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Made in pl
Longtime Dakkanaut




Germany

Not gonna lie, i think the model in the New Year's thing might just be an updated Shrike.

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Decrepit Dakkanaut




UK

 Wha-Mu-077 wrote:
Not gonna lie, i think the model in the New Year's thing might just be an updated Shrike.


Right now I'd also think Shrikes as well. Parasite would be a lot of fun and its something honestly new for the army to do - whilst shrikes are just warriors with wings (heck that IS what they were).

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Powerful Ushbati





United States

El Torro wrote:
I actually quite like the aesthetics of the Tyranid range as it is. The Lictors could do with being in plastic, but other than that I'm in no real hurry for new sculpts. The rules certainly need an update though.

I doubt I'll be picking up the new Termagants and Hormagaunts, unless the models look amazing. I have so many of the little gribblies already.

Plastic Shrikes would be great though.


Uh, I got that army in 8th when the book came out. Gaunts are horrendous, ugly and very finnicky models. Ignoring Eldar and Guard, New gaunts is an absolute necessity. Carnifexes need to be upscaled to match at least the new Redemptor Dread as well....ᴹᵃʸᵇᵉ ᵗʰᵉʸ ᶜᵒᵘˡᵈ ᵃˡˢᵒ ʰᶦᵗ ᵒⁿ ˢᵒᵐᵉᵗʰᶦⁿᵍ ᵇᵉᵗᵗᵉʳ ᵗʰᵃⁿ ᵃ ⁴⁺ ᶠᵒʳ ᵒⁿᶜᵉ ʷʰᶦˡᵉ ʷᵉ'ʳᵉ ᵃᵗ ᶦᵗ.
   
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Upstate, New York

 Overread wrote:
Lictor/Deathleaper in plastic sold in sets of 3
Biovore/pyrovore in plastic sold in sets of 3


I'm still shocked that these haven't been done. It would remove all the finecast from the army on regular models; leaving only the Red Terror hero model.


Technically spore mines would also need a new kit to escape resin. But if they are doing a new biovore kit, I could see them just wrapping them in together on the same sprue. I wonder how many spores they could fit into a HQ size clampack? If they did them on their own frame they could toss one into the biovore box, or let you buy them alone if you just wanted to rain floating death on the battlefield.

   
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Versteckt in den Schatten deines Geistes.

Just have a bad feeling that this'll be another "One-and-done" Codex, like Tau just got.

Either way, I want those 'Nid Crusade rules. I really do hope the concept behind them isn't making an infamous Tyranid creature to lead your swarm and is instead about planetary invasion and the various cycles that involves.

This message was edited 2 times. Last update was at 2022/01/31 22:15:56


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Towering Hierophant Bio-Titan






 Nevelon wrote:
 Overread wrote:
Lictor/Deathleaper in plastic sold in sets of 3
Biovore/pyrovore in plastic sold in sets of 3


I'm still shocked that these haven't been done. It would remove all the finecast from the army on regular models; leaving only the Red Terror hero model.


Technically spore mines would also need a new kit to escape resin. But if they are doing a new biovore kit, I could see them just wrapping them in together on the same sprue. I wonder how many spores they could fit into a HQ size clampack? If they did them on their own frame they could toss one into the biovore box, or let you buy them alone if you just wanted to rain floating death on the battlefield.


You can already get plastic spore mines with the Harpy and Tyrannocyte kits, so I'm not certain they'd need a separate release if they're put alongside a plastic Biovore too.
   
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Humming Great Unclean One of Nurgle






I'm real tired of Tyranids getting a bloat of options for giant things while ostensibly being the 'swarm army'. More small stuff, anything with W1 or W2, would be welcome from me.

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For people panicking about Gaunts.

Don't think of this as a complete gaunt overhaul (ala 3rd ed. Dark Eldar to 5th ed Dark Eldar).

But think of it more as what they did with Tyranid Warriors - maintain the aesthetic but recut and switch up the sprues to allow for some different poses, all weapon options and easier builds.

I think GW are -very- happy with the current Tyranid Aesthetic. I think 4th ed struck the nail on the head with the hybrid sleekness of the 3rd ed designs combined with the 2nd ed postures.

But Tyranids have a lot of things that need to either be shifted out of Finecast or just redone for improved aesthetics overall (like the Eldar Guardians)..

Termagants, Hormagaunts, Carnifexes, Genestealers - all need subtle recuts or even just resculpts for new poses and designs and better sprue usage.

Termagants are too Static atm, Hormagaunts are unbalanced and spindly, Carnifexes have a LOT of dead sprue space and could do with some flexibility of build to allow them to rear up properly etc and Genestealers are effectively monopose hunched over.

