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Made in gb
Long-Range Land Speeder Pilot




UK

 cuda1179 wrote:
Dudeface wrote:
 cuda1179 wrote:
 blood reaper wrote:
Is this the most boring army GW has ever made?


I think that's a title still held by pre-codex 3rd Ed Necron with 5 total units, and no heavy support.


I'm not sure that's a fair comparison given it wasn't even a codex, if you want to go down that route, competitive fallen in 9th would like a word.


Oh, okay. If only Codex's count, then it goes to the first Custodes codex. They had 12 total units, including 6 characters. This one has 15 I believe.
Harlequins have 8 datasheets total and are perfectly fine as they have a diverse roster with speed, guns, melee and psychics crammed into a few choices (quality > quantity). WE is looking uninspiring so far as it's going to be premium melee cultists, premium melee berserker troops and premium melee berserker possessed - all paying premium points and all walking across the board.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 The Red Hobbit wrote:
Thanks for the laugh Roknar, exalted!

EviscerationPlague wrote:
So not just a worse version of the Blood Angels rules, but 8 Bound literally have no differences to Possessed besides a pregame move. fething amazing and totally worth a new codex with 5 unit entries.


Yeah this would be disappointing. While pregame moves are a staple for World Eaters, you'd think they toss them another bone with the fluff they've given the model.


Well, one of the big things is that's just the base statline, it doesn't include the actual weapons that the 8bound have. Personal speculation part: It's very likely the weapons push them into Strength 8 AP -3 with 8 attacks a model. This + the pregame move would put them pretty strong.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in es
Dashing Super Valkyrie Flying Ace






Or they just have accursed weapons, that would fit.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 Albertorius wrote:
Or they just have accursed weapons, that would fit.


I don't think so. The exalted are called out as having chainfists and the like. These will likely be the WE Chainsword and Chainaxes that they are dual wielding. That being said, could end up being a similar profile.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
[DCM]
Crazed Bloodkine




Baltimore, Maryland

RE: Scarcity of new models

Its like they saw a lot of us complaining about the heavy doses of Khorne releases when AoS was new and took the wrong message from it.

This message was edited 1 time. Last update was at 2022/11/22 00:21:18


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Fixture of Dakka





Denison, Iowa

 Insularum wrote:
WE is looking uninspiring so far as it's going to be premium melee cultists, premium melee berserker troops and premium melee berserker possessed - all paying premium points and all walking across the board.


Custodes are super premium melee, super-duper premium melee, and the only real speed in the army, jetbikes. At least Khorne Berserkers can take a Rhino, Custodes only transport is a 300 point-sink that is objectively the worst LandRaider in the game since it lacks AoC.
   
Made in us
Longtime Dakkanaut




 cuda1179 wrote:
 Insularum wrote:
WE is looking uninspiring so far as it's going to be premium melee cultists, premium melee berserker troops and premium melee berserker possessed - all paying premium points and all walking across the board.


Custodes are super premium melee, super-duper premium melee, and the only real speed in the army, jetbikes. At least Khorne Berserkers can take a Rhino, Custodes only transport is a 300 point-sink that is objectively the worst LandRaider in the game since it lacks AoC.

Custodes actually have shooting too
   
Made in us
Fixture of Dakka





Denison, Iowa

EviscerationPlague wrote:
 cuda1179 wrote:
 Insularum wrote:
WE is looking uninspiring so far as it's going to be premium melee cultists, premium melee berserker troops and premium melee berserker possessed - all paying premium points and all walking across the board.


Custodes are super premium melee, super-duper premium melee, and the only real speed in the army, jetbikes. At least Khorne Berserkers can take a Rhino, Custodes only transport is a 300 point-sink that is objectively the worst LandRaider in the game since it lacks AoC.

Custodes actually have shooting too


Not anti tank shooting, other than jet bikes. Chaos Land Raiders are better for that, and they have predators.
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

 Sasori wrote:
 The Red Hobbit wrote:
Thanks for the laugh Roknar, exalted!

EviscerationPlague wrote:
So not just a worse version of the Blood Angels rules, but 8 Bound literally have no differences to Possessed besides a pregame move. fething amazing and totally worth a new codex with 5 unit entries.


