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Made in gr
Growlin' Guntrukk Driver with Killacannon





Prague

gungo wrote:
To be fair and no knock on Ben he somehow skirted through socal without facing a single tyranid, harlequin or necron army. And the dataslate nerfs wasn’t even in effect.

He faced off against several chaos armies, a demon army, a knights army and a tau army….

It does kinda prove Tyranids were a strong anti ork roadblock. The dataslate will definitely help but Tyranids will still be strong.


That is a very good point. Ben is notoriously known good player. His list is nothing new. Such lists were there already one year ago. And on every tournament, it' s a lottery with the opponents.


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Ok, new competitive Innovations are out. And I take this opportunity to make a short summary:

What we see is the more stabilized meta than before. Even if we have about 49% win rate, in good hands, with fine matchups and with the help of Gork and Mork, we can score high on major tournaments. Not only Ben Jurek last week, but generali this is the story of last 6 months.

New dataslate is out and there are no idrect changes for orks. So we have another 4 months until the new Mission Pack to play with our lists we have now.

The only aspect that is important for us is, that Octarius SPEED MOB + BLOODAXE KOMMANDOS expansions are market as “valid at least until Jan 23 or until new codex”. Nobody knows what happen in Feb 23.

… my guess is that GW says they are fine until new codex in April, so there will be 2 month pf confusion in between

Orks now play basicly 2 types of army and each of them in variations.

1. GOFF preasure list. Sometimes it is not goffs, sometimes it is not so much preassure, but generali a combination of CC units that push where it' s necessary.

Well known is what Ben Jurek had - ghazzy, two killrigs, meganobz etc. But that is not the only one. Sean Neyden was 11th on SOCAL with one loss (hich is bloody good!) without any killrigs and with a bunch of HQs. If you check my reports here, you will see also a combinations with buggies, wazbooms, deffdreads, hell even Mega Dreads!

This is definitely the n1 build now.

2. Speed Mob - basicly two options.
Either one detach with big squads of buggies and Speedking Wartrike. Gameplan is move and shoot and keep Wartrike alive. Killing secondaries + Da Biggest. Freebootas or Evil Sunz.
Or you take two detach evil sunz with 3 warbikers and 3 nob bikers and play more about board control and Bitz and roadblocks.


There was few deviations from this scheme - like the list with the Kustom Stompa few months ago. But generali, there is pretty low variety in concepts.


This message was edited 1 time. Last update was at 2022/10/28 06:58:56


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

OK now the lists from this week or 2:

Sources:
https://www.goonhammer.com/competitive-innovations-in-9th-october-25-2022-part-1-in-which-mistakes-were-made/

https://www.goonhammer.com/competitive-innovations-in-9th-october-25-2022-part-2-some-more-40k-as-a-treat/

And https://youtu.be/tZw6xRGNMDU - Auspex Tactics made his own overview of orks. I havent hear it yet, so I hope there are no nonsences


Ben Jurek 1st on SOCAL. List was already there, I putthere once again for order. What is important is that there is a long interview with Ben in Goonhammer CI linked above, so who is interested, check it!
Spoiler:

++ Battalion Detachment -3CP (Orks) [100 PL, 1,700pts, 1CP] ++
+ Configuration [3CP] +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

Clan Kultur: Goffs

Detachment Command Cost [-3CP]

Gametype: 4. Chapter Approved: War Zone Nephilim

+ HQ [10 PL, 185pts, -2CP] +

Warboss on Warbike [6 PL, 115pts, -2CP]: 4. Brutal but Kunnin, Da Killa Klaw, 2x Dakkagun, Power Klaw, Stratagem: Big Boss [-1CP], Stratagem: Extra Gubbinz [-1CP]

Weirdboy [4 PL, 70pts]: 3. Da Jump, 4. Fists of Gork, Weirdboy Staff

+ Troops [16 PL, 320pts] +

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy [90pts]: 9x Choppa, 9x Slugga
. Beast Snagga Nob [10pts]: Power Snappa, Slugga

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy [90pts]: 9x Choppa, 9x Slugga
. Beast Snagga Nob [10pts]: Power Snappa, Slugga

