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Made in dk
Regular Dakkanaut




Salt donkey wrote:
Scoundrel80 wrote:
im playing vs DG now. does tanglefoot get hosed by inexorable advance ability? also, they ignore forests -2 to move, right?


I also just played against DG (and also have an army of them on the shelf right now). You are correct that models with inexorable advance ignore tanglefoot and forests. This does not include poxwalkers though.

That said we absolutely crush DG as I won easily despite numerous misplays (although neither of us where playing optimized lists, he was running Typhus, a min plague marine unit, and a 5 man blightlord terminator unit, while I ran 4 terminators and upgrades over a 2nd salvo bike squad)


thanks!

yeah I did win the match. 72-41. he played a somewhat wonky list. 10man termies buffed by tallyman was brutal but not very agile. he then had morty and only one plagueburst. he normally always runs 3 giving me big problems. his plan was to score 15 off of to the last and then have poxies on the points and teleport in 2x3 of those insane termies. Deatshrouds I think. He also ran the lord of virulence with his nasty flamethrower and a plague caster. very elite and pretty strong.

this was my second game with the new custodes and this time I got it all right. I played very conservatively and kept all my bikes back for 2 turns just sniping and hiding. it worked really well as I could cover a lot of ground by boing into the advance and shoot stance t2 and keep them relevant for the second part of the game. I managed to go up and points and then retreat and control the pace of the game and not get struck by all the contagion auras until I had whittled him down and could manage.

And then there was mortarion. I got 7 salvos in on him t1 and gave him just 4 wounds. but It scared him of so he didn't dare frontal assaulting (which I think they should always do with him). I had made a tarpit for him in the centre with 3wardens, 3 spears, light cover vex (he was sooo good. never tried him before.) with axe and Trajan. The bikes were zipping around so if he went all in with forty I would have a shot at actually killing him. So instead he actually did nothing for 2 turns. He then cleared the left flank and started going after my guys. in the end I caught him mid field with basically all the aforementioned plus my Achilles that had been preoccupied with some of those teleporting termies in my back field. I went into the "6s autowound monsters" stance and still couldn't kill Mortarion with all that. I think. there was 4 bikes alive and the bike cap. thats 5 melta missiles, all the shooting from the axes/spears plus all the archillus shooting. I then charged with everything and got him down to4 wounds WITH trajanns fight again ability! the layering on that guy is brutal vs custodes. -1 dam, 4++/5+++ and no rerolls. t8 hurts too. Morty then wiped the warden squad (think he intervened with his last CP, so they couldn't harm him) and on his next turn I finally got him. I was very much in doubt if I even should have gone for him. It cost me 5 VP and 2 more for engage, but I would get those 5 back through to the last and with mortarion gone there was no way he could come back in the game, so I figured lets go. I also wanted to see how much It typically takes for the army to get him down but the clever play at that point would have been to ignore him and just score points, I think. No reason to put your self in his way and I had him in a position where he had to leave an objective marker to go do stuff. fine by me. Either way; it worked. But I dont think I want to fight him ever again.

The armor save vex was so amazingly good in this game. much better Than the dense vex in my last game. and that was vs orks who hate that banner!

the Katas really mattered here and I can see how those can be amazing when I really figure them out after getting some reps in.

my dreadnaughts did better this time, but they just die way to easy.

i want to love the EC strat, but because it has to be used in command phase, I find it a bit underwhelming when it actually counts. I end up just using it for fall back and charge a few times. a bit meh. oh, I also used it to get fight first at one point, and that was brutal. I know you can do the "make on guy make a whole unit -1 attack" but I find it hard to actually plan and make work.

i didnt miss my 3x3 sagittarums at all.

I ran 2x1 allarus. 1 teleported in to score engage and harass a 1 w tallyman. it was beautiful. the other just held a back field objective all game. He took some fire and shot back and was just an allround boss. I really likethose guys. Would love to run more, actually.









