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Made in us
Longtime Dakkanaut




When you're making 36 attacks at S9 to begin with, how necessary is a multidamage profile?
   
Made in gb
Gore-Drenched Khorne Chaos Lord




EviscerationPlague wrote:
When you're making 36 attacks at S9 to begin with, how necessary is a multidamage profile?


Assuming he gets the legion trait, 39* but I think the multi damage kills knights etc better.

Keeping the assumption of +1a on the charge, sweep is 18.06 damage to a knight, smash is 36.11

This message was edited 1 time. Last update was at 2022/12/12 16:17:33


 
   
Made in gb
Towering Hierophant Bio-Titan






Assuming you're not attacking something like an Avatar that halves damage, the slash attack has extra AP and a mininum damage of 4 (and up to 6) so against tougher targets it will almost always outperform using three D1 attacks.

Even when hitting something with -1D then you can still land 3-5 damage per attack.

Edit: also Angron can likely up to 42 attacks between the legion trait and blood tithe upgrade that grants armywide +1A

This message was edited 1 time. Last update was at 2022/12/12 16:28:09


 
   
Made in fr
Regular Dakkanaut




At least, his profile is a good representation of what the Codex will be : reversed T'au.

No resistance (Vanquishers, Railguns, Magna-Rail are gonna have a great day against him), not particularly fast (no Raptors, no Bikes but hey, one of the Eightbound units gets a pre-game move and Lord Invocatus is mandatory for the same reason), no ranged phase, no psychic phase => it needs to have an incredibly killy profile to be somewhat useful.

And I say "somewhat" useful. Because of the size of his base, he might struggle hard to land near what he wants to charge. Wouldn't be surprised if he ends up as a counter-charge unit, hiding and waiting behind a building without windows.

*sigh*
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Selfcontrol wrote:
At least, his profile is a good representation of what the Codex will be : reversed T'au.

No resistance (Vanquishers, Railguns, Magna-Rail are gonna have a great day against him), not particularly fast (no Raptors, no Bikes but hey, one of the Eightbound units gets a pre-game move and Lord Invocatus is mandatory for the same reason), no ranged phase, no psychic phase => it needs to have an incredibly killy profile to be somewhat useful.

And I say "somewhat" useful. Because of the size of his base, he might struggle hard to land near what he wants to charge. Wouldn't be surprised if he ends up as a counter-charge unit, hiding and waiting behind a building without windows.

*sigh*


He's a distraction or objective clearer, you kill him, he gets back up, don't kill him, you never get that middle objective. He's tough enough to eat a chunk of firepower, which is then rendered moot in part by him getting back up. Whilst that happens rhinos full of zerkers charge up unmolested.
   
Made in us
Fresh-Faced New User





Selfcontrol wrote:
And I say "somewhat" useful. Because of the size of his base, he might struggle hard to land near what he wants to charge. Wouldn't be surprised if he ends up as a counter-charge unit, hiding and waiting behind a building without windows.
If the rumors are true (and let's face it the rumors have been true all year), he will pay for himself to revive when he dies. There's no reason to be coy with him. Charge him up the board and force your opponent to focus fire him or risk getting their units deleted. Meanwhile your other troops are rollin' up like it's Thanksgiving dinner.
   
Made in us
Longtime Dakkanaut




Dudeface wrote:
EviscerationPlague wrote:
When you're making 36 attacks at S9 to begin with, how necessary is a multidamage profile?


Assuming he gets the legion trait, 39* but I think the multi damage kills knights etc better.

Keeping the assumption of +1a on the charge, sweep is 18.06 damage to a knight, smash is 36.11

You don't think it's kinda amazing that it still almost kills a Knight? If you ran into a slightly damaged Knight, you could legit kill it with the horde profile.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




EviscerationPlague wrote:
Dudeface wrote:
EviscerationPlague wrote:
When you're making 36 attacks at S9 to begin with, how necessary is a multidamage profile?


Assuming he gets the legion trait, 39* but I think the multi damage kills knights etc better.

Keeping the assumption of +1a on the charge, sweep is 18.06 damage to a knight, smash is 36.11

You don't think it's kinda amazing that it still almost kills a Knight? If you ran into a slightly damaged Knight, you could legit kill it with the horde profile.


Might be fun sometimes, more concerning if there are 2 slightly damaged knights, he can reliably take them both on, kill them, get obliterated in return, instant res and maybe finish off a 3rd depending what he comes back at. 1k plus return on a 360pt model. Ofc if WE go 2nd he's getting popped like a pustule turn 1 unless there's some whopping terrain pieces.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I hope Angron yells out those attack names each time he swings.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Given how tasty Angry Ron is, and how little the Codex is bringing to the table? I’m fearing we won’t see World Eaters lists without him.

