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Made in no
Liche Priest Hierophant





Bergen

I just read it as all weapons. But if there is a sublist of industrial weapons it is jot as good. (I imagined S5 shotguns with D2.)

   
Made in nl
Longtime Dakkanaut





it says industrial weapons so yes I assume there will be a sublist of what industrial weapons are (most likely the Mining Laser/Seismic cannon/Drill/Cutter/Saw
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Isn't there a Heavy version of the Mining Laser/Seismic Cannon?
   
Made in gb
Longtime Dakkanaut





Given the way that the slots have worked out is GSC now the most elite army in the game?

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

ListenToMeWarriors wrote:
Given the way that the slots have worked out is GSC now the most elite army in the game?

Not even remotely close.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Niiai wrote:
What would help that would be a cheap source of GSC models. Let's hoped the combat patroll is good. :-)


I saw that points list and with the guard unit removal all I thought was "they're going to continue being the most prohibitively expensive army in the game" I'm not really sure who they're aimed at any more daft as that sounds.
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Damn, that hivecult seems very strong. I'm already thinking at 3x10 neophytes from deep strike to the centre of the board, supported by characters, and then sprinkle small units with lying in wait from deep strike to expose enemy units.

Wh40k, necromunda, Mordheim 
   
Made in nl
Longtime Dakkanaut





Only just realised. "From Every Angle" says it allows turn 1 deepstrike because it counts as 1 turn later for Strategic Reserves, but does this overwrite the Match Play specific rule that prohibits turn 1 deepstrikes?
   
Made in no
Liche Priest Hierophant





Bergen

That is a good question. I guess it will be FAQed. After all a lot of models can deeps trike T1, but matched play keeps them from doing so. The drop pod bypasses this of course.

But if GSC has some form of innate deeps trike and can deeps trike where they want turn 2 anyway I would suspect that it is there to allow T1 shenanigans. But we lack to much information.

   
Made in us
Haemonculi Flesh Apprentice






Man they cocked up the points again... Geeeeze.... A 10 man neophyte squad with two grenade launchers and 2 mining lasers in a truck was 165 and now has ballooned to 190...

Sure the truck has a 3+ save, and the unit crossfire, but that unit wasn't moving mountains or mole hills in all my test games recently using the new previewed rules and it just evaporates to any attention.

Really disappointing that the Goliaths got point increases, rugged construction had better be extremely powerful to justify that.

Looks like abberants are probably the number one melee option, unless purestrains edge them out.

I love all the unit upgrades, but again, points seem steep as hell and for some reason don't scale with unit size. I understand why excavate would have a flat cost, but surely lying in wait or perfect ambush etc should all have a certain price per 'x' models rather then a flat cost.

The characters are all very pricey too, really hoping they all got heavy reworks.

   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

 Ordana wrote:
Only just realised. "From Every Angle" says it allows turn 1 deepstrike because it counts as 1 turn later for Strategic Reserves, but does this overwrite the Match Play specific rule that prohibits turn 1 deepstrikes?


The second bullet point specifies that the unit can arrive at first turn... From the strategic reserve. So no deep strike.

Wh40k, necromunda, Mordheim 
   
Made in us
Haemonculi Flesh Apprentice






Niiai wrote:That is a good question. I guess it will be FAQed. After all a lot of models can deeps trike T1, but matched play keeps them from doing so. The drop pod bypasses this of course.

But if GSC has some form of innate deeps trike and can deeps trike where they want turn 2 anyway I would suspect that it is there to allow T1 shenanigans. But we lack to much information.


Ordana wrote:Only just realised. "From Every Angle" says it allows turn 1 deepstrike because it counts as 1 turn later for Strategic Reserves, but does this overwrite the Match Play specific rule that prohibits turn 1 deepstrikes?


I don't think this needs a FAQ. Specific over rides general. I think it's fully intentional otherwise whats the point in the upgrade? Everything has to be in the swimming pool by T3, so it guess you could remain off until turn 4? That would not be a very goo benefit and strictly worse then reentering reserve like nearly every book can do.

I think the ability isn't even that good in 9th, in fact I think it's needed to help keep an army of chaf in the game. Reserving much of your army with GSC in 9th can be an auto loss going second currently as the small table then allows them two movement phases to block the table off. 9/10 times you end up back in your deployment zone filling in the holes from your dead deployed models lol.



   
Made in gb
Towering Hierophant Bio-Titan






 Red Corsair wrote:
Man they cocked up the points again... Geeeeze.... A 10 man neophyte squad with two grenade launchers and 2 mining lasers in a truck was 165 and now has ballooned to 190...

Sure the truck has a 3+ save, and the unit crossfire, but that unit wasn't moving mountains or mole hills in all my test games recently using the new previewed rules and it just evaporates to any attention.

Really disappointing that the Goliaths got point increases, rugged construction had better be extremely powerful to justify that.

Looks like abberants are probably the number one melee option, unless purestrains edge them out.

I love all the unit upgrades, but again, points seem steep as hell and for some reason don't scale with unit size. I understand why excavate would have a flat cost, but surely lying in wait or perfect ambush etc should all have a certain price per 'x' models rather then a flat cost.

