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Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

I doubt it. They usually cut off webstore orders to arrive by Christmas on December 17. That's only 6 days away. Probably not until next year sometime.

"Calgar hates Tyranids."

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NE Ohio, USA

 nathan2004 wrote:
Do you’ll think we will see empire drop in December? Man I hope not, I’m on holiday and dropping some money. Need some time to recover!


No.
   
Made in gb
Decrepit Dakkanaut







 nathan2004 wrote:
Do you’ll think we will see empire drop in December? Man I hope not, I’m on holiday and dropping some money. Need some time to recover!

I think we're looking at mid-to-late January, at a guess.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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Dakka Veteran





January for the Empire release was doing the rounds on socials, though I couldn't tell you the providence of the information.
   
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Fresh-Faced New User




Afaik, release date is January 11.
So announcement on December 22 and start of preorders on December 28 would be my guess.
There were even price lists doing the rounds. So an imminent release is quite likely.

Warhammer CE the definite ruleset for Warhammer veterans 
   
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Blood-Raging Khorne Berserker




Dallas, Tx

Yall are the best, appreciate you very much.

ToW armies I own:
Empire: 10,000+
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Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
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Charging Dragon Prince





Sticksville, Texas

This popped up in the Old World group I am in on Discord.
[Thumb - F47y14vh.jpg]

   
Made in nl
Regular Dakkanaut




That old Korhil model to me was always one of the ugliest High Elf models with a face only a mother could love. Such an inelegant model for a high elf. I even like the slender 5th edition model better.

He's a very cool character, but I'm sad to see this model make a return, if the picture rings true.

This message was edited 3 times. Last update was at 2024/12/13 06:56:06


 
   
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Stealthy Warhound Titan Princeps






Hiding from Florida-Man.

I never knew he was supposed to be a High Elf. I always thought he was a human ally or some such.

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Exeter, UK

 Lathe Biosas wrote:
I never knew he was supposed to be a High Elf. I always thought he was a human ally or some such.


He's essentially High Elf Hercules, wrestling lions and such. He's meant to be the biggest, strongest elf of them all.
   
Made in us
Stern Iron Priest with Thrall Bodyguard






Hm, according to internet, korhil was not captain of the white lions until his predesessor was killed during the battle of Finuval Plain in 2302, but a hero of great repute even before that.

And most importantly he was early on favoured by Finubar to join the kings bodyguard, and I know lots of people would love to see the young Phoenix King as a playable model, as he was indeed traveling the old world at the time of "the old world" setting.

This message was edited 2 times. Last update was at 2024/12/13 18:33:52


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Same dude sculpted Korhil as that amazing Bretonnian foot Lord. Dude certainly has a style.

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Ancient Ultramarine Venerable Dreadnought






Just saw this on reddit

This message was edited 1 time. Last update was at 2024/12/13 20:36:04


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Hiding from Florida-Man.

I am soooooooooooooo happy that those dumb headpieces didn't transition over to 40k Knights.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
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Preparing the Invasion of Terra






Oh boy he is going to really show up just how ancient the Empire Knights are.
   
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Decrepit Dakkanaut




UK

Same as how the new pegasus in Bretonna shows up how old the rest of their horses are too. But its also a nice look at what models in the future updates will be like

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Longtime Dakkanaut






Why do these new empire sculpts seem to have a thing against necks?
   
Made in us
Regular Dakkanaut





 Gert wrote:
Oh boy he is going to really show up just how ancient the Empire Knights are.


Ludwig Schwarzhelm and Kurt Helborg already did that 20 years ago.

I am actually really surprised how much the new guy reminds me of that 2005(?) range. I wonder if he has been on ice or if he is a new sculpt?

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Regular Dakkanaut




It really does fit with that line of 7th/8th edition mounted character models, doesn't it. (Marius Leitdorf will always be a favorite model of mine!)

As much as i find that character on foot a ridiculous model, this one seems great! It is like the classic John Blanche painting has come alive. I will buy this just so i can paint it exatly like that painting.

This message was edited 3 times. Last update was at 2024/12/13 23:30:35


 
   
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I thought the same. Something about it makes it feel like it would fit in with the classic miniatures, which is nice.
   
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West Michigan, deep in Whitebread, USA

 Overread wrote:
I think he means that you can take Old World and basically impose a faux medieval/real world history view onto the setting and fill in all the gaps that the stories and art and such don't tell you.

Eg you can mentally picture how serfs in Bretonnia farm; what tools they have; the kind of crops; the clothes and so forth. Now of course this might all be utterly wrong on the specific details; but you don't need much information to create a fairly representative mental picture.



