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Made in us
Arch Magos w/ 4 Meg of RAM






 p5freak wrote:
 JNAProductions wrote:
That's one model, for one faction of Daemons, at 400 points.


So what ? Its the best anti armour unit daemons have.


not everyone plays all 4 gods in their lists...

Anti-tank for each god :

Tzeentch
LoC + Everstave
Soul grinder + warp gaze

Khorne
Bloodthirster
Skarbrand

Slaanesh
Shalaxi

Nurgle
lol ( )
   
Made in de
Nihilistic Necron Lord






Germany

Daemons are meant to be played mixed. Every faction has its strengths and weaknesses, more or less.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 p5freak wrote:
Daemons are meant to be played mixed. Every faction has its strengths and weaknesses, more or less.


oh i know, and its much more obvious with "Index Belakor". i'm really hoping we get detachments that push monogod builds with the codex personally
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





I wish Herald of slaanesh on steed of slaanesh wasn't legends, they are really good giving +1 AP to seekers makes them so much better, they also have the reroll to wound vs battle shocked enemies that the foot herald has while only being 70pts

This message was edited 2 times. Last update was at 2023/07/21 14:56:23


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Rydria wrote:
I wish Herald of slaanesh on steed of slaanesh wasn't legends, they are really good giving +1 AP to seekers makes them so much better, they also have the reroll to wound vs battle shocked enemies that the foot herald has while only being 70pts


Legends are playable everywhere except "Official tournaments" according to GW themselves
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 VladimirHerzog wrote:
 Rydria wrote:
I wish Herald of slaanesh on steed of slaanesh wasn't legends, they are really good giving +1 AP to seekers makes them so much better, they also have the reroll to wound vs battle shocked enemies that the foot herald has while only being 70pts


Legends are playable everywhere except "Official tournaments" according to GW themselves
Officially yes but you must understand how some people can be, if it isn't tournament legal they will refuse to let you play it against them

This message was edited 3 times. Last update was at 2023/07/21 16:33:04


 
   
Made in de
Nihilistic Necron Lord






Germany

 Rydria wrote:
 VladimirHerzog wrote:
 Rydria wrote:
I wish Herald of slaanesh on steed of slaanesh wasn't legends, they are really good giving +1 AP to seekers makes them so much better, they also have the reroll to wound vs battle shocked enemies that the foot herald has while only being 70pts


Legends are playable everywhere except "Official tournaments" according to GW themselves
Officially yes but you must understand how some people can be, if it isn't tournament legal they will refuse to let you play it against them


Then dont play against those people who refuse to play with legal rules.
   
Made in fi
Locked in the Tower of Amareo





Which wlll leave you short on opponents.

But sure. Not playing against 99/100 is option always. Hopefully your area has lots of players.

This message was edited 1 time. Last update was at 2023/07/22 05:39:23


2024 painted/bought: 109/109 
   
Made in au
Regular Dakkanaut




Played a 1000 point game against Blood Angels today.

Kairos
6 Fiends
6 Screamers
6 Flamers
5 Seekers

Kairos did well with indirect fire, corrupted 2 objectives, got 1 CP back, and held up a big nasty squad in melee for a couple turns. Flamers were okay, but not great. Seekers were underwhelming. The best units were Screamers and Fiends, though. Fiends chewed through the worst stuff, Screamers took out more than they cost and held my enemy up enough.

I was going to win on points anyway, but I tabled my opponent on turn 5. I had 2 Fiends remaining. Total bloodbath of a game.

I think next time I might drop the Seekers. I've played 1 other game with them before today, where they were deleted in turn 1.

Will play around with some other options, including maybe taking a Wardog Knight for some extra anti-heavy, while I wait on finances to get a Soul Grinder.

Definitely loving the Fiends, though. That first game, they were also the last unit standing (but I lost).
   
Made in us
Regular Dakkanaut




tneva82 wrote:
Which wlll leave you short on opponents.

But sure. Not playing against 99/100 is option always. Hopefully your area has lots of players.


This is wrong, there are a few dozen regular players in my area and only 2 use any legends but we never play them and the rest won't field what isn't tourney legal so the thought of running legends would actually lose me most of my opponents as they don't want to deal with it
   
Made in de
Nihilistic Necron Lord






Germany

Fiends are so expensive. Compare them to bloodcrushers.
   
