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Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Tsagualsa wrote:
 zedmeister wrote:
Damn, that model is ace. Love it


Can't unsee the armoured colostomy bag.


Stillsuits are expensive don't you know
   
Made in us
Most Glorious Grey Seer





Everett, WA

Tsagualsa wrote:
 zedmeister wrote:
Damn, that model is ace. Love it

Can't unsee the armoured colostomy bag.

That's probably why he's no longer an Enforcer.


 
   
Made in no
Longtime Dakkanaut





 Kanluwen wrote:
Article confirms he's resin

Just like all other Necromunda characters. Oh no, what about Kal & Scabs!!!

This message was edited 1 time. Last update was at 2023/03/17 11:08:30


 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

The Aranthian Succession: Vaults of Temenos Serves up Saints, Sinners, and Savage Skirmishes



The book details four Dramatis Personae: the Prophet of the Redemption, Axon Hammer, Durgan Kill-Fist, and Scrutinator-Primus Servalen. There’s also a heavily-armoured profile for the Guild of Coin Ironcrawlers.

You’ll find plenty of new rules for Cawdor gangs in the ash wastes, including crew profiles for both Cawdor and Redemptionist Road Preachers, new Cawdor Way-Brethren – foolhardy souls who pilot the rickety Ridge Walkers – as well as Vehicle Gang Tactics.

For the Palanite Enforcers, the book includes rules for Hardcase Cyber-Mastiffs and Sanctioner Automata.

This message was edited 3 times. Last update was at 2023/03/17 16:04:48


 
   
Made in de
Longtime Dakkanaut





beast_gts wrote:
The Aranthian Succession: Vaults of Temenos Serves up Saints, Sinners, and Savage Skirmishes



The book details four Dramatis Personae: the Prophet of the Redemption, Axon Hammer, Durgan Kill-Fist, and Scrutinator-Primus Servalen. There’s also a heavily-armoured profile for the Guild of Coin Ironcrawlers.

You’ll find plenty of new rules for Cawdor gangs in the ash wastes, including crew profiles for both Cawdor and Redemptionist Road Preachers, new Cawdor Way-Brethren – foolhardy souls who pilot the rickety Ridge Walkers – as well as Vehicle Gang Tactics.

For the Palanite Enforcers, the book includes rules for Hardcase Cyber-Mastiffs and Sanctioner Automata.


So the cops don´t get nice patrol cars? It´s supposed to be a Mad Max game, ye know.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Have we ever seen that art of the fur-trimmed Enforcer with the sweet helmet crest?
   
Made in gb
Ridin' on a Snotling Pump Wagon






About time!

   
Made in si
Foxy Wildborne







At this rate it's 50/50 odds if all gangs get Ash Wastes rules before the fall of western civilization.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Exeter, UK

 Strg Alt wrote:
So the cops don´t get nice patrol cars? It´s supposed to be a Mad Max game, ye know.


Mad Max cops didn't really venture out into the wastes too often. Nice patrol cars are for nice, urban roads.
   
Made in ca
Longtime Dakkanaut





 lord_blackfang wrote:
At this rate it's 50/50 odds if all gangs get Ash Wastes rules before the fall of western civilization.

Didn't Ash Wastes come out less than one calendar year ago?

This may be a touch grass situation for you. You've fallen out of time.
   
Made in de
Servoarm Flailing Magos




Germany

 Altruizine wrote:
 lord_blackfang wrote:
At this rate it's 50/50 odds if all gangs get Ash Wastes rules before the fall of western civilization.

Didn't Ash Wastes come out less than one calendar year ago?

This may be a touch grass situation for you. You've fallen out of time.


The fall of human civilization might be literally next week, it's still a fair bet

I'm not too concerned with their release speed, but with the small amount of content in any given book; but then again, it's possible that their messed-up schedule is still a result of the worldwide and britain-specific logistics crisis, so it might speed up soon.
   
Made in gb
Fixture of Dakka







Of the core six Houses, once this book comes out we're just waiting on Van Saar and Delaque, correct?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in de
Longtime Dakkanaut





 Shakalooloo wrote:
 Strg Alt wrote:
So the cops don´t get nice patrol cars? It´s supposed to be a Mad Max game, ye know.


Mad Max cops didn't really venture out into the wastes too often. Nice patrol cars are for nice, urban roads.


Excuses. I will be having meanwhile proper fun with Gaslands while Ash Wastes cops need to hitch-a-ride on nomad bugs.
   
Made in gb
Splattered With Acrylic Paint



London

So the non-Orlock big six are split 2-1-2 rather than 2-2-1 across the Succession books I guess.

