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![[Post New]](/s/i/i.gif) 2022/07/14 05:32:59
Subject: Squats return! - Page 11
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Calculating Commissar
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FW has for the longest time been little other than the Horus Heresy and specialist games machine, and with HH2.0, it's reasonable to assume a lot of their products will be going away and their capacity, both creative and casting, can be reduced in the moderate to long term.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2022/07/14 07:59:02
Subject: Re:Squats return! - Page 11
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Been Around the Block
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I did two tone colours on the shoulder pads instead of one single tone like it was shown. Also on the armour.
The brown armour one works surprisingly well. Very dwarfy imo.
Interesting the crest apparently does something and is some kind of technology. It doesn't look like a rocket launcher or flame thrower or anything like that, so maybe some kind of Psyker device.
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![[Post New]](/s/i/i.gif) 2022/07/14 08:11:16
Subject: Re:Squats return! - Page 11
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Huge Bone Giant
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Thanks for the various different color schemes. A lot of them are so much better than what GW went with.
Nitpick: That faction logo is so Transformers, why is there no Optimus Prime scheme?
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/07/14 09:39:32
Subject: Squats return! - Page 11
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Ancient Space Wolves Venerable Dreadnought
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Suddenly I want to do a red, blue, and silver scheme, with the logo on the shoulder like that.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2022/07/14 09:44:37
Subject: Re:Squats return! - Page 11
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Using Object Source Lighting
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Thank you so much for the colour variants!
This is what Im talking about they are truly fun to play with colour themes.... All colours look great. I have a hard time just picking one example.
Almost want to do an army with all the colours now XD XD
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![[Post New]](/s/i/i.gif) 2022/07/14 10:53:10
Subject: Re:Squats return! - Page 11
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Master Engineer with a Brace of Pistols
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derpherp wrote:I did two tone colours on the shoulder pads instead of one single tone like it was shown. Also on the armour.
Interesting the crest apparently does something and is some kind of technology. It doesn't look like a rocket launcher or flame thrower or anything like that, so maybe some kind of Psyker device.
Those are some great colour schemes, I like that my idea for a wine red looks good. The brown is actually a really interesting idea.
You raise a very good point about the crest and psyker stuff.
I wonder if the different animals grant different bonuses or if that is purely aesthetic.
Now the psyker stuff, a big part of WFB Dwarves is their inherent anti magic abilities. I wonder if they will introduce that with these Votanni, they have sorted of alluded to it a bit earlier in the teaser articles. The old living ancestors were basically runelords. We haven't heard much about them so far, I wonder if now they will be more technological in nature, working to keep the ancestor cores in order.
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![[Post New]](/s/i/i.gif) 2022/07/14 11:36:30
Subject: Re:Squats return! - Page 11
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Dakka Veteran
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Olthannon wrote:derpherp wrote:I did two tone colours on the shoulder pads instead of one single tone like it was shown. Also on the armour.
Interesting the crest apparently does something and is some kind of technology. It doesn't look like a rocket launcher or flame thrower or anything like that, so maybe some kind of Psyker device.
Those are some great colour schemes, I like that my idea for a wine red looks good. The brown is actually a really interesting idea.
You raise a very good point about the crest and psyker stuff.
I wonder if the different animals grant different bonuses or if that is purely aesthetic.
Now the psyker stuff, a big part of WFB Dwarves is their inherent anti magic abilities. I wonder if they will introduce that with these Votanni, they have sorted of alluded to it a bit earlier in the teaser articles. The old living ancestors were basically runelords. We haven't heard much about them so far, I wonder if now they will be more technological in nature, working to keep the ancestor cores in order.
I'm wondering if the crests are some sort of field projector or maybe they activates cloneskeins? Hopefully the animal heads symbolise something significant.
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![[Post New]](/s/i/i.gif) 2022/07/14 12:25:02
Subject: Squats return! - Page 11
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Calculating Commissar
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Whatever it is revealed to be, I'm sure we can wring a few pages of tedious argument out of it.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2022/07/14 19:00:47
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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Agamemnon2 wrote:Whatever it is revealed to be, I'm sure we can wring a few pages of tedious argument out of it.
