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![[Post New]](/s/i/i.gif) 2023/06/14 20:40:26
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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flaming tadpole wrote:So deathwatch pump out 90 mw’s per turn and chaos get the same armor of contempt strat but have to pay an additional cp. I’m starting to think gw might not of even play tested this edition. 😂
already nerfed today!
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![[Post New]](/s/i/i.gif) 2023/06/14 20:44:24
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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Glad they're taking advantage of the rule all being online now to nix some of the dumb stuff in the bud.
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![[Post New]](/s/i/i.gif) 2023/06/15 06:53:19
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Grovelin' Grot
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Today is the day boyz !!
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![[Post New]](/s/i/i.gif) 2023/06/15 13:19:58
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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It is there!
https://www.warhammer-community.com/wp-content/uploads/2023/06/EE2Pdickp8sNe1NX.pdf Automatically Appended Next Post: The order in which the units are organized in the book is a pure hell….
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This message was edited 1 time. Last update was at 2023/06/15 13:31:52
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![[Post New]](/s/i/i.gif) 2023/06/15 14:22:57
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Krazed Killa Kan
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Man, they sure roughed up the power klaw and the killsaw.
Nobs went from being able to equip dual Choppa to not even being able to equip a Choppa. I have reached another level of modeling hell.
At least 5+ feel no pain is back, but it's unfortunate it would only affect 20 Boyz.
Spammable waaagh with waaagh bananas.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2023/06/15 14:28:46
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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I would like to see the point costs.
Characters are a big buff. But for what cost?
Mek' s + Nauts/Stompas!
Zogrod Wortsnaga!
Spamming the Banners, exactly!
Buggies doesn 't look bad actually. Generally their shooting is worse, mellee better, abilities interesting.
Airplanes - depending on the price but seems like they went to hell.
Meganobz have a lot of HQ fixed on them. And have a good ability do deal mortal wounds.
Where are the FW units? They promised the rules for them too.
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![[Post New]](/s/i/i.gif) 2023/06/15 14:33:00
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Krazed Killa Kan
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I still don't see anything about assault vehicles in the transport rules.
It looks like there's some decent stuff as far as toughness, but I'm really not liking how they took a pip off the strength of all the klaws and killsaws. I don't like the thought of dealing with the high toughness vehicles or T5.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2023/06/15 14:33:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Grots became a CP farmers.
Tankbustas ruined by the “equip strictly as in the box” attitude.
Lootas and Deffkoptas looks interesting…
KFF has two different rules and both sucks… no invu aura boyz…
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![[Post New]](/s/i/i.gif) 2023/06/15 14:57:37
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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Big Mek in Mega Armour brings back MANz, and gives them a 4++
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![[Post New]](/s/i/i.gif) 2023/06/15 15:07:02
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Dakka Veteran
Colorado Springs
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No big surprise that buggy squads went away, but some of these are pretty rough.
10 only Kommandos, Stormboyz capped at 10, and box squad Tankbustas. Woof.
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![[Post New]](/s/i/i.gif) 2023/06/15 15:12:33
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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Lots of stuff I like... but flash gitz bs5 and heavy.... why :(
At least baddrukk makes em better
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This message was edited 1 time. Last update was at 2023/06/15 15:15:28
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![[Post New]](/s/i/i.gif) 2023/06/15 15:32:37
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Wait.. none of our transports have asssult ramps?
We dont get to disembark and charge? Why does space marines get this but we dont? Since when did orks care about safety
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/06/15 15:35:58
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Dakka Veteran
Colorado Springs
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Quick, while GW is still asleep, put Ghaz and a full squad of MANZ in a trukk.
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![[Post New]](/s/i/i.gif) 2023/06/15 15:38:24
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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Deffdread 2+ / 6++ and units engaged must pass battleshock test , this is hilarious.
Now how can I combine that with the Wurrboy's roar of mork ?
