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![[Post New]](/s/i/i.gif) 2023/05/12 15:17:24
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Lord of the Fleet
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These New Tyranid Gaunts Will Make Ghosts of Your Enemies
Some info on the new Gaunt units. The Barbgaunt's disruption rule seems a bit powerful. Assuming split-fire is still a thing, you could potentially slow down most of an opponent's army with just one unit of these.
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![[Post New]](/s/i/i.gif) 2023/05/12 15:18:25
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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It was more a whinge about WE than the rules. I think they are boring. Its an incredibly one-dimensional army with half a dozen units all trying to do the same thing.
DG and TS aren't exactly massive rosters - but you can imagine different builds (even if TS players all hate Tzaangor etc).
I don't really mind the murder yahtzee - but it doesn't change that issue for me.
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![[Post New]](/s/i/i.gif) 2023/05/12 15:27:33
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Frenzied Berserker Terminator
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Yeah, getting their own codex ruined WE. Completely flanderised.
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![[Post New]](/s/i/i.gif) 2023/05/12 15:37:25
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Sheesh... lots of Eeyore on the new WE rules.
I'm liking their "murder yatzee" rule. Seems fluffly.
And the built-in Blood Surge? It's play double-dare in your opponent's shooting phase.
I'm hopeful for 10th.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2023/05/12 15:39:07
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Infiltrating Broodlord
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GW’s obsession that Khorne cares not from where the blood flows - as long as it’s melee is very limiting.
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![[Post New]](/s/i/i.gif) 2023/05/12 15:43:41
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Gore-Drenched Khorne Chaos Lord
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Souleater wrote:GW’s obsession that Khorne cares not from where the blood flows - as long as it’s melee is very limiting.
Whilst I understand the point, the issue is that as long as your tick list is "blood flow" and "takes skulls" It'll lead to melee centric rules. They need to look back at the honourable combatant aspect of khorne and combo it maybe with a heavy shotgun type unit maybe, something that makes a mess of people. Hell, some axe throwers.
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![[Post New]](/s/i/i.gif) 2023/05/12 15:51:08
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Towering Hierophant Bio-Titan
Mexico
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Melee maximized the probability that your own blood will also flow, thus win win for Khorne.
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![[Post New]](/s/i/i.gif) 2023/05/12 16:01:47
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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Tyel wrote:
It was more a whinge about WE than the rules. I think they are boring. Its an incredibly one-dimensional army with half a dozen units all trying to do the same thing.
DG and TS aren't exactly massive rosters - but you can imagine different builds (even if TS players all hate Tzaangor etc).
I don't really mind the murder yahtzee - but it doesn't change that issue for me.
Mmm, yea. The biggest WE fans are sometimes Orkish in nature.
They at least have some interactivity with the table so just pushing them forward won't always be the best choice. Even with a sticky objectives mission they want lunatics standing still.
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![[Post New]](/s/i/i.gif) 2023/05/12 16:05:55
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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Slipspace wrote:Voss wrote: Daedalus81 wrote:Tyel wrote:WE up. About as dull as I'd imagine (sorry WE fans).
Leaving aside what its like now (we are at the end of term, have fun stage of the edition) Angron's new resurrection ability feels like something that shouldn't be in the game. Its about a 10% chance unless there are other ways to manipulate it.
"These rules are us trying to make a sensible game. These rules are for fluff and chuck any illusion of balance out the window."
I think they're great. What don't you like about the mechanic?
For me, its the rolling every turn for what the army can do. And the unpredictability of what your own units are going to be able to do from turn to turn.
From the opposite side of the table, 'suddenly, the entire army has lethal and sustained hits because dice' is just... unfun. Stacking bonuses on top of units that are already pushing the boundaries seems... excessive.
Agreed. It's the lack of interaction where one player is just playing Yahtzee and their army can go from having Advance and charge and a 6+ FNP one turn, to Lethal Hits, Sustained Hits and a 4+ fight on death the next. At least the old system was more linear and predictable for both players while still providing fluffy bonuses and incentives for the We player.
