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Made in us
Decrepit Dakkanaut





edit: ignore

This message was edited 3 times. Last update was at 2022/07/15 14:05:28


 
   
Made in es
Regular Dakkanaut




Still waiting to see if GW confirms soup options so I can add some daemons to my BL crusade
   
Made in gb
Decrepit Dakkanaut







What soup options do you need them to confirm?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Dysartes wrote:
What soup options do you need them to confirm?
Will Daemons break Exploding 6s?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in es
Regular Dakkanaut




 Dysartes wrote:
What soup options do you need them to confirm?


There was a rumour a while ago, it said that daemon allies could occupy until 25% of your amy whitout breaking any Veteran rules. But I haven't seen it so far at the recent waves of leaks.
   
Made in gb
Decrepit Dakkanaut







That sounds like a rule I'd've expected to see in the CSm book rather than the Daemons one, Garrac, but I guess either makes as little sense.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in au
Frenzied Berserker Terminator






 Dysartes wrote:
That sounds like a rule I'd've expected to see in the CSm book rather than the Daemons one, Garrac, but I guess either makes as little sense.

It's a rule that's already in Codex: Chaos Knights when taking a Dreadblade.

Rather than repeat the exception in every Codex that could take an allied Dreadblade or Daemon detachment, it's much easier to just list the exception in Codexes: Chaos Knights and Chaos Daemons. That makes it backwards compatible with existing Codexes (i.e. Death Guard and Thousand Sons), and makes it much easier for them to change the rule in future editions (i.e. just by updating Codexes: Chaos Knights and Chaos Daemons).
   
Made in es
Regular Dakkanaut




Copypasted from the Discord server, by Trout:



" Happy Monday ya filthy heretics. A few keen eyed individuals (most everyone) had noticed the "Warp Locus" keyword on certain CSM units (Maater of Posession, Khorne Lord of Skulls). Well I'm here to tell you at least part of what it does. As you may have heard, you will be able to deepstrike Daemons for free--but that's not all! When in the Warp these daemons gain special deepstrike rules.



They can deepstrike as normal, or if you set them up wholly within 6" of a Warp Locus unit, they can be set up just outside 6" from enemy units! (Instead of 9"). If you have allegiances you gotta stick with your friends. Warp Locus isn't a particularly common keyword, but an important lynchpin to enable brutal strategies.



No longer are you shelling out 2 or 3 cp to get a virtually gaurenteed charge with Bloodletters. I mean you will still be able to enhance charges in other ways, but now the floor is much higher. Looking to counter or stop your enemy from dropping hell on your doorstep? You'll want to remove enemy Warp Locus models as efficiently as you can. But that certainly won't be simple in most cases. The cool news is that deepstriking via the Warp has some other interesting rules if you're pure Daemons that make it even more appealing; those fighting daemons should generally stay out of daemonic territory, and keep a good sense of leadership.



That's it for that. A good mechanic to keep in mind as you read any upcoming information. I think it offers some good counter play, while also enabling some of the most reliable charges in the game. [PSA: As always understand things can change before release. So salt it a bit. "
   
Made in au
Sword-Wielding Bloodletter of Khorne






Some Skarbrand news!! c/p from the Discord:

"Time for the angriest of Daemons - Skarbrand!
As is appropriate for Skarbrand, his damage output has gone from "middling" to "through the roof". His bellow has quite literally doubled in potency, and at top profile you get the choice between 9 attacks at S16 ap-4 D3+3 damage ignoring invulns or a whopping 18 at s8 ap-2 d2. His "rage embodied" also remains the same as ever, though the range has shortened a tad to only 6".
The beast is no slouch durability wise either - with 20 wounds, t8, and a 4+ save in both melee and shooting, he's far from easy to take down, but if you're still worried just feel free to deep strike him - everyone in daemons can do that, remember?
Oh yeah one other thing - he's a Warp Locus."

This message was edited 1 time. Last update was at 2022/07/22 22:52:59


Sisters of Battle: 5495pts
Imperial Agents: 500pts
Tyranids: 5195pts
Khorne Daemons: 3015pts

Gloomspite Gitz: 8490pts
Skaven: 6170pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts 
   
Made in au
Dakka Veteran




I was wondering if Daemons were going to get ignores invuln abilities and that answers that question. It will be interesting to see if we get a way to ignore the wound caps on C'Tan's, Ghaz, Abbadon etc.