In stark contrast its very hard to do the same for Age of Sigmar. In fact trying to do so often creates a lot more questions than answers. What measures do farmers have to consider in a land where there are storms of rust particles; how do you gather water when the local lake is literal quicksilver (and save off the madness exposure causes). What happens when you wake up the land transformed from flat fields to a mountainside and how do you deal with it when it then becomes a craggy steppe a month later.

These are questions AoS thrusts at the casual reader and sadly GW don't really have the answers. It's an exciting amazing fantastical setting full of awesome magic oozing from every inch and full of epic elements - but its so epic and overdone that its hard to imagine how anything operates.

Fundamentally that's how the setting was made - it didn't have maps or nations; it didn't have ground rules or much in the way of structure by design. It was made as a massive catch-all setting where anything goes created by fans of modern epic fantasies who grew up on video games.


Fundamentally its a very different approach.

Now granted Old World gets a boost because it also based itself heavily on DnD and Tolkien so a lot of the heavy legwork was done; but still it was indeed just that bit more "grounded"


Age of Sigmar should have just gone ahead and from the start have some sort of magic focus widget that the Stormcast would introduce after establishing a beachhead on a Realm, that forces the land into a "normality" where everything within "x" distance becomes arable and stable land. Boom. Little pockets of "Old World" surrounded by the natural raging craziness of the realm they are on. The stronger the Stormcast presence, the greater the area affected, or as they travel, they put up new focii that link back to the main one to form chains of conquered land.

I think it would have given the setting the same draw as the Old World taps into- a sense of normalcy that can be related to by the players. Like a reverse of what the Chaos Gate does in the north pole of the Old World.

This message was edited 3 times. Last update was at 2024/12/14 00:07:00




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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Montreal, QC Canada

Well I guess I can retire my current Knights Panther Grand Master and use this boy. Though he will clearly tower over them.

I already use mixes of generations of GW Empire models in units so it'll fit nicely with my general theme.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
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Shadowy Grot Kommittee Memba




The Great State of New Jersey

 AegisGrimm wrote:
 Overread wrote:
I think he means that you can take Old World and basically impose a faux medieval/real world history view onto the setting and fill in all the gaps that the stories and art and such don't tell you.

Eg you can mentally picture how serfs in Bretonnia farm; what tools they have; the kind of crops; the clothes and so forth. Now of course this might all be utterly wrong on the specific details; but you don't need much information to create a fairly representative mental picture.



In stark contrast its very hard to do the same for Age of Sigmar. In fact trying to do so often creates a lot more questions than answers. What measures do farmers have to consider in a land where there are storms of rust particles; how do you gather water when the local lake is literal quicksilver (and save off the madness exposure causes). What happens when you wake up the land transformed from flat fields to a mountainside and how do you deal with it when it then becomes a craggy steppe a month later.

These are questions AoS thrusts at the casual reader and sadly GW don't really have the answers. It's an exciting amazing fantastical setting full of awesome magic oozing from every inch and full of epic elements - but its so epic and overdone that its hard to imagine how anything operates.

Fundamentally that's how the setting was made - it didn't have maps or nations; it didn't have ground rules or much in the way of structure by design. It was made as a massive catch-all setting where anything goes created by fans of modern epic fantasies who grew up on video games.


Fundamentally its a very different approach.

Now granted Old World gets a boost because it also based itself heavily on DnD and Tolkien so a lot of the heavy legwork was done; but still it was indeed just that bit more "grounded"


Age of Sigmar should have just gone ahead and from the start have some sort of magic focus widget that the Stormcast would introduce after establishing a beachhead on a Realm, that forces the land into a "normality" where everything within "x" distance becomes arable and stable land. Boom. Little pockets of "Old World" surrounded by the natural raging craziness of the realm they are on. The stronger the Stormcast presence, the greater the area affected, or as they travel, they put up new focii that link back to the main one to form chains of conquered land.

I think it would have given the setting the same draw as the Old World taps into- a sense of normalcy that can be related to by the players. Like a reverse of what the Chaos Gate does in the north pole of the Old World.


Actually a really neat concept, espevially if the normalized areas were parts of the old whfb map, like shards of the wprld that was reformed in the mortal realms

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Decrepit Dakkanaut




UK

Eh one of the things that annoys with with AoS is how GW tries to on the one hand say that its been thousands of years until the Age of Sigmar with 400 years of reality and civilization destroying Chaos right before - and yet people actually know the Old World was a thing.

