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![[Post New]](/s/i/i.gif) 2022/08/05 15:00:46
Subject: Re:Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
Germany
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While this may look an awful lot like an invulnerable save, it’s not – daemons are far stranger! Even a railgun can’t just ignore Daemonic Invulnerability.
So we have invulnerable saves, weapons that ignore invulnerable saves and now we have invulnerable saves that ignore weapons that ignore invulnerable saves.
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2022/08/05 15:14:05
Subject: Chaos Daemons codex, news and rumours
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Slaanesh Chosen Marine Riding a Fiend
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So the rumors check out 100% accurate so far. The rest is probably accurate as well given CSM. This is going to be really interesting.
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2022/08/05 15:23:08
Subject: Chaos Daemons codex, news and rumours
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Ultramarine Terminator with Assault Cannon
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I don't see the issue. I think this is a decent mechanic for Daemons.
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![[Post New]](/s/i/i.gif) 2022/08/05 15:25:34
Subject: Re:Chaos Daemons codex, news and rumours
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Not as Good as a Minion
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Wha-Mu-077 wrote:While this may look an awful lot like an invulnerable save, it’s not – daemons are far stranger! Even a railgun can’t just ignore Daemonic Invulnerability.
So we have invulnerable saves, weapons that ignore invulnerable saves and now we have invulnerable saves that ignore weapons that ignore invulnerable saves.
back to the good old days of 7th Edition
so I guess in 10th we will see the level system coming back?
Unit A has save level 1 that is ignored by weapons with ignore saves level 2 and and unit B gets save level 2 that is ignored with level 3 weapons
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2022/08/05 15:26:44
Subject: Chaos Daemons codex, news and rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Sersi wrote:So the rumors check out 100% accurate so far. The rest is probably accurate as well given CSM. This is going to be really interesting.
What's really been interesting is the lack of a mention of OK_E's comment that Khorne Daemon armies can prevent fallbacks.
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![[Post New]](/s/i/i.gif) 2022/08/05 16:19:24
Subject: Chaos Daemons codex, news and rumours
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Crazed Spirit of the Defiler
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Thanks, I hate it !
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-"For the Ruinous Powers!" |
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![[Post New]](/s/i/i.gif) 2022/08/05 16:30:32
Subject: Chaos Daemons codex, news and rumours
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Deadshot Weapon Moderati
MI
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Voss wrote:
anti-anti-invulnerable save! We have achieved full special rules escalation!
I look forward to Grey Knights, Eldar, and possibly Necrons and a Space Marine relic or psychic power getting their individually 'bespoke' counters to anti-anti-invulnerable
This already exists and is called mortal wounds. GW should have saved themselves a major headache and just made a new save called Daemonic save that acts like an armor save immune to armor pen instead of having the silliness of having an invulnerability save that is not an invulnerable save (or avoided invulnerability ignoring weapons in the first place  ), but GW rarely chooses the smarter choice...
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![[Post New]](/s/i/i.gif) 2022/08/05 17:23:15
Subject: Chaos Daemons codex, news and rumours
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Pestilent Plague Marine with Blight Grenade
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ikeulhu wrote:Voss wrote:
anti-anti-invulnerable save! We have achieved full special rules escalation!
I look forward to Grey Knights, Eldar, and possibly Necrons and a Space Marine relic or psychic power getting their individually 'bespoke' counters to anti-anti-invulnerable
This already exists and is called mortal wounds. GW should have saved themselves a major headache and just made a new save called Daemonic save that acts like an armor save immune to armor pen instead of having the silliness of having an invulnerability save that is not an invulnerable save (or avoided invulnerability ignoring weapons in the first place  ), but GW rarely chooses the smarter choice...
Don't FNP saves stop mortal wounds?
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![[Post New]](/s/i/i.gif) 2022/08/05 17:35:01
Subject: Chaos Daemons codex, news and rumours
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Deadshot Weapon Moderati
MI
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They potentially can, but many daemons do not have FNP. Also, FNP are not invulnerable saves which was what was actually being discussed.
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![[Post New]](/s/i/i.gif) 2022/08/05 17:48:12
Subject: Chaos Daemons codex, news and rumours
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Slaanesh Chosen Marine Riding a Fiend
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oni wrote:I don't see the issue. I think this is a decent mechanic for Daemons.
Agreed, I assume that the new lower LD is to represent Daemonic Instability?