On the upside, they can't have Lethal Hits, Sustained Hits, and the 4+ Fight on Death thing at the same time, as Blessings of Khorne caps you at two picks from the table.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2023/05/12 16:09:34
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Terrifying Doombull
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Souleater wrote:GW’s obsession that Khorne cares not from where the blood flows - as long as it’s melee is very limiting.
Flanders would be proud.
GW did exceed my expectations of how much they'd lose once they got their own codex, though.
Anyway, auto-Battleshock if you are blown out of transports is the big reveal from the article. I do wonder if that replaces 'passengers lose models on a 1' or is in addition to it.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/05/12 16:11:47
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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Souleater wrote:GW’s obsession that Khorne cares not from where the blood flows - as long as it’s melee is very limiting.
WE are going to have plenty of Termies / Land Raiders / Dreadnoughts, which will work great with +2M / Lethal / Sustained / FNP.
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This message was edited 1 time. Last update was at 2023/05/12 16:13:41
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![[Post New]](/s/i/i.gif) 2023/05/12 16:18:31
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Tsagualsa wrote:3 or more sixes in 8 dice has about 34% probability, not around 10%.
I have two friends trying to use AI to figure this out, and they're getting lower numbers.
How'd you get yours?
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![[Post New]](/s/i/i.gif) 2023/05/12 16:20:17
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Mighty Vampire Count
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Crispy78 wrote:Yeah, getting their own codex ruined WE. Completely flanderised.
Happens with all the Marine sub factions that have had a codex inflicted on them
Mostly GW just chooses the one special word that they think is all the sub faciton is about and put that in front of everything they can possibly think of..sad really
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This message was edited 1 time. Last update was at 2023/05/12 16:21:23
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2023/05/12 16:21:20
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Voss wrote:From the opposite side of the table, 'suddenly, the entire army has lethal and sustained hits because dice' is just... unfun. Stacking bonuses on top of units that are already pushing the boundaries seems... excessive.
Don'cha know? Chaos = Random it seems.
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![[Post New]](/s/i/i.gif) 2023/05/12 16:22:21
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Humming Great Unclean One of Nurgle
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H.B.M.C. wrote:Tsagualsa wrote:3 or more sixes in 8 dice has about 34% probability, not around 10%.
I have two friends trying to use AI to figure this out, and they're getting lower numbers.
How'd you get yours?
Anydice shows here that you've got a 13.48% chance of getting at least three 6s on 8d6.
Changing it to getting at least two 6s is just shy of forty percent.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/05/12 16:25:12
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Tyel wrote:It was more a whinge about WE than the rules. I think they are boring. Its an incredibly one-dimensional army with half a dozen units all trying to do the same thing.
The WE Codex massively Flanderised World Eaters, but I'm holding out hope that, like the Votann, the WE 'Dex is just half their army, and the other half will follow once their 10th 'Dex hits. Voss wrote:Anyway, auto-Battleshock if you are blown out of transports is the big reveal from the article. I do wonder if that replaces 'passengers lose models on a 1' or is in addition to it.
Let's all hope this is the case. More "Piling out of a destroyed transport is heavily disorientating, putting the unit in a bad position" and less "Multi-wound models die instantly because you rolled bad".
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This message was edited 2 times. Last update was at 2023/05/12 16:27:19
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![[Post New]](/s/i/i.gif) 2023/05/12 16:27:20
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Servoarm Flailing Magos
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H.B.M.C. wrote:Tsagualsa wrote:3 or more sixes in 8 dice has about 34% probability, not around 10%.
I have two friends trying to use AI to figure this out, and they're getting lower numbers.
How'd you get yours?
By making a mistake, as it turned out
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![[Post New]](/s/i/i.gif) 2023/05/12 16:54:40
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Infiltrating Broodlord
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Daedalus81 wrote: Souleater wrote:GW’s obsession that Khorne cares not from where the blood flows - as long as it’s melee is very limiting.
WE are going to have plenty of Termies / Land Raiders / Dreadnoughts, which will work great with +2M / Lethal / Sustained / FNP.
Oh, I don’t mean ineffective on the battlefield but that they tend to get funnelled into very similar melee types.
