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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Tyran wrote:
They definitely are not the next space clowns, but they are also not Black Templar.

It is a decently internally balanced codex with a ton of new rules. Keeping track of synaptic imperatives, psychic powers, specially hive fleet powers, synaptic link buffs, keeping synaptic link coherency and not forgetting about your biomorphology is definitely an exercise of memory.

I think we have a good shot at being the most complex army to play if nothing else, but that also means that truly determining the strength of the faction is kinda headache inducing.


I think making a set of game-aid reminder cards is going to be on my to-do list once I get my hands on the codex. Lot of moving parts to track.

   
Made in us
Deadshot Weapon Moderati




There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
   
Made in us
Veteran Knight Baron in a Crusader





I'm looking for a second army to play in tournaments while my BTs languish on a shelf but if this army requires Harvard Law School levels of bookkeeping, I will probably look elsewhere.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Toofast wrote:
I'm looking for a second army to play in tournaments while my BTs languish on a shelf but if this army requires Harvard Law School levels of bookkeeping, I will probably look elsewhere.


I don’t think it’s going to be horrible, just a few more moving parts then a marine army. And the fact that you can adjust things like your army bonus at the table will make it a little harder to remember what’s going on.

   
Made in us
Terrifying Doombull




https://www.warhammer-community.com/2022/03/31/three-more-reasons-to-be-terrified-of-the-parasite-of-mortrex/

Codex: Tyranids arrives for pre-order very soon, alongside the Parasite of Mortrex and new Combat Patrol. Sign up to our newsletter to stay fully up to date on all the latest grisly Tyranid news.


So, everything is coming out together
codex, parasite, combat patrol.

Still a bit of a question if the knight box is slipping out first:
The new Chaos Knights Army Set is coming soon. This colossal box features the new Knight Abominant, two War Dogs, a unique special edition the new Codex: Chaos Knights, and a set of datacards – making it perfect for anyone looking to stand at the vanguard of this titanic traitorous force.

I guess 'very soon' is sooner than 'soon,' but parsing WarCom's command of English rarely ends well.

Efficiency is the highest virtue. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I’d say “It’s gotta be this Sunday” but I’ve been singing that song all month, so will just take it when it comes.

(This week for sure. Honest)

   
Made in gb
Decrepit Dakkanaut







This week makes a bit more sense than last week. I don't see the CK box coming out first, that's for sure - always the outside chance of something SpecGames getting in the way, though, but I don't see enough articles on WHC to back that up.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Nomeny wrote:
There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 H.B.M.C. wrote:
Nomeny wrote:
There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).


I really want to see what they have in store for Nids in Crusade play. Of my armies, Marines got basically nothing and I’m not very impressed with the Eldar. But some factions seem like they get a lot of really cool features, and Nids seem like they are tailor made to adapt and overcome.

   
Made in us
Humming Great Unclean One of Nurgle






Really cool crusade rules are about the only thing that will get me playing at this point.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Nevelon wrote:
I really want to see what they have in store for Nids in Crusade play. Of my armies, Marines got basically nothing and I’m not very impressed with the Eldar. But some factions seem like they get a lot of really cool features, and Nids seem like they are tailor made to adapt and overcome.
It is simultaneously my biggest hope and greatest fear about this book.

Unlike the upcoming Chaos book, which GW appear to have taken a fething chainsaw to (again...), the 'Nid book hasn't really lost anything. It's got utterly inane levels of ultra-redundant rules (Scy Tals, Carnifex Scytals, Screamer ScyTals, Mawloc ScyTals, etc.), but it's a healthy book overall. I think we gained far more than we lost (poor Hive Guard... poor Winged HTs...).