Gretchin [2 PL, 40pts]
. 10x Gretchin [40pts]: 10x Grot Blaster

Gretchin [2 PL, 40pts]: ‘Orrible Gitz
. 10x Gretchin [40pts]: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin [40pts]: 10x Grot Blaster

+ Elites [32 PL, 455pts] +

Kommandos [8 PL, 125pts]: Bomb Squig [5pts]
. Boss Nob [16pts]: Power Klaw [5pts], Slugga, Stikkbombs
. 8x Kommando [88pts]: 8x Choppa, 8x Slugga, 8x Stikkbombs
. Kommando w/ Breacha Ram [16pts]: Breacha Ram [5pts], Stikkbombs

Kommandos [8 PL, 125pts]: Bomb Squig [5pts]
. Boss Nob [16pts]: Power Klaw [5pts], Slugga, Stikkbombs
. 8x Kommando [88pts]: 8x Choppa, 8x Slugga, 8x Stikkbombs
. Kommando w/ Breacha Ram [16pts]: Breacha Ram [5pts], Stikkbombs

Kommandos [4 PL, 55pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 4x Kommando [44pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs

Meganobz [12 PL, 150pts]
. Boss Meganob [30pts]: Kustom Shoota, Power Klaw, Stikkbombs
. Meganob [30pts]: Kustom Shoota, Power Klaw, Stikkbombs
. Meganob [30pts]: Kustom Shoota, Power Klaw, Stikkbombs
. Meganob [30pts]: Kustom Shoota, Power Klaw, Stikkbombs
. Meganob [30pts]: Kustom Shoota, Power Klaw, Stikkbombs

+ Fast Attack [12 PL, 240pts] +

Squighog Boyz [4 PL, 80pts]: Bomb Squig [5pts]
. 3x Squighog Boy [75pts]: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

Squighog Boyz [4 PL, 80pts]: Bomb Squig [5pts]
. 3x Squighog Boy [75pts]: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

Squighog Boyz [4 PL, 80pts]: Bomb Squig [5pts]
. 3x Squighog Boy [75pts]: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

+ Heavy Support [30 PL, 500pts] +

Battlewagon [8 PL, 120pts]: Deff Rolla [15pts]

Kill Rig [11 PL, 190pts]: ‘Eavy Lobba, 2. Frazzle, 6. Squiggly Curse, Butcha Boyz, Savage Horns and Hooves, Saw Blades, Stikka Kannon, Wurrtower

Kill Rig [11 PL, 190pts]: ‘Eavy Lobba, 4. Spirit of Gork, 6. Squiggly Curse, Butcha Boyz, Savage Horns and Hooves, Saw Blades, Stikka Kannon, Wurrtower

++ Supreme Command Detachment +3CP (Orks) [15 PL, 300pts, 2CP] ++

+ Configuration [3CP] +

Clan Kultur: Goffs

Detachment Command Cost [3CP]

+ Primarch | Daemon Primarch | Supreme Commander [15 PL, 300pts, -1CP] +

Ghazghkull Thraka [15 PL, 300pts, -1CP]: Gork’s Klaw, Mork’s Roar, Proper Killy (Goffs), Stikkbombs, Stratagem: Warlord Trait [-1CP], Warlord

++ Total: [115 PL, 3CP, 2,000pts] ++

Sean Nayden 11th on SOCAL

Spoiler:


++ Battalion Detachment -3CP (Orks) [91 PL, 1,440pts, 1CP] ++

+ Configuration +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Goffs

Detachment Command Cost [-3CP]

Gametype: 4. Chapter Approved: War Zone Nephilim

+ No Force Org Slot +

Nob on Smasha Squig [4 PL, 65pts]

Nob on Smasha Squig [4 PL, 65pts]

+ HQ +

Beastboss on Squigosaur [9 PL, 160pts, -2CP]: Beasthide Mantle, Proper Killy (Goffs), Stratagem: Big Boss, Stratagem: Extra Gubbinz

Boss Zagstruk [6 PL, 110pts]

+ Troops +

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Boyz [5 PL, 90pts]
. Boss Nob: Choppa, Power Klaw
. 9x Ork Boy w/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs

Gretchin [2 PL, 40pts]: 'Orrible Gitz
. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Meganobz [12 PL, 120pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw