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![[Post New]](/s/i/i.gif) 2023/05/12 17:39:57
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Pyromaniac Hellhound Pilot
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H.B.M.C. wrote:Voss wrote:Anyway, auto-Battleshock if you are blown out of transports is the big reveal from the article. I do wonder if that replaces 'passengers lose models on a 1' or is in addition to it.
Let's all hope this is the case.
More "Piling out of a destroyed transport is heavily disorientating, putting the unit in a bad position" and less "Multi-wound models die instantly because you rolled bad".
I like the idea that my 10 Karskin gets blown out of their Taurox, the vehicle being gutted in an enormous inferno and disintegrating so hard not even a wreck remains, but all the Karskin get from that is a message from HQ reading "No Strategems 4 U" but otherwise they just dust themselves off ("Hey Joe, you still have a little Taurox on your shoulder!") and start blasting at full strength.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2023/05/12 17:50:53
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Numberless Necron Warrior
Panama City, Florida
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Voss wrote:
Anyway, auto-Battleshock if you are blown out of transports is the big reveal from the article. I do wonder if that replaces 'passengers lose models on a 1' or is in addition to it.
Wait, what? Where? What article? I can't find it, can you link it for me please?
EDIT: Nevermind, it was a footnote I missed. Thanks anyway.
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This message was edited 1 time. Last update was at 2023/05/12 17:52:20
5000
10000+ |
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![[Post New]](/s/i/i.gif) 2023/05/12 17:52:35
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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crazysaneman wrote:Voss wrote:
Anyway, auto-Battleshock if you are blown out of transports is the big reveal from the article. I do wonder if that replaces 'passengers lose models on a 1' or is in addition to it.
Wait, what? Where? What article? I can't find it, can you link it for me please?
Its in the footnote of the World Eaters Faction Focus:
** Note that you still can’t Blood Surge when your TRANSPORT gets destroyed – units forced to disembark when their ride goes boom are automatically Battle-shocked that turn.
https://www.warhammer-community.com/2023/05/12/warhammer-40000-faction-focus-world-eaters/
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![[Post New]](/s/i/i.gif) 2023/05/12 19:07:48
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Infiltrating Broodlord
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For Angron’s Reborn in Blood ability it says ‘use triple 6s from the Blood Blessings roll’ to bring him back.
Would that count as one of your two blessings for the turn?
Does it mean that those triples can’t be used for anything else?
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![[Post New]](/s/i/i.gif) 2023/05/12 19:09:59
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Humming Great Unclean One of Nurgle
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Souleater wrote:For Angron’s Reborn in Blood ability it says ‘use triple 6s from the Blood Blessings roll’ to bring him back.
Would that count as one of your two blessings for the turn?
Does it mean that those triples can’t be used for anything else?
Since it's a separate ability, I don't think it would prevent you from picking two other blessings, but I do think it would consume the 6s.
Obviously, wait for full rules, but that's my gut feeling.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/05/12 19:10:27
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Servoarm Flailing Magos
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Souleater wrote:For Angron’s Reborn in Blood ability it says ‘use triple 6s from the Blood Blessings roll’ to bring him back.
Would that count as one of your two blessings for the turn?
Does it mean that those triples can’t be used for anything else?
I'd say no and yes respectively - the dice are gone for the turn, but it does not count as a blessing. It's an alternative way to use the dice.
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![[Post New]](/s/i/i.gif) 2023/05/12 19:11:32
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Infiltrating Broodlord
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That makes sense. Thank you.
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![[Post New]](/s/i/i.gif) 2023/05/12 20:09:47
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Growlin' Guntrukk Driver with Killacannon
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H.B.M.C. wrote:Tyel wrote:It was more a whinge about WE than the rules. I think they are boring. Its an incredibly one-dimensional army with half a dozen units all trying to do the same thing.
The WE Codex massively Flanderised World Eaters, but I'm holding out hope that, like the Votann, the WE 'Dex is just half their army, and the other half will follow once their 10th 'Dex hits.
Appreciate the wishful thinking!