I’ve not seen any other unit rules mind, just that Angry Ron is so incredibly Killy, and the variety so utterly lacking, I really do think he’ll pop up with boring frequency.

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Made in fi
Locked in the Tower of Amareo





EviscerationPlague wrote:
Dudeface wrote:
EviscerationPlague wrote:
When you're making 36 attacks at S9 to begin with, how necessary is a multidamage profile?


Assuming he gets the legion trait, 39* but I think the multi damage kills knights etc better.

Keeping the assumption of +1a on the charge, sweep is 18.06 damage to a knight, smash is 36.11

You don't think it's kinda amazing that it still almost kills a Knight? If you ran into a slightly damaged Knight, you could legit kill it with the horde profile.


You could...but why would you?


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
Given how tasty Angry Ron is, and how little the Codex is bringing to the table? I’m fearing we won’t see World Eaters lists without him.

I’ve not seen any other unit rules mind, just that Angry Ron is so incredibly Killy, and the variety so utterly lacking, I really do think he’ll pop up with boring frequency.


Well this is nuGw codex we are talking about so no surprise. They want their named models to be used.

This message was edited 1 time. Last update was at 2022/12/12 20:05:47


2024 painted/bought: 109/109 
   
Made in gb
Towering Hierophant Bio-Titan






 Mad Doc Grotsnik wrote:
Given how tasty Angry Ron is, and how little the Codex is bringing to the table? I’m fearing we won’t see World Eaters lists without him.

I’ve not seen any other unit rules mind, just that Angry Ron is so incredibly Killy, and the variety so utterly lacking, I really do think he’ll pop up with boring frequency.


With the playtesting info we have so far there's a few details that make this less likely:

Angron must be your warlord if taken (of course), and his mandatory warlord trait switches off obsec for nearby enemies.
Lord Invocatus has a strong warlord trait that grants a pregame move to CORE units, along with an aura for +2" movement
Apparently there is no stratagem in the codex to grant multiple warlord traits
Invocatus is a W9 character model that can be easily protected while Angron is a giant W18 bullet magnet.

At this point it seems more likely that the meta world eaters play will be a pressure list with the new juggerlord character opening up a very fast melee build with mostly berserkers and eightbound.

   
Made in pl
Longtime Dakkanaut





EviscerationPlague wrote:
When you're making 36 attacks at S9 to begin with, how necessary is a multidamage profile?

What I find hilarious is that tank-lenght daemon sword wielded by primarch the size of Godzilla has 1D to begin with, while ton of gak that has no business having more than 1D actually has 2 (or even 3 if your codex is Tau/Eldar, 3D is new iteration of 8th edition 2D creep)

Giving uglysquat models 2W was biggest mistake GW ever made, not only it greatly accelerated stupid 2D stat inflation and ruined verisimiltude but at the same time virtually eliminated vehicles and big models from the game by effectively cutting their wounds by half while keeping points unaffected...
   
Made in ie
Longtime Dakkanaut




Ireland

36 attacks from one model. Go home GW you are drunk.

I guess GW weren't selling enough dice?

10th edition will be this.
Players deploy armies, then take it in turns to empty several buckets of dice onto the table. Models that fall over from dice are counted as dead. After 6 turns the player who has the most standing wins.

Terrain is optional.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in gb
Preparing the Invasion of Terra






Isn't that just Orks vs Guard?
   
Made in fi
Locked in the Tower of Amareo





 stonehorse wrote:
36 attacks from one model. Go home GW you are drunk.


Eh there's been before models you need more than 36 dice to resolve even one gun...Nevermind rest

If you think this is excessive you have been sleeping past years 40k wise

2024 painted/bought: 109/109 
   
Made in ie
Longtime Dakkanaut




Ireland

tneva82 wrote:
 stonehorse wrote:
36 attacks from one model. Go home GW you are drunk.


Eh there's been before models you need more than 36 dice to resolve even one gun...Nevermind rest

If you think this is excessive you have been sleeping past years 40k wise


I sort of gave up on 40k around 7th/8th edition. Keep looking in on it now and again due to nostalgia, and to see if the game is something I'd want to play.

It is excessive, the trend in modern tabletop gaming for buckets of dice is a sign of lazy game design.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in fi
Locked in the Tower of Amareo





 stonehorse wrote:
tneva82 wrote:
 stonehorse wrote:
36 attacks from one model. Go home GW you are drunk.


Eh there's been before models you need more than 36 dice to resolve even one gun...Nevermind rest

If you think this is excessive you have been sleeping past years 40k wise


I sort of gave up on 40k around 7th/8th edition. Keep looking in on it now and again due to nostalgia, and to see if the game is something I'd want to play.

It is excessive, the trend in modern tabletop gaming for buckets of dice is a sign of lazy game design.


Oh no disagreement there.