Meganobz [12 PL, 120pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw

Nob with Waaagh! Banner [4 PL, 70pts]

+ Fast Attack +

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

+ Heavy Support +

Battlewagon [9 PL, 160pts]: 'ard Case, Deff Rolla, Fortress on Wheels, Lobba

Deff Dreads [7 PL, 100pts]: Stompamatic Pistons
. Deff Dread: Dread Klaw, Dread Klaw, Dread Klaw, Dread Klaw

++ Supreme Command Detachment +3CP (Orks) [15 PL, 300pts, 3CP] ++

+ Configuration +

Clan Kultur: Goffs

Detachment Command Cost [3CP]

+ Primarch | Daemon Primarch | Supreme Commander +

Ghazghkull Thraka [15 PL, 300pts]

++ Patrol Detachment -2CP (Orks) [16 PL, 260pts, -4CP] ++

+ Configuration +

Clan Kultur: Goffs

Detachment Command Cost [-2CP]

+ HQ +

Warboss on Warbike [6 PL, 115pts, -2CP]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Big Boss, Stratagem: Extra Gubbinz

+ Troops +

Gretchin [2 PL, 40pts]: 'Orrible Gitz
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Battlewagon [8 PL, 105pts]

++ Total: [122 PL, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Will Paul 2nd on Montreal Mayor - one detachement speedmob. Just to mention - “Montreal Mayor” is 31 players and Will Paul place well also on other tournaments in the area with different armies (Nids)
Spoiler:

Army name: Ork attempt
Factions used: Orks
Army of Renown: Speed Freeks Speed Mob
Command Points: 6-1=5
Total cost: 2000 pts, 105 PL
Reinforcement Points: none pts

Number of Units: 10
Assassination: 4 points
Bring it Down: 15 points
No Prisoners: 2 points
Abhor the Witch: 0 points
++++++++++++++++++++++++++++++++++++++++++++++++++

== Freebooterz Outrider Detachment == 0 CP, 2000 pts, 105 PL

HQ1: Deffkilla Wartrike: Speed King (Speed Mob), Stratagem: Warlord Trait, Warlord [120 pts, 6 PL, -1 CP]

FA1: DeffKoptas: 6xDeffKopta [300 pts, 16 PL]
FA2: Kustom Boosta Blastas: 3xKustom Boosta Blastas [240 pts, 12 PL]
FA3: Megatrakk Scrapjets: 3xMegatrakk Scrapjet [300 pts, 15 PL]
FA4: Rukkatrukk Squigbuggies: 3xRukkatrukk Squigbuggy [285 pts, 18 PL]
FA5: Warbikers: Boss Nob (Choppa, 2xDakkagun), 2xWarbiker w/ Choppa [75 pts, 4 PL]
FA6: Warbikers: Boss Nob (Choppa, 2xDakkagun), 2xWarbiker w/ Choppa [75 pts, 4 PL]

HS1: Bonebreaka: Kannon [165 pts, 10 PL]

FL1: Wazbom Blastajet: Blastajet Force Field, 2xSupa Shoota, 2xTellyport Mega-Blastas [230 pts, 10 PL]
FL2: Wazbom Blastajet: Stikkbomb Flinga, 2xSupa Shoota, 2xTellyport Mega-Blastas [210 pts, 10 PL]


The Southampton Brawl - Joshua Cowlard 5th
Spoiler:

Can Pigs Fly?

Kill Points

Assassinate: 19
No Prisoners: 9
Bring It Down: 13
++ Patrol Detachment 0CP (Orks) [61 PL, 4CP, 1,120pts] ++

+ Configuration +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Goffs

Detachment Command Cost

+ HQ +

Beastboss on Squigosaur [9 PL, -2CP, 160pts]: 3. 'Ard as Nails, Beasthide Mantle, Stratagem: Relic, Stratagem: Warlord Trait, Warlord

+ Troops +

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

+ Fast Attack +

Squighog Boyz [4 PL, 75pts]
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

Squighog Boyz [4 PL, 75pts]
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

+ Heavy Support +

Kill Rig (Blue Squig) [11 PL, 190pts]: 4. Spirit of Gork, 6. Squiggly Curse

Kill Rig (Brown Squig) [11 PL, 190pts]: 1. Roar of Mork, 2. Frazzle

+ Flyer +

Wazbom Blastajet [10 PL, 190pts]: 2x Tellyport Mega-Blastas, Boom Boyz, Stikkbomb Flinga