The characters are all very pricey too, really hoping they all got heavy reworks.


Purestrains are apparently -1ppm, 4++, with rending claws changing to flat AP-3 and +1 damage on a 6.

Rugged construction is now -1D. There's also WS3+ on the rockgrinder and general weapon improvements such as flat damage:

Spoiler:
   
Made in de
Dakka Veteran






Wow that rockgrinder is awesome. A much better carnifex who can transport!
Also purestrains sound nasty.
   
Made in us
Haemonculi Flesh Apprentice






Hmmm, not sure thats what they needed, if bladed cog is still a 6++ and everything has it, that would help the trucks quite a bit.

Really hilarious (sad) the cache of demo charges still requires a unit on board the vehicle yet costs points as an upgrade. Why not just tack it on for free for flavor?

A was hoping the grinder did mortals as impacts, considering mobile trash heap buggies got it for orks I figured it would happen on the one heavy choice in the entire book. It might be a strat, but that isn't the same.

I do like the rock grinder quite a bit, sad mine all have the incinerator as it's clearly the worst option. In fact I am not sure how much more obvious they could have made the choice for the seizemic canon lmao.

Purestrains do seem gross. its 2 for 28 which is less then the 30 for an ab... not sure who is better although the ab seems more tuned for it's purpose.

This message was edited 1 time. Last update was at 2022/01/07 17:26:39


   
Made in nl
Longtime Dakkanaut





 Spreelock wrote:
 Ordana wrote:
Only just realised. "From Every Angle" says it allows turn 1 deepstrike because it counts as 1 turn later for Strategic Reserves, but does this overwrite the Match Play specific rule that prohibits turn 1 deepstrikes?


The second bullet point specifies that the unit can arrive at first turn... From the strategic reserve. So no deep strike.
yes, my fault for use deepstrike as a catch all term I guess.

My issue is that the rules say
In Grand Tournament 2021 missions, Strategic
Reserve and Reinforcement units can never
arrive on the battlefield in the first battle round
The 'base' rules allow turn 1 reinforcements and would allow turn 1 strategic reserve with the 'counts as 1 turn later' from 'From Every Angle'.
But does this also overwrite the specific GT mission rule that prevent all Reinforcement and Strategic Reserve on turn 1.

I don't think this is as simple as 'specific overwrites general' because many codexes have 'specific' rules for Reinforcements that don't exclude turn 1 because the base rules don't prevent turn 1 Reinforcements.
The Drop Pod on the other hand specifically says "ignore any mission rules". From Every Angle, does not include that wording.

This message was edited 2 times. Last update was at 2022/01/07 17:30:13


 
   
Made in no
Liche Priest Hierophant





Bergen

 Red Corsair wrote:
Niiai wrote:That is a good question. I guess it will be FAQed. After all a lot of models can deeps trike T1, but matched play keeps them from doing so. The drop pod bypasses this of course.

But if GSC has some form of innate deeps trike and can deeps trike where they want turn 2 anyway I would suspect that it is there to allow T1 shenanigans. But we lack to much information.


Ordana wrote:Only just realised. "From Every Angle" says it allows turn 1 deepstrike because it counts as 1 turn later for Strategic Reserves, but does this overwrite the Match Play specific rule that prohibits turn 1 deepstrikes?


I don't think this needs a FAQ. Specific over rides general. I think it's fully intentional otherwise whats the point in the upgrade? Everything has to be in the swimming pool by T3, so it guess you could remain off until turn 4? That would not be a very goo benefit and strictly worse then reentering reserve like nearly every book can do.

I think the ability isn't even that good in 9th, in fact I think it's needed to help keep an army of chaf in the game. Reserving much of your army with GSC in 9th can be an auto loss going second currently as the small table then allows them two movement phases to block the table off. 9/10 times you end up back in your deployment zone filling in the holes from your dead deployed models lol.




You might be right but here was my thinking.

The reserve stratagem does not allow you to come on turn one usually, but the GSC pushes this up one turn.

There are many units that can deep strike (start in teleport Homer, hide on the battlefield, etc ( a narrative justification. )) However, what is keeping these deep strike units from coming on turn one are the mission rules. The same rules that keep them from deeps tricking turn one will also prevent GSC to come in turn 1.

I don't claim any certainty on this subject at the moment. Somebody more into the rules then me would have to hash it out.

Edit: I see others are thinking the same thing.

But is not the reserve stratagem quite bad? The places we can come on are quite bad. (One notable exception, we can get on our deployment zone within 6 of the enemy I believe.)


Automatically Appended Next Post:
Have anybody seen and chances of charging from reserve? I see we can charge 3d6 discard lowest. And four armed emperor let's us re-roll the charge. But we need something more to make it more reliable.


