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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Chairman Aeon wrote:
Every house has workshops for them, it just that Van Saar put armour and weapons on their "fork lifts", which are dead common in industrial environments. I have yet to see a single business rocking an M113 or M2 Bradley though.
To be fair, most business don't operate in areas of high violence.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in si
Foxy Wildborne







Did someone try to argue that a "bipedal forklift" is easier to maintain than a tank? Mwaahahahaha

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Calculating Commissar





England

Eh, companies end up in all sorts of weird situations. Pepsi co. briefly had one of the largest and most powerful navies in the world, for example.


Automatically Appended Next Post:
 lord_blackfang wrote:
Did someone try to argue that a "bipedal forklift" is easier to maintain than a tank? Mwaahahahaha

In fairness, the weird black-box nature of 40k tech means this can be true in a sense- the arachni-rigs are created from an STC that probably no one understands with any depth. It is quite plausible that the STC design is super durable* and has an integral reactor that runs for years, decades, maybe centuries. Maintenance could be exchanging worn parts designed to be swapped out, or simply not required for so long that no one cares that you just scrap the machine when it eventually breaks. This only being possible because someone found the blueprints to the arachni-rig production line but understands nothing else about it. This is fine for a civilian work vehicle because it isn't going to get unexpected damage often.

Meanwhile, Chimeras are run off combustible fuel, which requires refueling. They are designed to be easily repairable, incl. from battle damage in random areas, and probably have a lot less black-box tech in them. Chimeras can be built on basically any Imperial planet with an industrial base. That versatility is likely to come at a cost of increased routine maintenance.

The Imperium does have access to complicated combat vehicles that will be produced on rare, advanced production lines that basically no one understands. These probably can keep running with little maintenance for huge amounts of time. But then a bright lance takes out the thingamabob doohickey, the machine powers down, and no one knows how to fix it except Archmagos Bobius on Triplex Phall, 11 sectors away or something.

*Much STC tech appears to be designed to be incredibly durable and long-lasting, especially if quality materials are available. Tools routinely last huge amounts of time in Imperial service.

This message was edited 1 time. Last update was at 2023/09/30 09:25:24


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Sergeant Major





 Haighus wrote:
Eh, companies end up in all sorts of weird situations. Pepsi co. briefly had one of the largest and most powerful navies in the world, for example.


Largest submarine fleets yes, but wouldn't argue most powerful, they were subs due for scrapping.

To keep this on topic, as for use of something like the Taurox for enforcers, various US police departments are employing surplus army MRAPs.

This message was edited 1 time. Last update was at 2023/09/30 09:34:54


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I remember the Squat gang issue of Necromunda Magazine.

Guy made a ton of (bright yellow) mining equipment. With any luck, a Squad vehicle won't just be a Squat vehicle, but rather something a bit more modular that can make a few different types of mining rig.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

 Dawnbringer wrote:
 Haighus wrote:
Eh, companies end up in all sorts of weird situations. Pepsi co. briefly had one of the largest and most powerful navies in the world, for example.


Largest submarine fleets yes, but wouldn't argue most powerful, they were subs due for scrapping.

To keep this on topic, as for use of something like the Taurox for enforcers, various US police departments are employing surplus army MRAPs.


This is actually an urban myth. The ships were offered to them, but they did not accept.
   
Made in gb
Leader of the Sept







 Chairman Aeon wrote:
 manic _miner wrote:

It does seem weird how lots of people are going on-about the likes of Chimera's and such costing lots to run/maintain.Just imagine how hard it must be for the Arachno rig walkers.You would need a mobile workshop to keep things going.


Every house has workshops for them, it just that Van Saar put armour and weapons on their "fork lifts", which are dead common in industrial environments. I have yet to see a single business rocking an M113 or M2 Bradley though.

And speaking of Van Saar, I guess grav sleds will become vehicles or buyable wargear for the whole gang?

But we live in a world where there are 80,000 M113s, which are restricted military vehicles, but 8 million transit vans that are much easier to get and much cheaper to run.

Necromunda makes millions of armoured vehicles every year, and may not have any substantial civilian cargo vehicle facilities. In that context it would be much easier for gangs to be appropriating and using Imperial military kit over anything else.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
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Made in gb
Decrepit Dakkanaut




UK

It's also a world where you can have a chunk of your brain scooped out; most of your body replaced with machine components (with little care for worrying about the pain of bolting things onto you); and your entire role in life reduced to screwing screw 05434 on the production line of a Leman Russ Battle Tank.

