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Made in us
Towering Hierophant Bio-Titan




Mexico

 Carnage43 wrote:

I mean...1 mortal wound on average for 45 points feels dumpster tier to me. Would would this even be doing?

If you can do the action as well, it's less awful, but still not amazing.

A 1 mortal wound ignoring LOS and at 48".
   
Made in us
Fixture of Dakka





Denison, Iowa

 Carnage43 wrote:
 cuda1179 wrote:
I know it's easy to overlook, but the Biovore is actually not bad this edition. It's an No Line of Sight Mortal wound thrower. Unless it gets FAQed it can, in addition to shooting mortal wounds on the same turn, lay out D3 spore mines per Biovore.

Sure, that's not super flashy, but it's not bad either.


It's D3 shots, needing 4+ to hit right? 45 points?

I mean...1 mortal wound on average for 45 points feels dumpster tier to me. Would would this even be doing?

If you can do the action as well, it's less awful, but still not amazing.


Okay, bit of a brain fart on my part. I was thinking it was just D3 mortal wounds on any target. I forgot about needing to hit, which makes this much worse. I was thinking a unit of 3 laying down 6 mortal wounds per turn on a target while also putting down a unit of 6 spore mines would be kinda neat.
   
Made in us
Blood Angel Terminator with Lightning Claws






 Tyran wrote:
From a quick overview, I expect Tyranid competitive lists to still be different flavors of Nidzilla, the thing is that we do not really need CS so much anymore. full swarm lists likely dead, but having a few swarm units may still be worth it because of all the layers of buffs we can put on them.


I think swarms can work because many people will expect Nidzilla nowadays, and since this is also the edition of MSUs, most lists I've seen aren't actually tailored to deal with tons of buffed gaunts.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Regular Dakkanaut




Also: you can’t “shoot” and do the mine action rigth? Mayne one turn with one of the syanpse imperatives?
   
Made in us
Master Tormentor





St. Louis

I feel like gaunt swarms will be pretty effective still, especially in Gorgon and when Swarming Masses is fixed to actually work correctly. 90 attacks hitting and wounding on 4's, with mortals on 6's, is nothing to sneeze at.
   
Made in us
Longtime Dakkanaut




Annandale, VA

 Carnage43 wrote:
 cuda1179 wrote:
I know it's easy to overlook, but the Biovore is actually not bad this edition. It's an No Line of Sight Mortal wound thrower. Unless it gets FAQed it can, in addition to shooting mortal wounds on the same turn, lay out D3 spore mines per Biovore.

Sure, that's not super flashy, but it's not bad either.


It's D3 shots, needing 4+ to hit right? 45 points?

I mean...1 mortal wound on average for 45 points feels dumpster tier to me. Would would this even be doing?

If you can do the action as well, it's less awful, but still not amazing.


I used Biovores with some success in 8th to corral the enemy. Your opponent doesn't get a chance to shoot the spore mines until after their movement phase.

Now they each fire D3 shots instead of just one, and instead of having to rely on missing a target you can choose to just place them down. They can fill gaps to deny deep strike, go behind a unit to prevent it from retreating before you charge, or wall off an incoming unit.

Just three spore mines arranged in a line 3" apart create a 11" wide impassible wall that you can place exactly one inch in front of the enemy. Throw that down on a chokepoint T1 and you can completely screw over your opponent's ability to get to the objectives.

Oh, and I guess it can do mortal wounds too.

This message was edited 1 time. Last update was at 2022/03/15 20:24:36


   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Well, their secondaries are just bad, I'm slightly disappointed. But at least, carnifexes can have their strength boost up to 7, with adrenal glands.

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

Although our best spore mine delivery is the harpy. Do 0.5 mortal wounds for each enemy model in the target unit, up to an average of 5 and a maximum of 10 (for a unit with 10 models).

This message was edited 1 time. Last update was at 2022/03/15 20:29:35


 
   
Made in de
Mighty Chosen Warrior of Chaos






crusade sitll not leaked?
   
Made in us
Blackclad Wayfarer





Philadelphia

Hey super odd question - I have about 12 Tyranid Warriors on 40mm bases

My hive guard and tyrant guard are on 50mm

Are my Warriors legal? or do they need to get upgraded



--- thanks


to add what catbarf is saying.... yeah my primary use for biovores is just yeeting annoying spore mines near the enemy. For their investment they do a lot of "awkward movement/opponent annoyed/must deal with this unit"

This message was edited 1 time. Last update was at 2022/03/15 20:41:58


   
Made in us
Master Tormentor





St. Louis

 Stevefamine wrote:
Hey super odd question - I have about 12 Tyranid Warriors on 40mm bases

My hive guard and tyrant guard are on 50mm

Are my Warriors legal? or do they need to get upgraded



--- thanks


to add what catbarf is saying.... yeah my primary use for biovores is just yeeting annoying spore mines near the enemy. For their investment they do a lot of "awkward movement/opponent annoyed/must deal with this unit"

Warriors are still on 40mm bases, although the Start Collecting had them on 50's, so if you want to use the larger ones you can get away with it.
   