   
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Mysterious Techpriest






Tiberias wrote:
[
We have to think about our units a bit differently, especially custodian guard. They are no longer an immovable object that can hold an objective forever. They are literally throw away troops that you shouldn't waste your stratagems on. If they roll hot on their 4+ invuln, nice...if they die, they die *insert Ivan drago meme*
Our survivability is now very closely tied to our stratagems and those have to be used on bikes, terminators or other more valuable stuff.

Also, we are codex herohammer now anyway, so who cares if more of our stuff does as long as the characters are bonkers enough to pull a lot of weight.



This.. is true. It hurts, because thats not why I play custodes. If I want chaff, I play guard, admech or basically any other army except maybe.. grey knights?
But that just means that Shield Guard are on their way out and "standard" spear guard are your best bang for your buck.
But throwaway Custodes.. that just feels very, very wrong.

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oh, one more thing: I ran the silly 7x flame sisters again. they are so good! the pregame move plus an hefty advance often means they score engage on t1 so your bikes dont have to overextend. you then have a very hard to charge unit up the board, that will wipe something next turn, if the opponent doesn't act. I used them to try and lure morty to the left t1 and he didn't bite. instead, they could just straight-line to the back left objective and deliver 27 s5 hits into the 12 poles there. they all died. Also, they would then give me acces to all the psykarna tricks and starts as they only work in an 18 inch bubble. They can give guys -1 to hit in melee wit a strat and all sorts of craziness. At some point, tho, mortarion cleared them off the board. but still.. for 100 points? yes please.


Automatically Appended Next Post:
 Thairne wrote:
Tiberias wrote:
[
We have to think about our units a bit differently, especially custodian guard. They are no longer an immovable object that can hold an objective forever. They are literally throw away troops that you shouldn't waste your stratagems on. If they roll hot on their 4+ invuln, nice...if they die, they die *insert Ivan drago meme*
Our survivability is now very closely tied to our stratagems and those have to be used on bikes, terminators or other more valuable stuff.

Also, we are codex herohammer now anyway, so who cares if more of our stuff does as long as the characters are bonkers enough to pull a lot of weight.



This.. is true. It hurts, because thats not why I play custodes. If I want chaff, I play guard, admech or basically any other army except maybe.. grey knights?
But that just means that Shield Guard are on their way out and "standard" spear guard are your best bang for your buck.
But throwaway Custodes.. that just feels very, very wrong.


yup. I hate that too. but its reality. They are generally to be viewed as throw away troops now. I was happy to see that there are alternative builds, though, where guard come to their right. I saw a crazy solar watch build at lvo with 3x10 guard that just crushed.

This message was edited 1 time. Last update was at 2022/02/05 16:27:23


 
   
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Longtime Dakkanaut




 Thairne wrote:
Tiberias wrote:
[
We have to think about our units a bit differently, especially custodian guard. They are no longer an immovable object that can hold an objective forever. They are literally throw away troops that you shouldn't waste your stratagems on. If they roll hot on their 4+ invuln, nice...if they die, they die *insert Ivan drago meme*
Our survivability is now very closely tied to our stratagems and those have to be used on bikes, terminators or other more valuable stuff.

Also, we are codex herohammer now anyway, so who cares if more of our stuff does as long as the characters are bonkers enough to pull a lot of weight.



This.. is true. It hurts, because thats not why I play custodes. If I want chaff, I play guard, admech or basically any other army except maybe.. grey knights?
But that just means that Shield Guard are on their way out and "standard" spear guard are your best bang for your buck.
But throwaway Custodes.. that just feels very, very wrong.


Yes, it does suck. But GWs design philosophy is gak. So this is what we got, and the codex is strong at least....

Edit: how have peoples experiences been so far with the blade champion? I used him three times so far and he did some work for me in Emperors Chosen as a horde blender, but I'm biased because I like the model. Did he earn back his points when any of you used him?

