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Made in us
Longtime Dakkanaut





Its funny that they'd give the master of executions a headswap. For some stupid reason, instead of giving that model the standard socket head like 90% of the CSMs have and allowing for easy headswaps, they instead made the head very flat at the bottom and so unless you carve other heads down, head swaps give the MoE a massive neck
   
Made in de
Aspirant Tech-Adept






Well I like the cultists - new stuff for Necromunda (I don't play WE). The weapons look too large on the women though. I wonder if they have pistols in the rules, as most have a holster.

 Strg Alt wrote:

Have you read what he wrote? Tiny women. Such specimens won´t spill any blood in hth. This is 40K and not an Intergender Professional Wrestling bout where the match outcome has been pretermined.


Yes, it's 40k. With murder cultists in stilettos, that are often enough dedicated to Khorne. It is not the god of body building but of murder and spilling blood - just look at the spindly, crouched Bloodletters (in their first incarnation even more). Being the god of strong, 'brave' warriors is just one of the delusions to lure mortals to the service of Khorne.

This message was edited 1 time. Last update was at 2022/11/20 17:58:19


 
   
Made in us
Legendary Master of the Chapter





SoCal

Now I want to see a Khorne-worshipping medic/cook, who clandestinely serves everyone anticoagulants.

   
Made in lu
Rampaging Khorne Dreadnought






Trying to imagine GWs depiction of world eaters.

They can only communicate in gutteral growls with some frothing and by pulsating bulging veins. Maybe an eyebulge for emphasis.
During transit from one battlefield to the other they murder just about everybody on the ship and then commit suicide. Gotta spill dat blood after all.
But heres their secret..they get revived every time.

This is how they make landfall. Instead of drop pods or storm eagles or what have you, they dump all their corpses that are almost spilling out the holds at this point.
This creates both a cushion for the marines to land on safely and also allows the odd live cultist to survive the fall in their cocoon of limbs.
Also provides cover as they blot out the sun. (what ? how else did you think they make it to the ground, obviously they are jumping out from orbit. They have environmental suites for a reason)

They don't have any bikes or so of course, so how do they get to the enemy?
Why of course by running up while their opponents are just sitting there, slackjawed, pinching themselves to check they are not dreaming.
Who could have anticipated a spaceship with no guns. They don't even register as threats on the scanning. Some don't even have thrusters, those blew up long ago as they pointed the ship at a planet and set a ramming course.
The anti air is also useless since the WE are deliberately crashing the odd looted ship to get to ground faster, further shielding the corpse-chutes.
The smoke from the sacrificial cruisers also covers them.

No need for bunker busters either if you cover them in corpses and drown them in blood.

Besides, they HAVE to run...using anything else would not be on their own merit after all.
And as for snipers? pff...Good luck spotting a bloadcoated berzker in that hail of gore.
Chances are they will be taken out anyway by a stray skull.
They have that covered, they can focus on dismantling titans with their chainswords.

This message was edited 2 times. Last update was at 2022/11/20 18:56:27


 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 BobtheInquisitor wrote:
Now I want to see a Khorne-worshipping medic/cook, who clandestinely serves everyone anticoagulants.


While I know this is a parody, I think they do have Butcher-Surgeons.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Insect-Infested Nurgle Chaos Lord






 GaroRobe wrote:
Its funny that they'd give the master of executions a headswap. For some stupid reason, instead of giving that model the standard socket head like 90% of the CSMs have and allowing for easy headswaps, they instead made the head very flat at the bottom and so unless you carve other heads down, head swaps give the MoE a massive neck


I look forward to seeing it posted to Reddit every other day (just like with the slightly converted DP in the DG book) asking what model this is, as GW have made conversions such an alien concept to certain people they cannot fathom that it might be one.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Humming Great Unclean One of Nurgle






 Roknar wrote:
Trying to imagine GWs depiction of world eaters.

They can only communicate in gutteral growls with some frothing and by pulsating bulging veins. Maybe an eyebulge for emphasis.
During transit from one battlefield to the other they murder just about everybody on the ship and then commit suicide. Gotta spill dat blood after all.
But heres their secret..they get revived every time.

This is how they make landfall. Instead of drop pods or storm eagles or what have you, they dump all their corpses that are almost spilling out the holds at this point.
This creates both a cushion for the marines to land on safely and also allows the odd live cultist to survive the fall in their cocoon of limbs.
Also provides cover as they blot out the sun. (what ? how else did you think they make it to the ground, obviously they are jumping out from orbit. They have environmental suites for a reason)

They don't have any bikes or so of course, so how do they get to the enemy?
Why of course by running up while their opponents are just sitting there, slackjawed, pinching themselves to check they are not dreaming.
Who could have anticipated a spaceship with no guns. They don't even register as threats on the scanning. Some don't even have thrusters, those blew up long ago as they pointed the ship at a planet and set a ramming course.
The anti air is also useless since the WE are deliberately crashing the odd looted ship to get to ground faster, further shielding the corpse-chutes.
The smoke from the sacrificial cruisers also covers them.