In reality Gotrek should sound insane to anyone who isn't a Stormcast when talking about a "world before". Only the Gods should recall it with any clarity. Not even elves or Dwarves remember it and Soulblight only recall what they can through the twisted memory of Nagash (and that's only, again, a literal handful he remade).


Again AoS trips up in that its not a lore created by lore fans its a product setting that had some loose concepts thrown over it. I also lament the loss of Josh Reynolds - he felt like he really "got" the setting and was putting his mark on it. Meanwhile a lot of BL's best are wrapped up with 40/30K writing.






It would be neat if GW could "normalise the realms". Heck perhaps someone casts a "Spell of unification" and the realms start to blend into each other; mixing up so that the extreme wildness of each one is present but now mixed and muted. Skaven basically just did that with a chunk of their realm smashing into the Fire Realm.

I don't think it will happen cause too much is built on realmgates and things like the Eightpoints.

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West Michigan, deep in Whitebread, USA

Yeah, it really speaks volumes to the Old World setting that there are several different rank-n-flank games out there, and most players try their hand at just using them to play their own vision of the Warhammer World, rather than something like The Forgotten Realms.



This message was edited 1 time. Last update was at 2024/12/14 03:01:23




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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Not as Good as a Minion





Austria

Accessibility is key, and having a historic setting which everyone knows from school and were plenty of movies are around, combined with magic that again everyone know from somewhere else (be it school or lord of the rings) makes people familiar with the setting without them ever reading anything about except the backcover of the army book

This is also important with unit names, everyone knows what to expect from Grail Knights, State Troops, Battle Wizard, elfen spearman or dwarf miners
No one knows what a Vindictor should look like without reading it.

The same with 40k to a point, and a reason why the exotic new names never really connected with people who know the old ones
Your Space Vikings, you know what to expect, Catachan Jungle Warrior as well, from Intercessors not so much.

They only problem with Warhammer in that case was that its main advantage was also its disadvantage
It was popular in Europe because you had the choice and flavour of detailed history based factions and you know about the history of the Empire with just looking at the time table as everything there was a topic in school.
The further away from England a faction was, the mote stereotype it becomes and everything is merged into one thing without the detailed historical background.
Like there is detailed background for England, Ireland, France, Spain, Italy and Central Europe in Fantasy, while parts of central Europe, eastern Europe and Asia are merged into a single faction, same for everything in south and middle America without actual history involved but just filled with stereotypes

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England doesn't exist in wfb, it's all prehistoric Albion.

The empire is the holy Roman empire...

   
Made in si
Foxy Wildborne







chaos0xomega wrote:
Actually a really neat concept, espevially if the normalized areas were parts of the old whfb map, like shards of the wprld that was reformed in the mortal realms


Sure would solve the "Mortal Realms are too large for me to give a gak about any specific location" problem.

This message was edited 1 time. Last update was at 2024/12/14 10:10:19


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Decrepit Dakkanaut




UK

 kodos wrote:
Accessibility is key, and having a historic setting which everyone knows from school and were plenty of movies are around, combined with magic that again everyone know from somewhere else (be it school or lord of the rings) makes people familiar with the setting without them ever reading anything about except the backcover of the army book

This is also important with unit names, everyone knows what to expect from Grail Knights, State Troops, Battle Wizard, elfen spearman or dwarf miners
No one knows what a Vindictor should look like without reading it.

The same with 40k to a point, and a reason why the exotic new names never really connected with people who know the old ones
Your Space Vikings, you know what to expect, Catachan Jungle Warrior as well, from Intercessors not so much.

They only problem with Warhammer in that case was that its main advantage was also its disadvantage
It was popular in Europe because you had the choice and flavour of detailed history based factions and you know about the history of the Empire with just looking at the time table as everything there was a topic in school.
The further away from England a faction was, the mote stereotype it becomes and everything is merged into one thing without the detailed historical background.
Like there is detailed background for England, Ireland, France, Spain, Italy and Central Europe in Fantasy, while parts of central Europe, eastern Europe and Asia are merged into a single faction, same for everything in south and middle America without actual history involved but just filled with stereotypes


Eh even the European based warhammer factions are loaded with stereo types coming out their ears. I think if GW hadn't basically ignored Old World for ages and then done the whole AoS pathway we'd likely already be onto Cathay and Nippon forces right now.

Exotic names though can 100% be a game barrier. It's one reason I've never fully got on with the Shogun Total War games. The unit names can sometimes be tricky to work out just what the units role is without having to dive into all their stat lines and such.

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Been Around the Block




AoS is a few months away from being a decade old, it has solved that problem almost two editions ago.

Anyway, nice order master, pretty sure he's based on a piece of old artwork from WHRP?
   
 
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