This message was edited 1 time. Last update was at 2022/02/05 17:49:58


 
   
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well, he is very cheap, so I feel he will always be worth his points basically. I mean, if he blends 5 intercessors, he is almost there : )

that said, I haven't used him yet. I just feel the bike cap is my favorite right now. The mobility is always my biggest issue with custodes and he does a lot to mitigate that. I even used the OPG double move on the magic bike to score 5vp/engage on the fifth turn in my super tight game vs orks the other day.

the blade wizard is undoubtedly good, but I just feel he does stuff that my army can already do. That said, I will get to him eventually and im sure he will be cool.


Automatically Appended Next Post:
btw: if anyone has some examples on clever ways to abuse the Emperors Chosen strat id love to hear them : )

This message was edited 3 times. Last update was at 2022/02/05 18:20:42


 
   
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Overseas

I think Blade Champion is great and one of our few sources of 3D melee. I'm also a bit biased since I play against -1D Crusher Stampede regularly though.
   
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Scoundrel80 wrote:
well, he is very cheap, so I feel he will always be worth his points basically. I mean, if he blends 5 intercessors, he is almost there : )

that said, I haven't used him yet. I just feel the bike cap is my favorite right now. The mobility is always my biggest issue with custodes and he does a lot to mitigate that. I even used the OPG double move on the magic bike to score 5vp/engage on the fifth turn in my super tight game vs orks the other day.

the blade wizard is undoubtedly good, but I just feel he does stuff that my army can already do. That said, I will get to him eventually and im sure he will be cool.


Automatically Appended Next Post:
btw: if anyone has some examples on clever ways to abuse the Emperors Chosen strat id love to hear them : )



Esteemed amalgam is the coolest stratagem in the entire codex.

Some combinations:
-Take a blender blade champ with peerless warrior and auric exemplar and use the strat to put him into dreadhost. Now his hurricanis profile is Ap2, which goes a long way into lots of units.

-putting bikes into dread host is amazing with hurricane bolters. Having that many shots at Ap1 (when within 9" of enemy) REALLY makes a difference.

-putting terminators or wardens into dreadhost to give axes Ap3 can be really good.

-giving sagittarium the emissaries emperatus trait can be really good so they ignore all to hit modifiers on their über bolters.

-giving a unit the shadowkeepers trait can always be situationally good when facing characters (duh) or against combat armies for - 1 attack.

The possibilities are truly amazing. Esteemed amalgam alone pushes Emperors Chosen to the top spot for me, even though I think shadowkeepers are way more badass.

   
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Tiberias wrote:
Scoundrel80 wrote:
well, he is very cheap, so I feel he will always be worth his points basically. I mean, if he blends 5 intercessors, he is almost there : )

that said, I haven't used him yet. I just feel the bike cap is my favorite right now. The mobility is always my biggest issue with custodes and he does a lot to mitigate that. I even used the OPG double move on the magic bike to score 5vp/engage on the fifth turn in my super tight game vs orks the other day.

the blade wizard is undoubtedly good, but I just feel he does stuff that my army can already do. That said, I will get to him eventually and im sure he will be cool.


Automatically Appended Next Post:
btw: if anyone has some examples on clever ways to abuse the Emperors Chosen strat id love to hear them : )



Esteemed amalgam is the coolest stratagem in the entire codex.

Some combinations:
-Take a blender blade champ with peerless warrior and auric exemplar and use the strat to put him into dreadhost. Now his hurricanis profile is Ap2, which goes a long way into lots of units.

-putting bikes into dread host is amazing with hurricane bolters. Having that many shots at Ap1 (when within 9" of enemy) REALLY makes a difference.

-putting terminators or wardens into dreadhost to give axes Ap3 can be really good.

-giving sagittarium the emissaries emperatus trait can be really good so they ignore all to hit modifiers on their über bolters.

-giving a unit the shadowkeepers trait can always be situationally good when facing characters (duh) or against combat armies for - 1 attack.

