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![[Post New]](/s/i/i.gif) 2023/04/19 03:20:14
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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Vineheart01 wrote:Absolutely stunned they actually buffed the weirdboy save! (kinda). Still think it should be a 5++ for weird Waaagh! powers protecting him. Yeah, I feel like a WAAAGH! field deflecting bullets and the like makes more sense given he's basically naked, but I'll take a 5+ over a 6+. Heck, with them toning back AP, this might even be reflective of just upping the infantry save stats for units higher than a boy, so burnas, tankbustas, lootas, and kommandos might get a 5+ base save, while boyz and stormboyz have a 5+.
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This message was edited 1 time. Last update was at 2023/04/19 03:20:24
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![[Post New]](/s/i/i.gif) 2023/04/19 06:40:17
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Army-wide 5+ armor for our infantry wouldn't be too bad.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/04/19 10:06:02
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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Jidmah wrote:Army-wide 5+ armor for our infantry wouldn't be too bad.
I know I've basically spent the last three posts wishlisting, but a 5+ save for our basic troops would be great, and a 4+ for our "specialists" even more so.
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![[Post New]](/s/i/i.gif) 2023/04/19 10:16:05
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Afrodactyl wrote: Jidmah wrote:Army-wide 5+ armor for our infantry wouldn't be too bad.
I know I've basically spent the last three posts wishlisting, but a 5+ save for our basic troops would be great, and a 4+ for our "specialists" even more so.
Nobz and flash gits already have 4+ though, I think the only unit that feels under-armored is tankbustas which are supposed to be coverd in armor plates looted from vehicles they destroyed.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/04/19 15:08:03
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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New Warhammer Community Article is Out:
https://www.warhammer-community.com/2023/04/19/transports-are-the-fast-and-flexible-way-to-travel-the-new-edition-in-style/
Relevant part is what Meks can do now (I guess the rules wishlisting from us finally broke through for Meks!)
Also, firing deck of 22 for Battlewagons implies 22 transport capacity or maybe even 25? Pretty awesome if so, because in the past it was annoying to have to take up to 19 boyz only to fit in the character and now we can two units of 10 boyz/units and 2 characters.
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This message was edited 1 time. Last update was at 2023/04/19 15:11:03
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![[Post New]](/s/i/i.gif) 2023/04/19 15:29:01
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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Your probably fielding something like 21 boys + warboss since it will inserted in the squad, i would actually put warboss in mega armor followed by 10 meganobz! Automatically Appended Next Post: Also any shooting platform will now auto take the mek if it has transport. the mek gun and +1 is really good, d3 wound every round is icing on top!
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This message was edited 1 time. Last update was at 2023/04/19 15:30:24
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![[Post New]](/s/i/i.gif) 2023/04/19 16:37:15
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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So far theres no indication he can do that while embarked but that is still a massive boost for the Mek (assuming he isnt 4x as expensive suddenly) Basically makes the nearby Naut pretty lethal in shooting while it escorts a bunch of boyz. Also we can safely assume Open Topped is gone, its most likely just Firing Deck 12 for trukks for instance. Given the mek gives +1 to hit to any vehicle it tinkers with i'd be shocked if they didnt remove the "modifiers transfer to the occupants" rule lol. Random trukk in the back with 12 lootas hitting on 4s is rather terrifying, even if we dont know what their guns are gonna do yet.
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This message was edited 1 time. Last update was at 2023/04/19 16:43:23
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2023/04/19 17:02:22
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Smokin' Skorcha Driver
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Looks like my flashy gitz are gonna be hitting on 3+ this edition.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/04/19 17:04:32
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Humming Great Unclean One of Nurgle
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Vineheart01 wrote:So far theres no indication he can do that while embarked but that is still a massive boost for the Mek (assuming he isnt 4x as expensive suddenly)
Basically makes the nearby Naut pretty lethal in shooting while it escorts a bunch of boyz.
Also we can safely assume Open Topped is gone, its most likely just Firing Deck 12 for trukks for instance. Given the mek gives +1 to hit to any vehicle it tinkers with i'd be shocked if they didnt remove the "modifiers transfer to the occupants" rule lol.
Random trukk in the back with 12 lootas hitting on 4s is rather terrifying, even if we dont know what their guns are gonna do yet.
The way I read it, the vehicle itself counts as having the weapons.
So yes, it does get the +1 to-hit from the Big Mek.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/04/19 17:41:47
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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JNAProductions wrote: Vineheart01 wrote:So far theres no indication he can do that while embarked but that is still a massive boost for the Mek (assuming he isnt 4x as expensive suddenly) Basically makes the nearby Naut pretty lethal in shooting while it escorts a bunch of boyz. Also we can safely assume Open Topped is gone, its most likely just Firing Deck 12 for trukks for instance. Given the mek gives +1 to hit to any vehicle it tinkers with i'd be shocked if they didnt remove the "modifiers transfer to the occupants" rule lol. Random trukk in the back with 12 lootas hitting on 4s is rather terrifying, even if we dont know what their guns are gonna do yet.