No need for bunker busters either if you cover them in corpses and drown them in blood.

Besides, they HAVE to run...using anything else would not be on their own merit after all.
And as for snipers? pff...Good luck spotting a bloadcoated berzker in that hail of gore.
Chances are they will be taken out anyway by a stray skull.
They have that covered, they can focus on dismantling titans with their chainswords.
Exalted! With the way Khorne fluff has been this almost makes MORE sense, sadly...

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ru
Perturbed Blood Angel Tactical Marine





 ArcaneHorror wrote:
Here's a picture of all the entire WE range as it is at the moment to give you a sense of it in full:
Spoiler:



The whole perspective is not much promising:
Spoiler:



Even compared to AoS Khorne forces - 40k one is just a stub
   
Made in gb
Preparing the Invasion of Terra






Pays to be the face of a game edition I guess.
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Thanks for the great laugh Roknar! Have an exalt for that.
   
Made in us
Regular Dakkanaut




Hmm? I’m actually pretty happy with how they went with the Jakhals. Khornagors would have definitely been a mistake as it would have been a failed attempt at copy-paste of the Tzaangors for the Thousand Sons in my opinion. They are also distinct from the Poxwalkers.

So far it looks like GW has went the path of including units Not Copy-Paste from DG or TS. Hence the focus on Possessed, Melee Cultists, and a Mounted HQ. That’s probably why we didn’t get any Red Butchers most likely. With any luck GW will fill out the line with Daemon Engines and Juggernauts from the forges of Khorne’s realm.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.

https://pastebin.com/JsrkV8K3

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Longtime Dakkanaut




So not just a worse version of the Blood Angels rules, but 8 Bound literally have no differences to Possessed besides a pregame move. fething amazing and totally worth a new codex with 5 unit entries.
   
Made in fr
Crazed Spirit of the Defiler






 Sasori wrote:
Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.

https://pastebin.com/JsrkV8K3


Thanks for the info !

But damn... really is bare bone right ?

-"For the Ruinous Powers!" 
   
Made in gb
Decrepit Dakkanaut







 Omega-soul wrote:
The whole perspective is not much promising:
Spoiler:



Even compared to AoS Khorne forces - 40k one is just a stub

Is it even accurate to include the Warhammer+ model in there? From everything I'm hearing, I don't think there's a way to use him as a character in the 'dex.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in de
Been Around the Block




 Sasori wrote:
Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.

https://pastebin.com/JsrkV8K3


Thanks for sharing, although I hope these won’t come true. Bloodtithe would feel like a carry over from a mechanic that has caused Blades of Khorne already years of bad gameplay until recently. In AoS the BoK design has at least some cool roots, with models causing damage or fightning on death because they are too stunborn to die. This design space for WE is already occupied through Creations of Bile.

As for faction bonus, getting a mere +1 Attack on charge is already a joke in the WD army trait. WB and CB punch more than Khorne does.
   
Made in de
Oozing Plague Marine Terminator





If I was a World Eaters player I think I'd get the fancy Minis, add them to my Chaos collection and would play them as Blood Angels or generic CSM. Which is like it was done in the dark ages of CSM from 5th-7th edition, so not looking good.
IIRC Thousand Sons started with a limited release as well (Magnus, Rubrics, Termies, Sorcerers?) but they added AoS Minis and it was okay.
Most of the AoS Khorne stuff could be used in 40K without any conversion needed, I'm puzzled GW doesn't use their own ressources.
   
Made in es
Regular Dakkanaut




 Grimtuff wrote:
 GaroRobe wrote:
Its funny that they'd give the master of executions a headswap. For some stupid reason, instead of giving that model the standard socket head like 90% of the CSMs have and allowing for easy headswaps, they instead made the head very flat at the bottom and so unless you carve other heads down, head swaps give the MoE a massive neck


I look forward to seeing it posted to Reddit every other day (just like with the slightly converted DP in the DG book) asking what model this is, as GW have made conversions such an alien concept to certain people they cannot fathom that it might be one.


