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Made in ch
The Dread Evil Lord Varlak





They just suck design wise... I am sorry. The dread is halfway acceptable but the saturnine terminators... just no.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in si
Foxy Wildborne







Oh they do fall a bit... short... in the front-to-back department huh.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Enigmatic Sorcerer of Chaos





I can't help but feel they'd look better with a whacking great power armour power back on there to adjust that silhouette.

I know Terminators don't usually get those, but I think it might work here. Maybe an upscaled Mk6 pack?

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Fresh-Faced New User




Not a fan of the sat termies at all. I'll be skipping the starter box and just going in on mk2 assault boxes I think
   
Made in gb
Fixture of Dakka





 Padre wrote:

I see what you did there, good Sir - an Alien reference should never go unrewarded or unrecognised.

Well played.


My work here is done!

But seriously, there's definitely some silliness at play with their business strategy when it comes to their "other games". Gave up on their highstreet stores a long time ago, and only pop in for something that only they can order in.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Sadistic Inquisitorial Excruciator






https://www.warhammer-community.com/en-gb/articles/ky4t9whx/rules-in-the-age-of-darkness-investigating-the-new-weapon-stats/

Damage (D): This is a new stat for Age of Darkness which should be familiar to players of other Warhammer systems. It shows how many Wounds or Hull Points it strips from its target


hull points are here to stay, so we can assume vehicles are more or less unchanged

This message was edited 1 time. Last update was at 2025/06/06 14:09:47


she/her 
   
Made in hk
Nasty Nob






The side view on the Saturnine Termies is certainly unflattering. We don’t really consider ballistic shape much when it comes to HH designs, but these things would be walking shot-traps.

And in other news, the revised weapon rules are out. I see a reference to hull points for vehicles, so I’m breathing easier on the vehicle rules remaining essentially the same.

Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.

Terry Pratchett RIP 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Errr, increasing shots, fewer penalties, feels like 40k is having an impact
   
Made in gb
Decrepit Dakkanaut







Yeah, can't say I'm keen on movement not appearing to prevent your Infantry from firing with Heavy weapons, nor reducing how effective the basic boltgun is.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in si
Foxy Wildborne







Hm, a lot to take in there.

More maneuverability should be welcome, but of course it does diminish decision making when there's practically no tradeoff. And the tradeoff is clearly intended to be quite small as the Heavy rule only gives a flat +1 to a stat (could be on multiple stats, but the bonus can't get bigger). Would have preferred double shots if stationary for example (heavy bolter being 2 on move, 4 stationary...)

Expected nerf to Disintegrator, they're not even as good as classic plasma. Termies and vehicles straight up don't care about being Thanos snapped, which feels off. Could at least have Rending.

Moderately worried that AP3 will be everywhere and AP2 nowhere to push Termies this edition.

The extra nuance in melee is honestly nice, power axe feels in a good spot finally.

This message was edited 2 times. Last update was at 2025/06/06 14:37:15


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Fixture of Dakka





Melbourne

So if I've undserstood what they're saying about heavy weapons, we now have lascannon squads that can move AND shoot?

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Made in gb
Ridin' on a Snotling Pump Wagon






Interesting.

I note that a Meltagun, at D6, is described as being able to one shot a Predator. Or a Deredeo.

Which suggests Dreadnoughts in general have been toned down.

The rest I’m cautiously enthused by. A more mobile game might be fun. And I like at least the concept that different Heavy Weapons gain different benefits from remaining stationary.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Terrifying Wraith




"Firepower" instead of "Attacks" is a dumb change as is "Ranged Strength" instead of "Strength". It's a gun, why would anyone care what it's non-ranged Strength is?
   
Made in au
Fixture of Dakka





Melbourne

 lord_blackfang wrote:
The extra nuance in melee is honestly nice, power axe feels in a good spot finally.
Yeah it always struck me as stupid that power axes struck as slowly as power/chain fists. Unwieldy need and (X) stat.

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Made in si
Foxy Wildborne







Another thing I just picked up - there's no provisions in the weapon profiles for the interaction between shooting and charging. Should we assume you can always charge (except maybe if you stayed stationary to proc Heavy and similar bonuses)

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Terrifying Wraith




 Snord wrote:
The side view on the Saturnine Termies is certainly unflattering. We don’t really consider ballistic shape much when it comes to HH designs, but these things would be walking shot-traps.


I'm assuming they're designed to stand side on to the enemy and only turn to face when they're ready to shoot, to minimize silhouette? JK they're just single pose flat like 2nd ed tactical marines and such
   
Made in gb
Ridin' on a Snotling Pump Wagon






Billicus wrote:
"Firepower" instead of "Attacks" is a dumb change as is "Ranged Strength" instead of "Strength". It's a gun, why would anyone care what it's non-ranged Strength is?