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![[Post New]](/s/i/i.gif) 2023/06/15 15:48:07
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Dakka Veteran
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lol? ol' boyz special rule triggers only if a warboss is attached?! same with regular nobz...
so we cant drive, disembark and charge?
kareen looks fun, until you realize that you must roll a 6 for deadly demise xD
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![[Post New]](/s/i/i.gif) 2023/06/15 15:51:38
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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I'm glad I was planning Squigapalooza for this edition; Squighogs with Smasha Squigs is some really nice anti-everything melee, you just overwhelm everything with decent armour with a buttload of hits.
Twin Killsaw MANz look decent, especially with a Mega Mek or a Mega Boss.
Dakkajet looks like a nice unit for pulping infantry. 3 supa shootas in rapid fire range for 18 shots at 6, -1, 1. Each hit turns into 2, and you reroll wounds. It might even be usable for chipping harder targets.
Wazbom and KMKs are still the kings of ranged AT.
What happened to Nobs and Tankbustas is an absolute travesty.
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This message was edited 1 time. Last update was at 2023/06/15 16:00:20
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![[Post New]](/s/i/i.gif) 2023/06/15 15:58:00
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Big Mek in mega armor and a squad of mega nobs is absurd…
Beastboss on squigasaur is good
As is deffkoptas, warbikes lead by wartrike, killakans, zodgrod, and Dakkajet. banner is cool but it’s just a squad of boys, regular mini Mek is decent
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This message was edited 1 time. Last update was at 2023/06/15 16:48:50
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![[Post New]](/s/i/i.gif) 2023/06/15 16:11:18
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Krazed Killa Kan
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Against shooting only.
Meanwhile librarians give a real 4++ as does a whole bunch of other stuff like Azrael and Abaddon. Almost got my hopes up, too.
I kind of like the idea of having multiple waaagh banners instead, it's literally 5++ army wide on demand on enemy shooting phase for one turn.
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This message was edited 1 time. Last update was at 2023/06/15 16:12:37
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2023/06/15 16:13:19
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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All is about the price of the Leaders. If price is about 100p, that the effect would be pretty small - boyz before toys effect. 2-3 squads with the leaders with spetial effects and the rest just the pure infantry.
If price about 50p, massive Leader contest begins!
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![[Post New]](/s/i/i.gif) 2023/06/15 16:14:49
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Dakka Veteran
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waitwaitwait.... only 3 tankbustas can have rokkit launchaz?!
dakkajet looks WILD!
beastboss on squigosaur has toughness 10!!
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![[Post New]](/s/i/i.gif) 2023/06/15 16:18:47
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Dakka Veteran
Colorado Springs
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The squigboss has a beefy profile, but also doesn't have Leader, Lone Operative, and can't hide from shooting in combat.
Hope it'll be enough.
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![[Post New]](/s/i/i.gif) 2023/06/15 16:19:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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But we cant stop people from shooting the beastbosses, correct? Skragbad looks pretty wild with his 4+ invul and 4+fnp
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/06/15 16:21:13
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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TedNugent wrote:
Against shooting only.
Meanwhile librarians give a real 4++ as does a whole bunch of other stuff like Azrael and Abaddon. Almost got my hopes up, too.
I kind of like the idea of having multiple waaagh banners instead, it's literally 5++ army wide on demand on enemy shooting phase for one turn.
Let me naively believe that I'll only need it against shooting
Nob with Waaagh banner only gives the benefit to single units of boys or Nobs. And frankly Nobs are in an awful place. A big brick of 20 boys with a banner nob might be decent though. Automatically Appended Next Post: Beardedragon wrote:But we cant stop people from shooting the beastbosses, correct? Skragbad looks pretty wild with his 4+ invul and 4+ fnp
3+, 5++ and 4+++ on the Squigboss is still really good.
