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2025/10/22 07:12:24
Subject: Warhammer - The Old World news and rumors
The ebb of chaos is supposed to be at a low point during this era of the game. If there is going to be some kind of big plastic centerpiece i'd figure it'd be a war mammoth.
2025/10/22 07:32:47
Subject: Warhammer - The Old World news and rumors
Thargrim wrote: The ebb of chaos is supposed to be at a low point during this era of the game. If there is going to be some kind of big plastic centerpiece i'd figure it'd be a war mammoth.
Likely the best idea - I mean originally even the Norse Dwarfs used to use Mammoths
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
chaos0xomega wrote: chaos warhounds? chaos dragons? chaos spawn? mantciores/chimera? Im not understanding what you're missing here.
Seems to be the standard disagreement between people who want/percieve a version of Warhammer that's all flying sailboats and 500 storey siege towers all the time, on one hand, and people who've read all the novels and shorts and RPG backround splats on the other who like Warhammer as "basically history but the fairy tales and horror stories and things that go bump in the night are real and dealt with as serious things that happen". I refer to it as the Blackfire Pass Problem; in all the novels(any I've ever read or heard about anyway) it's a pretty typical Alpine valley, bit bigger than most IRL, obviously has goblins and stuff in it, but you know, trees and grass and windswept rocks and that sort of thing. The maps suggest there might be an active volcanic peak or two down towards not-Italy. In TWW - very much a product of the 500 storey siege tower mentality - it's VOLCANOES and BLACK OBSIDIAN CRYSTALS THE SIZE OF HOUSES and LAVA and SAND THE COLOUR OF DRIED BLOOD and 'SPLOSIONS and SKULLS *guitar solo*. Warhammer as an actual functional place as opposed to Warhammer as a heavy metal album cover vibe.
In the former case Norsca is essentially "what if the Vikings were a mix of their actual selves and also the psychotic devil-worshipping beasts the English considered them to be? Also giants and all that stuff are real". In the latter case Norsca is a ravening hellscape with a mutant behind every rock where Marauders fight six trolls on their way to breakfast - human babies, natch - then spend the whole day violently slaughtering each other in the name of the Gods, quick break for an evening repast of the flesh of your vanquished foes, then it's Sacrifice O'clock and off to bed with your new human skin duvet so you're well rested to do exactly the same thing tomorrow.
This message was edited 2 times. Last update was at 2025/10/22 11:12:01
-My old account died with my PC.
2025/10/22 12:31:27
Subject: Re:Warhammer - The Old World news and rumors
Norscans in particular seem to be in a perpetual state of being pulled between different writers' and developers' interpretation of what they are; some have basically lumped them in with all the other Marauder tribes that roam the Chaos Wastes proper (of which Kurgan are the most commonly represented) and shown them as mutanty, openly worshipping chaos gods (albeit through different names or forms) and being constantly warring/raiding with the South. Others have made them more distinct with a blend of Chaos worship and the more primal deities of other realms (Ulric, Taal etc.) and leaned more into the 'Viking' design elements; had them capable of showing up in the Empire as mercenaries, traders or adventurers fairly regularly without conflict. Not that these are mutually exclusive and can always be explained by variations in the historical status of the place (and the ebbs and flows of Chaos' influence). I just find the former a bit dull by comparison personally.
2025/10/22 12:33:27
Subject: Warhammer - The Old World news and rumors
I just hope for some size differentiation. I don't want the human part of the army to be a beefy Marauder, a different kind of beefy Marauder, and a jacked Huscarl. Give me some dudes who are living in scarce resource areas, and look as such. Thralls, cultists, vagabonds... whatever. I want some lower tier guys on 25mm bases, and maybe horses, that aren't all huge.
2025/10/22 12:46:42
Subject: Re:Warhammer - The Old World news and rumors
No, not Chaos God specific, just a few units which are smaller in size to their much bigger, new cousins. I don't want the new Marauder kits to be the only option for list building in the game. Give me some smaller humans who can make javelin/axe throwers, basic infantry with axe/sword and option to take a spear, as well as a shield and perhaps light armour. Hell, would it be sacrilege to get some bowmen hunters perhaps? I just don't want the new book to be using the same model kit to make every single human unit variant. I want some variation in size between the models.