So my hope is that the 'Nid Crusade rules focus on the stages of an invasion, and how the Hive Mind/swarm grows and adapts to counter the resistance to stages of the invasion. My fear is that the 'Nid Crusade rules will be about adaptations for your main big bug, basically a "Choose Your Own Swarmlord" set of rules.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Humming Great Unclean One of Nurgle






I don't know if I would call it healthy, it is still an exhibition for the bloated overgrowth of rule text that makes it so much work to actually play the game on a practical level.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 NinthMusketeer wrote:
I don't know if I would call it healthy, it is still an exhibition for the bloated overgrowth of rule text that makes it so much work to actually play the game on a practical level.
It's not "Cutting Cult Troops out of the Chaos Codex except for one type which can stay for some reason, and removing a few units from the game completely, and lots of options and and also having some units that have Lightning Claws that function as Lightning Claws and others that have Lightning Claws that function as something else" bull gak.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
Nomeny wrote:
There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).


I agree, but I can see why someone would think that. Synapse, Synaptic Link Range and Synaptic Imperative Abilities all sound like they should be related concepts that build on each other, but they don't interact at all (beyond the really basic idea that synapse creatures also have an imperative ability). And some are oddly clunky to get to work, since they activate at start of turn, and you can activate units in the wrong order and wander away from the 'aura-that-isn't-an-aura' without it doing anything. (especially warriors & parasite)

Link range is puzzling mostly in its placement (the page before Imperative abilities) when it largely only affects psychic powers and command abilities. (and I say 'largely only' just because I suspect there's a strat, trait or relic or something that uses it for no real reason, and I can't be asked to double check.)


The hive tendril keyword angers and baffles me, because I don't know why it exists. Its on every datasheet. Just use <hive fleet>. Except spores don't have <hive fleet> but do still have hive tendril. Which (as they aren't troops or tyrants), ONLY means they get the hive fleet adapation, but they... don't have that keyword, so they don't. If that's all they wanted to do, they could've just had the 'living artillery' textbox that they still wrote & included (which says exactly that), and just... left out hive tendril. At this point, pretty much everyone who plays this game gets that everything in the detachment needs to be from the same <fleet/chapter/band/whatever> to get obsec troops & special color rules, and 0-1 Boss Model is pretty standard as well.

The 'detachment abilities' page of codex space marines does the exact same thing (obsec troops, limits on captain and Lts and everybody has to have the same chapter tactic). Except the space marine one is less than half the page and doesn't muddle the issue with a spare keyword that's on every single datasheet and does nothing else beyond add half a page of text to explain its pointless existence. We've gone through the codex cycle nearly twice with keywords, and GW still doesn't know how or why to use them.

This message was edited 5 times. Last update was at 2022/04/01 03:46:35


Efficiency is the highest virtue. 
   
Made in us
Humming Great Unclean One of Nurgle






 H.B.M.C. wrote:
 NinthMusketeer wrote:
I don't know if I would call it healthy, it is still an exhibition for the bloated overgrowth of rule text that makes it so much work to actually play the game on a practical level.
It's not "Cutting Cult Troops out of the Chaos Codex except for one type which can stay for some reason, and removing a few units from the game completely, and lots of options and and also having some units that have Lightning Claws that function as Lightning Claws and others that have Lightning Claws that function as something else" bull gak.
That's not fair, CSM make anyone look a good spot by comparison!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

Voss wrote:
 H.B.M.C. wrote:
Nomeny wrote:
There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).


I agree, but I can see why someone would think that. Synapse, Synaptic Link Range and Synaptic Imperative Abilities all sound like they should be related concepts that build on each other, but they don't interact at all (beyond the really basic idea that synapse creatures also have an imperative ability). And some are oddly clunky to get to work, since they activate at start of turn, and you can activate units in the wrong order and wander away from the 'aura-that-isn't-an-aura' without it doing anything. (especially warriors & parasite)

Link range is puzzling mostly in its placement (the page before Imperative abilities) when it largely only affects psychic powers and command abilities. (and I say 'largely only' just because I suspect there's a strat, trait or relic or something that uses it for no real reason, and I can't be asked to double check.)


The hive tendril keyword angers and baffles me, because I don't know why it exists. Its on every datasheet. Just use <hive fleet>. Except spores don't have <hive fleet> but do still have hive tendril. Which (as they aren't troops or tyrants), ONLY means they get the hive fleet adapation, but they... don't have that keyword, so they don't. If that's all they wanted to do, they could've just had the 'living artillery' textbox that they still wrote & included (which says exactly that), and just... left out hive tendril. At this point, pretty much everyone who plays this game gets that everything in the detachment needs to be from the same <fleet/chapter/band/whatever> to get obsec troops & special color rules, and 0-1 Boss Model is pretty standard as well.