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![[Post New]](/s/i/i.gif) 2023/05/12 20:10:15
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Pestilent Plague Marine with Blight Grenade
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About WE, GW has insinuated more units coming along, including something called Blood Stalkers who focus on ranged combat.
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![[Post New]](/s/i/i.gif) 2023/05/12 22:16:55
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Confessor Of Sins
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We can definitely hope for more nuanced World Eater units that do more than charge, hack, and slash. Still, what do you expect from a bunch of guys with the Butcher Nails in their heads?
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![[Post New]](/s/i/i.gif) 2023/05/12 22:50:54
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Infiltrating Broodlord
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They always know which way is North?
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![[Post New]](/s/i/i.gif) 2023/05/13 03:10:38
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Resolute Ultramarine Honor Guard
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PenitentJake wrote:
Haven't checked the maths yet, but this is an interesting breakdown. It feel like Marines and Chaos throwing everything they have in turn one and turn two, thinking "They're only girls, how can they possibly stand against us," while we do our duty and pray for the Emperor's grace.
But then you get to turn 4 and marines are like "Well, we've used all our tricks now and those women are still here!" and Chaos is like, "Yeah, we hurt them, but the dark gods took their toll and the women aren't dead yet."
And sisters are like "Come at me heretic- the Emperor has heard our prayers, and none of the heavy weapons we have left are doing less than full damage for the rest of the game."
Now that's a bit hyperbolic, but the rhythm is there- I believe it to be an intentional design choice and fluffy as feth.
Well I'm not sure Loyalist SM vs Sisters is fluffy but I get what you mean. But fluffy doesn't always work either - and I'm not sure Sisters would still be around that late in a game that that gnashes its teeth over First Round First Turn Because Alpha Strikes as much as "we" do. Maybe the lethality reduction is enough to make this workable, but that's a big maybe. Automatically Appended Next Post: Tyel wrote:WE up. About as dull as I'd imagine (sorry WE fans).
Leaving aside what its like now (we are at the end of term, have fun stage of the edition) Angron's new resurrection ability feels like something that shouldn't be in the game. Its about a 10% chance unless there are other ways to manipulate it.
"These rules are us trying to make a sensible game. These rules are for fluff and chuck any illusion of balance out the window."
I'm not sure why Loyalist SM can One Turn Only Charge and Advance, while WE can One-Turn-Only Charge And Advance (But only if you roll double 6's or Triple 4+'s first). I like the resurrection rule, but "at full wounds" might be a little much. Automatically Appended Next Post: Mad Doc Grotsnik wrote:Don’t think we know either way.
But remember, Angron needs a triple 6 to Ressurect, so it’s far from guaranteed.
Depends on if you play the way they're pushing you to. Roll 8 Dice - not quite a 50/50 to get two sixes. Have some Icons in units on objectives, reroll a few dice to get not quite 50/50 another 6. A lot of these abilities are part of the new Troops Carrot/stick. AOS was the trial baloon to get rid of requiring Troops, all these "on an objective" abilities, especially for The Basic Units Formerly Known as Troops are the way they're not going to force you, just strongly strongly encourage you to take them. Automatically Appended Next Post:
That turn. I've been hoping they'll leak what happens after you're battleshocked. Can you Un-Battleshock (Rally Phase?) yourself? Do you have to be at least 25%/50% strength? Automatically Appended Next Post: Souleater wrote:For Angron’s Reborn in Blood ability it says ‘use triple 6s from the Blood Blessings roll’ to bring him back.
Would that count as one of your two blessings for the turn?
Does it mean that those triples can’t be used for anything else?
Not sure if it counts as one of your two blessings - Strict reading of the rule says this isn't one of your two as the rule says two from [this] list and his ability is both not on the list, nor is the ability named as [this] list, but you do use 3 6's which will make it hard to use any others - you're left with 5 dice some of which were probably rerolled out of pre-existing doubles to get the 3rd 6 to bring back Angron.
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This message was edited 5 times. Last update was at 2023/05/13 03:46:07
My WHFB armies were Bretonians and Tomb Kings. |
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