If every human marauder unit type has to be mounted on 30mm bases, it's not going to be great.
This message was edited 1 time. Last update was at 2025/10/22 13:52:27
2025/10/22 13:55:27
Subject: Warhammer - The Old World news and rumors
Fenriswulf wrote: I just hope for some size differentiation. I don't want the human part of the army to be a beefy Marauder, a different kind of beefy Marauder, and a jacked Huscarl. Give me some dudes who are living in scarce resource areas, and look as such. Thralls, cultists, vagabonds... whatever. I want some lower tier guys on 25mm bases, and maybe horses, that aren't all huge.
If you're open to other game line figs, the Free Folk raiders from ASOIAF by CMON might be a good idea and are usually cheap to get as figs as they're meant to be a regenerating horde in that game so the secondary market is pretty flush with extras.
2025/10/22 14:56:24
Subject: Warhammer - The Old World news and rumors
chaos0xomega wrote: chaos warhounds? chaos dragons? chaos spawn? mantciores/chimera? Im not understanding what you're missing here.
Seems to be the standard disagreement between people who want/percieve a version of Warhammer that's all flying sailboats and 500 storey siege towers all the time, on one hand, and people who've read all the novels and shorts and RPG backround splats on the other who like Warhammer as "basically history but the fairy tales and horror stories and things that go bump in the night are real and dealt with as serious things that happen". I refer to it as the Blackfire Pass Problem; in all the novels(any I've ever read or heard about anyway) it's a pretty typical Alpine valley, bit bigger than most IRL, obviously has goblins and stuff in it, but you know, trees and grass and windswept rocks and that sort of thing. The maps suggest there might be an active volcanic peak or two down towards not-Italy. In TWW - very much a product of the 500 storey siege tower mentality - it's VOLCANOES and BLACK OBSIDIAN CRYSTALS THE SIZE OF HOUSES and LAVA and SAND THE COLOUR OF DRIED BLOOD and 'SPLOSIONS and SKULLS *guitar solo*. Warhammer as an actual functional place as opposed to Warhammer as a heavy metal album cover vibe.
In the former case Norsca is essentially "what if the Vikings were a mix of their actual selves and also the psychotic devil-worshipping beasts the English considered them to be? Also giants and all that stuff are real". In the latter case Norsca is a ravening hellscape with a mutant behind every rock where Marauders fight six trolls on their way to breakfast - human babies, natch - then spend the whole day violently slaughtering each other in the name of the Gods, quick break for an evening repast of the flesh of your vanquished foes, then it's Sacrifice O'clock and off to bed with your new human skin duvet so you're well rested to do exactly the same thing tomorrow.
This expresses really well how I feel about the direction of the Old World in later editions of the game. Thanks, the example of Blackfire Pass is especially good I feel. I want the Old World to be pseudohistorical 30 Years War but it really is the End of the World, not honestly Warcraft 3 inspired insane high fantasy.
And if you're thinking "But it's always had those elements!" yeah maybe, but I've always dislike those elements!
Does anybody know what happened to this new tomb king miniature?
It is not even listed anymore on the warhammer website and was released with the ToW release.
2025/10/22 15:52:06
Subject: Re:Warhammer - The Old World news and rumors
Re: The previous debate over the language about each miniature having 2 choices of head being literally each body has 2 head choices rather than there being twice as many heads as bodies, looking closely it seems clear from the pictures that each body only has one of two heads on it for both the Marauders and also for the horsemen.
Edit: Actually it looks like that isn't the case, some of the bodies are just very similar. It seems the people who made the models just really liked sticking the same two heads on mostly the same bodies. That or some heads can fit more than one body and some can't.
