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Made in us
Longtime Dakkanaut





2 new factions! What’s going on?

Time for totally baseless speculation:

1. We will definitely get a demon primarch angron

2. This is building us up for the real prize that is the the emperors children codex
   
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Dakka Veteran





-Berserkers as a troops unit

-Red Butchers as the Terminator unit

-A few single model HQs and Elites choices

-Cultist Troop entry with the same limitations as in Thousand Sons and Death Guard

-Rest of codex is Khorne Daemons.
   
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Beastmen as the Tzaangors/poxwalkers equivalent?
   
Made in gb
Longtime Dakkanaut



London

If this guy isn't a champion of chaos demon prince something has gone wrong.

Spoiler:
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I want the book to have rules for the Slaughterbrute.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Lord of Skulls will be World Eater exclusive.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
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Irked Necron Immortal




Switzerland

defiler as transport
   
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Preparing the Invasion of Terra






A return of something like the Blood Tithe table from KDK would be nice. Great book that was.
   
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Fixture of Dakka




NE Ohio, USA

They'll make a new version of this guy, the original Bloodslaughterer of Khorne:
[Thumb - bloodslaughter of Khorne.JPG]

   
Made in ca
Perfect Shot Ultramarine Predator Pilot






For the sake of fluff, all transports have been removed. Footslog your berserkers

Skaven - 4500
OBR - 4250
- 6800
- 4250
- 2750 
   
Made in us
Terrifying Doombull




The 'nuance' they mentioned a few times will be ranged units.

That's my wild speculation- that they _won't_ be flanderized into 100% dumb melee brute axemen all the time.

It gave me a little hope when they were talking about an 80 berserker list and called it 'boring'
---

I also hope double fight gets removed. That concept is just game-wrecking.

This message was edited 2 times. Last update was at 2022/05/04 19:28:56


Efficiency is the highest virtue. 
   
Made in ch
Irked Necron Immortal




Switzerland

 Thadin wrote:
For the sake of fluff, all transports have been removed. Footslog your berserkers

or shot from a cannon
   
Made in us
Stabbin' Skarboy





Voss wrote:
The 'nuance' they mentioned a few times will be ranged units.

That's my wild speculation- that they _won't_ be flanderized into 100% dumb melee brute axemen all the time.

It gave me a little hope when they were talking about an 80 berserker list and called it 'boring'
---

I also hope double fight gets removed. That concept is just game-wrecking.


I still would like the choice of an 80 beserkers list being somewhat viable, that’s something that kind of annoys me when the “boring” choice is something a good chunk of people do like playing but it’s slammed into the ground because of the opinions of others.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
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The Great State of New Jersey

Arcanis161 wrote:


-Rest of codex is Khorne Daemons.


100% will not happen.

 H.B.M.C. wrote:
I want the book to have rules for the Slaughterbrute.


Would be surprised if it wasn't in there based on the MVB being in Thousand Sons.

 TwinPoleTheory wrote:
Lord of Skulls will be World Eater exclusive.


Dunno if it will be exclusive, but I would likewise be surprised (stunned, even) if it wasn't a Lord of War choice for the World Eaters codex.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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ccs wrote:
They'll make a new version of this guy, the original Bloodslaughterer of Khorne:


FW already did.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
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Longtime Dakkanaut




New khorne berzerkers is a given. I desperately want to see red butcher models and Angron. Super stoked that they finally gave world eaters their own codex.
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Grimtuff wrote:
ccs wrote:
They'll make a new version of this guy, the original Bloodslaughterer of Khorne:


FW already did.


You misunderstand. I meant a new version of that model of slaughterbrute I posted.
Imagine walking into your local shop & seeing an embiggened plastic version of that model rendered in 2022 quality on the shelf.

This message was edited 1 time. Last update was at 2022/05/04 20:02:16


 
   
Made in us
Longtime Dakkanaut





Deathclaw drop pods would be a good niche for world eaters.
   
Made in us
Terrifying Doombull




 Some_Call_Me_Tim wrote:
Voss wrote:
The 'nuance' they mentioned a few times will be ranged units.

That's my wild speculation- that they _won't_ be flanderized into 100% dumb melee brute axemen all the time.

It gave me a little hope when they were talking about an 80 berserker list and called it 'boring'
---

I also hope double fight gets removed. That concept is just game-wrecking.


I still would like the choice of an 80 beserkers list being somewhat viable, that’s something that kind of annoys me when the “boring” choice is something a good chunk of people do like playing but it’s slammed into the ground because of the opinions of others.


I suppose that's one way to look at it. I'm just tired of decades of axe idiots because GW somehow lost the original vision of what Khorne was. (He'll accept blood and skulls from the sniper, the back alley thug or the engineer just as readily as the axe murderer)

And from a balance perspective, a pile of melee-only guys is difficult. It frankly shouldn't work if the basic game is functioning as designed, because it means giving that one unit ludicrous levels of speed, toughness and/or killing power, and putting the points cost lower than it should be so that it has a chance of winning. That's just bad design.

Efficiency is the highest virtue. 
   
