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![[Post New]](/s/i/i.gif) 2024/12/12 05:43:14
Subject: Warhammer - The Old World news and rumors
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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I doubt it. They usually cut off webstore orders to arrive by Christmas on December 17. That's only 6 days away. Probably not until next year sometime.
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2024/12/12 06:54:55
Subject: Warhammer - The Old World news and rumors
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Fixture of Dakka
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nathan2004 wrote:Do you’ll think we will see empire drop in December? Man I hope not, I’m on holiday and dropping some money. Need some time to recover!
No.
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![[Post New]](/s/i/i.gif) 2024/12/12 09:48:24
Subject: Warhammer - The Old World news and rumors
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Decrepit Dakkanaut
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nathan2004 wrote:Do you’ll think we will see empire drop in December? Man I hope not, I’m on holiday and dropping some money. Need some time to recover!
I think we're looking at mid-to-late January, at a guess.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2024/12/12 10:17:54
Subject: Re:Warhammer - The Old World news and rumors
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Dakka Veteran
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January for the Empire release was doing the rounds on socials, though I couldn't tell you the providence of the information.
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![[Post New]](/s/i/i.gif) 2024/12/12 13:45:17
Subject: Warhammer - The Old World news and rumors
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Fresh-Faced New User
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Afaik, release date is January 11.
So announcement on December 22 and start of preorders on December 28 would be my guess.
There were even price lists doing the rounds. So an imminent release is quite likely.
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![[Post New]](/s/i/i.gif) 2024/12/13 00:21:58
Subject: Warhammer - The Old World news and rumors
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Blood-Raging Khorne Berserker
Dallas, Tx
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Yall are the best, appreciate you very much.
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ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+ |
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![[Post New]](/s/i/i.gif) 2024/12/13 03:51:39
Subject: Re:Warhammer - The Old World news and rumors
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Charging Dragon Prince
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This popped up in the Old World group I am in on Discord.
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![[Post New]](/s/i/i.gif) 2024/12/13 05:13:35
Subject: Warhammer - The Old World news and rumors
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Regular Dakkanaut
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That old Korhil model to me was always one of the ugliest High Elf models with a face only a mother could love. Such an inelegant model for a high elf. I even like the slender 5th edition model better.
He's a very cool character, but I'm sad to see this model make a return, if the picture rings true.
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This message was edited 3 times. Last update was at 2024/12/13 06:56:06
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![[Post New]](/s/i/i.gif) 2024/12/13 05:56:48
Subject: Re:Warhammer - The Old World news and rumors
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Stealthy Warhound Titan Princeps
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I never knew he was supposed to be a High Elf. I always thought he was a human ally or some such.
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![[Post New]](/s/i/i.gif) 2024/12/13 18:04:08
Subject: Re:Warhammer - The Old World news and rumors
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Sadistic Inquisitorial Excruciator
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Lathe Biosas wrote:I never knew he was supposed to be a High Elf. I always thought he was a human ally or some such.
He's essentially High Elf Hercules, wrestling lions and such. He's meant to be the biggest, strongest elf of them all.
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![[Post New]](/s/i/i.gif) 2024/12/13 18:32:24
Subject: Warhammer - The Old World news and rumors
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Stern Iron Priest with Thrall Bodyguard
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Hm, according to internet, korhil was not captain of the white lions until his predesessor was killed during the battle of Finuval Plain in 2302, but a hero of great repute even before that.
And most importantly he was early on favoured by Finubar to join the kings bodyguard, and I know lots of people would love to see the young Phoenix King as a playable model, as he was indeed traveling the old world at the time of "the old world" setting.
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This message was edited 2 times. Last update was at 2024/12/13 18:33:52
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![[Post New]](/s/i/i.gif) 2024/12/13 18:46:30
Subject: Warhammer - The Old World news and rumors
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Regular Dakkanaut
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Same dude sculpted Korhil as that amazing Bretonnian foot Lord. Dude certainly has a style.
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DA70+S++G++M(GD)B+++I++++Pw40k96-D+++A++/mWD218R+++T(M)DM++ |
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![[Post New]](/s/i/i.gif) 2024/12/13 20:34:39
Subject: Re:Warhammer - The Old World news and rumors
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Ancient Ultramarine Venerable Dreadnought
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Just saw this on reddit
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This message was edited 1 time. Last update was at 2024/12/13 20:36:04
Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2024/12/13 20:41:06
Subject: Re:Warhammer - The Old World news and rumors
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Stealthy Warhound Titan Princeps
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I am soooooooooooooo happy that those dumb headpieces didn't transition over to 40k Knights.