This message was edited 1 time. Last update was at 2025/10/22 15:56:04
2025/10/22 16:14:39
Subject: Re:Warhammer - The Old World news and rumors
NightReconnaissance wrote: Re: The previous debate over the language about each miniature having 2 choices of head being literally each body has 2 head choices rather than there being twice as many heads as bodies, looking closely it seems clear from the pictures that each body only has one of two heads on it for both the Marauders and also for the horsemen.
Edit: Actually it looks like that isn't the case, some of the bodies are just very similar. It seems the people who made the models just really liked sticking the same two heads on mostly the same bodies. That or some heads can fit more than one body and some can't.
I expect anything with horns will be a pain to make fit a body it wasn't intended for, while the rest will be fairly easy to swap around but might occasionally result in an unnaturally-craned neck unless you do a bit of choppy-choppy on them.
Da Boss wrote: -snip-
This expresses really well how I feel about the direction of the Old World in later editions of the game. Thanks, the example of Blackfire Pass is especially good I feel. I want the Old World to be pseudohistorical 30 Years War but it really is the End of the World, not honestly Warcraft 3 inspired insane high fantasy.
And if you're thinking "But it's always had those elements!" yeah maybe, but I've always dislike those elements!
Yeah it's a conundrum. I don't dislike them per se, but I have always struggled to understand people who want nothing else - it always seemed crystal clear to my mind that those sorts of EPIC MEGA AWESOME *solo* things showed up during Major Historical Events or Epic Legends, like in the early part of the world's history or during "precipice of doom" moments like the Great War Against Chaos, rather than being everyday parts of the world, which was pretty much just [insert appropriate historical period or mythos for the chosen faction here] with a few anachronistic flourishes from other periods of that same nation's history and a sprinkling of thematically appropriate fantasy stuff like Beastmen in the woods or sometimes the bandits who rob you on the road happen to be Goblins instead of human blokes. Obviously that characterisation gets less accurate with the factions that are inherently more fantastical, but it always felt "right" for the human nations and their surrounds.
The thing I find a bit mad is they had a perfect opportunity to give both groups exactly what they want by going super-OTT with AoS where the setting supports gonzo stuff and really neatly tucking in the Grim & Perilous notion for TOW, but instead they keep being schizo with *both* settings, continuing to shoehorn in super high fantasy stuff as commonplace in TOW while doing stuff like the new WHQ game and some of the range refreshes in AoS. I'll never get GW I don't think, they execute a perfect quadruple backflip with 720 degree twist with a flawless landing then just as the judges reach for their "10" scorecards manage to fart, widdle themselves, and fall over sideways while standing still.
This message was edited 3 times. Last update was at 2025/10/22 16:41:48
-My old account died with my PC.
2025/10/22 16:57:39
Subject: Warhammer - The Old World news and rumors
Fenriswulf wrote: No, not Chaos God specific, just a few units which are smaller in size to their much bigger, new cousins. I don't want the new Marauder kits to be the only option for list building in the game. Give me some smaller humans who can make javelin/axe throwers, basic infantry with axe/sword and option to take a spear, as well as a shield and perhaps light armour. Hell, would it be sacrilege to get some bowmen hunters perhaps? I just don't want the new book to be using the same model kit to make every single human unit variant. I want some variation in size between the models.
If every human marauder unit type has to be mounted on 30mm bases, it's not going to be great.
The return of Chaos Thugs, the old 'smallest' type of mortal Chaos follower, in the hierarchy of Thug -> marauder -> warrior -> Champion
2025/10/22 18:34:01
Subject: Warhammer - The Old World news and rumors
I like the 6th edition plastic marauders. They're goofy and stupid looking, but that's what makes them good. Hopefully this new release means people will be offloading their old models for a reasonable price!
2025/10/22 19:18:32
Subject: Re:Warhammer - The Old World news and rumors
Fenriswulf wrote: No, not Chaos God specific, just a few units which are smaller in size to their much bigger, new cousins. I don't want the new Marauder kits to be the only option for list building in the game. Give me some smaller humans who can make javelin/axe throwers, basic infantry with axe/sword and option to take a spear, as well as a shield and perhaps light armour. Hell, would it be sacrilege to get some bowmen hunters perhaps? I just don't want the new book to be using the same model kit to make every single human unit variant. I want some variation in size between the models.