The way I read it, the vehicle itself counts as having the weapons. So yes, it does get the +1 to-hit from the Big Mek. oh cheese and rice youre right, i missed the last bit of Firing Deck "Until that transport has fired all of tis attacks it counts as being equipped with all of the weapons you selected in this way, in addition to other weapons" Ok....loota trukks anyone? lol Though thats a double edged sword isnt it? Means if the unit inside has a rule like reroll wounds (not the weapon, the unit), but the vehicle doesnt, they wouldnt be able to use that weapon would they? Though i believe that is rare, usually those mechanics are baked into the weapon and they seem to be doubling down on that this time around.
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This message was edited 1 time. Last update was at 2023/04/19 17:43:28
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2023/04/19 21:43:11
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Boosting Ultramarine Biker
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I want me some BS4+ Nauts and Stompas Automatically Appended Next Post: Especially ones that get to heal d3 wounds a turn to
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This message was edited 1 time. Last update was at 2023/04/19 21:43:54
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![[Post New]](/s/i/i.gif) 2023/04/19 22:01:34
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Battlewagon Driver with Charged Engine
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Yeah that looks awesome fun! Also works in combat so extra useful on mixed arms units like nauts. Probably hitting on 4s in shooting then 2s in combat. Very useful an ability. And this is the little mek. The big mek could do something better even!
But I am happy to do wagon spam in the coming addition. That fun mix of few models to move around but still having the benefit of having lots of models to disembark makes me happy.
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![[Post New]](/s/i/i.gif) 2023/04/19 23:38:45
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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I agree, we will see a lot of variety... but i still feel we are getting ahead of ourselves, in the psychic reveal they mention more spells available by detachment, so i also see sweeping changes how you approach the army depending the detachment. I also want to check terrain, charge, line of sight rules before calling as an amazing edition. So far it's looking good.
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![[Post New]](/s/i/i.gif) 2023/04/20 03:39:30
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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This actually has me pumped for the new index rules for Orks, because so far morale seems to be pushing towards larger units (and we still haven't seen what WAAAGH! does now or if Mob Rule survives in some capacity), potentially meaning a resurgence of boyz, the changes to open topped and actual hit buffs from things like Meks bodes well for how our support characters are being made, and the toughness boost for vehicles means Dred Mob might actually be viable after who knows how long. The future is looking good for the Big Green Kroosade!
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![[Post New]](/s/i/i.gif) 2023/04/20 07:15:33
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Ork Boy Hangin' off a Trukk
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When I saw the Mek rule I started thinking filling up the BW with Tankbustas. Their weakness is survivability and BS, both of which are addressed here
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![[Post New]](/s/i/i.gif) 2023/04/20 08:06:21
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Good thing I still have 3 meks kitbashed back from when you needed to have them to take challenges for your warboss I'm wondering what they will do to the naut's transport capability. At the very least you can lug your own mek around and have him disembark when you are in firing position.
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This message was edited 1 time. Last update was at 2023/04/20 08:07:11
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/04/20 13:28:36
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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Jidmah wrote:Good thing I still have 3 meks kitbashed back from when you needed to have them to take challenges for your warboss I'm wondering what they will do to the naut's transport capability. At the very least you can lug your own mek around and have him disembark when you are in firing position. Hopefully they up it to something more reasonable, like 10-12, rather than 6, I feel it having half of the Stompas transport capacity makes sense given it's effectively a mini-Stompa anyways. As it is, having 6 capacity and being an open target for everything on the board with its current speed is like a death sentence for most units on board, especially when most of our units that aren't specialists have a minimum size of 10, meaning we don't have any meaningful ablative wounds to use to protect characters inside that don't cost at least 10-11 points per body or more. Automatically Appended Next Post: Looks like they're addressing the fact that the way cover worked helped marines more than non- MEQ regular infantry: https://www.warhammer-community.com/2023/04/20/safe-terrain-is-now-simple-terrain-in-the-new-edition-of-warhammer-40000/
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This message was edited 2 times. Last update was at 2023/04/20 14:08:48
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![[Post New]](/s/i/i.gif) 2023/04/20 14:08:50
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Imagine if it would get an assault ramp though.
The main reason why it never worked for nobz or MANz was because they were sitting ducks after exiting.
If the naut is at T12 and no longer degrades its movement speed, keeping a unit of nobz and a mek safe from shooting would be a solid strategy for a dreadmob. Automatically Appended Next Post:
That's a weirdly worded rule...
Makes me wonder what the AP on a rokkit will be.
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This message was edited 1 time. Last update was at 2023/04/20 14:12:06
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/04/20 16:25:26
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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I feel at this point it'll be AP-1 unfortunately, though hope it stays at AP-2 since I feel like unless we get a lot more shots and higher strength, they'll be in a weird spot for us, which isn't great given how we don't have that much variety for ranged anti-tank weapons in our army barring a few weapon platforms.
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![[Post New]](/s/i/i.gif) 2023/04/20 17:58:24
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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At least it makes shoota boys with AP 0 a bit more viable given the enemy wont get a better save when we actually shoot at MEQ.