All because you happened to get caught by a passing Priest of Mars whilst you were changing the colour of paint that you were going to paint on the next batch of tanks from the standard issue template for paint for the armour of tanks.


Don't forget the underhive is below everyone else. Whilst mid-to-upper hive gang elements might well be able to secure such machines; they are certainly not going to send them down to the underhive nor out into the wastelands.


To give it another context you don't see street gangs fighting with M113s even if the big crime lords that supply the drugs and what not for those street gangs could afford them.

Necromunda and the Underhive is the bottom of a rusty, oily, nasty barrel.

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Made in gb
Ridin' on a Snotling Pump Wagon






In terms of the Rhino, or I suppose more accurately the Rhino chassis, it was of course adapted from a more general purpose vehicle.

And it was adapted because it could run on various different fuels, was rugged, and very easily repaired. Whack some proper armour on it, and some anti-infantry weapons and you have a decent APC.

For Necromunda? Just the more basic, sealed environment type. So less armour, no native weapons etc.

   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

I finally broke down and bought a discounted copy of Ash Wastes, but we'll end up using the vehicles and stuff with oldMunda rules for our mutant home gaming. Really curious to see the price on the new Ash Wastes hab bundle box to supplement what I just got, figure that'll be the perfect additional amount of terrain for that collection.

   
Made in si
Foxy Wildborne







 Mad Doc Grotsnik wrote:
In terms of the Rhino, or I suppose more accurately the Rhino chassis, it was of course adapted from a more general purpose vehicle.

And it was adapted because it could run on various different fuels, was rugged, and very easily repaired. Whack some proper armour on it, and some anti-infantry weapons and you have a decent APC.

For Necromunda? Just the more basic, sealed environment type. So less armour, no native weapons etc.


Indeed, Imperium fighting vehicles are trucks with guns bolted on.

We're not talking about street gangs with M113s here, you folks really be saying that in a world of technicals street gangs can't get a pickup truck

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Myrtle Creek, OR

 Prometheum5 wrote:
I finally broke down and bought a discounted copy of Ash Wastes, but we'll end up using the vehicles and stuff with oldMunda rules for our mutant home gaming. Really curious to see the price on the new Ash Wastes hab bundle box to supplement what I just got, figure that'll be the perfect additional amount of terrain for that collection.


If you’re a fan of making your own terrain, this guy has a good video for ash wastes habs.
https://m.youtube.com/watch?v=xkiIfgnnF1g&pp=ygUORGl5IGFzaCB3YXN0ZXM%3D

Thread Slayer 
   
Made in gb
Leader of the Sept







Exactly. It’s about what is easily available.

The hives of Necromunda pump out millions of AFVs every year. Of course the low life’s are going to steal them. Corrupt PDF commanders and factory administrators will convenienfltly turn blind eyes in order to retire and hopefully spend their Ill gotten gains before the Arbites, Commisariat or Inquisition catch up with them.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Dakka Veteran





 lord_blackfang wrote:

Indeed, Imperium fighting vehicles are trucks with guns bolted on.

We're not talking about street gangs with M113s here, you folks really be saying that in a world of technicals street gangs can't get a pickup truck


   
Made in gb
Longtime Dakkanaut




bring some vehicles in and get it right and you sort of have a "Dark Future" reboot, sort of, and that could be a lot of fun

though we have the rules for making vehicles in Necromunda now and there are no end of suitable plastic vehicle kits able to be modified
   
Made in gb
Calculating Commissar





England

 Chairman Aeon wrote:
 lord_blackfang wrote:

Indeed, Imperium fighting vehicles are trucks with guns bolted on.

We're not talking about street gangs with M113s here, you folks really be saying that in a world of technicals street gangs can't get a pickup truck



You missed the part where the Rhino and Chimera chassis are both widely used for utility vehicles. So it is like bolting a gun on your tractor... which happens to be a Rhino.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






The Humvee is probably the best closest real world example.

Started off as a Military vehicle, but now has civilian models. They look broadly the same, but are of course of wildly different specification.

That’s your Rhino.