If every human marauder unit type has to be mounted on 30mm bases, it's not going to be great.
Profile-wise, none of the Arcane Journals did override any previous book's troop/warrior.
So, I am confident we will still have standard Marauders on 25x25, plus the Norscan Wolves of the Sea profiles (berserkers, hurcarls....) plus all the new profiles in the new book. So plenty of Marauder types to choose from!!!
2025/10/23 10:00:40
Subject: Re:Warhammer - The Old World news and rumors
Astmeister wrote: Does anybody know what happened to this new tomb king miniature?
It is not even listed anymore on the warhammer website and was released with the ToW release.
Fenriswulf wrote: No, not Chaos God specific, just a few units which are smaller in size to their much bigger, new cousins. I don't want the new Marauder kits to be the only option for list building in the game. Give me some smaller humans who can make javelin/axe throwers, basic infantry with axe/sword and option to take a spear, as well as a shield and perhaps light armour. Hell, would it be sacrilege to get some bowmen hunters perhaps? I just don't want the new book to be using the same model kit to make every single human unit variant. I want some variation in size between the models.
If every human marauder unit type has to be mounted on 30mm bases, it's not going to be great.
Profile-wise, none of the Arcane Journals did override any previous book's troop/warrior.
So, I am confident we will still have standard Marauders on 25x25, plus the Norscan Wolves of the Sea profiles (berserkers, hurcarls....) plus all the new profiles in the new book. So plenty of Marauder types to choose from!!!
Yeah, from recent posts on Reddit, it looks like I got sucked into a bit of doomerism, and that the Marauders will be staying on 25mm bases. That is, if the person doing the photoshop comparison is correct.
If this is Norsca, I am guessing they'll have their own casters, most likely Shaman, as well as leaders, who will fit in with other Marauder units, so they'll likely also be on 25mm bases, unlike the Warriors of Chaos Sorcerers, who are on 30mm. As for their leaders, I expect they will be able to take heavy armour for sure. Full Chaos plate? Unlikely.
As for other units, outside of the Marauder variant humans I'd guess that we might see more animal/creature units, so warhounds, Yeti, Mammoth, Skin Wolves, Ettin/Giants, some kind of Monstrous Cavalry of some kind (still wanting Bears, will be ok if they aren't), Ice Trolls, Frost Dragon/Wyvern, and maybe some kind of monstrous creature flying unit, as an outsider chance.
I'd love to see some unarmoured bow hunters, and definitely fingers crossed for some Valkyrie. Marauder Chariots are likely back on the menu, but I've always found them an odd inclusion for what Norsca is. I'd be ok with them staying as a Warriors of Chaos unit tbh, and getting something different instead.
2025/10/23 13:30:29
Subject: Warhammer - The Old World news and rumors
Well knowing the kit will be gone soon I did pick up a box of the old Marauders. Need those sculpts for a very specific project. Though I will admit it hurt to drop that kind of money on such a mid looking kit.
Commodus Leitdorf Paints all of the Things!! The Breaking of the Averholme: An AoS Adventure
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2025/10/23 16:17:25
Subject: Warhammer - The Old World news and rumors
His Master's Voice wrote: I'm glad I never bothered to buy any Darkoath. All the effort I'd have to put into making them not suck would feel utterly wasted right about now.
I've been trying to make "modern marauders" with a norse flair since the AoS1.0 khornate musclebros, and while I had a few individual successes that will stick around with this new batch I can confirm you were absolutely right to hold off, it is indeed a lot of work for a modest reward.
-My old account died with my PC.
2025/10/23 22:13:27
Subject: Warhammer - The Old World news and rumors
The one thing I'll be sad about is the old marauders kit had a really cool cape with a fur top and skull on it. And I used it for a lot of characters over the years.
Upscaling to get people to rebuy armies they already have as well as appeal to the new fanbase. Typical GW. I'll wait until people start trying to hock their 6th Ed. Marauders on ebay to finish my last few units.