The 'detachment abilities' page of codex space marines does the exact same thing (obsec troops, limits on captain and Lts and everybody has to have the same chapter tactic). Except the space marine one is less than half the page and doesn't muddle the issue with a spare keyword that's on every single datasheet and does nothing else beyond add half a page of text to explain its pointless existence. We've gone through the codex cycle nearly twice with keywords, and GW still doesn't know how or why to use them.


Hive Tendril exists to differentiate from Genestealer Cults.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 H.B.M.C. wrote:
Nomeny wrote:
There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).

Wahapedia is fully updated with the new Nid codex, including the Crusade rules.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Redemption wrote:
Wahapedia is fully updated with the new Nid codex, including the Crusade rules.
I didn't know that Crusade rules had made it out.

And, good, they're about taking over a world, and not Build-a-Bug.

Pretty shallow overall though.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 Tyran wrote:

Hive Tendril exists to differentiate from Genestealer Cults.


Why would it need to? What cult unit has a <Hive Fleet> keyword?

Efficiency is the highest virtue. 
   
Made in nl
Towering Hierophant Bio-Titan






Voss wrote:
 Tyran wrote:

Hive Tendril exists to differentiate from Genestealer Cults.


Why would it need to? What cult unit has a <Hive Fleet> keyword?


It's for any generic rules that would have previously used the TYRANIDS keyword, but shouldn't apply to GSC units.

HIVE TENDRIL is equivalent to ASURYANI or DRUKHARI, while TYRANIDS is equivalent to AELDARI.

This message was edited 1 time. Last update was at 2022/04/01 15:48:57


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

https://www.warhammer-community.com/2022/04/03/sunday-preview-tyranids-are-coming-and-the-realm-of-beasts-awakens/

Finally, it’s happening.

   
Made in us
Blood Angel Terminator with Lightning Claws






Do we have any idea if and when forge world will be updating their rules soon? Cause I really don't like how the Fex's Rupture cannon is now more powerful than the Heirophant's Dire Bio Cannons ffs.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in fi
Locked in the Tower of Amareo





Good luck waiting resin get decent rules from main studio

2024 painted/bought: 109/109 
   
Made in gb
Decrepit Dakkanaut




UK

 Ferrum_Sanguinis wrote:
Do we have any idea if and when forge world will be updating their rules soon? Cause I really don't like how the Fex's Rupture cannon is now more powerful than the Heirophant's Dire Bio Cannons ffs.



FW rules are all handled by main GW now.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 Ferrum_Sanguinis wrote:
Do we have any idea if and when forge world will be updating their rules soon? Cause I really don't like how the Fex's Rupture cannon is now more powerful than the Heirophant's Dire Bio Cannons ffs.


Seems like it usually takes a few weeks for updates. I'm not sure if they are going to update the weapon profiles or not though. It may just be a keyword update.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Games Workshop wrote:The Tyranid releases have all been put back by a few weeks in Australia and New Zealand. We apologise for the delay, but rest assured that the bugs will be with you very shortly!
[screams in Hive Mind]

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Kinebrach-Knobbling Xeno Interrogator






Not seen a pricelist posted for the Tyranids pre-orders so here we are:



Surprisingly cheap Parasite of Mortrex.

DA:90S+G++M---B-I+Pw40k09#+D+++++A++/eWD358R++T(M)DM+ 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That's got to be a misprint. Same cost as the dice?

I mean, yes, it's not a big kit, but even so.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Towering Hierophant Bio-Titan






I was expecting POM to be the same price as Maugan Ra (£27.50), so that's nice. Will pick one up eventually.
   
Made in gb
Decrepit Dakkanaut




UK

It's GW's standard character price point for a larger character so its fairly on the mark.

If anything it shows how expensive GW dice are - and its always baffled me that they use large dice too because you can only hold so many in the hand at once

This message was edited 1 time. Last update was at 2022/04/04 11:11:54


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