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![[Post New]](/s/i/i.gif) 2022/10/27 18:44:53
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Regular Dakkanaut
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frankelee wrote:As someone I saw on Reddit say, as long as you're going to other companies to buy their minis, why don't you just go ahead and buy their games too, and just cut GW out of the whole equation.
Automatically Appended Next Post:
deano2099 wrote: frankelee wrote:Has anyone ever figured out why they can't remake the beloved original Warhammer Quest with all the things that actually made it beloved the way Shadows of Brimstone does? Is there a fear that if they make a product that's too good it'll put them out of business?
A lot of that is drive by nostalgia. It's not Blood Bowl or Space Hulk - it doesn't do so well in the era of modern game design. Shadows of Brimstone comes close but even that makes many concessions to modern design.
Yeah... no. I'm gonna disagree, people don't think this game is great because it reminds them of their youth during the Summer of Love and all that, it's just a genuine home run of game design. Not everybody's going to like it, same for every game, but it's still quite playable today, and frankly it's a considerably better design than Cursed City. Not that a new version probably recreating Warhammer Quest shouldn't get some updates and refining, there's plenty of room to update it and improve, it's just that it was and still is a great game. And if GW weren't insane, they would update and refine it and put it out as a long term product like Blood Bowl.
I think that GW is still in many ways stuck in a mindset of being a model company over a game company. I think there is an incredibly amount of untouched potential if they would focus on using their strong IP to make good games. Cursed City is flawed. It might have been pretty ok if COVID didn't mess up support. But think about how nice it would be to see a modern dungeon delver with the Warhammer IP. Honestly, a gloomhaven like WH game would sell insanely well.
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![[Post New]](/s/i/i.gif) 2022/10/27 22:57:03
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Dakka Veteran
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Voss wrote:If you did WHQ again you'd want to add a hand of cards for use as special abilities like Gloomhaven
Yeah, absolutely not. It works well enough for Gloomhaven, where the multi-faceted card puzzle _is_ the game, but I'm definitely tired of GW trying to flog cards as a 'supplemental' add on.
You can just have special abilities as part of the character like a normal fantasy game, with whatever limits or resource usage are appropriate to the setting and game.
I can't justify anything GW does, but I mean in a game design vacuum. We can all agree heroes need abilities, but I do like the card route for this, Descent uses them too, I think you can do more with cards. Players can have them and play them, keeping track of their use as a commodity, you can actively use graphics on a card, showing an attack which hits three specific squares relative to where your barbarian is now, and that sort of thing. I haven't created anything, but having thought about it, I imagine a newer version of WHQ where you get six or so cards to play per dungeon and they have cool super attacks/abilities, or they serve as your "hero points" you can spend them to auto-dodge an enemy attack, or take a rest and recover wounds. But they should be included in the core game, like Descent does.
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![[Post New]](/s/i/i.gif) 2022/11/28 13:12:01
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Sagitarius with a Big F'in Gun
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Next/last expansion up for pre-order this weekend. We expecting the same price as before?
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Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
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![[Post New]](/s/i/i.gif) 2022/11/28 13:15:02
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Decrepit Dakkanaut
UK
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We'll probably get the price today or tomorrow but yeah I'd be expecting about the same price point.
Hard to tell if this one will sell out as fast or not; in theory everyone who jumped on the first one will want the second; of course those of us who missed the first won't even bother with the second :(
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![[Post New]](/s/i/i.gif) 2022/11/28 13:16:53
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Huge Bone Giant
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No idea about price but something of note about the release:
GW wrote:Warhammer Quest: Cursed City – Nemesis (web exclusive)
Looks like the fun just doesn't end with Cursed City.
Edit: Which also means we wouldn't get the price until pre-orders go up on Saturday.
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This message was edited 1 time. Last update was at 2022/11/28 13:18:03
Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/11/28 13:17:53
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Moustache-twirling Princeps
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It's also a "web exclusive", so that'll limit who can get hold of it.
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![[Post New]](/s/i/i.gif) 2022/11/28 13:34:54
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Decrepit Dakkanaut
UK
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I really hope we one day learn the full story of what the freaking heck happened with CC. Not rumour or guesswork but an actual factual account of why its been such a massively botched series of releases through no fault of the product itself; but purely its supply and delivery to market.