This release already looks a tad phoned in, if all they could think to do was put the rules for Servalen, the dog, the two Goliath lads and the Ironcrawler into an actual book finally.

This message was edited 1 time. Last update was at 2023/03/17 19:18:11


 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Exeter, UK

 Strg Alt wrote:
 Shakalooloo wrote:
 Strg Alt wrote:
So the cops don´t get nice patrol cars? It´s supposed to be a Mad Max game, ye know.


Mad Max cops didn't really venture out into the wastes too often. Nice patrol cars are for nice, urban roads.


Excuses. I will be having meanwhile proper fun with Gaslands while Ash Wastes cops need to hitch-a-ride on nomad bugs.


Only reason for a cop to venture into the irradiated hellscape beyond the city is for the Long Walk.
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Shakalooloo wrote:
 Strg Alt wrote:
 Shakalooloo wrote:
 Strg Alt wrote:
So the cops don´t get nice patrol cars? It´s supposed to be a Mad Max game, ye know.


Mad Max cops didn't really venture out into the wastes too often. Nice patrol cars are for nice, urban roads.


Excuses. I will be having meanwhile proper fun with Gaslands while Ash Wastes cops need to hitch-a-ride on nomad bugs.


Only reason for a cop to venture into the irradiated hellscape beyond the city is for the Long Walk.


Not true. Hotdog Runs regularly see senior Judges take rookies out in the Cursed Earth for training. Not to mention the Mutie Townships.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Damn. I thought this book would never be announced.

 Dysartes wrote:
Of the core six Houses, once this book comes out we're just waiting on Van Saar and Delaque, correct?
And then we get to start the process all over again with the next setting.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Calculating Commissar





The Shire(s)

What oldcromunda gangs do we still not have? Scavvies and Ratskins?

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in si
Foxy Wildborne







And Spyrers I guess, tho I wish them to stay dead.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Longtime Dakkanaut






Richmond, VA

 Shakalooloo wrote:
Only reason for a cop to venture into the irradiated hellscape beyond the city is for the Long Walk.

A+ reference. Well played.
   
Made in gb
Calculating Commissar





The Shire(s)

 lord_blackfang wrote:
And Spyrers I guess, tho I wish them to stay dead.

Oh, brat gangs could be good though.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Splattered With Acrylic Paint



London

 Haighus wrote:
 lord_blackfang wrote:
And Spyrers I guess, tho I wish them to stay dead.

Oh, brat gangs could be good though.


Yup. I would much rather be in the Brat gang timeline than the Spyrer one. Although you could argue that each iteration of Necromunda has ploughed its own furrow regarding "nobles going downhive" and I do like the delegations.

   
Made in de
Servoarm Flailing Magos




Germany

twoseventwo wrote:
 Haighus wrote:
 lord_blackfang wrote:
And Spyrers I guess, tho I wish them to stay dead.

Oh, brat gangs could be good though.


Yup. I would much rather be in the Brat gang timeline than the Spyrer one. Although you could argue that each iteration of Necromunda has ploughed its own furrow regarding "nobles going downhive" and I do like the delegations.



Spyrers imho work much better as a single character than as a proper gang, but we'll see. I guess Ratskins are candidates for a complete redesign if we ever get them at all, they don't mesh too well with current cultural sensibilities and the layer of satire on them is easily lost or misunderstood. Scavvies on the other hand will surely show up eventually, although some of their concepts are now at home in Cawdor gangs already.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah, Ratskins ain't ever coming back. They don't have the will to do them.

Scavvies I would love to see make a return.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Splattered With Acrylic Paint



London

Tsagualsa wrote:
twoseventwo wrote:
 Haighus wrote:
 lord_blackfang wrote:
And Spyrers I guess, tho I wish them to stay dead.

Oh, brat gangs could be good though.


Yup. I would much rather be in the Brat gang timeline than the Spyrer one. Although you could argue that each iteration of Necromunda has ploughed its own furrow regarding "nobles going downhive" and I do like the delegations.



Spyrers imho work much better as a single character than as a proper gang, but we'll see. I guess Ratskins are candidates for a complete redesign if we ever get them at all, they don't mesh too well with current cultural sensibilities and the layer of satire on them is easily lost or misunderstood. Scavvies on the other hand will surely show up eventually, although some of their concepts are now at home in Cawdor gangs already.


The decision to not do Ratskins was made day 1 in N17 with their absence as hired guns, and I don't see any reason to believe GW want to revisit it. It is what it is.