The article explains RS being there for other rules interactions, to differentiate between shooting something and clobbering something.

I imagine a common one will be power shields and that, where it might reduce RS, but do nowt against Melee.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in si
Foxy Wildborne







check back on Monday for one of the most fun rules revisions of the new edition – the Challenge step. You’ve never seen a more narratively satisfying addition to combat in Warhammer…


Doubt

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Meh, not sold. As stated, D is just a replacement for brutal, for the most part. Its not a fix for dreadnoughts, because its also impacting vehicles who now need more hull to offset the inflation in lethality. Ive seen this movie before, lethality usually inflates faster than survivability, this will probably be an infantry edition.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in si
Foxy Wildborne







I suspect the vehicle damage table might be gone. Note how the article points out that a D6 melta can pop a Predator in one shot through hull points. And note how the lascannon paragraph hints their optimal target are Termies and doesn't mention vehicles at all - possibly because a D2 hit is just a D2 hit with no possibility of causing a bigger effect.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 lord_blackfang wrote:
check back on Monday for one of the most fun rules revisions of the new edition – the Challenge step. You’ve never seen a more narratively satisfying addition to combat in Warhammer…


Doubt


Challenges were fun in WHFB, a way to accrue some extra combat res if you really battered the poor sap into the muck.

But…yeah. Will have to wait and see what’s in store here.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in gb
Terrifying Wraith




 Mad Doc Grotsnik wrote:
Billicus wrote:
"Firepower" instead of "Attacks" is a dumb change as is "Ranged Strength" instead of "Strength". It's a gun, why would anyone care what it's non-ranged Strength is?


The article explains RS being there for other rules interactions, to differentiate between shooting something and clobbering something.

I imagine a common one will be power shields and that, where it might reduce RS, but do nowt against Melee.


Which is sort of needless bloat, isn't it
   
Made in gb
Ridin' on a Snotling Pump Wagon






Well…who knows? Were told the intent, but are yet to see the practice.

Also, please define bloat. As a lot of the time, it seems to be used when they mean “here’s a change I don’t like”.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Its an unnecessary distinction. The rukes already distinguished between melee and ranged strength by referencing whether or not a rule triggered off of a "melee attack" or a "ranged attack"

This message was edited 1 time. Last update was at 2025/06/06 15:11:20


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Mad Doc Grotsnik wrote:
Well…who knows? Were told the intent, but are yet to see the practice.

Also, please define bloat. As a lot of the time, it seems to be used when they mean “here’s a change I don’t like”.


Extra stuff invented for the sakes of inventing extra stuff. Most of what is changed so far is largely "for the sakes of it", which to some will be innovation, to others regression and other just bloat.
   
Made in gb
Ridin' on a Snotling Pump Wagon






This shield provides a 4+ invulnerable save, except against melee attacks.

This shield provides a 4+ invulnerable save against RS attacks

Looks like a shorter wording to me.

As for the rest? Again, we don’t know a great deal about the overall implementation. It might be awful, it might be great. It might be merely acceptable.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Preparing the Invasion of Terra






So instead of learning lessons about just tweaking dreads, we're looking at them going straight back to "can get one shotted". Cool, awesome, love it. Definitely the fix that was needed and not at all an overblown reaction that makes them worthless again.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Well, all it really tells us is a Deredeo specifically has no more than W6 or HP6.

We don’t know what its Toughness is, we don’t know what its Save is. We don’t know what other damage mitigation rules it may or may not have.

And let’s not be daft. Any Dreadnought, left parked within 6” of a Melta squad was probably in for a bad day regardless of edition. 2nd Heresy was arguably the safest for such silly actions.

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Made in us
Moustache-twirling Princeps





PDX

 Mad Doc Grotsnik wrote:

As for the rest? Again, we don’t know a great deal about the overall implementation. It might be awful, it might be great. It might be merely acceptable.


A reasonable response?! Inconceivable in a Horus Heresy thread.

But seriously, I am with you. We have been drip fed very little so far. Folks should be a bit more patient before making sweeping assumptions.

This message was edited 1 time. Last update was at 2025/06/06 15:50:39


   
Made in gb
Preparing the Invasion of Terra






I'm disappointed because having had a proper look, the weapon stuff is not bad rules.

I'm still not convinced on the whole "4 leaderships" thing mind.

But getting dragged back into the 3 year cycle is too much of a cross to carry.

This message was edited 1 time. Last update was at 2025/06/06 15:51:30


 
   
 
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