Made in au
Regular Dakkanaut




I don't have any Bloodcrushers.

Fiends ARE expensive, yes, but I think they might be worth it.
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Hecate wrote:
I don't have any Bloodcrushers.

Fiends ARE expensive, yes, but I think they might be worth it.
I used a squad of 3 fiends in my most recent game, they killed a unit of infiltrators and helped kill a unit of thunder hammer termies with help from a soul grinder, their -1 to hit prevented a notable number of thunder hammers from landing blows. I was impressed with them.
   
Made in au
Regular Dakkanaut




Yeah. I've had 2 and a half games with them, and they were the best unit every time. (The half game ended early due to time constraints, but the Fiends were my only real hope of winning that one, as nearly everything else crumbled.)

Incidentally, I tried using the strat that lets you reroll 1s for saves against shooting, and it was very underwhelming. I think I saved like 1 wound from 2 uses of the strat... 1 in 6 is a 1, then most saves are 5+, so 2 in 6. So it's a 2/36 = 1/18 chance of saving a wound. Just very underwhelming.
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Hecate wrote:
Yeah. I've had 2 and a half games with them, and they were the best unit every time. (The half game ended early due to time constraints, but the Fiends were my only real hope of winning that one, as nearly everything else crumbled.)

Incidentally, I tried using the strat that lets you reroll 1s for saves against shooting, and it was very underwhelming. I think I saved like 1 wound from 2 uses of the strat... 1 in 6 is a 1, then most saves are 5+, so 2 in 6. So it's a 2/36 = 1/18 chance of saving a wound. Just very underwhelming.
That strat is very good with the daemon prince on foot when he activates his 3++, it's rather poor on things with a 5++ save though

This message was edited 1 time. Last update was at 2023/07/31 22:35:08


 
   
Made in au
Regular Dakkanaut




Yeah, I'll have to use it on something big next time. The game in which I used it was only 1000 points, so I didn't really have the big-ticket units.
   
Made in us
Regular Dakkanaut




Hello, Thousand Sons player here, I’ve been seeing a lot of daemon lists and 1ksons lists using blue horrors over pink. I just can’t figure out why outside of the points cost(which I feel 30 more points is negligible for theoretically way more bodies) can someone explain why?
   
Made in fr
Locked in the Tower of Amareo





Infiltrate is the reason

2024 painted/bought: 109/109 
   
Made in gb
Cackling Chaos Conscript





Okay, so, how do you play this army these days? Just deep strike blood letters 6" away and hope for the best? are we playing plague bearers for sticky objectives? monster mash? spam LoCs?
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Drdotts wrote:
Hello, Thousand Sons player here, I’ve been seeing a lot of daemon lists and 1ksons lists using blue horrors over pink. I just can’t figure out why outside of the points cost(which I feel 30 more points is negligible for theoretically way more bodies) can someone explain why?


It's actually only 15pts more, and the Pinks average out an extra 15 bodies, while the Blues average an extra 5.
Still too expensive for what they do, compared to other Infantry Battleline choices.


Consider you own Rubrics. You can take 5 Rubrics for 95pts. That's 10 wounds and OC 10, Sv3+ T4, with a Sv2+ in cover. Given them flamers and they do an average of 14 S4 AP-1 and -2 +3.5 S3 AP-2 hits from the pistol, plus Smite. They do this same amount of dmg in Overwatch, minus the Smite.
Pinks are 140. That's on average 25 wounds and OC 20 base, Sv 4++ T3. They do an average of 13 S4 AP-1 hits, but they are much worse in OW.

So you're paying an extra 50pts for quite a few more bodies/wounds and better OC, but WAAAAAAY worse damage output. If we bump the Rubrics to a 10 man and add a Changecaster to the Horrors (to keep the points roughly equal), you can really see the discrepancy.

Rubrics are now 20 wounds and OC 20, doing 28 flamer hits. Pinks are same OC and same wounds, but remember that the bodies are more fragile with a worse save most of the time. Horrors are doing 16 hits if we calculate the Tzerald's Sustained Hits 1, plus a Fireball.

I have the Changeling in my TSons list, but I can't justify sticking in Horrors. Bad synergy as an ally without the support they need, and especially bad when compared to choices in the TSons book that could be generating Cabal Points!

This message was edited 1 time. Last update was at 2023/08/10 16:23:15


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"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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