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This message was edited 1 time. Last update was at 2023/06/15 16:23:14
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![[Post New]](/s/i/i.gif) 2023/06/15 16:49:44
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Krazed Killa Kan
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-1 to wound on nobs with warboss actually kinda seems good, I don't know. S4 wounds on 6's, nearly everything else on 4's.
It's better than T6 at least.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2023/06/15 16:59:23
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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JohnU wrote:The squigboss has a beefy profile, but also doesn't have Leader, Lone Operative, and can't hide from shooting in combat.
Hope it'll be enough.
I mean he’s durable and has a true aura. Making squads of 6 squigboys w a nobsquig x2 an extremely brutal and reliable melee threat.. 10 move and rerollable charge again w a lot of atks.
I like megaMek w meganobs better then ghaz w meganobs. They actually fit in a trukk or battlewagon.
Points make or break this index lots of units become competitive w attached leaders. If they are overpriced those units aren’t as good. Only a handful of units are great by themselves. Dakkajet, shokkjump etc.
The mekshop can actually be useful as a repair base for every vehicle in range. It’s not really competitive but funny to repair a bunch of killakans or squigbuggy firing indirectly w a minimek buffing the hit.
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This message was edited 1 time. Last update was at 2023/06/15 17:04:24
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![[Post New]](/s/i/i.gif) 2023/06/15 17:02:48
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Smokin' Skorcha Driver
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Overall I'm honestly happy with what we got.
Beast snagga units having their defined niche is great. Unbridled carnage being 1cp is a pretty big boon. Solid combo I'm seeing atm is 20 boys, warboss with killchoppa enchancement and waaagh banner gives you 2 turns with double attacks devastating wounds warboss.
Manz I think will live or die based on their points. You kinda need a big mek just to give them rules termies have for free, but still a good threat for the waaagh turn regardless.
Happy that characters like wurrboy and zodgrod are good now.
Ghaz is dead unless he's cheap as chips.
Burna boys will be amazing at clearing chaff and even some elite units off obj.
Tankbustas I don't think are as bad as everyone is saying. You'd normally have a tankhammer guy anyways so you only lost one launcha to rokkit pistols which sucks but isn't the end of the world especially since rokkit launchas are super strong having blast.
I do wish battlewagons were at least T11 without ard case but I guess it is what it is.
For sure will be trying out the stompa this weekend
Whoever organized the index was on crack.
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This message was edited 1 time. Last update was at 2023/06/15 17:03:43
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/06/15 17:13:32
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Boosting Ultramarine Biker
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Looks like we’ve lost the wagon variants as well. Just a Battlewagon with upgrades
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![[Post New]](/s/i/i.gif) 2023/06/15 17:14:32
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Sneaky Kommando
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Looks like my Dread-Waaagh! list is going to need to change pretty dramatically, not being able to deploy them in squads of 2 or three pretty much kills the list.
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3500+
3300+
1000
1850
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![[Post New]](/s/i/i.gif) 2023/06/15 17:16:00
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Best charge of all no warboss limit
You want beastboss on squig and mozgrod buffing him w reroll charge go for it. In fact no named are klan locked.
Only wish from me is assault ramp on trukk.
Automatically Appended Next Post:
Sorry Ghaz will be viable for about 2 weeks before they nerf the trukk.. ghaz only takes up 1 slot on trukk. 5 mega mobs and ghaz in trukk is a go. Trukk 2 is 5 mega nobs and megaMek. 3rd trukk mega boss w 5 melee meganobs. Welcome to the lethal hits/devastating wounds combo club.
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This message was edited 4 times. Last update was at 2023/06/15 17:39:03
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![[Post New]](/s/i/i.gif) 2023/06/15 17:51:33
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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I wonder how the ' firing deck' rules work with a fully loaded battle weagon. So it uses the weapons from the models as if it has the weapons itself? So the models are not shooting, so no abilities? but giving the battlewagon a +1 to hit does work?
Another question: does anybody know anything about the forgeworld stuff?
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