If Heralds are Warp Locus, then I could imagine running a mounted herald up the field just to get Skarbrand in close before the enemy has a chance to do damage to him.

I purchased a used Skarbrand a couple of years ago and never got around to re-painting him to fit with my style. It looks like I might need to strip him off and paint him up!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 TonyH122 wrote:
... between 9 attacks ... or a whopping 18 ...
Does he makes attacks in accordance with Tzeentch's Sacred Number as an intentional affront to the Chaos God that banished him?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in es
Regular Dakkanaut




Ah, sorry guys, almost forgot! Here you have the leaks about the soup options



Looks like "generic" armies only will be able to ally with one chaos god at the same time
   
Made in us
Fixture of Dakka






 H.B.M.C. wrote:
 TonyH122 wrote:
... between 9 attacks ... or a whopping 18 ...
Does he makes attacks in accordance with Tzeentch's Sacred Number as an intentional affront to the Chaos God that banished him?


Maybe 8 attacks on the profile for khorne, but a plus 1 when charging or charged that messes the math up?
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 MajorWesJanson wrote:
 H.B.M.C. wrote:
 TonyH122 wrote:
... between 9 attacks ... or a whopping 18 ...
Does he makes attacks in accordance with Tzeentch's Sacred Number as an intentional affront to the Chaos God that banished him?


Maybe 8 attacks on the profile for khorne, but a plus 1 when charging or charged that messes the math up?


Can Khorne daemons even count that high?

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Fixture of Dakka






 Manfred von Drakken wrote:
 MajorWesJanson wrote:
 H.B.M.C. wrote:
 TonyH122 wrote:
... between 9 attacks ... or a whopping 18 ...
Does he makes attacks in accordance with Tzeentch's Sacred Number as an intentional affront to the Chaos God that banished him?


Maybe 8 attacks on the profile for khorne, but a plus 1 when charging or charged that messes the math up?


Can Khorne daemons even count that high?


Ten fingers plus a sword.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

The fact that Khornate Daemons have ten fingers instead of 8 is disappointing.
   
Made in us
Longtime Dakkanaut





Garrac wrote:
Ah, sorry guys, almost forgot! Here you have the leaks about the soup options



Looks like "generic" armies only will be able to ally with one chaos god at the same time


So for regular Chaos Marines you need to pick a god and can have 25% of your army be from that god?

All I really want is to be able to take a Lord of Change in my army.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

You also have to pay for the detachment. So, something to be considered carefully.

This message was edited 1 time. Last update was at 2022/07/24 06:10:04


"Fear the cute ones." 
   
Made in au
Dakka Veteran




Yep, it appears that taking anything other than a patrol detachment when allying in your Daemons with CSM is going to be quite detrimental. I suspect that unless Daemons have a powerful unit option, that we won't see CSM / Daemon allies in top tier competitive play.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

JakeSiren wrote:
Yep, it appears that taking anything other than a patrol detachment when allying in your Daemons with CSM is going to be quite detrimental. I suspect that unless Daemons have a powerful unit option, that we won't see CSM / Daemon allies in top tier competitive play.


Personally, I'm kinda sick of competitive play, anyway, so I say bring on the CSM/Daemons/Knights armies!

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

JakeSiren wrote:
Yep, it appears that taking anything other than a patrol detachment when allying in your Daemons with CSM is going to be quite detrimental. I suspect that unless Daemons have a powerful unit option, that we won't see CSM / Daemon allies in top tier competitive play.


We'll see, soup almost always ends up with some unforseen broken combos. A patrol detachment is probably more than enough given the 25% limit of Daemon Allies. If Daemon troops are as jucied up as claimed and can deep strike for free; they will be worth taking. If their rummored 10 pts or less cost and melee boosts are true; you could take 2 superior Daemon Troops for the Cost of 1 melee gear Legionarie. For my Emperor's Children I can probably take 3 Daemonettes for the cost of 1 sonic armed Noise Marine; and take 2 Heralds to perform psychic actions.