++ Patrol Detachment -2CP (Orks) [48 PL, -4CP, 880pts] ++

+ Configuration +

Clan Kultur: Goffs

Detachment Command Cost [-2CP]

Game Type: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Boss Zagstruk [6 PL, 110pts]

Warboss on Warbike [6 PL, -2CP, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Big Boss, Stratagem: Extra Gubbinz

+ Troops +

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Kommandos [4 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs

+ Fast Attack +

Squighog Boyz [4 PL, 75pts]
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

+ Heavy Support +

Kill Rig (Red Squig) [11 PL, 190pts]: 2. Frazzle, 6. Squiggly Curse

+ Flyer +

Wazbom Blastajet [10 PL, 190pts]: 2x Tellyport Mega-Blastas, Boom Boyz, Stikkbomb Flinga

++ Total: [109 PL, 2,000pts] ++



Queen City Orktoberfest - 5th Mycroft Holmes

Spoiler:


++ Battalion Detachment 0CP (Orks) [109 PL, 1,999pts, 3CP] ++

+ Configuration +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Snakebites

Detachment Command Cost

Game Type: 4. Chapter Approved: War Zone Nephilim

+ No Force Org Slot +

Nob on Smasha Squig [4 PL, 65pts]

Nob on Smasha Squig [4 PL, 65pts]

Nob on Smasha Squig [4 PL, 65pts]

+ HQ +

Beastboss on Squigosaur [9 PL, 160pts, -2CP]: 4. Brutal but Kunnin, Headwoppa's Killchoppa, Stratagem: Relic, Stratagem: Warlord Trait, Warlord

Painboss [5 PL, 85pts]: Beast Snagga Klaw

Weirdboy [4 PL, 70pts]: 2. Warpath, 3. Da Jump

+ Troops +

Beast Snagga Boyz [10 PL, 200pts]
. 19x Beast Snagga Boy: 19x Choppa, 19x Slugga
. Beast Snagga Nob

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Gretchin [4 PL, 64pts]
. 16x Gretchin: 16x Grot Blaster

Gretchin [4 PL, 60pts]
. 15x Gretchin: 15x Grot Blaster

+ Elites +

Tankbustas [8 PL, 175pts]: 3x Bomb Squig, Boom Boyz
. Boss Nob
. 9x Tankbusta: 9x Rokkit Launcha

+ Fast Attack +

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

+ Heavy Support +

Kill Rig [11 PL, 190pts, -1CP]: 2. Frazzle, 3. Bitin' Jawz, Scorched Gitbonez, Stratagem: Extra Gubbinz

Kill Rig [11 PL, 190pts]: 4. Spirit of Gork, 6. Squiggly Curse

+ Dedicated Transport +

Trukk [4 PL, 70pts]

++ Total: [109 PL, 1,999pts, 3CP] ++


This message was edited 4 times. Last update was at 2022/10/28 15:04:08


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

Im not sure how much of a fan i am of "Da Jump" given the change to "Ere we go" from 8th to 9th.

I absolutely loved da jump in 8th because we could reroll a single die rather than both. But now when you are 9 inches away, if you fail it, you are just absolutely dead. Sure you were dead before as well, but it was much harder to fail.

It feels really risky to do da jump, and the unit is absolutely blended if its failed.

Also im watching the stream with Ben Jurek, and it seems like he declares a charge turn 1 with squig riders, then gets hit by a -2 modifier to the charge by his opponent, and THEN he says he will use tide of muscle. Im pretty confident you are not allowed to do that. Tide of muscle isnt a counteractive stratagem you can use after the opponent has declared his own intentions of stratagem usage. You declare tide of muscle when you declare the charge. Same with Ramming speed.

At least i believe thats how it works.

Still though, a shout out to Ben for winning against Tau. But if he hadnt gone first turn, he would have been crushed i think. Tau is such a nasty army to play against as Orks.