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![[Post New]](/s/i/i.gif) 2022/11/28 13:45:38
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Web exclusive for a miniature-less expansion that requires a completely OOP first expansion to use.
Good show.
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![[Post New]](/s/i/i.gif) 2022/11/28 15:26:25
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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The Marine Standing Behind Marneus Calgar
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Overread wrote:I really hope we one day learn the full story of what the freaking heck happened with CC. Not rumour or guesswork but an actual factual account of why its been such a massively botched series of releases through no fault of the product itself; but purely its supply and delivery to market.
The true tale is probably more mundane than we’d likely imagine, but I’d also like to learn the full story.
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![[Post New]](/s/i/i.gif) 2022/11/28 23:05:20
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Sagitarius with a Big F'in Gun
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Geifer wrote:No idea about price but something of note about the release:
GW wrote:Warhammer Quest: Cursed City – Nemesis (web exclusive)
Looks like the fun just doesn't end with Cursed City.
Edit: Which also means we wouldn't get the price until pre-orders go up on Saturday.
Does that mean no 3rd party sellers?
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Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
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![[Post New]](/s/i/i.gif) 2022/11/29 00:20:20
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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That's exactly what it means. It might even be that stores that get 'Direct' products can't get this one.
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![[Post New]](/s/i/i.gif) 2022/11/29 01:21:24
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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Nevelon wrote: Overread wrote:I really hope we one day learn the full story of what the freaking heck happened with CC. Not rumour or guesswork but an actual factual account of why its been such a massively botched series of releases through no fault of the product itself; but purely its supply and delivery to market.
The true tale is probably more mundane than we’d likely imagine, but I’d also like to learn the full story.
I would guess it's a tale of bean counters and supply chains.
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![[Post New]](/s/i/i.gif) 2022/11/29 01:58:49
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Tunneling Trygon
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Didn't even realize the previous one had arrived in Australia, so well and truly missed it. Saved me a not insignificant amount of money at least
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![[Post New]](/s/i/i.gif) 2022/11/29 09:19:49
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Huge Bone Giant
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H.B.M.C. wrote:That's exactly what it means. It might even be that stores that get 'Direct' products can't get this one.
Even if your store can get you Direct Only items, you should probably ask them how that works. I don't know if they can get them on pre-order or can only order once the product is released. The latter is probably way too late. I don't think GW gambled on stock on this expansion and will have a small print run that sells out very quickly.
If you want the expansion, it's probably ill advised to try your luck with third parties or wait any amount of time. Your best bet is to pre-order straight from GW the moment it goes up.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/11/30 12:04:12
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Sagitarius with a Big F'in Gun
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H.B.M.C. wrote:That's exactly what it means. It might even be that stores that get 'Direct' products can't get this one.
Bah, it's going to a bloody nightmare to get then -_- -_-
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Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
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![[Post New]](/s/i/i.gif) 2022/12/03 10:44:53
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Sagitarius with a Big F'in Gun
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Well it didn't instantly sell out, that's a bonus. It's a real shame they never did any of the bundle boxes like they did silver tower however.
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Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
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![[Post New]](/s/i/i.gif) 2022/12/03 13:17:23
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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What time do the pre-orders usually go live? It's 8:15 AM where I am in the USA, but I don't see it yet.
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![[Post New]](/s/i/i.gif) 2022/12/03 13:59:35
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Tunneling Trygon
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bbb wrote: What time do the pre-orders usually go live? It's 8:15 AM where I am in the USA, but I don't see it yet.
Pre-orders go up at 10am in their respective global regions, I think it's based on the West Coast for the US
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![[Post New]](/s/i/i.gif) 2022/12/03 14:01:33
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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Thanks!
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![[Post New]](/s/i/i.gif) 2022/12/03 14:13:07
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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1pm Eastern.
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![[Post New]](/s/i/i.gif) 2022/12/03 14:42:58
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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Thanks! Automatically Appended Next Post: Order placed. Thanks, y'all!