Yeah this would be disappointing. While pregame moves are a staple for World Eaters, you'd think they toss them another bone with the fluff they've given the model.


Well, one of the big things is that's just the base statline, it doesn't include the actual weapons that the 8bound have. Personal speculation part: It's very likely the weapons push them into Strength 8 AP -3 with 8 attacks a model. This + the pregame move would put them pretty strong.


That would be quite potent!

 cuda1179 wrote:

Not anti tank shooting, other than jet bikes. Chaos Land Raiders are better for that, and they have predators.


Custodes Jet Bikes are a common form of anti tank but we also have the Achillus dread and grav tanks for antitank shooting.

This message was edited 1 time. Last update was at 2022/11/22 06:07:21


 
   
Made in us
Fixture of Dakka






 The Red Hobbit wrote:
 Sasori wrote:
 The Red Hobbit wrote:
Thanks for the laugh Roknar, exalted!

EviscerationPlague wrote:
So not just a worse version of the Blood Angels rules, but 8 Bound literally have no differences to Possessed besides a pregame move. fething amazing and totally worth a new codex with 5 unit entries.


Yeah this would be disappointing. While pregame moves are a staple for World Eaters, you'd think they toss them another bone with the fluff they've given the model.


Well, one of the big things is that's just the base statline, it doesn't include the actual weapons that the 8bound have. Personal speculation part: It's very likely the weapons push them into Strength 8 AP -3 with 8 attacks a model. This + the pregame move would put them pretty strong.


That would be quite potent!

 cuda1179 wrote:

Not anti tank shooting, other than jet bikes. Chaos Land Raiders are better for that, and they have predators.


Custodes Jet Bikes are a common form of anti tank but we also have the Achillus dread and grav tanks for antitank shooting.


If you take the FW resin kits into account.
   
Made in fi
Locked in the Tower of Amareo





 choppinboard wrote:
 Sasori wrote:
Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.

https://pastebin.com/JsrkV8K3
With how accurate the rumors have been for WE since the start of the year, I don't doubt any of this was playtested. It coincides with the other rumor: 10th is coming and WE will be the first real 10th codex. No reason to nerf WLT / Relics this hard.

Still, Angron should have gotten that +2 move and pregame move WLT. Really dropped the ball there.


Like sisters were made for 9e with rules that didn't work at all in 9e, no 9e things and got replaced early up?-)

2024 painted/bought: 109/109 
   
Made in fi
Calculating Commissar







 cuda1179 wrote:
Custodes are super premium melee, super-duper premium melee, and the only real speed in the army, jetbikes. At least Khorne Berserkers can take a Rhino, Custodes only transport is a 300 point-sink that is objectively the worst LandRaider in the game since it lacks AoC.


I now have this idea of World Eater jetbikes in my head, some kind of half-Juggernaut, half-jet-engine monstrosities dragging barbed chains across the battlefield, being ridden by howling maniacs with sharpened polo mallets and I dunno, reaper autocannons for weapons.

The supply does not get to make the demands. 
   
Made in fi
Locked in the Tower of Amareo





 MajorWesJanson wrote:
 The Red Hobbit wrote:
 Sasori wrote:
 The Red Hobbit wrote:
Thanks for the laugh Roknar, exalted!

EviscerationPlague wrote:
So not just a worse version of the Blood Angels rules, but 8 Bound literally have no differences to Possessed besides a pregame move. fething amazing and totally worth a new codex with 5 unit entries.


Yeah this would be disappointing. While pregame moves are a staple for World Eaters, you'd think they toss them another bone with the fluff they've given the model.


Well, one of the big things is that's just the base statline, it doesn't include the actual weapons that the 8bound have. Personal speculation part: It's very likely the weapons push them into Strength 8 AP -3 with 8 attacks a model. This + the pregame move would put them pretty strong.


That would be quite potent!

 cuda1179 wrote:

Not anti tank shooting, other than jet bikes. Chaos Land Raiders are better for that, and they have predators.


Custodes Jet Bikes are a common form of anti tank but we also have the Achillus dread and grav tanks for antitank shooting.