This message was edited 4 times. Last update was at 2022/10/28 15:58:08


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Regular Dakkanaut




Beardedragon wrote:


Also im watching the stream with Ben Jurek, and it seems like he declares a charge turn 1 with squig riders, then gets hit by a -2 modifier to the charge by his opponent, and THEN he says he will use tide of muscle. Im pretty confident you are not allowed to do that. Tide of muscle isnt a counteractive stratagem you can use after the opponent has declared his own intentions of stratagem usage. You declare tide of muscle when you declare the charge. Same with Ramming speed.

At least i believe thats how it works.

Still though, a shout out to Ben for winning against Tau. But if he hadnt gone first turn, he would have been crushed i think. Tau is such a nasty army to play against as Orks.


It would depend more on the strat being used by your opponent. Some are actually keyed on the beginning of the phase rather than when units are selected (wireweave grenades for instance), which means if Ben had already declared a unit to be charging then the opponent is the one at fault.
   
Made in dk
Longtime Dakkanaut




Danmark

Ah yes that could be correct. If the Tau stratagem would be used at the start of the charging phase, rather than when a unit is the target of a charge, he would be excused.

In that case the Tau player made a mistake. If that is the case that is. I dont know when the Tau player has to use the stratagem.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fi
Locked in the Tower of Amareo





Tau -2 to charges stratagem is used when unit is picked as target for charge

2024 painted/bought: 109/109 
   
Made in hu
Fresh-Faced New User




Will Paul's list is interesting in some its choices. Namely a fully squad of squigbuggies and a bonebreaka (!) with.a kannon (!!). I would never have considered any of them as competitive choices, perhaps a single squigbuggy with the +1 to wound kustom job but not a full squad, and especially not the wagon. Nevertheless it is very nice to see them in a top placed list.
It is a shame that the kannonWAGON cannot be included in the Speed Freek AoR due to its lack of WAGON keyword, in my opinion that would be the best option for a freebooterz oriented army.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Aqaue3 wrote:
Will Paul's list is interesting in some its choices. Namely a fully squad of squigbuggies and a bonebreaka (!) with.a kannon (!!). I would never have considered any of them as competitive choices, perhaps a single squigbuggy with the +1 to wound kustom job but not a full squad, and especially not the wagon. Nevertheless it is very nice to see them in a top placed list.
It is a shame that the kannonWAGON cannot be included in the Speed Freek AoR due to its lack of WAGON keyword, in my opinion that would be the best option for a freebooterz oriented army.


Absolutely agree with the Kannonwagon!!!

3 x RSB - If you go one detachement Speed Mob, you need a unit holding home objective. But you have just 6 FA slots and 2000p to use. Have a full RSB squad is the only option to have something at home objective that actually do at least something and use the points.

Gunwagon is pretty interesting idea. Speed Mob used to be strictly two detachement with 3 smaller or bigger squads of warbikers to SCORE and do ROADBLOCKS and LOCK IN CC. And 3 squads of such unit was almost not enough. If you go single detach, you have no space for 3 squads. Just 2 or less.

And W16 T8 M12” Gunwagon is actually prettygood as a roadblock and CC locker. Cannot do the bits but can fight much better than bikers (about 11x 2+ 9/-2/2 attacks is bloody good) and is a great distraction carnifex.

What I do different is
- 6 -> 5 kopta squad (blast, morale, hard to hide)
- Bonebreaker with Zzapgun - not a blast so can fire in CC. Pretty useless, but Kannon too and for 5p? Who cares… And gun that can do 3+D3MW damage and benefit from FB +1 to hit is a lottery than can surprise..
- Bonebreaker with Forktress for 5++. That extend the effect of him significantly!
- spare points to Big Shootas on Bonebreaker. Extend the carnifex effect and still shoot in CC


Generaly, I think that go Freebootas is possible just in single detach - you need CPs to hide Koptas.
If you want to go 2 detach, you need to go Evil Sunz for 1CP move twice for hiding of the Koptas and other nasty tricks like this.

This message was edited 2 times. Last update was at 2022/10/30 09:37:53


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in ca
Regular Dakkanaut




 Tomsug wrote:

If you check my reports here, you will see also a combinations with buggies, wazbooms, deffdreads, hell even Mega Dreads!