The possibilities are truly amazing. Esteemed amalgam alone pushes Emperors Chosen to the top spot for me, even though I think shadowkeepers are way more badass.



yeah, man. I totally agree. I love it on paper! and on the table too. I have just had trouble truly implementing it in my 2 games. Haden't thought about the sagittarum thing, then you can fire both profiles at 2+ thats god damn brutal for bigger units especially. Hurricanis with flat 2 has a lot of utility too.ven into vehicles. thanks a ton!
   
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Longtime Dakkanaut




Scoundrel80 wrote:
Tiberias wrote:
Scoundrel80 wrote:
well, he is very cheap, so I feel he will always be worth his points basically. I mean, if he blends 5 intercessors, he is almost there : )

that said, I haven't used him yet. I just feel the bike cap is my favorite right now. The mobility is always my biggest issue with custodes and he does a lot to mitigate that. I even used the OPG double move on the magic bike to score 5vp/engage on the fifth turn in my super tight game vs orks the other day.

the blade wizard is undoubtedly good, but I just feel he does stuff that my army can already do. That said, I will get to him eventually and im sure he will be cool.


Automatically Appended Next Post:
btw: if anyone has some examples on clever ways to abuse the Emperors Chosen strat id love to hear them : )



Esteemed amalgam is the coolest stratagem in the entire codex.

Some combinations:
-Take a blender blade champ with peerless warrior and auric exemplar and use the strat to put him into dreadhost. Now his hurricanis profile is Ap2, which goes a long way into lots of units.

-putting bikes into dread host is amazing with hurricane bolters. Having that many shots at Ap1 (when within 9" of enemy) REALLY makes a difference.

-putting terminators or wardens into dreadhost to give axes Ap3 can be really good.

-giving sagittarium the emissaries emperatus trait can be really good so they ignore all to hit modifiers on their über bolters.

-giving a unit the shadowkeepers trait can always be situationally good when facing characters (duh) or against combat armies for - 1 attack.

The possibilities are truly amazing. Esteemed amalgam alone pushes Emperors Chosen to the top spot for me, even though I think shadowkeepers are way more badass.



yeah, man. I totally agree. I love it on paper! and on the table too. I have just had trouble truly implementing it in my 2 games. Haden't thought about the sagittarum thing, then you can fire both profiles at 2+ thats god damn brutal for bigger units especially. Hurricanis with flat 2 has a lot of utility too.ven into vehicles. thanks a ton!


Just to prevent a misunderstanding: putting the blade champ into dread host makes the hurricanis profile AP2, not flat 2dmg. But the AP2 are still very valuable into a lot of units.
   
Made in de
Mysterious Techpriest






Somehow I think the Blade Wizard is overkill.
He does only one thing - and he does it really well.
But its not like everything else in the codex has problem killing things in melee.
In the holy trinity of Jetbike Captain, Allarus with Praetorian Plate and Trajann I can't justify giving up all that utility for... more of what I already have.
If the praetorian plate didn't exist - yes. But as is, he is a one trick pony that does the same trick, just better.

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Found a bug? Join, ask, report:
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Made in dk
Regular Dakkanaut




Tiberias wrote:
Scoundrel80 wrote:
Tiberias wrote:
Scoundrel80 wrote:
well, he is very cheap, so I feel he will always be worth his points basically. I mean, if he blends 5 intercessors, he is almost there : )

that said, I haven't used him yet. I just feel the bike cap is my favorite right now. The mobility is always my biggest issue with custodes and he does a lot to mitigate that. I even used the OPG double move on the magic bike to score 5vp/engage on the fifth turn in my super tight game vs orks the other day.

the blade wizard is undoubtedly good, but I just feel he does stuff that my army can already do. That said, I will get to him eventually and im sure he will be cool.


Automatically Appended Next Post:
btw: if anyone has some examples on clever ways to abuse the Emperors Chosen strat id love to hear them : )



Esteemed amalgam is the coolest stratagem in the entire codex.

Some combinations:
-Take a blender blade champ with peerless warrior and auric exemplar and use the strat to put him into dreadhost. Now his hurricanis profile is Ap2, which goes a long way into lots of units.

