typically choose one of those two, then a kill oriented secondary based on the opponent and alternatively To The Last (my usual 3rd pick) or Grab Da Good Bitz depending on the kind of list I bring. Banner is pretty common and decent enough to consider, maybe even RND, I'm just not a fan of those as I don't like running footslogging units other than some kommandos.
2022/05/11 12:05:54
Subject: Might makes Right! - Codex Orks 2021 Tactics
If you are in a transport, you can't be within 6" inches of anything.
I know very well, my big mek has died more than once after getting out of his transport for that CP
This message was edited 1 time. Last update was at 2022/05/11 13:34:20
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2022/05/11 13:37:07
Subject: Might makes Right! - Codex Orks 2021 Tactics
Jidmah wrote: If you are in a transport, you can't be within 6" inches of anything.
I know very well, my big mek has died more than once after getting out of his transport for that CP
riiight. thats what i assumed too. I guess ill use the warlord trait just for the ability to kill characters then, while drifting around in a trukk with trukkboyz in it for the +1 to hit.
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2022/05/11 15:17:22
Subject: Might makes Right! - Codex Orks 2021 Tactics
Beardedragon wrote: riiight. thats what i assumed too. I guess ill use the warlord trait just for the ability to kill characters then, while drifting around in a trukk with trukkboyz in it for the +1 to hit.
I run the big mek with opportunist, KMB with kustom job and tellyporta blasta to upgrade a trukkboy trukk into a short ranged super-buggy. At 175 it's not that much more expensive than a kannonwagon either.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2022/05/11 16:08:02
Subject: Might makes Right! - Codex Orks 2021 Tactics
Beardedragon wrote: riiight. thats what i assumed too. I guess ill use the warlord trait just for the ability to kill characters then, while drifting around in a trukk with trukkboyz in it for the +1 to hit.
I run the big mek with opportunist, KMB with kustom job and tellyporta blasta to upgrade a trukkboy trukk into a short ranged super-buggy. At 175 it's not that much more expensive than a kannonwagon either.
I use a Big Mek with tellyport blasta too. But i used da dead shiny shoota instead. Do you find it more beneficial to use the kustom mega blasta and the kustom job? I thought the shoota relic would fare better.
How do you only get a price of 175 points?
Trukk is 70
Trukkboy boyz are 90
The Big Mek is like 95 or something with the tellyport blasta.
You need the trukkboyz to get +1 to hit, unless you just use the Trukk and a big mek without trukkboyz so you hit on 4s?
This message was edited 2 times. Last update was at 2022/05/11 17:20:08
Hope, is the first step on the road to disappointment.