They’re too dwarfy! They’re not dwarfy enough! Too dwarfy! Needs a belt buckle………Etc etc etc.
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![[Post New]](/s/i/i.gif) 2022/07/14 19:07:45
Subject: Squats return! - Page 11
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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I'm not really sure what I expected from nuSquats but my disappointment is immeasurable regarding them just being yet another MEQ army.
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![[Post New]](/s/i/i.gif) 2022/07/14 19:34:36
Subject: Squats return! - Page 11
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Willing Inquisitorial Excruciator
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That last one in the blue and yellow with the open face shield had me instantly reminded of Starcraft Terran Marines, except shorter and stockier.
I think I like what they're going for, rather than biker dwarves in leather jackets, and I like the high tech look of it, but I think I'll be waiting to see what the line troops look like (assuming these are heavy infantry).
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Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013
"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns |
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![[Post New]](/s/i/i.gif) 2022/07/14 19:43:50
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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Cruentus wrote:That last one in the blue and yellow with the open face shield had me instantly reminded of Starcraft Terran Marines, except shorter and stockier.
I think I like what they're going for, rather than biker dwarves in leather jackets, and I like the high tech look of it, but I think I'll be waiting to see what the line troops look like (assuming these are heavy infantry).
We know what the basic infantry look like, though? That's what the Hearthkin are
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This message was edited 1 time. Last update was at 2022/07/14 19:43:55
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![[Post New]](/s/i/i.gif) 2022/07/14 19:59:23
Subject: Squats return! - Page 11
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Been Around the Block
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Cruentus wrote:That last one in the blue and yellow with the open face shield had me instantly reminded of Starcraft Terran Marines, except shorter and stockier.
I think I like what they're going for, rather than biker dwarves in leather jackets, and I like the high tech look of it, but I think I'll be waiting to see what the line troops look like (assuming these are heavy infantry).
I may or may not have done that last one as bait for the starcraft crowd. It was a lot more blue, but I thought that was a bit on the nose and made it greener lol.
I like the aesthetic they went for too, but I can see why some people may be disappointed it isn't how they wanted it to be. But then kit bashing or painting or transferring it to be how you like isn't that hard at the end of the day. I experimented with a few runes on the photoshop versions and I think I might end up doing something like that.
The panels on the shoulder pads almost seem like they were designed so that people could customise them honestly.
The thing I am second most curious about currently is how the commanders are going to look, and if they look like the concept art which is quite a lot different than the average soldier squat.
But the thing I am most curious about is just big vehicles generally if they exist.
If they manage to make them iconic great designs then I could see a lot of warhammer tank lovers getting them no matter what. There's so much design potential with the colossus and land train to make something that is truly "Holy gak I really really want that."
Hopefully they nail it
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This message was edited 2 times. Last update was at 2022/07/14 20:13:27
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![[Post New]](/s/i/i.gif) 2022/07/14 21:39:07
Subject: Squats return! - Page 11
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Utilizing Careful Highlighting
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The "fantasy dwarfs are anti-magic" is no guarantee of what to expect with these guys especially with the original squats having Psykers and GW's habit of doing whatever whenever.
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![[Post New]](/s/i/i.gif) 2022/07/14 21:41:30
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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KidCthulhu wrote:The "fantasy dwarfs are anti-magic" is no guarantee of what to expect with these guys especially with the original squats having Psykers and GW's habit of doing whatever whenever.
We already know the Leagues are engineered to be better protected against the Warp, though. And that they have their own grudge-based Psykers.
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![[Post New]](/s/i/i.gif) 2022/07/18 13:02:04
Subject: Re:Squats return! - Page 11
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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![[Post New]](/s/i/i.gif) 2022/07/18 13:04:44
Subject: Re:Squats return! - Page 11
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Fixture of Dakka
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Looks alright, I do declare.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2022/07/18 13:05:30
Subject: Squats return! - Page 11
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Ridin' on a Snotling Pump Wagon
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Interestingly, squads can be split between two of these..
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![[Post New]](/s/i/i.gif) 2022/07/18 13:06:35
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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Absolutely love that. Best reveal for the faction so far to me.