-U no longer can have comissars with power fists
-But, MR James Workshop, I have one spare one, I can put it in the miniature...
-NO, NO, YOU CAN'T, AND YOU WON'T, we're going to erase powerfisted comissars from the datasheets
-... can i put them on the zerkers, then?
-NO NO YOU CAN'T, THE KIT DOESN'T HAVE ONE, ITS TOTALLY FORBIDDEN
-... but it's a melee army. Why can't I put them power fists?
-FORBIDDEN
-Can I at least have a termie lord?
-Um, let's see the kit. Um, you can build it as both a lord and a sorcerer
-Which means...?
-NO NO TOTALLY FORBIDDEN
-... but I can build it only as a chaos lord
-FORBIDDEN I SAID
   
Made in gb
Longtime Dakkanaut






I may be mistaken, but will this be the first Codex since 7th to release without at least one unit for each Detachment Slot Type – no Fast Attack OR Heavy Support as far as I can tell?
   
Made in gb
Hungry Ork Hunta Lying in Wait





 Nazrak wrote:
I may be mistaken, but will this be the first Codex since 7th to release without at least one unit for each Detachment Slot Type – no Fast Attack OR Heavy Support as far as I can tell?


GW have said WE will get land raiders so thats one definite one I believe.

Be shocked if they dont also get spawn in FA and Maulerfiends in HS
   
Made in gb
Longtime Dakkanaut






 Gir Spirit Bane wrote:
 Nazrak wrote:
I may be mistaken, but will this be the first Codex since 7th to release without at least one unit for each Detachment Slot Type – no Fast Attack OR Heavy Support as far as I can tell?


GW have said WE will get land raiders so thats one definite one I believe.

Be shocked if they dont also get spawn in FA and Maulerfiends in HS

Oh yeah, doyyyy I forgot about those. Still seems all a bit thin on the ground – much more Thousand Sons than Death Guard. Totally get that the latter benefited from being the 8E starter box pack-in, but I'd say they're a much better example of how to section off the Cult Legions right.
   
Made in us
Fresh-Faced New User





 Sasori wrote:
Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.

https://pastebin.com/JsrkV8K3
With how accurate the rumors have been for WE since the start of the year, I don't doubt any of this was playtested. It coincides with the other rumor: 10th is coming and WE will be the first real 10th codex. No reason to nerf WLT / Relics this hard.

Still, Angron should have gotten that +2 move and pregame move WLT. Really dropped the ball there.
   
Made in gb
Barpharanges







Is this the most boring army GW has ever made?

This message was edited 1 time. Last update was at 2022/11/21 14:00:06


The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Savage Khorne Berserker Biker





Looks great to me so far.
   
Made in us
Fixture of Dakka





Denison, Iowa

 blood reaper wrote:
Is this the most boring army GW has ever made?


I think that's a title still held by pre-codex 3rd Ed Necron with 5 total units, and no heavy support.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 cuda1179 wrote:
 blood reaper wrote:
Is this the most boring army GW has ever made?


I think that's a title still held by pre-codex 3rd Ed Necron with 5 total units, and no heavy support.


I'm not sure that's a fair comparison given it wasn't even a codex, if you want to go down that route, competitive fallen in 9th would like a word.
   
Made in us
Humming Great Unclean One of Nurgle






 Omega-soul wrote:
 ArcaneHorror wrote:
Here's a picture of all the entire WE range as it is at the moment to give you a sense of it in full:
Spoiler:



The whole perspective is not much promising:
Spoiler:



Even compared to AoS Khorne forces - 40k one is just a stub
Thanks for the graphic! But TBF there are also a decent chunk of generic CSM entries that make it into those armies. Yeah they aren't dedicated models but they aren't insignificant.

Of course on the AoS side they also have the entire Khorne daemon lineup as part of the army proper--no need for allies, fancy allies, or detachment nonsense.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Thanks for the laugh Roknar, exalted!

EviscerationPlague wrote:
So not just a worse version of the Blood Angels rules, but 8 Bound literally have no differences to Possessed besides a pregame move. fething amazing and totally worth a new codex with 5 unit entries.


Yeah this would be disappointing. While pregame moves are a staple for World Eaters, you'd think they toss them another bone with the fluff they've given the model.
   
Made in gb
Longtime Dakkanaut






Pre-game moves are a crutch used to prop up a faction which has been made into all melee all the time. If World Eaters actually had a more rounded roster with some shooty units, they wouldn't need additional layers of special rules to help them compete.
   
Made in us
Fixture of Dakka





Denison, Iowa

Dudeface wrote:
 cuda1179 wrote:
 blood reaper wrote:
Is this the most boring army GW has ever made?


I think that's a title still held by pre-codex 3rd Ed Necron with 5 total units, and no heavy support.


I'm not sure that's a fair comparison given it wasn't even a codex, if you want to go down that route, competitive fallen in 9th would like a word.


Oh, okay. If only Codex's count, then it goes to the first Custodes codex. They had 12 total units, including 6 characters. This one has 15 I believe.

This message was edited 2 times. Last update was at 2022/11/21 20:31:13


 
   
 
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