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![[Post New]](/s/i/i.gif) 2024/12/13 21:00:38
Subject: Warhammer - The Old World news and rumors
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Preparing the Invasion of Terra
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Oh boy he is going to really show up just how ancient the Empire Knights are.
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![[Post New]](/s/i/i.gif) 2024/12/13 21:08:21
Subject: Warhammer - The Old World news and rumors
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Decrepit Dakkanaut
UK
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Same as how the new pegasus in Bretonna shows up how old the rest of their horses are too. But its also a nice look at what models in the future updates will be like
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![[Post New]](/s/i/i.gif) 2024/12/13 22:44:37
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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Why do these new empire sculpts seem to have a thing against necks?
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![[Post New]](/s/i/i.gif) 2024/12/13 23:15:18
Subject: Warhammer - The Old World news and rumors
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Regular Dakkanaut
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Gert wrote:Oh boy he is going to really show up just how ancient the Empire Knights are.
Ludwig Schwarzhelm and Kurt Helborg already did that 20 years ago.
I am actually really surprised how much the new guy reminds me of that 2005(?) range. I wonder if he has been on ice or if he is a new sculpt?
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DA70+S++G++M(GD)B+++I++++Pw40k96-D+++A++/mWD218R+++T(M)DM++ |
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![[Post New]](/s/i/i.gif) 2024/12/13 23:28:28
Subject: Warhammer - The Old World news and rumors
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Regular Dakkanaut
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It really does fit with that line of 7th/8th edition mounted character models, doesn't it. (Marius Leitdorf will always be a favorite model of mine!)
As much as i find that character on foot a ridiculous model, this one seems great! It is like the classic John Blanche painting has come alive. I will buy this just so i can paint it exatly like that painting.
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This message was edited 3 times. Last update was at 2024/12/13 23:30:35
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![[Post New]](/s/i/i.gif) 2024/12/13 23:53:36
Subject: Re:Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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I thought the same. Something about it makes it feel like it would fit in with the classic miniatures, which is nice.
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![[Post New]](/s/i/i.gif) 2024/12/14 00:02:54
Subject: Warhammer - The Old World news and rumors
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Overread wrote:I think he means that you can take Old World and basically impose a faux medieval/real world history view onto the setting and fill in all the gaps that the stories and art and such don't tell you.
Eg you can mentally picture how serfs in Bretonnia farm; what tools they have; the kind of crops; the clothes and so forth. Now of course this might all be utterly wrong on the specific details; but you don't need much information to create a fairly representative mental picture.
In stark contrast its very hard to do the same for Age of Sigmar. In fact trying to do so often creates a lot more questions than answers. What measures do farmers have to consider in a land where there are storms of rust particles; how do you gather water when the local lake is literal quicksilver (and save off the madness exposure causes). What happens when you wake up the land transformed from flat fields to a mountainside and how do you deal with it when it then becomes a craggy steppe a month later.
These are questions AoS thrusts at the casual reader and sadly GW don't really have the answers. It's an exciting amazing fantastical setting full of awesome magic oozing from every inch and full of epic elements - but its so epic and overdone that its hard to imagine how anything operates.
Fundamentally that's how the setting was made - it didn't have maps or nations; it didn't have ground rules or much in the way of structure by design. It was made as a massive catch-all setting where anything goes created by fans of modern epic fantasies who grew up on video games.
Fundamentally its a very different approach.
Now granted Old World gets a boost because it also based itself heavily on DnD and Tolkien so a lot of the heavy legwork was done; but still it was indeed just that bit more "grounded"
Age of Sigmar should have just gone ahead and from the start have some sort of magic focus widget that the Stormcast would introduce after establishing a beachhead on a Realm, that forces the land into a "normality" where everything within "x" distance becomes arable and stable land. Boom. Little pockets of "Old World" surrounded by the natural raging craziness of the realm they are on. The stronger the Stormcast presence, the greater the area affected, or as they travel, they put up new focii that link back to the main one to form chains of conquered land.