GW just went off the track on number of dice rolling required loooooooooooong time ago.

Add to that all the rerolls and it gets just silly. 8e arco flagelants needed in general ~200 dice rolls to resolve their attacks(depends a bit on opponent T due to how many saves opponent needs to do). That's before any possible feel no pain rolls...

That's from 10 infantry models that isn't even particularly expensive...Luckily they had stratagem to automatically cause maximum attacks so while you could use that to improve lethality best reason was to reduce 30d3 rolls to determine how many attacks you actually made...

I could swear GW has some sort of deal with dice making companies...

This message was edited 2 times. Last update was at 2022/12/13 08:23:06


2024 painted/bought: 109/109 
   
Made in gb
Towering Hierophant Bio-Titan






tneva82 wrote:

Oh no disagreement there.

GW just went off the track on number of dice rolling required loooooooooooong time ago.


They very much did in 8th, but under 9th that seems to have been reigned back in a bit. A great example is termagant devourers; which in the last codex were 3 shots per model and were able to shoot twice for some reason. That meant up to 180 dice in one go, but the maximum is now 60. Genestealers are now capped at 10 models, limiting them to 40 attacks rather than 80+. Tyrannofex fleshborer hives had 40 shots previously, now they're 30.

9th has mostly removed shoot-twice rules and generally avoided increasing numbers of attack dice beyond 20-40 per unit, usually opting to buff other stats instead.

I'd argue that in Angron's case, 30+ attacks are a necessary option because with less it would be very easy to tarpit and shut him down with expendable units like gaunts or poxwalkers. However more often he'll want to be charging into elite units or vehicles, and using the slash profile instead. He won't be rolling 40 dice every turn.

This message was edited 1 time. Last update was at 2022/12/13 10:21:37


 
   
Made in us
Longtime Dakkanaut




Yes, a single model with 12 attacks that hit on a 2+ is going to be bogged down by Gaunts.

Were you serious typing that out?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

EviscerationPlague wrote:
Yes, a single model with 12 attacks that hit on a 2+ is going to be bogged down by Gaunts.

Were you serious typing that out?
I'd gladly spend 210 points (30 Gants) to bog down Angron for a turn or two.

12 attacks, hitting on a 2+
10 hits, wounding on a 2+
50/6 or 25/3 wounds, no saves (unless they get an invuln, which I'm pretty sure they can)
It'd take him three rounds of combat to chew his way out on a good day.

Not to mention, Gants are usually gonna be ObSec. Do that on an objective, and Angron's stuck there doing around 60 points of damage per turn while losing on Victory Points.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Towering Hierophant Bio-Titan






EviscerationPlague wrote:
Yes, a single model with 12 attacks that hit on a 2+ is going to be bogged down by Gaunts.

Were you serious typing that out?

Wow, just embarassing.

 JNAProductions wrote:
I'd gladly spend 210 points (30 Gants) to bog down Angron for a turn or two.

12 attacks, hitting on a 2+
10 hits, wounding on a 2+
50/6 or 25/3 wounds, no saves (unless they get an invuln, which I'm pretty sure they can)
It'd take him three rounds of combat to chew his way out on a good day.

Yeah they also have access to:
A 5++ from zoanthropes
5+++ from catalyst psychic power
Restore 2D6 dead models from a nearby terivgon
Restore D3+3 dead models for 1CP

Of course you don't need all of those benefits for only 12 attacks. However 30-40 is a very different picture, and losing the unit before being able to replace losses is far more likely.

   
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A garden grove on Citadel Station

This "12 attacks, bogged down by gaunts" scenario is, in a hypothetical world where Angron doesn't have access to the 3x attack rolls per attack stat weapon profile?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in us
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In My Lab

 ph34r wrote:
This "12 attacks, bogged down by gaunts" scenario is, in a hypothetical world where Angron doesn't have access to the 3x attack rolls per attack stat weapon profile?
Yes, that’s right.

Clocks for the clockmaker! Cogs for the cog throne! 
   
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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

40K. 'Tis a silly place.



I'll certainly buy an Angron as a future modeling project though!

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 JNAProductions wrote:
EviscerationPlague wrote:
Yes, a single model with 12 attacks that hit on a 2+ is going to be bogged down by Gaunts.

Were you serious typing that out?
I'd gladly spend 210 points (30 Gants) to bog down Angron for a turn or two.

12 attacks, hitting on a 2+
10 hits, wounding on a 2+
50/6 or 25/3 wounds, no saves (unless they get an invuln, which I'm pretty sure they can)
It'd take him three rounds of combat to chew his way out on a good day.

Not to mention, Gants are usually gonna be ObSec. Do that on an objective, and Angron's stuck there doing around 60 points of damage per turn while losing on Victory Points.


Why would he choose 12 attacks though when he can choose 36? (39 if he gets we traits).