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2022/08/05 18:47:12
Subject: Chaos Daemons codex, news and rumours
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Crazed Spirit of the Defiler
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It feels like it would be very fluffy and lore appropriate that Night Lords are strong into Daemons who are scared of all their skulls and flayed skin.
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![[Post New]](/s/i/i.gif) 2022/08/05 20:40:44
Subject: Chaos Daemons codex, news and rumours
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Humming Great Unclean One of Nurgle
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I think it works in the context of daemons, who are very much a different sort of being than those from every other faction. It is two numbers on their stat line that are easy to know and keep track of. As long as there aren't a ton of factors modifying it (to be seen) I don't think it's bloated.
Though I do agree it is a symptom of how mismanaged invulnerable saves have been, and saves in general, that such a rule was even needed. IMO invulnerable saves should be exceedingly rare and usually supernatural, but cannot be ignored or modified by anything except mortal wounds, period. Meanwhile armor can simply come with a resilience score which counteracts AP. Many units that currently have invulnerable saves could be moved to having higher resilience. Not perfect and could use some extra nuance but it seems to me like such a system would better represent what GW is trying to do.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2022/08/05 21:08:39
Subject: Chaos Daemons codex, news and rumours
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Slaanesh Chosen Marine Riding a Fiend
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EightFoldPath wrote:It feels like it would be very fluffy and lore appropriate that Night Lords are strong into Daemons who are scared of all their skulls and flayed skin.
It wouldn't suprize me if there is a rule that makes Chaos Daemon LD is unmodifiable.
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2022/08/05 22:25:58
Subject: Re:Chaos Daemons codex, news and rumours
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Dakka Veteran
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Maybe Daemons will go back to 7th where by they only care about casualties inflicted in melee for morale? That would make sense for ld6.
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![[Post New]](/s/i/i.gif) 2022/08/05 23:52:38
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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I remember how everyone was a big fan of easily obtained 3++ in 6th and 7th, so this was a good call on GWs game designers.
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![[Post New]](/s/i/i.gif) 2022/08/06 00:11:02
Subject: Chaos Daemons codex, news and rumours
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Terrifying Doombull
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Sersi wrote:EightFoldPath wrote:It feels like it would be very fluffy and lore appropriate that Night Lords are strong into Daemons who are scared of all their skulls and flayed skin.
It wouldn't suprize me if there is a rule that makes Chaos Daemon LD is unmodifiable.
Ah. Yes. We definitely need to go back to armies that aren't affected by leadership tests. That's never been bad.
EviscerationPlague wrote:I remember how everyone was a big fan of easily obtained 3++ in 6th and 7th, so this was a good call on GWs game designers.
Its only tzeentch. There's never been any broken tzeentch based save shenanigans, right?
You both have me worried about past mistakes coming round again.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/08/06 01:38:41
Subject: Chaos Daemons codex, news and rumours
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Humming Great Unclean One of Nurgle
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While they have shown marked improvement on several fronts in the last few years GW repeating old mistakes remains an inevitability.
Not that they don't share that trait with most other corporations, societies, and people, mind.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2022/08/06 02:20:45
Subject: Re:Chaos Daemons codex, news and rumours
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Slaanesh Chosen Marine Riding a Fiend
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JakeSiren wrote:Maybe Daemons will go back to 7th where by they only care about casualties inflicted in melee for morale? That would make sense for ld6.
That's certainly a good observation, and certainly fits as GW seems to retreading the same beats as before.
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2022/08/06 07:01:22
Subject: Chaos Daemons codex, news and rumours
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Confessor Of Sins
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EviscerationPlague wrote:I remember how everyone was a big fan of easily obtained 3++ in 6th and 7th, so this was a good call on GWs game designers.
True, but in this case it is 3++ vs shooting and 6++ versus melee. Having a built-in way around the 3++ might be enough to make it reasonable.
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![[Post New]](/s/i/i.gif) 2022/08/06 12:07:15
Subject: Chaos Daemons codex, news and rumours
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[DCM]
Tzeentch's Fan Girl
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alextroy wrote:EviscerationPlague wrote:I remember how everyone was a big fan of easily obtained 3++ in 6th and 7th, so this was a good call on GWs game designers.
True, but in this case it is 3++ vs shooting and 6++ versus melee. Having a built-in way around the 3++ might be enough to make it reasonable.