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This message was edited 1 time. Last update was at 2022/12/03 18:05:23
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![[Post New]](/s/i/i.gif) 2022/12/05 00:55:02
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Regular Dakkanaut
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I really hope we haven’t seen the last of Warhammer Quest with the whole Cursed City debacle…
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![[Post New]](/s/i/i.gif) 2022/12/05 10:48:44
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Huge Bone Giant
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Dread Master wrote:I really hope we haven’t seen the last of Warhammer Quest with the whole Cursed City debacle…
I reckon if the numbers for Blackstone Fortress are good, GW is going to base any future plans for Warhammer Quest on that instead of Cursed City. Maybe apply some lessons learned, but they should be aware that if Cursed City didn't do as well as they would have liked, it has nothing to do with the customers.
I figure that if we end up not getting another Warhammer Quest for a while, it's GW cutting down development and focusing on core products because of the current economic situation rather than Cursed City's performance.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/12/05 13:43:15
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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Given the number of models represented in each expansion box for Cursed City, I'm guessing they rolled a few expansions together and streamlined them compared to what the original plan may have been.
Global Pandemic is what I would attribute any issues with Cursed City to rather than player interest.
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![[Post New]](/s/i/i.gif) 2022/12/05 13:48:55
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Dakka Veteran
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Geifer wrote:Dread Master wrote:I really hope we haven’t seen the last of Warhammer Quest with the whole Cursed City debacle…
I reckon if the numbers for Blackstone Fortress are good, GW is going to base any future plans for Warhammer Quest on that instead of Cursed City. Maybe apply some lessons learned, but they should be aware that if Cursed City didn't do as well as they would have liked, it has nothing to do with the customers.
I can see them going as far as releasing another set of expansions for BSF. The core game is still in print, it's proven the more popular game, no need to make another sci-fi version, just go back to that.
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![[Post New]](/s/i/i.gif) 2022/12/05 14:03:21
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Regular Dakkanaut
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Geifer wrote:Dread Master wrote:I really hope we haven’t seen the last of Warhammer Quest with the whole Cursed City debacle…
I reckon if the numbers for Blackstone Fortress are good, GW is going to base any future plans for Warhammer Quest on that instead of Cursed City. Maybe apply some lessons learned, but they should be aware that if Cursed City didn't do as well as they would have liked, it has nothing to do with the customers.
I figure that if we end up not getting another Warhammer Quest for a while, it's GW cutting down development and focusing on core products because of the current economic situation rather than Cursed City's performance.
I'd hope for the next 40k-themed Warhammer Quest to take the innovations from WQ: CC like variable critical damage and the levelling-up system.
But the writing, testing, artwork and printed content presumably take up a significant amount of effort compared with releasing another codex/army, for a much less certain return.
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![[Post New]](/s/i/i.gif) 2022/12/05 15:40:03
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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deano2099 wrote:I can see them going as far as releasing another set of expansions for BSF. The core game is still in print, it's proven the more popular game, no need to make another sci-fi version, just go back to that.
I can't see them doing so when BSF storyline is pretty much complete, anyway. And honestly, I'd prefer GW to do something new, boardgame based on Inquisitor or Rogue Trader scouting unknown frontier, perhaps, something that would give them excuse to explore fringes of the universe further. Or base the game during the Great Crusade and show how pre-primarch early Imperium looked like. Or hell, do pre-unification Terra as setting. Imperium Nihilus. That abandoned Second Imperium storyline from FW. War of the False Primarch. Anything, just something original...
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![[Post New]](/s/i/i.gif) 2022/12/05 16:06:22
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Sagitarius with a Big F'in Gun
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If we're getting another 40k Quest IMO it HAS to be based on the Crime novels.
It would be ace playing some kind of city spawling mystery where you either work as a team to uncover the truth or try and misdirect each other to be lone survivor of a heist to keep the loot.
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Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
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![[Post New]](/s/i/i.gif) 2022/12/05 16:10:58
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Terrifying Wraith
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A murder mystery where you glue together and paint the killer before you start probably wouldn't be all that much of a mystery
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![[Post New]](/s/i/i.gif) 2022/12/05 16:25:19
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Utilizing Careful Highlighting
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Not unless there's multiple suspects to paint and a mechanic that makes the killer unknown each game. Clue 40,000?
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