I think it would have given the setting the same draw as the Old World taps into- a sense of normalcy that can be related to by the players. Like a reverse of what the Chaos Gate does in the north pole of the Old World.
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This message was edited 3 times. Last update was at 2024/12/14 00:07:00
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2024/12/14 01:13:04
Subject: Warhammer - The Old World news and rumors
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Knight of the Inner Circle
Montreal, QC Canada
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Well I guess I can retire my current Knights Panther Grand Master and use this boy. Though he will clearly tower over them.
I already use mixes of generations of GW Empire models in units so it'll fit nicely with my general theme.
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![[Post New]](/s/i/i.gif) 2024/12/14 01:54:10
Subject: Warhammer - The Old World news and rumors
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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AegisGrimm wrote: Overread wrote:I think he means that you can take Old World and basically impose a faux medieval/real world history view onto the setting and fill in all the gaps that the stories and art and such don't tell you.
Eg you can mentally picture how serfs in Bretonnia farm; what tools they have; the kind of crops; the clothes and so forth. Now of course this might all be utterly wrong on the specific details; but you don't need much information to create a fairly representative mental picture.
In stark contrast its very hard to do the same for Age of Sigmar. In fact trying to do so often creates a lot more questions than answers. What measures do farmers have to consider in a land where there are storms of rust particles; how do you gather water when the local lake is literal quicksilver (and save off the madness exposure causes). What happens when you wake up the land transformed from flat fields to a mountainside and how do you deal with it when it then becomes a craggy steppe a month later.
These are questions AoS thrusts at the casual reader and sadly GW don't really have the answers. It's an exciting amazing fantastical setting full of awesome magic oozing from every inch and full of epic elements - but its so epic and overdone that its hard to imagine how anything operates.
Fundamentally that's how the setting was made - it didn't have maps or nations; it didn't have ground rules or much in the way of structure by design. It was made as a massive catch-all setting where anything goes created by fans of modern epic fantasies who grew up on video games.
Fundamentally its a very different approach.
Now granted Old World gets a boost because it also based itself heavily on DnD and Tolkien so a lot of the heavy legwork was done; but still it was indeed just that bit more "grounded"
Age of Sigmar should have just gone ahead and from the start have some sort of magic focus widget that the Stormcast would introduce after establishing a beachhead on a Realm, that forces the land into a "normality" where everything within "x" distance becomes arable and stable land. Boom. Little pockets of "Old World" surrounded by the natural raging craziness of the realm they are on. The stronger the Stormcast presence, the greater the area affected, or as they travel, they put up new focii that link back to the main one to form chains of conquered land.
I think it would have given the setting the same draw as the Old World taps into- a sense of normalcy that can be related to by the players. Like a reverse of what the Chaos Gate does in the north pole of the Old World.
Actually a really neat concept, espevially if the normalized areas were parts of the old whfb map, like shards of the wprld that was reformed in the mortal realms
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![[Post New]](/s/i/i.gif) 2024/12/14 02:42:17
Subject: Warhammer - The Old World news and rumors
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Decrepit Dakkanaut
UK
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Eh one of the things that annoys with with AoS is how GW tries to on the one hand say that its been thousands of years until the Age of Sigmar with 400 years of reality and civilization destroying Chaos right before - and yet people actually know the Old World was a thing.
In reality Gotrek should sound insane to anyone who isn't a Stormcast when talking about a "world before". Only the Gods should recall it with any clarity. Not even elves or Dwarves remember it and Soulblight only recall what they can through the twisted memory of Nagash (and that's only, again, a literal handful he remade).
Again AoS trips up in that its not a lore created by lore fans its a product setting that had some loose concepts thrown over it. I also lament the loss of Josh Reynolds - he felt like he really "got" the setting and was putting his mark on it. Meanwhile a lot of BL's best are wrapped up with 40/30K writing.
It would be neat if GW could "normalise the realms". Heck perhaps someone casts a "Spell of unification" and the realms start to blend into each other; mixing up so that the extreme wildness of each one is present but now mixed and muted. Skaven basically just did that with a chunk of their realm smashing into the Fire Realm.
I don't think it will happen cause too much is built on realmgates and things like the Eightpoints.