Where do I find your reports? Specifically the one with a MegaDred? I could totally be missing it if you posted it in this thread :|
   
Made in us
Rampagin' Boarboy





United Kingdom

popisdead wrote:
 Tomsug wrote:

If you check my reports here, you will see also a combinations with buggies, wazbooms, deffdreads, hell even Mega Dreads!


Where do I find your reports? Specifically the one with a MegaDred? I could totally be missing it if you posted it in this thread :|


I've been running a Mega Dread lately, but I've certainly not been popping up in tournament results! I'm pretty sure I did see one in the last few pages, I'll have a rummage and see if I can find it.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

popisdead wrote:
 Tomsug wrote:

If you check my reports here, you will see also a combinations with buggies, wazbooms, deffdreads, hell even Mega Dreads!


Where do I find your reports? Specifically the one with a MegaDred? I could totally be missing it if you posted it in this thread :|


Filter my posts there and check my CI reports with the lists. Like 2 months ago, there was a list with dreads and also one with kustom stompa.


Automatically Appended Next Post:
CI this week https://www.goonhammer.com/competitive-innovations-in-9th-flame-on/

Sean Nayden 8th (between John Lennon and Mani Cheema) US Open Kansas City: Warhammer 40,000 Grand Tournament - goffs without rigz and with wagons, ghazzy and bunch of HQs
Spoiler:

++ Battalion Detachment -3CP (Orks) [86 PL, 1,350pts, 1CP] ++

+ Configuration +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Goffs

Detachment Command Cost [-3CP]

Gametype: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Boss Zagstruk [6 PL, 110pts]

Warboss [5 PL, 105pts, -2CP]: 4. Brutal but Kunnin, Attack Squig, Da Killa Klaw, Kombi-skorcha, Power Klaw, Stratagem: Big Boss, Stratagem: Extra Gubbinz

Weirdboy [4 PL, 70pts]: 3. Da Jump, 4. Fists of Gork

+ Troops +

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Boyz [5 PL, 90pts]
. Boss Nob: Choppa, Power Klaw
. 9x Ork Boy w/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs

Gretchin [2 PL, 40pts]: 'Orrible Gitz
. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Meganobz [12 PL, 120pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw

Meganobz [12 PL, 120pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw

Nob with Waaagh! Banner [4 PL, 70pts]

+ Fast Attack +

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

Stormboyz [3 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs

Stormboyz [3 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs

+ Heavy Support +

Battlewagon [9 PL, 140pts]: 'ard Case, Fortress on Wheels

Battlewagon [8 PL, 105pts]

++ Supreme Command Detachment +3CP (Orks) [15 PL, 300pts, 3CP] ++

+ Configuration +

Clan Kultur: Goffs

Detachment Command Cost [3CP]

+ Primarch | Daemon Primarch | Supreme Commander +

Ghazghkull Thraka [15 PL, 300pts]

++ Patrol Detachment -2CP (Orks) [19 PL, 350pts, -4CP] ++

+ Configuration +

Clan Kultur: Goffs

Detachment Command Cost [-2CP]

+ HQ +

Beastboss on Squigosaur [9 PL, 160pts, -2CP]: Beasthide Mantle, Proper Killy (Goffs), Stratagem: Big Boss, Stratagem: Extra Gubbinz

Weirdboy [4 PL, 70pts]: 2. Warpath, 4. Fists of Gork

+ Troops +

Gretchin [2 PL, 40pts]: 'Orrible Gitz
. 10x Gretchin: 10x Grot Blaster

+ Fast Attack +

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

++ Total: [120 PL, 2,000pts] ++





This message was edited 2 times. Last update was at 2022/11/03 12:37:55


10k p fullpaint orks ready to krump! …

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Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Goff rocker!

https://www.warhammer-community.com/2022/11/04/the-goff-rocker-takes-the-stage-as-this-years-commemorative-christmas-superstar/?fbclid=IwAR0AwtoMJ6DtUWDxb470pJ0ic9gVXQjZ3MkltP8cuEvqNB2mKyFHOkW2QZ4
[Thumb - 768FF4E8-B801-417C-B916-A1EEC0C3AC6E.jpeg]

This message was edited 1 time. Last update was at 2022/11/04 17:23:12


10k p fullpaint orks ready to krump! …

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Made in ca
Gargantuan Gargant






They've been doing a lot of cool Ork model singles recently, which is nice! Not sure if its worth the price tag they usually throw on them, but it's good to see some flavorful models thrown our way.