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![[Post New]](/s/i/i.gif) 2022/07/18 13:07:35
Subject: Squats return! - Page 11
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Ridin' on a Snotling Pump Wagon
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Further pics
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This message was edited 1 time. Last update was at 2022/07/18 13:07:50
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![[Post New]](/s/i/i.gif) 2022/07/18 13:10:39
Subject: Re:Squats return! - Page 11
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Longtime Dakkanaut
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Overall I like its armored moon buggy look, however I do have mixed feelings about those bubble canopies, particularly the gunner one, as they would seem to be points of weakness in protection. I guess I might have preferred a flush armored surface, with the gunner inside using sensors or screens to shoot, but maybe that would have looked too plain, though it would have been more flat surface area for people to paint whatever they want. I also hope there are helmeted heads.
We also get maybe a hint of motivation why the Leagues are now making themselves known. The Rift has disrupted trade routes and swallowed up Holds. So it could be a matter of survivors of destroyed Holds trying to establish new Holds, or existing Holds having to reach out to find new resources and trade routes now that the old ones are gone.
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This message was edited 3 times. Last update was at 2022/07/18 13:16:24
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![[Post New]](/s/i/i.gif) 2022/07/18 13:13:29
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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Very much like that! I was a bit concerned they would all be anti-grav, but it's on wheels, which is great.
Feels a distinct aesthetic from other armies, a slightly diesel-punk/classic sci-fi vibe.
The only things I dislike are fairly inconsequential things with the weapons, like that ammo box from the triple-barrel autocannon feels a bit lacking and the turret angles would be a bit hampered by the other parts of the vehicle, but neither of those really matter overall.
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This message was edited 1 time. Last update was at 2022/07/18 13:29:41
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![[Post New]](/s/i/i.gif) 2022/07/18 13:15:45
Subject: Squats return! - Page 11
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah nah.
I think I'm gonna give not-Squats a miss.
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![[Post New]](/s/i/i.gif) 2022/07/18 13:17:06
Subject: Squats return! - Page 11
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Decrepit Dakkanaut
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"L7 missile launcher, or MATR autocannon. " Looks like GW moved the joke names to the weapons.
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This message was edited 1 time. Last update was at 2022/07/18 13:17:13
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![[Post New]](/s/i/i.gif) 2022/07/18 13:18:32
Subject: Re:Squats return! - Page 11
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Dakka Veteran
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Infinitely better than the hover-trike. Fits nicely between 'hi-tech' and 'rugged'. I agree with some of above sentiment, it's probably the best thing they've shown for the faction thus far.
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![[Post New]](/s/i/i.gif) 2022/07/18 13:21:22
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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Although I wasn't a fan at first, I've definitely come around to the necromunda squats. Maybe my view on the Leagues will change once people get their hands on them,but none of these models appeal to me and I'm a massive dwarf fan.
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![[Post New]](/s/i/i.gif) 2022/07/18 13:26:00
Subject: Squats return! - Page 11
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Ridin' on a Snotling Pump Wagon
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Reminiscent of the vehicles the Idiots from Prometheus put to such poor use.
What do you mean they were scientists? I’m pretty sure scientists don’t go around licking random space goo for funsies.
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![[Post New]](/s/i/i.gif) 2022/07/18 13:27:35
Subject: Re:Squats return! - Page 11
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Huge Bone Giant
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Seems decent enough. I bet you could straight up land that thing on an asteroid, drill a hole in it and nuke that rock right out of the sky.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/07/18 13:32:14
Subject: Re:Squats return! - Page 11
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Moustache-twirling Princeps
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Geifer wrote:Seems decent enough. I bet you could straight up land that thing on an asteroid, drill a hole in it and nuke that rock right out of the sky.
Only if you're an oil driller... I'm guessing you can take them in squadrons - "Sagitaurs usually operate in pairs".
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This message was edited 2 times. Last update was at 2022/07/18 13:33:16
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![[Post New]](/s/i/i.gif) 2022/07/18 13:34:18
Subject: Squats return! - Page 11
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Utilizing Careful Highlighting
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What's weird is that I like this vehicle and will likely buy one, but not for a Squat army. It seems like a weird fit after the hover-trike.
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