Made in us
Decrepit Dakkanaut





 catbarf wrote:
 Carnage43 wrote:
 cuda1179 wrote:
I know it's easy to overlook, but the Biovore is actually not bad this edition. It's an No Line of Sight Mortal wound thrower. Unless it gets FAQed it can, in addition to shooting mortal wounds on the same turn, lay out D3 spore mines per Biovore.

Sure, that's not super flashy, but it's not bad either.


It's D3 shots, needing 4+ to hit right? 45 points?

I mean...1 mortal wound on average for 45 points feels dumpster tier to me. Would would this even be doing?

If you can do the action as well, it's less awful, but still not amazing.


I used Biovores with some success in 8th to corral the enemy. Your opponent doesn't get a chance to shoot the spore mines until after their movement phase.

Now they each fire D3 shots instead of just one, and instead of having to rely on missing a target you can choose to just place them down. They can fill gaps to deny deep strike, go behind a unit to prevent it from retreating before you charge, or wall off an incoming unit.

Just three spore mines arranged in a line 3" apart create a 11" wide impassible wall that you can place exactly one inch in front of the enemy. Throw that down on a chokepoint T1 and you can completely screw over your opponent's ability to get to the objectives.

Oh, and I guess it can do mortal wounds too.


Mines no longer block like they used to. They get ignored for all that stuff.
   
Made in us
Towering Hierophant Bio-Titan




Mexico

I need to buy a Tyrant Guard unit. 2 Hive Tyrants, each with a different relic cannon and the Tyrant Guard nearby hidden behind obscuring, for 3 S12 Ap-5 D5 and D3+3 S10 Ap-3 D3 that hits on 2+s and is untargeteable.

May not be the most competitive, but may be the most trollish.

EDIT: Also will get FAQed to dead, but by RAW there is nothing stopping a HT from having 2 cannons of the same type.

This message was edited 1 time. Last update was at 2022/03/15 20:49:55


 
   
Made in us
Decrepit Dakkanaut





 cuda1179 wrote:
Okay, bit of a brain fart on my part. I was thinking it was just D3 mortal wounds on any target. I forgot about needing to hit, which makes this much worse. I was thinking a unit of 3 laying down 6 mortal wounds per turn on a target while also putting down a unit of 6 spore mines would be kinda neat.


That would be obscene, honestly, considering you can take 9 for under 500 points. I think the only thing keeping them from auto-take is the synapse requirement, which is a good thing. Otherwise you'd obliterate the opponent's backfield pretty quickly.

This message was edited 1 time. Last update was at 2022/03/15 20:55:30


 
   
Made in us
Fixture of Dakka





Denison, Iowa

Bitharne wrote:
Also: you can’t “shoot” and do the mine action rigth? Mayne one turn with one of the syanpse imperatives?


At the moment it looks like you can do both things. It may be FAQed into one or the other, but right now RAW looks like both the same turn.
   
Made in nl
Longtime Dakkanaut





 Tyran wrote:
I need to buy a Tyrant Guard unit. 2 Hive Tyrants, each with a different relic cannon and the Tyrant Guard nearby hidden behind obscuring, for 3 S12 Ap-5 D5 and D3+3 S10 Ap-3 D3 that hits on 2+s and is untargeteable.

May not be the most competitive, but may be the most trollish.

EDIT: Also will get FAQed to dead, but by RAW there is nothing stopping a HT from having 2 cannons of the same type.
I don't think that is unintended. Each weapon 'set' can be exchanged and they specifically call out you can't take both types, so it stands to reason someone realised you can take a weapon from both options.

Why are they ok with 2 HVC but not 1 Strangle + 1 Venom? I don't know.
   
Made in de
Dakka Veteran






Well 27 Biovores would do 27 MW round on average at 48 inch. If you take a prime they get exploding 6 for one turn as well.
This should do some real damage.

Not sure if it would be better to place 54 spore mines a turn to just block the whole board...


Automatically Appended Next Post:
But i also like the idea of running 9 screamer killers with M14 for a turn using hydra and a tervigon imperative. They would do 99 attacks S7 each turn.

This message was edited 1 time. Last update was at 2022/03/15 21:17:02


 
   
Made in us
Flashy Flashgitz




North Carolina

 Astmeister wrote:
Well 27 Biovores would do 27 MW round on average at 48 inch. If you take a prime they get exploding 6 for one turn as well.
This should do some real damage.

Not sure if it would be better to place 54 spore mines a turn to just block the whole board...


Automatically Appended Next Post:
But i also like the idea of running 9 screamer killers with M14 for a turn using hydra and a tervigon imperative. They would do 99 attacks S7 each turn.


Only one unit can do the spore mine action.
   