While not happy about having only on Greater Daemon per detachment though; I have 6 Keepers counting Shalaxi and Zarakynel. The rumors sound really good so far. The new codex sounds like a blend of the 4 edition Codex with it stronger daemons that were immune to instant death, gifts and abilities; and the with some of the 6th edition codex rules with the Warpstorm Table and Masque regaining actual fluff based abilites.

"Fear the cute ones." 
   
Made in gb
Regular Dakkanaut





I think EC might get the most out of allies if rumours are that slaanesh daemons are toolbox for combat phase, like if the masque debuffs are solid I could see her and a squad of daemonettes (for master of possession to possibly pocket sand throw at someone getting too close to him). Slaanesh have a bunch of units with good chances to have a solid debuff or support ability that could help ec.

Death guard might get use if nurgle daemons can lower strength or other enemy stats to help them bog opponents down.

Meanwhile thousand sons might not find as much use maybe as they already have good psykers, maybe pink horrors as tarpits or screamers for movement.

I imagine greater daemon spam may get a army of renown at some point.
   
Made in us
Longtime Dakkanaut




Even keeping just one unit of Bloodletters as a cheap option seems like a good idea. If I'm already running up the board with Possessed and a Master of Possession, might as well take advantage of it.
   
Made in us
Terrifying Doombull




Out of curiosity, anyone know when the start collecting boxes for Khorne and Nurgle vanished? Slaanesh and tzeentch still seem to be on the website, but not the other two.


Wondering if combat patrols are being inflicted on the range, but only for half the gods.

This message was edited 1 time. Last update was at 2022/07/25 14:57:49


Efficiency is the highest virtue. 
   
Made in fi
Locked in the Tower of Amareo





Voss wrote:
Out of curiosity, anyone know when the start collecting boxes for Khorne and Nurgle vanished? Slaanesh and tzeentch still seem to be on the website, but not the other two.


Wondering if combat patrols are being inflicted on the range, but only for half the gods.


Interesting. Guess i should grab khorne one from flgs asap

2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut





drbored wrote:
All I really want is to be able to take a Lord of Change in my army.


Same, but with the buffs they might cost too much so I may aim my sights a bit lower and roll out my old screamers and flamers.
   
Made in us
Longtime Dakkanaut





 Daedalus81 wrote:
drbored wrote:
All I really want is to be able to take a Lord of Change in my army.


Same, but with the buffs they might cost too much so I may aim my sights a bit lower and roll out my old screamers and flamers.


Oh yeah... Isn't there an auxiliary support detachment where you can take one thing for some command points? or does that have other limits?
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

drbored wrote:
 Daedalus81 wrote:
drbored wrote:
All I really want is to be able to take a Lord of Change in my army.


Same, but with the buffs they might cost too much so I may aim my sights a bit lower and roll out my old screamers and flamers.


Oh yeah... Isn't there an auxiliary support detachment where you can take one thing for some command points? or does that have other limits?
Yes. The limits are no Flyers, no Lords of War, and no Fortifications. The detachment also doesn't get detachment abilities.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Mothman wrote:
I think EC might get the most out of allies if rumours are that slaanesh daemons are toolbox for combat phase, like if the masque debuffs are solid I could see her and a squad of daemonettes (for master of possession to possibly pocket sand throw at someone getting too close to him). Slaanesh have a bunch of units with good chances to have a solid debuff or support ability that could help ec.

Death guard might get use if nurgle daemons can lower strength or other enemy stats to help them bog opponents down.

Meanwhile thousand sons might not find as much use maybe as they already have good psykers, maybe pink horrors as tarpits or screamers for movement.

I imagine greater daemon spam may get a army of renown at some point.


I wouldn't mind running a Daemon Bomb/Tide list again. There are plenty of fast Slaanesh units that can shudown shooting turn 1-2 with charges.. I'll also be giving the chariots a try T6 could be interesting, maybe they'll let us run them in cavalcades again. I have like 9 that have been sitting on the shelf for years now.

"Fear the cute ones." 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Supposedly Daemonettes are going to 4 attacks at str 4 ap-2 this is a huge buff assuming their points don't go up too much

This message was edited 1 time. Last update was at 2022/07/27 22:20:39


 
   
 
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