Automatically Appended Next Post:
So this Zara Kane is hitting them out of the ballpark. All sorts of leaks.

https://youtu.be/W8SQUUR7xkk

This message was edited 3 times. Last update was at 2022/01/07 19:49:52


   
Made in nl
Longtime Dakkanaut





some more leaks. All the cults and custom traits.

https://www.youtube.com/watch?v=W8SQUUR7xkk&feature=youtu.be
   
Made in us
Haemonculi Flesh Apprentice






4 armed emperor seems strong with melee units from reserve when paired with the upgrade for 3d6 pick the two highest.

I am really liking the pauper princes though, that relic for 5++ aura is pretty solid.

   
Made in nl
Longtime Dakkanaut





 Red Corsair wrote:
4 armed emperor seems strong with melee units from reserve when paired with the upgrade for 3d6 pick the two highest.

I am really liking the pauper princes though, that relic for 5++ aura is pretty solid.
The old +1 charge distance was better imo because that still left the option to CP re-roll
   
Made in us
Haemonculi Flesh Apprentice






 Ordana wrote:
 Red Corsair wrote:
4 armed emperor seems strong with melee units from reserve when paired with the upgrade for 3d6 pick the two highest.

I am really liking the pauper princes though, that relic for 5++ aura is pretty solid.
The old +1 charge distance was better imo because that still left the option to CP re-roll


Sure but in the comments there is still a way to get an 8" charge apparently and I'd rather have a reroll for everything.

I think the custom cult mechanic is the best one yet for 9th. Finally they managed to find a way to apply balance to the different values of abilities.

   
Made in de
Hardened Veteran Guardsman




I saw a leak of the rules that said that every model set up underground could either deep strike outside of 8" instead of 9" or outside of 6" but cant charge.

   
Made in gb
Moustache-twirling Princeps




United Kingdom

Genestealer Cults - 22 datasheets (112-page total):
Spoiler:


Adeptus Custodes - 20 datasheets (104-page total):
Spoiler:



Automatically Appended Next Post:
EDIT: And the blips are still a thing...
Spoiler:

This message was edited 2 times. Last update was at 2022/01/07 22:42:01


 
   
Made in us
Regular Dakkanaut




Bago wrote:
I saw a leak of the rules that said that every model set up underground could either deep strike outside of 8" instead of 9" or outside of 6" but cant charge.


Yes. In addition, any unit that has an ability that is activated in the command phase can activate it once per game after arriving as reinforcements in the movement phase.
   
Made in us
Shadowy Grot Kommittee Memba






 Ordana wrote:
 Red Corsair wrote:
4 armed emperor seems strong with melee units from reserve when paired with the upgrade for 3d6 pick the two highest.

I am really liking the pauper princes though, that relic for 5++ aura is pretty solid.
The old +1 charge distance was better imo because that still left the option to CP re-roll


Well, I have good news: Everyone has that.

Part of Cult Ambush is that all units can set up outside 8", or outside 6" but can't charge.

Everyone gets the +1 charge distance. And also, you can bring an Iconward for a second +1", and if you really want, buy the upgrade for 3d6" take the highest 2 charge.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Haemonculi Flesh Apprentice






 the_scotsman wrote:
 Ordana wrote:
 Red Corsair wrote:
4 armed emperor seems strong with melee units from reserve when paired with the upgrade for 3d6 pick the two highest.

I am really liking the pauper princes though, that relic for 5++ aura is pretty solid.
The old +1 charge distance was better imo because that still left the option to CP re-roll


Well, I have good news: Everyone has that.

Part of Cult Ambush is that all units can set up outside 8", or outside 6" but can't charge.

Everyone gets the +1 charge distance. And also, you can bring an Iconward for a second +1", and if you really want, buy the upgrade for 3d6" take the highest 2 charge.


Where did you find that info? The leaks seemed to have dried up for whatever reason.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Red Corsair wrote:
Really hilarious (sad) the cache of demo charges still requires a unit on board the vehicle yet costs points as an upgrade. Why not just tack it on for free for flavor?
Look on the bright side, the upgrade could have changed into a Keyword that gives you access to a 1 CP 'Cache of Demo Charges' strat instead, like so many other pieces of vehicle equipment.

This message was edited 1 time. Last update was at 2022/01/08 01:35:12


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut







 Niiai wrote:
I just read it as all weapons. But if there is a sublist of industrial weapons it is jot as good. (I imagined S5 shotguns with D2.)

Another instance where using the keyword system on weapons when they introduced it in 8th for units would've been a smart idea - would've been crystal clear which weapons it applied to by looking to see if the keyword INDUSTRIAL was in there.

As it is, there's probably a list in the book confirming which they are - or I hope there is, anyway.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in at
Longtime Dakkanaut





Here are both Combat Patrols:

Custodes


Custodian Guard

Vertus Praetors

2x Sisters of Silence

GSC


If I count correctly thats:

2x Neophyte Hybrids

Acolyte Hybrids/Hybrid Metamorphs

Aberrants

Magus

Goliath Rockgrinder/Goliath Truck

which would be the best Combat Patrol up to now price wise
   
Made in gb
Stealthy Warhound Titan Princeps





Oh my word I am so happy with this GSC box. Truck, abbs, and a new commander, it's all I was hoping for
   
 
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