Lictors, Biovores and Pyrovores are all still stuck in Finecast. And it would be so very easy for a kit for each to be a multi-build - Lictors with the option for Deathleaper and Biovore/Pyrovore dual kit.

The Red Terror needs a proper update as well as it's the old 3rd ed still.

So Tyranids don't so much need NEW as they need general tidy ups to improve the aesthetic.

It'd also be nice for Rippers not to be stuck scattered across multiple kits too.


Automatically Appended Next Post:
 H.B.M.C. wrote:
Just have a bad feeling that this'll be another "One-and-done" Codex, like Tau just got.

Either way, I want those 'Nid Crusade rules. I really do hope the concept behind them isn't making an infamous Tyranid creature to lead your swarm and is instead about planetary invasion and the various cycles that involves.



I'd appreciate it if the 'nid Crusade rules had a similar system to the OBR PtG rules with Bone Tithe. Destroyed enemy units PL counting as temporary RP that can be spent in place of RP - either to buy more PL/units or upgrade units etc but being lost if not spent, so unable to bank.

This message was edited 1 time. Last update was at 2022/01/31 22:19:08



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Regular Dakkanaut




I broadly agree but the lack of a plastic Tyranid LOW still is a little frustrating.
   
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Upstate, New York

Necronmaniac05 wrote:
I broadly agree but the lack of a plastic Tyranid LOW still is a little frustrating.


We have plenty of big bugs, I’d just like them to have rules to back up the models.

   
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Terrifying Doombull




 H.B.M.C. wrote:
Just have a bad feeling that this'll be another "One-and-done" Codex, like Tau just got.


Yeah, unfortunately. The 'natural' followup to the eldar book was chaos given that they're also getting kits in the box (and rumors of more). This feels like spacing out the big releases for the season/half-year with a sacrificial codex.

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Nids are very very rarely a sac codex. They arent always good but they do get semi consistent releases. They just suffered from being in a good place aesthetics wise and other ranges ate up that space (gsc, sisters, nurgle, primaris, etc). Now they are hitting ranges that have 20 year old plastics (eldar, nids).

I'm going hard in on new gants if they cone out.

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Question for those with a 'Nid 'dex of an appropriate vintage - what type of 'Nid was the Parasite a SC version of?

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
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 Dysartes wrote:
Question for those with a 'Nid 'dex of an appropriate vintage - what type of 'Nid was the Parasite a SC version of?


It was described as a "bat winged creature the size of a Tyranid Warrior" and had a similar profile ruleswise.

The concept artwork looks much like our teaser model too!

Spoiler:
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That's why I think we're getting a one-and-done Codex. It's a flash single character release, rather than a squad or something useful new/updated.

They can make a big song and dance about the "Return of the Parasite of Mortex", tie it into some campaign book, and make it out like this is the greatest thing to happen to Tyranids since two-piece Gaunt heads.

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Dakka Veteran





 Dysartes wrote:
Question for those with a 'Nid 'dex of an appropriate vintage - what type of 'Nid was the Parasite a SC version of?


Essentially related to Shrikes the way the Red Terror was an Alpha Ravenor I think. I agree that the gants/gaunts IF they come will be like the new Eldar guardians - sharper sculpts with added poses and options. I'd love them to glow up the Fexes [I have 8] . They have been eating their greens..
But I think gants/gaunts , a Parasite, a Terror and maybe the return of Shrikes could do a lot. They may save lictors [or Shrikes?] for a Killteam release [I'm suddenly thinking Shrikes as they could avail of multiple options although warriors would be ideal as well- very mutable].
So a couple of kits, a couple of specialists/alpha critters. I'd say rippers will come with the gants [like necron warriors and scarabs].They seem to be refreshing all the old troop boxes now.
Very exited about this.
   
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Aspirant Tech-Adept






While everyone is talking about Hormagaunts and Termagants: what about new models for the Gargoyles? Sure, they're not that old, but they are horrible miniatures - body, tail and wings are fine, but the arms with the fleshborer and the head are far too large. They look like a bad kitbash. But to be fair - they never had good models.
   
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Honestly, I kind of wish they'd make the gaunts and gargoyles out of the same base model. One box with a sprue with arms, claws, and guns, and the other box that swaps out that sprue in favor of wings. Will help make them feel more cohesive as an army.

   
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Versteckt in den Schatten deines Geistes.

 Dryaktylus wrote:
While everyone is talking about Hormagaunts and Termagants: what about new models for the Gargoyles? Sure, they're not that old, but they are horrible miniatures - body, tail and wings are fine, but the arms with the fleshborer and the head are far too large. They look like a bad kitbash. But to be fair - they never had good models.
You want whole units of Gargoyes on the new flying base GW makes?

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Decrepit Dakkanaut




UK

Nvs wrote:
Honestly, I kind of wish they'd make the gaunts and gargoyles out of the same base model. One box with a sprue with arms, claws, and guns, and the other box that swaps out that sprue in favor of wings. Will help make them feel more cohesive as an army.