It seems a decent chunk of these changes would make our shooty part of armies better.
also with -1 to hit gone from woods, we are now in a better place shooting wise. at least looking ath the rules so far. of course games workshop can still give us trash shooting to make up this and that so in the end it still sucks. But i do have some slight hope.
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This message was edited 1 time. Last update was at 2023/04/20 19:16:15
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/04/21 00:15:58
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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Not sure anyone noticed, but by the new terrain rules, bikers/cavalry/vehicles will benefit from cover. Good news for orks.
Also for those worried for ap on rockits ruins with models standing on top 6' above gain -1AP. Automatically Appended Next Post: Small extra detail, the wording probably points to line sight rules being revisited. Unsure but looking forward to take a look at those.
So far, so good.
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This message was edited 1 time. Last update was at 2023/04/21 00:19:47
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![[Post New]](/s/i/i.gif) 2023/04/21 12:36:08
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Boy Hangin' off a Trukk
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Beardedragon wrote:At least it makes shoota boys with AP 0 a bit more viable given the enemy wont get a better save when we actually shoot at MEQ.
It seems a decent chunk of these changes would make our shooty part of armies better.
also with -1 to hit gone from woods, we are now in a better place shooting wise. at least looking ath the rules so far. of course games workshop can still give us trash shooting to make up this and that so in the end it still sucks. But i do have some slight hope.
Good points. And a Bossbunka full of Shootas with a Mek minder suddenly turned into a decent firebase. How...unorky
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![[Post New]](/s/i/i.gif) 2023/04/21 14:28:39
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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I would assume we would end up putting our shooty specialists in bunkers, trukks, wagons etc with firing decks, to give the vehicle +1 to hit from Meks.
Things like Lootas, flash gitz, tankbustas etc.
Then regular shoota boys could run around on the field. Or something like that at least.
Maybe we see a comeback from the Bad Moonz?
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/04/21 21:49:41
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Boy Hangin' off a Trukk
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Thinking Bad Moons too. Tankbustas shooting across the board into opponent DZ is neat.
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![[Post New]](/s/i/i.gif) 2023/04/22 17:19:51
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Scactha wrote:Thinking Bad Moons too. Tankbustas shooting across the board into opponent DZ is neat.
Unfortunately rokkits are only 24in range at best (not counting pistols or hammers; I also doubt we keep full rerolls).. however lootas could be viable especially w built in spanner (+1 to hit). I can see lootas staying ap-1 and hitting ap-2 on ruins with bs5 +1 to hit.. that’s not bad.
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This message was edited 1 time. Last update was at 2023/04/22 18:07:30
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![[Post New]](/s/i/i.gif) 2023/04/23 04:51:29
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Locked in the Tower of Amareo
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Scactha wrote:Thinking Bad Moons too. Tankbustas shooting across the board into opponent DZ is neat.
You expect tables with less ruins than now? Los blocking by ruins is still same. Los wise doesn"t look like any changes
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/04/23 09:08:42
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Beardedragon wrote:I would assume we would end up putting our shooty specialists in bunkers, trukks, wagons etc with firing decks, to give the vehicle +1 to hit from Meks.
Things like Lootas, flash gitz, tankbustas etc.
Then regular shoota boys could run around on the field. Or something like that at least.
Maybe we see a comeback from the Bad Moonz?
That sounds reasonable. Flashgitz were part of the last big box of orks and make us paint fresh new 30 boyz WITH SHOOTAS sounds like a good businessplan
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![[Post New]](/s/i/i.gif) 2023/04/23 14:46:46
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Just coming back to 40k after another break, and now I find 10e is on it's way!
Looking forward to it to be honest - the termagaunt sheet they leaked looks intriguing - not only do we have the guns on the sheet (again) but the abilities are reactive, which makes me wonder if we might get some goodies for our boyz!
All in all, that one sheet made me think this new edition is much better thought out thant the old "move, shoot, charge, repeat" of the last edition!
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![[Post New]](/s/i/i.gif) 2023/04/24 14:33:06
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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What does a good Stompa list look like? I know "good" is a relative term when relating to bringing a Stompa (or kustom stompa). But i just got my hands on one, after a long time, and im still trying to find out how to really field it for my fun games. SInce it takes up a decent chunk of points, i cant really seem to find out if going hard on infantry or vehicles makes most sense. I thought about Deff dreads but i sadly only have 3.
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This message was edited 1 time. Last update was at 2023/04/24 14:33:43
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/04/24 15:20:40
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Beardedragon wrote:What does a good Stompa list look like? I know "good" is a relative term when relating to bringing a Stompa (or kustom stompa). But i just got my hands on one, after a long time, and im still trying to find out how to really field it for my fun games. SInce it takes up a decent chunk of points, i cant really seem to find out if going hard on infantry or vehicles makes most sense.
I thought about Deff dreads but i sadly only have 3.
There was a guy recently who did well at a tournament by putting an extremely shooty stompa into his deployment zone and just blasted away with it:
https://www.goonhammer.com/competitive-innovations-in-9th-start-wearing-purple-pt-1/
To me it looks like just overloading the list with stuff draws the multi-damage stuff away from the stompa while bringing stormboyz and kommandoz for disruption.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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