-putting bikes into dread host is amazing with hurricane bolters. Having that many shots at Ap1 (when within 9" of enemy) REALLY makes a difference.

-putting terminators or wardens into dreadhost to give axes Ap3 can be really good.

-giving sagittarium the emissaries emperatus trait can be really good so they ignore all to hit modifiers on their über bolters.

-giving a unit the shadowkeepers trait can always be situationally good when facing characters (duh) or against combat armies for - 1 attack.

The possibilities are truly amazing. Esteemed amalgam alone pushes Emperors Chosen to the top spot for me, even though I think shadowkeepers are way more badass.



yeah, man. I totally agree. I love it on paper! and on the table too. I have just had trouble truly implementing it in my 2 games. Haden't thought about the sagittarum thing, then you can fire both profiles at 2+ thats god damn brutal for bigger units especially. Hurricanis with flat 2 has a lot of utility too.ven into vehicles. thanks a ton!


Just to prevent a misunderstanding: putting the blade champ into dread host makes the hurricanis profile AP2, not flat 2dmg. But the AP2 are still very valuable into a lot of units.


Yup. Gotcha. I have considered the hurricane bolter combo but not the blade champ. Seems fairly strong.


Automatically Appended Next Post:
 Thairne wrote:
Somehow I think the Blade Wizard is overkill.
He does only one thing - and he does it really well.
But its not like everything else in the codex has problem killing things in melee.
In the holy trinity of Jetbike Captain, Allarus with Praetorian Plate and Trajann I can't justify giving up all that utility for... more of what I already have.
If the praetorian plate didn't exist - yes. But as is, he is a one trick pony that does the same trick, just better.


I agree. Could you educate me a bit on practical builds and uses of the plate cap? Haven’t used him yet.

This message was edited 1 time. Last update was at 2022/02/05 21:07:41


 
   
Made in de
Mysterious Techpriest






well, me neither
But a common one is preatorian plate, unstoppable destroyer and Impregnable Mind(+ superior creation if avail).
Gives you that extra mobility to get on an objective and claim it as yours, since that is basically his job.
Get something on an objective in a fight, yeet it, claim it. Or, in an emergency, yeet into your backfield Proseccos holding your home obj and take out whatever was charging them.

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Anyone else disappointed we never got sword and board on our allarus custodians? Visually and tactically it sounds pretty nice.
   
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Mad_Proctologist wrote:
Anyone else disappointed we never got sword and board on our allarus custodians? Visually and tactically it sounds pretty nice.
Ahh, that would have been great.

On the topic of both those Allarus's armaments and Wardens, are axes worth it at all the way things are, or is it always better to go for the cheaper option of spear?

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Both are the same cost. While spear is more piercing, most of the character targets you'd actually go for have a decent invul save anyway. But it would still be effective at bullying backline units.
I'd go axe simply because it gives you a bigger range of effective targets, although in big units I'd take an even mix of the two.
   
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Lebanon NH

Woah, I didn't think of that interaction between the Sagittarum and Emissaries Imperatus!

I might have to give my 4x3 squads of Sagittarum a try with that shield host so that I can move, advance, AND fire both barrels without suffering any -1 to hit! That is a POWERFUL interaction right there!
   
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Overseas

I'm curious if I've been reading Stance 2 of Calistus correctly.

So you can move & advance then count as stationary. Does that mean you can advance and then fire a non-assault weapon?
   
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Denison, Iowa

I'd like to discuss the Relic pauldron, Castellan's Mark. Now, I know that many armies have abilities like this to redeploy units, but two units in a Custodes army can be a massive chunk of the army. Heck, that could be 1000 points of Guardians. Furthermore, their redeployment only has to be within your regular deployment area, so in some scenarios you could literally start within charge range of the enemy as there is no minimal distance listed.
   
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 The Red Hobbit wrote:
I'm curious if I've been reading Stance 2 of Calistus correctly.

So you can move & advance then count as stationary. Does that mean you can advance and then fire a non-assault weapon?


Yes, I believe this is correct.
   