If you take the FW resin kits into account.


They are part of army. No reason not to take.

Might just as well ignore parts of codex as well.

2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran





 Agamemnon2 wrote:
 cuda1179 wrote:
Custodes are super premium melee, super-duper premium melee, and the only real speed in the army, jetbikes. At least Khorne Berserkers can take a Rhino, Custodes only transport is a 300 point-sink that is objectively the worst LandRaider in the game since it lacks AoC.


I now have this idea of World Eater jetbikes in my head, some kind of half-Juggernaut, half-jet-engine monstrosities dragging barbed chains across the battlefield, being ridden by howling maniacs with sharpened polo mallets and I dunno, reaper autocannons for weapons.


i did a juggerlord conversion using that khorne hellcannon chariot thing as a bike. it was pretty gnarly.
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

 Agamemnon2 wrote:

I now have this idea of World Eater jetbikes in my head, some kind of half-Juggernaut, half-jet-engine monstrosities dragging barbed chains across the battlefield, being ridden by howling maniacs with sharpened polo mallets and I dunno, reaper autocannons for weapons.


That sounds like a fun model! But I don't think the autocannons or any ranged weapons would make the cut
   
Made in es
Regular Dakkanaut




The "leaked" rules, compiled by B&Ch

World Eaters Traits
+1 Attack on Charge/charged/HI
+1 Strength on Charge/Charged/HI (May end up being diffrent)

WE Armywide Mechanic: Bloodtithe
Two current rumors:
Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time each turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed.
Rumor 2. Works similar to CK favors of the dark gods. Keep a Tally of total wound dealt by models destroyed (I.E. Ork Boyz give 1 point when killed, Custodes troops 3, etc)
Bloodtithe effects (which are PERMANENT)
6 to hit in Melee Auto wounds
+1 to hit
+1 AP for Melee Weapons
Attacks +1
Add 1 to Advance and Charge
5+ FNP to Mortals
6+ FNP to everything
Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn

Warlord Traits:
When your WL kills a unit, you get a bonus Bloodtithe point
WL takes half Damage in Melee
Fight First
Angron Trait: Remove OBSEC in 6'
Khârn: if 6 or more models within 3' of Karn gain D3 attacks
See Invoctus for other trait

Relics:
Every Dead model counts as 2 for morale
Relic Axe: +2 S -3 AP Damage 2, 6's to hit grant two additional hits
Select CORE unit with in 6' 6's to hit auto wound

Khârn
6 2 2 6 4 6 9 9 3+
Pistol 8 -3 2
Axe S:user AP-4 D2
4+ inv
Core reroll 1's to hit
End of the movement phase if any friendly units are within 3", pick one, on a 2+ cause 2 mortals

Lord Invoctus
Has FLY
Ignores invulns, only unit that does so.
Warlord trait is pregame move 2 CORE WE units OR Select Core or Character within 9" can charge if it fell back. (From different versions)
Has an aura of +2 Movement of CORE WE Units

Jakhals:
6" 4 4 3 3 1 2 6 6 jak
6" 4 4 3 3 1 3 7 6+ leader
6" 4 4 4 3 1 2 6 6+ Dishonored
2 Attacks at AP -1
A couple can have +2S, -2 AP D2 -1 to hit upgrades
A couplemore can have User -2 AP D2 Double Attacks
Once per battle, can kill D3 of themselves and gain +1 Strength

8Bound
9" WS3 BS3 S6 T5 3W LD8 3+/5++
Pregame move built in

Exalted 8bound
9" WS2 BS3 S6 T5 3W LD8 3+/4++
Prevent Fallback
SGT can get two cahinfists that get Damage 3



Angron:
2+/4++ 18W
1 WLT - Removes enemy obsec within 6'
Warp Locus
Currently does not ignore Wound caps or invulns, but has so many attacks he can "Destroy anything in close combat pretty easily"
Can be revived with the bloodtithe mechanic


GENERAL STRATAGEMS:
+1 Damage for Exalte 8bound




KHORNE ARMY of RENOWN:
Khorne Daemons Only and... Land Raiders is the restriction
This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons

Some AoR Stratagems:
8bound
+1 to Wound
6" Consolidate
If an opponent kills in 8bound in their shooting phase, but does not destroy the entire unit you can move it 9" (May have ended up being D6 instead)
Buff Stratagem choose 1: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW



BAD News:
Only 1 Relic/WLT. No Stratagems for extra
Only 3 WLT for non-special Characters
No Subfactions
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

No sub-factions.