I just hope Tzeentch has ways to sneak out of melee, or has enough shooting to avoid it in the first place; GW appears to be doubling down on Tzeentch and melee not mixing well. I mean, not only does Tzeentch generally suck at melee, but now they're effectively going to be punished for getting charged.
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![[Post New]](/s/i/i.gif) 2022/08/06 12:31:09
Subject: Chaos Daemons codex, news and rumours
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Confessor Of Sins
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That might not be a universal Tzeentch Save. Horrors are not built for combat, but the same can’t be said for all Tzeentch units.
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![[Post New]](/s/i/i.gif) 2022/08/06 12:42:06
Subject: Re:Chaos Daemons codex, news and rumours
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Impassive Inquisitorial Interrogator
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This makes me wonder if if Gk will get an FAQ giving various weapons changes to allow them to hit daemons better. It'd be a bit strange if the dedicated Daemon killers are barely more effective than anyone else.
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![[Post New]](/s/i/i.gif) 2022/08/06 15:22:48
Subject: Chaos Daemons codex, news and rumours
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Infiltrating Broodlord
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Please, please can we write super invulnerable saves as 3# 😄
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![[Post New]](/s/i/i.gif) 2022/08/06 17:24:55
Subject: Chaos Daemons codex, news and rumours
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Regular Dakkanaut
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This is probably a joke, but I actually really like it. It counts as 3++++, just stacked up. Tbh, I am just gonna start doing it myself.
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![[Post New]](/s/i/i.gif) 2022/08/06 17:39:33
Subject: Chaos Daemons codex, news and rumours
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RogueSangre
The Cockatrice Malediction
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Aren't armor saves already this?
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![[Post New]](/s/i/i.gif) 2022/08/06 17:47:53
Subject: Chaos Daemons codex, news and rumours
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Infiltrating Broodlord
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Domandi wrote:
This is probably a joke, but I actually really like it. It counts as 3++++, just stacked up. Tbh, I am just gonna start doing it myself.
Oh, I'm quite serious about it. As you say, it's the pluses all stacked up on each other!
Ideally I'd campaign for:
Armour save 3+
INV Save 3++
FNP 3*
Unodifiable Armour Save 3#
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This message was edited 1 time. Last update was at 2022/08/06 18:10:06
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![[Post New]](/s/i/i.gif) 2022/08/06 18:16:07
Subject: Re:Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
Germany
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If the global resest isn't true, we're gonna run out of symbols to use in 10th.
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2022/08/06 18:29:28
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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alextroy wrote:EviscerationPlague wrote:I remember how everyone was a big fan of easily obtained 3++ in 6th and 7th, so this was a good call on GWs game designers.
True, but in this case it is 3++ vs shooting and 6++ versus melee. Having a built-in way around the 3++ might be enough to make it reasonable.
It's not reasonable, period.
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![[Post New]](/s/i/i.gif) 2022/08/06 18:33:59
Subject: Chaos Daemons codex, news and rumours
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Regular Dakkanaut
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3# is nice and compact, but what is the reasoning behind the pound sign? Is it just an arbitrary symbol you've chosen?
I'd call it a daemon save. So we'd have:
3+
3++
3+++
3+/6+ DM
If they start using the rule for non-daemon units, I'd call it an unmodifiable save:
3+ UM
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![[Post New]](/s/i/i.gif) 2022/08/06 18:34:02
Subject: Chaos Daemons codex, news and rumours
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Humming Great Unclean One of Nurgle
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EviscerationPlague wrote: alextroy wrote:EviscerationPlague wrote:I remember how everyone was a big fan of easily obtained 3++ in 6th and 7th, so this was a good call on GWs game designers.
True, but in this case it is 3++ vs shooting and 6++ versus melee. Having a built-in way around the 3++ might be enough to make it reasonable.
It's not reasonable, period.
I mean... They're T3 W1 models. With a 3+ save-yes, you can't modify that with anything (for now), but they're less durable than a Marine against the vast majority of small arms fire.
Hell, a Hotshot Lasgun (S3 AP-2 D1) at BS3+ takes 9 shots to do a wound to a Pink Horror-the same as a Marine.
A regular Lasgun, at BS4+? 12 as compared to 18.
Bolter, at AP0 or -1 and BS3+? 6.75 as compared to 9.
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Clocks for the clockmaker! Cogs for the cog throne! |
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