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 ph34r wrote:
Mad_Proctologist wrote:
Anyone else disappointed we never got sword and board on our allarus custodians? Visually and tactically it sounds pretty nice.
Ahh, that would have been great.

On the topic of both those Allarus's armaments and Wardens, are axes worth it at all the way things are, or is it always better to go for the cheaper option of spear?



GW seems to be playing around with a strength 8 breakpoint on certain defensive rules. They have ramshackle on orks and just replicated that over to artisans of flesh, making axes suddenly a better choice. We'll see if this is a trend GW hits on going forward.

Another dimension is that, frankly, everything has an invulnerable now and -2 usually hits it. Custodes don't need the extra AP help killing like intercessors, and the stuff more AP hurts have invuls or are toughness 8.
   
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How do you rule the praerorian plate in your games? Does the teleport-shut count as a heroic intervention in your games? The wording is not clear and we don't have an FAQ so I was wondering how you guys handle this.

In my opinion it was clearly meant to be a heroic intervention and I personally have been playing it as such.
   
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Tiberias wrote:
How do you rule the praerorian plate in your games? Does the teleport-shut count as a heroic intervention in your games? The wording is not clear and we don't have an FAQ so I was wondering how you guys handle this.

In my opinion it was clearly meant to be a heroic intervention and I personally have been playing it as such.


It RoW does not, but most competitive tournaments rule that it does. LVO did for example, so if you are playing to practice real competitive gaming, play as it does.
   
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i am considering something new for EC. My first thought was this build with lots of MSU that took max advantage of the rerolls. but maybe its better to focus on the strat. You'd want blocks that fit various shield host traits and they would then each have a turn to shine.

so you go 5x sagittarum for a beasty turn of 5 s5 d3 shots and 15 heavy bolter shots at 2+.

Then 4-5 bikes with hurricane bolters for a gruesome 60 s4 ap-1 shots that could level most things with less than t8 in the game. if you can combine this with the advance and shoot katah you could mitigate the rather short range of this strike and more or less delete anything.

then maybe a champion as one of you HQ and the rest would be small units that fit with the EC rerolls as usual.

I haven't thought through the list in detail but I think there is merit to leaning heavily into this tech.
   
Made in de
Mysterious Techpriest






Basically you want to run EC to their full strength.
Valid. But there are 2 problems with this - one is, that it requires a good amount of preplanning to not require two esteemed amalagams in the same phase and the seciond is - it is very CP hungry.
Usually you need 2-4CP per turn for defensive stragagems. Those large squads will take a toll on that as well.
Now if you add another obligatory CP or two per turn, it means you're dry by T3 at the latest, more like T2 already.
Trajann helps with that, but you'd really cut down on WLT and relics to give you the funding for that type of list.

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 Thairne wrote:
Basically you want to run EC to their full strength.
Valid. But there are 2 problems with this - one is, that it requires a good amount of preplanning to not require two esteemed amalagams in the same phase and the seciond is - it is very CP hungry.
Usually you need 2-4CP per turn for defensive stragagems. Those large squads will take a toll on that as well.
Now if you add another obligatory CP or two per turn, it means you're dry by T3 at the latest, more like T2 already.
Trajann helps with that, but you'd really cut down on WLT and relics to give you the funding for that type of list.


yeah. True. You touch on my initial point here; the fact that you need to preplan a lot with that strat was my problem going in. maybe it best suited as a luxury element to support your guys when special situations occur.

After 2 games the EC rerolls and 4+++ vs mortals has proven super strong in and of them selves so maybe building around that is just straight up better. everything in three mans for optimal strat support and reroll efficiency.

Btw have any of you guys given any thought to my 7x witch hunter squad? its 100 points. great mobility, hefty shooting, draws fire away from more important units and gets your anti psyker stuff up the board. just silly or actually decent?

This message was edited 1 time. Last update was at 2022/02/06 14:32:12


 
   
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Damsel of the Lady




I tried two squads of Sagg last night into a Thousand Sons match-up. It actually turned me off to them quite a bit. Two rounds of shooting from one squad failed to kill a single Rubric (and that was in dual profile range). The second squad didn't have any luck either.