Guitar Herork! I'm just imagining him playing through the Fire and the Flames from Dragonforce now haha.
   
Made in us
Longtime Dakkanaut




Sadly as a limited release it’s just a display model only… but would have been cooler if this guy was an upgrade option on a Killrig/huntarig instead of wurrboy.. mad max style!!
   
Made in us
Longtime Dakkanaut




What's the optimum Kommando squad loadout? Breacha Ram, Bomb Squig, klaw?
   
Made in us
Fixture of Dakka




NE Ohio, USA

gungo wrote:
Sadly as a limited release it’s just a display model only…


Only for those of you who refuse to use Legends units.
   
Made in dk
Longtime Dakkanaut




Danmark

gungo wrote:
Sadly as a limited release it’s just a display model only… but would have been cooler if this guy was an upgrade option on a Killrig/huntarig instead of wurrboy.. mad max style!!


i mean.. nothing stops you from doing that

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Longtime Dakkanaut




Beardedragon wrote:
gungo wrote:
Sadly as a limited release it’s just a display model only… but would have been cooler if this guy was an upgrade option on a Killrig/huntarig instead of wurrboy.. mad max style!!


i mean.. nothing stops you from doing that

I mean you can use any model but was hoping for some thematic power rifts instead of wurrboy powers heavily based on beastsnaggas..
A nice mind melting heavy metal rift aoe ork pyschic based atk,
A power ballad defensive buffing aura for orks
A speed boosting offensive buffing aura for orks
And a debuff Aoe




Automatically Appended Next Post:
ccs wrote:
gungo wrote:
Sadly as a limited release it’s just a display model only…


Only for those of you who refuse to use Legends units.


I mean a year ago there was a straight to legends thematic goff rocker unit dataslate and no one uses that junk… the rules were actually fun and decent too but I’m sorry legends is the place rules go to die…

This message was edited 3 times. Last update was at 2022/11/05 14:48:00


 
   
Made in us
Longtime Dakkanaut




Hecaton wrote:
What's the optimum Kommando squad loadout? Breacha Ram, Bomb Squig, klaw?


Anyone?
   
Made in ca
Gargantuan Gargant






Hecaton wrote:
Hecaton wrote:
What's the optimum Kommando squad loadout? Breacha Ram, Bomb Squig, klaw?


Anyone?


I mean it partly depends on how big of a squad you are taking. Generally, I would say the Power Klaw is almost always an auto include unless you're really short on points since you have a 5 point discount and you can take it regardless of squad size. Breacha Ram and Bomb Squigs are only possible to be taken by 10+ man Kommando units if I remember correctly, so it's a bigger investment. I think personally Bomb Squigs are the only ones worth always getting for 10 man squads, just because of it's ability to plink off wounds and soften units up before getting stuck in. I feel like the Breacha Ram is a bit situational and AoC makes it less impactful than it should be.
   
Made in us
Longtime Dakkanaut




 Grimskul wrote:
Hecaton wrote:
Hecaton wrote:
What's the optimum Kommando squad loadout? Breacha Ram, Bomb Squig, klaw?


Anyone?


I mean it partly depends on how big of a squad you are taking. Generally, I would say the Power Klaw is almost always an auto include unless you're really short on points since you have a 5 point discount and you can take it regardless of squad size. Breacha Ram and Bomb Squigs are only possible to be taken by 10+ man Kommando units if I remember correctly, so it's a bigger investment. I think personally Bomb Squigs are the only ones worth always getting for 10 man squads, just because of it's ability to plink off wounds and soften units up before getting stuck in. I feel like the Breacha Ram is a bit situational and AoC makes it less impactful than it should be.


Thanks.
   
Made in gb
Rampagin' Boarboy





United Kingdom

I would say a Breacha Ram is definitely worthwhile if you have a handful of points spare. Otherwise, I'd say the Klaw is an auto take, and the bomb squig is a definite if you're going for a 10 man mob.
   
Made in dk
Longtime Dakkanaut




Danmark

I have found myself using Burnas every now and then if i have the spare points and already have a bomb, because that way i can actually advance and throw my bomb squig.