Made in us
Longtime Dakkanaut





 Astmeister wrote:
Well 27 Biovores would do 27 MW round on average at 48 inch. If you take a prime they get exploding 6 for one turn as well.
This should do some real damage.

Not sure if it would be better to place 54 spore mines a turn to just block the whole board...


Automatically Appended Next Post:
But i also like the idea of running 9 screamer killers with M14 for a turn using hydra and a tervigon imperative. They would do 99 attacks S7 each turn.


Don't worry, Mani from Glasshammer will inevitably try it at a major event. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Towering Hierophant Bio-Titan






 Astmeister wrote:

Not sure if it would be better to place 54 spore mines a turn to just block the whole board...

FWIW spore mines no longer block enemy movement. They can move through them, but the mines still explode if they end up within 3"
   
Made in us
Decrepit Dakkanaut





 cuda1179 wrote:
Bitharne wrote:
Also: you can’t “shoot” and do the mine action rigth? Mayne one turn with one of the syanpse imperatives?


At the moment it looks like you can do both things. It may be FAQed into one or the other, but right now RAW looks like both the same turn.


Could you explain why you think that? I doubt you can shoot at the "end of the phase" to avoid cancelling the action.


Automatically Appended Next Post:
 xttz wrote:
 Astmeister wrote:

Not sure if it would be better to place 54 spore mines a turn to just block the whole board...

FWIW spore mines no longer block enemy movement. They can move through them, but the mines still explode if they end up within 3"


You can walk through them - they don't need to be within 3" to trigger the explosion though - they just have to have moved within 3" at some point.

"or an enemy unit finishes a move during which any of its models moved within 3'' "
"Select one of those enemy units"

This message was edited 1 time. Last update was at 2022/03/15 22:10:02


 
   
Made in us
Fresh-Faced New User




So, the Red Terror got axed and the Parasite of Mortrex is not a unique character..? Okay. Everything about this "leak" is so questionable that I honestly can't believe any of it. I think this is the finest attempt at trolling ever attempted by a Tyranid fanboy.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 xttz wrote:
 Astmeister wrote:

Not sure if it would be better to place 54 spore mines a turn to just block the whole board...

FWIW spore mines no longer block enemy movement. They can move through them, but the mines still explode if they end up within 3"

Not just end up within 3", it will also explode if they come within 3" during the move. It just explodes at the end. So enemy unit can choose to go through the mines, but they'll have to weather the mortal wounds.

   
Made in cz
Nihilistic Necron Lord




The best State-Texas

While I knew it was coming, I am a bit miffed that I can only take 1 Hive Tyrant per deatchment. Really wish it was 0-1 Walking and 0-1 Flying.

Not sure if it's going to be worth it to take 2 detachments just to get a second HT or not. Leaning toward not.

I gotta say, I absolutely love the adaptive trait mechanic. That is both a huge fluff and mechanical win.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in ca
Longtime Dakkanaut





Toronto

Has it been spelled out somewhere when the adaptive part is chosen? is it during list building, or at the start of the game?

   
Made in cz
Nihilistic Necron Lord




The best State-Texas

 McGibs wrote:
Has it been spelled out somewhere when the adaptive part is chosen? is it during list building, or at the start of the game?


Start of the game, after you know who goes first.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Terrifying Doombull




 Sasori wrote:
 McGibs wrote:
Has it been spelled out somewhere when the adaptive part is chosen? is it during list building, or at the start of the game?


Start of the game, after you know who goes first.


Was about to say that's ridiculously powerful and a little unbelievable, but then thought about it and realized it has to work like that or it... doesn't work.
Can't adapt to the enemy until after you know who they are.

Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut




 cuda1179 wrote:
Bitharne wrote:
Also: you can’t “shoot” and do the mine action rigth? Mayne one turn with one of the syanpse imperatives?


At the moment it looks like you can do both things. It may be FAQed into one or the other, but right now RAW looks like both the same turn.


Except you fail actions of you shoot…so you wouldn’t complete the action?

This message was edited 1 time. Last update was at 2022/03/15 22:32:49


 
   
Made in us
Master Tormentor





St. Louis

 xttz wrote:
 Astmeister wrote:

Not sure if it would be better to place 54 spore mines a turn to just block the whole board...

FWIW spore mines no longer block enemy movement. They can move through them, but the mines still explode if they end up within 3"

Do we have a datasheet for those yet? They don't seem to be in the leaked codex.
   
Made in cz
Nihilistic Necron Lord




The best State-Texas

Voss wrote:
 Sasori wrote:
 McGibs wrote:
Has it been spelled out somewhere when the adaptive part is chosen? is it during list building, or at the start of the game?


Start of the game, after you know who goes first.


Was about to say that's ridiculously powerful and a little unbelievable, but then thought about it and realized it has to work like that or it... doesn't work.
Can't adapt to the enemy until after you know who they are.


Yeah, not only being able to pick after deployment, but after knowing who goes first is a huge boon to the ability. It really opens up the rule and makes it incredibly strong.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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