They might be useful for picking up Termagaunts or Guardsmen, but I think it might be better to just bring Sword Boys + Sisters as your troops and hunker down.
   
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I went away from them too but only because they were too expensive. They always kill tons of stuff. and they go into chaff super hard in melee too, imo. 4 attacks at s5 ap2 is better than all the melee profiles in my entire eldar army and most of my marine army : )

pardon for asking, but how could you not kill a single rubric marine when you shoot with somewhere between 18 and 30 s5 ap1 d2 and between 6 and 10 s5 ap3 d3 shots?? that must have been a horrible display of ones and twos being rolled. I mean, the profiles are basically build to just tear through marines. you hit on 3s, wound on threes and every save he misses is a guy dead?



Automatically Appended Next Post:
oh. times 2 even! you said two turns of shooting right? Thats straight up impossible, id say.

This message was edited 2 times. Last update was at 2022/02/06 15:32:08


 
   
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Scoundrel80 wrote:
I went away from them too but only because they were too expensive. They always kill tons of stuff. and they go into chaff super hard in melee too, imo. 4 attacks at s5 ap2 is better than all the melee profiles in my entire eldar army and most of my marine army : )

pardon for asking, but how could you not kill a single rubric marine when you shoot with somewhere between 18 and 30 s5 ap1 d2 and between 6 and 10 s5 ap3 d3 shots?? that must have been a horrible display of ones and twos being rolled. I mean, the profiles are basically build to just tear through marines. you hit on 3s, wound on threes and every save he misses is a guy dead?



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oh. times 2 even! you said two turns of shooting right? Thats straight up impossible, id say.


I think it was exaggeration. If he was stating literal facts, that IS impressive.
   
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Scoundrel80 wrote:
I went away from them too but only because they were too expensive. They always kill tons of stuff. and they go into chaff super hard in melee too, imo. 4 attacks at s5 ap2 is better than all the melee profiles in my entire eldar army and most of my marine army : )

pardon for asking, but how could you not kill a single rubric marine when you shoot with somewhere between 18 and 30 s5 ap1 d2 and between 6 and 10 s5 ap3 d3 shots?? that must have been a horrible display of ones and twos being rolled. I mean, the profiles are basically build to just tear through marines. you hit on 3s, wound on threes and every save he misses is a guy dead?



Automatically Appended Next Post:
oh. times 2 even! you said two turns of shooting right? Thats straight up impossible, id say.


Rubrics were standing in light cover and then used the stratagem to reduce the damage by 1. That gave them effective 1+ armor saves against the base profile since they get +1 to armor saves against 1 damage weapons (which would only do 1 damage now too if anything snuck through). Had an appropriate number of hits/wounds but couldn't really crack the armor. I figured it might be a statistical anomaly but it was quite disheartening (team gold did still win the day though thanks to Trajann, Jetbikes and two 1-man Allarus units).


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FezzikDaBullgryn wrote:
Scoundrel80 wrote:
I went away from them too but only because they were too expensive. They always kill tons of stuff. and they go into chaff super hard in melee too, imo. 4 attacks at s5 ap2 is better than all the melee profiles in my entire eldar army and most of my marine army : )

pardon for asking, but how could you not kill a single rubric marine when you shoot with somewhere between 18 and 30 s5 ap1 d2 and between 6 and 10 s5 ap3 d3 shots?? that must have been a horrible display of ones and twos being rolled. I mean, the profiles are basically build to just tear through marines. you hit on 3s, wound on threes and every save he misses is a guy dead?



Automatically Appended Next Post:
oh. times 2 even! you said two turns of shooting right? Thats straight up impossible, id say.


I think it was exaggeration. If he was stating literal facts, that IS impressive.


No, sadly, quite literal.

This message was edited 2 times. Last update was at 2022/02/06 16:02:43


 
   
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wow. ok. thats terrible.
   
 
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