Right now its either: Will i walk and throw a bomb, risking a longer charge, or will i advance and charge to make charging less risky, but not throw any bombs.

With burnas, you can do both.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ca
Regular Dakkanaut




gungo wrote:Sadly as a limited release it’s just a display model only… but would have been cooler if this guy was an upgrade option on a Killrig/huntarig instead of wurrboy.. mad max style!!


It would be cool if he granted a second round of shooting (at -1 granted and that was before Andy Chambers ruined orks) like the Goff Rokkers originally did for a retinue.
   
Made in dk
Longtime Dakkanaut




Danmark

Im a little unsure if this is a dumb question or not, but recently i started thinking, if ive been playing "Biggest and da best" the correct way.

When you have to get 2 points for having your warlord on an objective outside your deployment zone, do you have to stand there by the end of the battle round? Or is the point merely scored at the end of the battle round, and you could have been holding the objective at any given point during that battle round?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fi
Locked in the Tower of Amareo





Score is checked at the end of round. You need to be there then.

Just like marines oath of moment/daemon reality rebel. You just can't have visited point. You need to be there WHEN points are calculated.

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User




do you have to stand there by the end of the battle round?


Da Biggest and Da Best scores at the end of the round, checking to see if:

if your warlord did wounds to a character monster vehicle in melee
5 or more models killed
unit destroyed
warlord is within range of an objective marker you control not in your deployment zone


so yes, at the end of the round you must control the objective marker your WL is standing on.

   
Made in dk
Longtime Dakkanaut




Danmark

Yea im glad i asked then. I have been using it wrong then. I used to just sit on the objective at the end of my own turn and then checked the +2 by the end of the battle round.

That makes it considerably harder to get +2 points for, as an enemy has the opportunity to reach the point with obsec units, if you didnt get turn 2.

well its good to know for the upcoming GT i have next week.

Thanks guys.

Anyway my GT list below. Hopefully it will go well. its a team tournament.

Spoiler:
++ Battalion Detachment 0CP (Orks) [118 PL, 3CP, 1,995pts] ++

+ Configuration +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Goffs

Detachment Command Cost

Game Type: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Beastboss on Squigosaur [9 PL, -2CP, 160pts]: 3. 'Ard as Nails, Beasthide Mantle, Stratagem: Extra Gubbinz, Stratagem: Warlord Trait, Warlord

Boss Zagstruk [6 PL, 110pts]

Weirdboy [4 PL, 70pts]: 3. Da Jump, 4. Fists of Gork

+ Troops +

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Gretchin [2 PL, 40pts]: 'Orrible Gitz
. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Kommandos [8 PL, 120pts]: Bomb Squig
. Boss Nob: Power Klaw
. 9x Kommando: 9x Choppa, 9x Slugga, 9x Stikkbombs

Kommandos [8 PL, 120pts]: Bomb Squig
. Boss Nob: Power Klaw
. 9x Kommando: 9x Choppa, 9x Slugga, 9x Stikkbombs

Kommandos [8 PL, 120pts]: Bomb Squig
. Boss Nob: Power Klaw
. 9x Kommando: 9x Choppa, 9x Slugga, 9x Stikkbombs

+ Fast Attack +

Squighog Boyz [8 PL, 105pts]: Bomb Squig
. 4x Squighog Boy: 4x Saddlegit Weapons, 4x Squighog Jaws, 4x Stikka

Squighog Boyz [8 PL, 105pts]: Bomb Squig
. 4x Squighog Boy: 4x Saddlegit Weapons, 4x Squighog Jaws, 4x Stikka

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

+ Heavy Support +

Kill Rig [12 PL, 205pts]: 1. Roar of Mork, 2. Frazzle, Squig-hide Tyres

Kill Rig [11 PL, 190pts]: 3. Bitin' Jawz, 4. Spirit of Gork

Kill Rig [11 PL, -1CP, 190pts]: 2. Frazzle, 6. Squiggly Curse, Scorched Gitbonez, Stratagem: Extra Gubbinz

++ Total: [118 PL, 3CP, 1,995pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 3 times. Last update was at 2022/11/11 14:47:45


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Tripple Killrig!! Tripple everything! Nice!

10k p fullpaint orks ready to krump! …

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