I think its better that dedicated flying units are separate from land ones. The Hive Tyrant works but even then you're basically swapping a huge chunk of the lower body and legs around to make it work.

I think for gaunts having separate models each way is best. That lets you have gargoyles with a flying body and long wings; it lets you have hormagaunts with long legs and regular gaunts that slink closer ot the ground. I think the only way to combine them into one kit would require a lot of gaunt redesign.

That said I could see GW adjusting the design to make thinner gaunts. When you compare Tyranids to a lot of other models, the tyranids are very chunky. I'd love to see gaunts off the front of the 4th or 5th edition codex where they had a FW style Carnifex surrounded by needle legged gaunts and little spiders (toxin sacs)

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Canada

 H.B.M.C. wrote:
 Dryaktylus wrote:
While everyone is talking about Hormagaunts and Termagants: what about new models for the Gargoyles? Sure, they're not that old, but they are horrible miniatures - body, tail and wings are fine, but the arms with the fleshborer and the head are far too large. They look like a bad kitbash. But to be fair - they never had good models.
You want whole units of Gargoyes on the new flying base GW makes?


No, but I want their flamer back! I want a full flamer unit again (or Strangleweb on my Gants as second-best choice). Never tried the plastic ones, never really saw a need to field the unit in its modern stance to be honest. But flamer I would (I love flamer units)!

Talking of flamers, box of 3 plastic Pyrovore when?? I want more of them, they are great little models (actually pretty large) and alway have a lots of fun using them! They are cheap in point, but who would pay nearly 40$ USD for a single 28pts models? They lost a bit of edge since every army got a flamer range boost in 9th, but they were one of the very few to be able to shoot out deep strike with their 10" range. Great little unit to fill out a list with!

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Maaaan, I know this isn't the release for it but when will GW finally make a Tyra-knight?
   
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R'lyeh

 Jack Flask wrote:
Maaaan, I know this isn't the release for it but when will GW finally make a Tyra-knight?


You mean a Heirodule?

I guess a plastic one would be nice.
   
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I don't play Nids and am not planning on starting them anytime soon, so I have but one wish for them. 3 little words: Nerf. Hive. Guard.

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Longtime Dakkanaut




Agree. Hive Guard need the TFC-treatment, though GW seems to mostly understand that going by the latter and the late adjustments to Rukkatrucks.

Of course, it'd be nice if the other Hive Guard gun that doesn't ignore LoS becomes playable. Being a more interactive piece with shorter range and, well, requiring LOS, it should be the default that Nid players go to 99.9999999% of the time they pick Hive Guard.

This message was edited 1 time. Last update was at 2022/02/01 06:25:23


 
   
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Boosting Space Marine Biker





Stuck in the snow.

 Ktulhut wrote:
 Jack Flask wrote:
Maaaan, I know this isn't the release for it but when will GW finally make a Tyra-knight?


You mean a Heirodule?

I guess a plastic one would be nice.


I wouldn't consider a Heirodule at the level of a proper Knight personally. Both in stat and size it falls somewhere between an Armiger and a Questoris.

I'm thinking more something firmly Questoris or Castellan tier. Personally my vote would be for something like Mr_Pink's Dactylis and Dominatrix.
Spoiler:

   
Made in it
Longtime Dakkanaut





 ZergSmasher wrote:
I don't play Nids and am not planning on starting them anytime soon, so I have but one wish for them. 3 little words: Nerf. Hive. Guard.


That's automatic.
As soon as SMA gets purged from the dex, Hyve guards get a big hit.
The rumors also say that they are losing the no-LoS shooting.

This message was edited 1 time. Last update was at 2022/02/01 07:49:18


 
   
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Spoletta wrote:

The rumors also say that they are losing the no-LoS shooting.


Which rumours?
   
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 xttz wrote:
Spoletta wrote:

The rumors also say that they are losing the no-LoS shooting.


Which rumours?


What we need now is an Eldar Reddit style leak.. although I'm mostly here for the models..
   
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Regular Dakkanaut




I expect HG to lose the double shooting stratagem, but that alone is more than enough, the Impaler stat line alone is fairly mediocre.

The Single-minded Annihilation and its ability to double returns of any buff layered on the HG is just that good.

Losing indirect Line of Sight would require a complete overhaul of the unit concept and change Impalers into something fundamentally different.

Just look at the Shock Cannon HG, it would need to double the shots per cannon (so 2d3) just to be comparable to modern anti-tank units like Eradicators (very similar profile and the cost, actually) and that's the stronger of the two HG variants against vehicles.

This message was edited 1 time. Last update was at 2022/02/01 09:38:50


 
   
 
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