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![[Post New]](/s/i/i.gif) 2024/12/14 03:00:51
Subject: Re:Warhammer - The Old World news and rumors
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Yeah, it really speaks volumes to the Old World setting that there are several different rank-n-flank games out there, and most players try their hand at just using them to play their own vision of the Warhammer World, rather than something like The Forgotten Realms.
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This message was edited 1 time. Last update was at 2024/12/14 03:01:23
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2024/12/14 08:59:56
Subject: Warhammer - The Old World news and rumors
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Not as Good as a Minion
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Accessibility is key, and having a historic setting which everyone knows from school and were plenty of movies are around, combined with magic that again everyone know from somewhere else (be it school or lord of the rings) makes people familiar with the setting without them ever reading anything about except the backcover of the army book
This is also important with unit names, everyone knows what to expect from Grail Knights, State Troops, Battle Wizard, elfen spearman or dwarf miners
No one knows what a Vindictor should look like without reading it.
The same with 40k to a point, and a reason why the exotic new names never really connected with people who know the old ones
Your Space Vikings, you know what to expect, Catachan Jungle Warrior as well, from Intercessors not so much.
They only problem with Warhammer in that case was that its main advantage was also its disadvantage
It was popular in Europe because you had the choice and flavour of detailed history based factions and you know about the history of the Empire with just looking at the time table as everything there was a topic in school.
The further away from England a faction was, the mote stereotype it becomes and everything is merged into one thing without the detailed historical background.
Like there is detailed background for England, Ireland, France, Spain, Italy and Central Europe in Fantasy, while parts of central Europe, eastern Europe and Asia are merged into a single faction, same for everything in south and middle America without actual history involved but just filled with stereotypes
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2024/12/14 09:57:03
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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England doesn't exist in wfb, it's all prehistoric Albion.
The empire is the holy Roman empire...
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![[Post New]](/s/i/i.gif) 2024/12/14 10:08:50
Subject: Warhammer - The Old World news and rumors
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Foxy Wildborne
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chaos0xomega wrote:Actually a really neat concept, espevially if the normalized areas were parts of the old whfb map, like shards of the wprld that was reformed in the mortal realms Sure would solve the "Mortal Realms are too large for me to give a gak about any specific location" problem.
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This message was edited 1 time. Last update was at 2024/12/14 10:10:19
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2024/12/14 10:29:55
Subject: Warhammer - The Old World news and rumors
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Decrepit Dakkanaut
UK
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kodos wrote:Accessibility is key, and having a historic setting which everyone knows from school and were plenty of movies are around, combined with magic that again everyone know from somewhere else (be it school or lord of the rings) makes people familiar with the setting without them ever reading anything about except the backcover of the army book
This is also important with unit names, everyone knows what to expect from Grail Knights, State Troops, Battle Wizard, elfen spearman or dwarf miners
No one knows what a Vindictor should look like without reading it.
The same with 40k to a point, and a reason why the exotic new names never really connected with people who know the old ones
Your Space Vikings, you know what to expect, Catachan Jungle Warrior as well, from Intercessors not so much.
They only problem with Warhammer in that case was that its main advantage was also its disadvantage
It was popular in Europe because you had the choice and flavour of detailed history based factions and you know about the history of the Empire with just looking at the time table as everything there was a topic in school.
The further away from England a faction was, the mote stereotype it becomes and everything is merged into one thing without the detailed historical background.
Like there is detailed background for England, Ireland, France, Spain, Italy and Central Europe in Fantasy, while parts of central Europe, eastern Europe and Asia are merged into a single faction, same for everything in south and middle America without actual history involved but just filled with stereotypes
Eh even the European based warhammer factions are loaded with stereo types coming out their ears. I think if GW hadn't basically ignored Old World for ages and then done the whole AoS pathway we'd likely already be onto Cathay and Nippon forces right now.
Exotic names though can 100% be a game barrier. It's one reason I've never fully got on with the Shogun Total War games. The unit names can sometimes be tricky to work out just what the units role is without having to dive into all their stat lines and such.
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![[Post New]](/s/i/i.gif) 2024/12/14 10:33:45
Subject: Warhammer - The Old World news and rumors
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Been Around the Block
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AoS is a few months away from being a decade old, it has solved that problem almost two editions ago.
Anyway, nice order master, pretty sure he's based on a piece of old artwork from WHRP?
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