Arguably, all the missing gangs are at least partially covered thematically by the N17 versions of things we already have - Spyrers by Van Saar, Scavvies by Cawdor, and Ratskins by Nomads - and I would be more in favour of them trying out new ideas. I never found Outlanders to be a terribly imaginative expansion in the first place. Do we need yet another round of zombies?
   
Made in de
Servoarm Flailing Magos




Germany

twoseventwo wrote:
Tsagualsa wrote:
twoseventwo wrote:
 Haighus wrote:
 lord_blackfang wrote:
And Spyrers I guess, tho I wish them to stay dead.

Oh, brat gangs could be good though.


Yup. I would much rather be in the Brat gang timeline than the Spyrer one. Although you could argue that each iteration of Necromunda has ploughed its own furrow regarding "nobles going downhive" and I do like the delegations.



Spyrers imho work much better as a single character than as a proper gang, but we'll see. I guess Ratskins are candidates for a complete redesign if we ever get them at all, they don't mesh too well with current cultural sensibilities and the layer of satire on them is easily lost or misunderstood. Scavvies on the other hand will surely show up eventually, although some of their concepts are now at home in Cawdor gangs already.


The decision to not do Ratskins was made day 1 in N17 with their absence as hired guns, and I don't see any reason to believe GW want to revisit it. It is what it is.

Arguably, all the missing gangs are at least partially covered thematically by the N17 versions of things we already have - Spyrers by Van Saar, Scavvies by Cawdor, and Ratskins by Nomads - and I would be more in favour of them trying out new ideas. I never found Outlanders to be a terribly imaginative expansion in the first place. Do we need yet another round of zombies?


Yeah, i'm not saying i'm missing Ratskins personally, the one thing salvageable was the Hive shamanism and that has found a new home as well already.

Zombies i'd be down with if they were specifically these 'Grave Wyrm' brainleaf zombies from the Apocrypha, generic-zombies need not apply. We have so many interesting concepts in the books that i'd love to see on the table instead, for example the cold trader gangs or the various house delegations... Newcromunda is best where it plunges into the genuine weirdness of a world of billions and billions of people and tens of millenia of recorded or preserved history, like with the new Delaque, i want more of it.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Scabs (Kal Jericho's sidekick) is still half-Ratskin:

A product of two worlds, Scabs carries his Ratskin heritage both as a blessing and a curse. Most ‘civilised’ underhivers view the boil-covered scum as a Badzones savage
and an outlander, never fully accepting him into their settlements and holesteads. This is probably why Scabs turned to a violent life as a hired gun and wastelands guide to make creds

   
Made in gb
Splattered With Acrylic Paint



London

beast_gts wrote:
Scabs (Kal Jericho's sidekick) is still half-Ratskin:

A product of two worlds, Scabs carries his Ratskin heritage both as a blessing and a curse. Most ‘civilised’ underhivers view the boil-covered scum as a Badzones savage
and an outlander, never fully accepting him into their settlements and holesteads. This is probably why Scabs turned to a violent life as a hired gun and wastelands guide to make creds



Oh, sure - they're not actually non-canon in N17 and have been mentioned in several books (often just with text copy-and-pasted from the 90s material, though), but they haven't been made into a new product line and I don't expect that to happen.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Mad Doc Grotsnik wrote:
 Shakalooloo wrote:
 Strg Alt wrote:
 Shakalooloo wrote:
 Strg Alt wrote:
So the cops don´t get nice patrol cars? It´s supposed to be a Mad Max game, ye know.


Mad Max cops didn't really venture out into the wastes too often. Nice patrol cars are for nice, urban roads.


Excuses. I will be having meanwhile proper fun with Gaslands while Ash Wastes cops need to hitch-a-ride on nomad bugs.


Only reason for a cop to venture into the irradiated hellscape beyond the city is for the Long Walk.


Not true. Hotdog Runs regularly see senior Judges take rookies out in the Cursed Earth for training. Not to mention the Mutie Townships.


Don't forget the time the Enforcers had to transport vaccines for the zombie virus to Hive Secundus across the Ash Wastes using a Land Raider.

This is totally my head canon now.

But yeah, I want ash wastes squad cars!



Besides the ones I already made that is...
   
Made in gb
Fixture of Dakka





Southampton

Given that Ratskins are still in the fluff, be a shame not to see them come back. Obviously a design rethink is required (which arguably most of the N17 gangs have had apart from Goliath and Escher) plus maybe a renaming but a gang clad in animal skins of some sort should be doable without being culturally insensitive.

   
 
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