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Stabbin' Skarboy





From an experienced greentider, you don’t usually win for those reasons. You’re skewing, making it so that the standard tac list suffers against you, but you’re going to suffer against some other forms of list.
Honestly 80 beserkers is easier to balance than greentide too, that’s going to be roughly 40(or more depending on the edition) models less.
Also, with the whole “game working as designed” part, name one part of 9th that worked, like actually worked very very well. I can’t name any.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
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Some backwater sump

They can't go too heavy into the "blood" aspect because the loyalist vampire boys have that. Similar with "murder," thanks wolfies.

Something based on this guy, please:


New Career Time? 
   
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Powerful Ushbati





United States

I think Angron will make his appearance here.

Berserkers confirmed
Red Butcher Terminators?
Some Sort of Ranged Berserkers?
Maybe the long awaited Chaos Bikers?
A few unique characters?


It'll be interesting to see what they do. So far between 1K sons and Death Guard, I haven't really been all that impressed with the mono-dex models for Chaos.
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Some_Call_Me_Tim wrote:
From an experienced greentider, you don’t usually win for those reasons. You’re skewing, making it so that the standard tac list suffers against you, but you’re going to suffer against some other forms of list.
Honestly 80 beserkers is easier to balance than greentide too, that’s going to be roughly 40(or more depending on the edition) models less.
Also, with the whole “game working as designed” part, name one part of 9th that worked, like actually worked very very well. I can’t name any.


The detachment system works fine. It does exactly what it's supposed to do - give you multiple ways to build a force.

Crusade works fine. Ok, granted, it works even better when the Codex in question is a 9th ed one & adds some faction specific stuff. And not all Codex content is made equally.... But the base system works fine.

This message was edited 1 time. Last update was at 2022/05/04 20:48:46


 
   
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 Some_Call_Me_Tim wrote:
From an experienced greentider, you don’t usually win for those reasons. You’re skewing, making it so that the standard tac list suffers against you, but you’re going to suffer against some other forms of list.

Yes. Skewing is exactly my point- it is poor design to allow it to warp games to that degree.

Honestly 80 beserkers is easier to balance than greentide too, that’s going to be roughly 40(or more depending on the edition) models less.

Double the wound count and armor of contempt seems to make that more difficult to balance, not easier. Especially with the sheer weight and quality of attacks for the models that make it to the enemy.

Also, with the whole “game working as designed” part, name one part of 9th that worked, like actually worked very very well. I can’t name any.

Sorry, no. That's not my point or a rabbit hole this thread needs to go down. We can do an edition war somewhere else.

Efficiency is the highest virtue. 
   
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Longtime Dakkanaut




 Thadin wrote:
For the sake of fluff, all transports have been removed. Footslog your berserkers

You joke now but don't give then any ideas.
   
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Fresh-Faced New User




Khorne Space Marines surfing on blood as a fast attack option instead of bikers would be totally rad!

 
   
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The dark hollows of Kentucky

Voss wrote:The 'nuance' they mentioned a few times will be ranged units.

That's my wild speculation- that they _won't_ be flanderized into 100% dumb melee brute axemen all the time.

It gave me a little hope when they were talking about an 80 berserker list and called it 'boring'
---

I also hope double fight gets removed. That concept is just game-wrecking.

Let's hope you're right. "Khorne cares not from whence the blood flows". That means that a bullet wound should be just as good as an axe wound.

mrFickle wrote:Deathclaw drop pods would be a good niche for world eaters.

Do you mean "Dreadclaws"? Those are already available to all Heretic Astartes. I'd assume World Eaters would be included in that.
   
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Versteckt in den Schatten deines Geistes.

Voss wrote:
The 'nuance' they mentioned a few times will be ranged units.

That's my wild speculation- that they _won't_ be flanderized into 100% dumb melee brute axemen all the time.

It gave me a little hope when they were talking about an 80 berserker list and called it 'boring'
Bring on the Cannon of Khorne!!!


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Pestilent Plague Marine with Blight Grenade





I was think most of the posts have already hit on what we will probably see. I for one am curious what kind of priest unit we might get. World Eaters can currently take Dark Apostles, but maybe they'll be something more akin to the Blades of Khorne's Slaughterpriest.

What I'm more worried about is what we might lose. I really hope that stuff like the CSM daemon engines are still available. I have no doubt about the Lord of Skulls, but what about the fiends, disco lords, Venomcrawlers, Cult of Destruction units, Havocs, Raptors, Warp Talons, etc.? What about the new cultists, Torments, and Accursed? I really don't want the World Eaters to lose all that stuff like the Death Guard did.

ccs wrote:They'll make a new version of this
guy, the original Bloodslaughterer of Khorne:


There's an enemy in a new videogame called Tormented Souls that looks almost exactly like this.

H.B.M.C. wrote:Bring on the Cannon of Khorne!!!



I personally want to see the Tower of Skulls come back:

This message was edited 1 time. Last update was at 2022/05/05 05:10:43


 
   
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Longtime Dakkanaut




 Gert wrote:
A return of something like the Blood Tithe table from KDK would be nice. Great book that was.


Yes. But it was the opposite of World Eaters. It was a religious cult worshipping Bloodthirsters as gods, which World Eaters don't. Which is the reason the book didn't have VotLW, Kharn, also not Karanak or Skarbrand. None of those were googly-eyed religious types that would work for a Daemonkin cult.

   
 
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