This really is a rush job.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fresh-Faced New User





I think people are failing to remember that this is most likely the last codex before 10th / the first true 10th codex. Everyone's going to get nerfed like this, WE are just the whipping boys here.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 choppinboard wrote:
I think people are failing to remember that this is most likely the last codex before 10th / the first true 10th codex. Everyone's going to get nerfed like this, WE are just the whipping boys here.
I really hope that's not true.

Because, while I'd love 40k to be a tight, well-balanced experience, I can acknowledge that that's incredibly unlikely.
But dammit, if it's gonna be a mess, at least let us customize our models within the rules!
   
Made in us
Swift Swooping Hawk





 H.B.M.C. wrote:
No sub-factions.

This really is a rush job.


Not to disagree that this is a rush job, but how would World Eaters subfactions even work? I think it was already contrived when they gave them to the Cult Legions and Grey Knights, and World Eaters subfactions would seem to be even tougher to demarcate.

Though at the end of the day, that's also GW's fault as the natural end state of excessive flanderization.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Gene St. Ealer wrote:
 H.B.M.C. wrote:
No sub-factions.

This really is a rush job.


Not to disagree that this is a rush job, but how would World Eaters subfactions even work? I think it was already contrived when they gave them to the Cult Legions and Grey Knights, and World Eaters subfactions would seem to be even tougher to demarcate.

Though at the end of the day, that's also GW's fault as the natural end state of excessive flanderization.


Literal 30 second outpouring of their usual perks/things to include:

- yet another attack on charge
- +1 to wound on charge
- +1 attack if outnumbered
- -1 to hit outside of 18"
- Reroll 1's to hit if already lost a model in the unit

Name them after the various companies of the world eater and poof done.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Figured what was putting me off the Lord on Jugger.

It’s….super plain. Nothing about it screams “I’m a character”. And…where are his Butcher’s Nails?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Garrac wrote:
The "leaked" rules, compiled by B&Ch


Lol, they were not compiled by B&CH. They just copied them out of the pastebin.

Here is the most up to date Pastebin: https://pastebin.com/2NkviXGd


Automatically Appended Next Post:
Dudeface wrote:
 Gene St. Ealer wrote:
 H.B.M.C. wrote:
No sub-factions.

This really is a rush job.


Not to disagree that this is a rush job, but how would World Eaters subfactions even work? I think it was already contrived when they gave them to the Cult Legions and Grey Knights, and World Eaters subfactions would seem to be even tougher to demarcate.

Though at the end of the day, that's also GW's fault as the natural end state of excessive flanderization.


Literal 30 second outpouring of their usual perks/things to include:

- yet another attack on charge
- +1 to wound on charge
- +1 attack if outnumbered
- -1 to hit outside of 18"
- Reroll 1's to hit if already lost a model in the unit

Name them after the various companies of the world eater and poof done.


Tsons and DG didn't really get full subfactions like that. They got pretty much a stratagem, relic and WLT (Sub out stratagem for power for Tsons) This would be sort of worthless to WE since you only get one relic and WLT. You'd really just maybe getting a decent relic and a stratagem. As far as things that got cut, this is probably the most fine one.

This message was edited 1 time. Last update was at 2022/11/22 15:04:27


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Swift Swooping Hawk





Right, and to be clear, I was speaking 100% from a fluff perspective. I sorta see how different groups within the Thousand Sons and Death Guard would operate differently (same with the Grey Knights), but there wouldn't be tons of differences. But the World Eaters have been made so one dimensional - how do you further distinguish a faction that is blinded by rage and only fights in melee? You can't even do it by focusing on particular weapons; all berzerkers are armed the same way now, same with all the other bespoke WE units.