Do you often delibertely plck worst choice just for lolz?

2024 painted/bought: 109/109 
   
Made in us
Pious Palatine





Tacoma, WA, USA

tneva82 wrote:
 JNAProductions wrote:
EviscerationPlague wrote:
Yes, a single model with 12 attacks that hit on a 2+ is going to be bogged down by Gaunts.

Were you serious typing that out?
I'd gladly spend 210 points (30 Gants) to bog down Angron for a turn or two.

12 attacks, hitting on a 2+
10 hits, wounding on a 2+
50/6 or 25/3 wounds, no saves (unless they get an invuln, which I'm pretty sure they can)
It'd take him three rounds of combat to chew his way out on a good day.

Not to mention, Gants are usually gonna be ObSec. Do that on an objective, and Angron's stuck there doing around 60 points of damage per turn while losing on Victory Points.


Why would he choose 12 attacks though when he can choose 36? (39 if he gets we traits).

Do you often delibertely plck worst choice just for lolz?
The point of the post was that Angron needs the 3 Hit Rolls per attack Option so that he won't get tied down by 30 Gaunts.
   
Made in us
Longtime Dakkanaut




 alextroy wrote:
tneva82 wrote:
 JNAProductions wrote:
EviscerationPlague wrote:
Yes, a single model with 12 attacks that hit on a 2+ is going to be bogged down by Gaunts.

Were you serious typing that out?
I'd gladly spend 210 points (30 Gants) to bog down Angron for a turn or two.

12 attacks, hitting on a 2+
10 hits, wounding on a 2+
50/6 or 25/3 wounds, no saves (unless they get an invuln, which I'm pretty sure they can)
It'd take him three rounds of combat to chew his way out on a good day.

Not to mention, Gants are usually gonna be ObSec. Do that on an objective, and Angron's stuck there doing around 60 points of damage per turn while losing on Victory Points.


Why would he choose 12 attacks though when he can choose 36? (39 if he gets we traits).

Do you often delibertely plck worst choice just for lolz?
The point of the post was that Angron needs the 3 Hit Rolls per attack Option so that he won't get tied down by 30 Gaunts.

He's already almost twice the base attacks of Mortarion.
12 attacks for a single model is already over the top, but the option for 36 is pure absurdity nobody should be defending.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Once again, credit goes to Khornestar over on B&C for the compilation:

Juicy strats from playtesting: (slight language barrier but I think they’re clear enough):



Ok Brothers, some information about stratagems of WE codex



First of all, the stratagems of two different army are separated. As a World Eater player, you are not allow to use stratagems of the Disciples of the Red Angel, and neither do the AoR player to use the World Eaters Stratagems.



Stratagems for World Eaters:


- Skull for the Skull Throne: 1/2CP, use it after a character from your army destroyed an enemy warlord. 1CP choose 1 from 2 below, 2CP for adopt them all.
1) you get 2 tithe
2) the character who destroyed enemy warlord got +1 to advance and charge for rest of game



Banner of Blood, 1CP, let an ICON berzerker charge at 3D6 and drop the lowest.



Stoke the nail, 1CP, use when choose a core/character to fight. Each wound roll of 6 cause 1 extra mortal, at most 6 from this stratagem



Wild fury, 1/2CP. An core unit fight to death. If it is troop, despite the unit size, 1CP. Otherwise 2CP.



Kill! Maim! Burn!, 1CP, a World Eater unit heroic intervention for 6 inches as if they are character.



Smoke launcher, 1CP, you all know what it is



Scorn of society, 1CP, you all know what it is



Red butchers, 2CP, a unit of terminator/eightbound +1 to damage until the fight resolved when choose to fight.



####################
Army of Renown stratagems


Those we already know:
- 1CP for world eater unit add one to wound roll when fighting below half strength
- 1CP for any eightbound to consolidate 6 inches when enemy retreat
- 1CP for a unit of eightbound to move if they got somebody in unit died after a round of enemy shooting in enemy shooting phase.



AND HERE IS SOMETHING WE DONT KNOW BEFORE
- 1/2CP for a vehicle full damage table despite current wound remain, titanic 2CP, otherwise 1CP
- 1CP when nominating your world eater boys go charging and who he gonna charge. Target cannot over watch or set to defense, then -1 to hit until the end of following fight phase
- 1CP, when you go advance on your world eater unit, don’t make the roll, make it 6.
- 1CP for a world eater unit to ignore any or all charge modifications
- 1CP when a world eater unit destroy an enemy unit. They got an aura for -2 leadership and +1 to casualty test for enemy within 6 inches until end of the turn.



Automatically Appended Next Post:
Looks like this may actually be a "10th ed book"

This message was edited 1 time. Last update was at 2022/12/14 08:01:52


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

What makes it a 10th Ed book?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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