   
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Regular Dakkanaut




zombie_sky_diver wrote:
I could be completely wrong but "selling well" could be the problem. I wonder if Ash Wastes didn't do so good. You can find that box set for as low as $160. However, I have no idea.

Overall, I think GW is just behind. They have a new 40K edition that just hit and now a big new game release of Epic... that has also been delayed... around the corner. The newest Necromunda book shows they're clearly having a hard time producing enough for new releases l let alone restock. Same goes for the Enforcer bots that went direct only and sold out instantly.



Ash Wastes was the make or break for the game on a larger level. Problem is GW swung for the fences in pricing and wayyy over priced the game, making it near impossible for people to get into. Necromunda has been more of a niche game but not everyone has deep pockets.
   
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Decrepit Dakkanaut




UK

I think what stalled it is simply that only 2 original core factions got vehicles. I think its purely a symptom of having one smaller specialist game team that likely has to split its attention between the different specialist titles either at the design phase or at multiple levels perhaps even through to how many production slots they can get.

I think if they'd been faster following up with the other core houses getting vehicles then that might well have made the uptake faster.

I think also they might well just need more missions that mix classic interior boards with vehicles too.

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Foxy Wildborne







Or if they had spent the wave1 resources more smartly and done more generic vehicles rather than open with one faction vehicle which basically signaled all other players "stop playing until you get yours"

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Decrepit Dakkanaut




UK

Maybe, but each Gang is really visually distinct so trying to have generic vehicles that aren't tied to any gang might have fallen flat on its face. AT the very least they'd have had to put a load of upgrade kits into the kit or sold separate to custom it for a gang (which isn't a bad idea).

That could have worked; or it might simply have resulted in every established gang player waiting for the inevitable custom vehicles the "real" ones whilst the generic are almost a class of their own.

I think starting with gang specific ones is a good move as it lets them be a lot more exciting, varied and creative. However it feels like a good few GW things right now in that somewhere along the line the good release plan got mucked up by various factors and what was likely an original "every few months new vehicle done in a year for all core gangs" wound up with much longer breaks between releases than expected.


I think its the same as how the new Epic is delayed and how the new 40K Codex for Tyranids and Marines feels very delayed (they launched in mid-year and yet only just now are Marines getting their stuff)

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Foxy Wildborne







I think a generic buggy would have done just fine. Make one size fits all crew seats for future upgrades. And just that double hab connector sprue that sold 0 copies because it only comes with a hab priced higher than a Land Raider could have been a sprue of drivers for all factions.

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Made in us
Maddening Mutant Boss of Chaos





Albany, NY

I still feel like the idea was for people to use the Ridgerunner and Goliath trucks with the generic vehicle crew sprue to start their gang motor pools. A new generic Technical would be a great release, but even with what's available now it sorta seems to me that 'everyone is waiting for their gang-specific' vehicle is strange. To me, all the gangs should have their flavored bike/light walker options, which they mostly do, and then larger vehicles can be shared/customizable.

This message was edited 1 time. Last update was at 2023/10/01 19:04:36


   
Made in gb
Sergeant Major





 Mad Doc Grotsnik wrote:
The Humvee is probably the best closest real world example.

Started off as a Military vehicle, but now has civilian models. They look broadly the same, but are of course of wildly different specification.

That’s your Rhino.


Better example would be a Land Rover, started out as a very utilitarian civie vehicle, but with immediate military uses. Had a wide variety of adaptations (fire engine, etc) but also specialised military versions (WMIK).

This message was edited 1 time. Last update was at 2023/10/01 20:58:50


 
   
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United Kingdom

Harness the Power of the Psi-Syndica with the Mind-Locked Wyrd and Cephalopod Spektors



   
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Ok, the wyrd is awesome
   
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Inspiring SDF-1 Bridge Officer






...Van Saar Ninja Turtles cosplayers? Well, it's a look xD
   
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Regular Dakkanaut





After six years, we finally have a completed set of Exotic Beasts for all six major gang.

Also the first criminal Alliance to gain a miniature (not discounting Lady Credo, who is technically a proxy for a Rebel Lord)
   
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Decrepit Dakkanaut




UK

Well that's a great bundle of Delaque focused models! Necromunda is coming out of hibernation it seems!

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Foxy Wildborne







Good sculpts all round, but, of course, all resin.

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