My point is that any WE subfactions would feel like subfactions for subfactions' sake.
   
Made in eu
Frenzied Berserker Terminator




Southampton, UK

 Mad Doc Grotsnik wrote:
Figured what was putting me off the Lord on Jugger.

It’s….super plain. Nothing about it screams “I’m a character”. And…where are his Butcher’s Nails?


I'd run him with the helmet anyway - but yeah, that's something of an oversight...
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Gene St. Ealer wrote:
Right, and to be clear, I was speaking 100% from a fluff perspective. I sorta see how different groups within the Thousand Sons and Death Guard would operate differently (same with the Grey Knights), but there wouldn't be tons of differences. But the World Eaters have been made so one dimensional - how do you further distinguish a faction that is blinded by rage and only fights in melee? You can't even do it by focusing on particular weapons; all berzerkers are armed the same way now, same with all the other bespoke WE units.

My point is that any WE subfactions would feel like subfactions for subfactions' sake.


That's fair enough, with their limited roster you'd be stuck with:

- daemon engines
- loves bloodletters a lot
- lots of mortals
- really crazy guys
- gladiatorial themed duders

How's that?
   
Made in us
Pestilent Plague Marine with Blight Grenade





Gene St. Ealer wrote:
 H.B.M.C. wrote:
No sub-factions.

This really is a rush job.


Not to disagree that this is a rush job, but how would World Eaters subfactions even work? I think it was already contrived when they gave them to the Cult Legions and Grey Knights, and World Eaters subfactions would seem to be even tougher to demarcate.

Though at the end of the day, that's also GW's fault as the natural end state of excessive flanderization.


There are multiple Khornate warbands out there that differ at least somewhat in their tactics and ideology. There's one that waits on a planet that is about to be attacked by another enemy so as to be able to bear the brunt of the assault, there's another called the Foresworn who focus on daemonic rituals, there's the Bloodblessed who are obsessed with becoming Chaos Spawn, and there's the Brazen Beasts who are like Khornate Iron Warriors. Granted, none of these are World Eaters, but there is room for a diversity of subfactions.

Mad Doc Grotsnik wrote:Figured what was putting me off the Lord on Jugger.

It’s….super plain. Nothing about it screams “I’m a character”. And…where are his Butcher’s Nails?


The old juggernaut lord could (and still can in Legends) be taken in any Chaos army that allows for Khorne-marked units. Maybe that will be the case here.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 H.B.M.C. wrote:
No sub-factions.

This really is a rush job.


WHAT!?

How will they capture the diversity among World Eater forces, for example the Skull Takers or the Blood Spillers?!

What if my army wants to side with Chain Axe Massacrers and his army wants to be be with the Chain Sword Decimators?!

You're saying the rules don't have any way to reflect that!?


 
   
Made in us
Fresh-Faced New User





 JNAProductions wrote:
 choppinboard wrote:
I think people are failing to remember that this is most likely the last codex before 10th / the first true 10th codex. Everyone's going to get nerfed like this, WE are just the whipping boys here.
I really hope that's not true.

Because, while I'd love 40k to be a tight, well-balanced experience, I can acknowledge that that's incredibly unlikely.
But dammit, if it's gonna be a mess, at least let us customize our models within the rules!
Does every army really need so many subfactions? How many of the TS or DG subfactions actually see the table? If the WE Codex is just THE World Eaters, I think that's fine. Paint as you will and run your army as you will.

 Sasori wrote:
Lol, they were not compiled by B&CH. They just copied them out of the pastebin.

Here is the most up to date Pastebin: https://pastebin.com/2NkviXGd
A few changes since last time include cleaning it up and the 8bound revealed to be CORE. That usually means they can be buffed out the nose. With a pre-game move built in and a shredder in each hand I could see these being really annoying to deal with.

This message was edited 2 times. Last update was at 2022/11/22 19:52:27


 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






Sub factions for World Eaters would purely be based on exactly what kind of heavy metal they listen to

Edit: Ofcourse, Slayer would be the go to subfaction.

This message was edited 1 time. Last update was at 2022/11/22 20:29:32


 
   
 
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