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![[Post New]](/s/i/i.gif) 2023/05/16 09:48:01
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Liche Priest Hierophant
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Tyel wrote:Famous last words, but I'll be surprised if Guardians are BS4+ etc unless - like the other supposedly nerfed factions - they have easy access to +1 to hit bringing them back to a 3+ built in.
I would not be shocked if some/all Warlocks have Guide as a +1 To Hit buff
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![[Post New]](/s/i/i.gif) 2023/05/16 10:23:06
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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Assuming the shuriken cannon we saw earlier was the reaper exarch, it was bs3+ so I doubt they'll have the guardians at the same bs.
I swear if the exarchs disappear into the squad as a generic squad leader like all the sergeants have, the Eldar will be dead to me.
We finally got 3w exarchs with powers again, so if they disappear I'm done
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This message was edited 1 time. Last update was at 2023/05/16 10:26:18
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![[Post New]](/s/i/i.gif) 2023/05/16 11:49:59
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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Hellebore wrote:Assuming the shuriken cannon we saw earlier was the reaper exarch, it was bs3+ so I doubt they'll have the guardians at the same bs.
I swear if the exarchs disappear into the squad as a generic squad leader like all the sergeants have, the Eldar will be dead to me.
We finally got 3w exarchs with powers again, so if they disappear I'm done
The new joining units mechanic is so perfect for exarchs that I think it's going to be okay. I think they'll be characters who CAN be assigned, but don't have to be.
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![[Post New]](/s/i/i.gif) 2023/05/16 11:52:23
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Servoarm Flailing Magos
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PenitentJake wrote: Hellebore wrote:Assuming the shuriken cannon we saw earlier was the reaper exarch, it was bs3+ so I doubt they'll have the guardians at the same bs.
I swear if the exarchs disappear into the squad as a generic squad leader like all the sergeants have, the Eldar will be dead to me.
We finally got 3w exarchs with powers again, so if they disappear I'm done
The new joining units mechanic is so perfect for exarchs that I think it's going to be okay. I think they'll be characters who CAN be assigned, but don't have to be.
Character that can only join their own aspect units (and possibly a Court of the Young King) are trivially easy to do with the new 'list' approach, i can see that happening.
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![[Post New]](/s/i/i.gif) 2023/05/16 12:25:42
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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Dysartes wrote:We're talking probably around a month until the pre-order window starts, and then another couple of weeks until release - do you really not have the patience to wait that long?
I was being silly, but nope!
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![[Post New]](/s/i/i.gif) 2023/05/16 12:25:50
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Furious Fire Dragon
USA
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So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?
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We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k |
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![[Post New]](/s/i/i.gif) 2023/05/16 12:28:03
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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mokoshkana wrote:So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?
Neither of those are, as of yet, in legends. That's all we know for now.
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![[Post New]](/s/i/i.gif) 2023/05/16 12:33:04
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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mokoshkana wrote:So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?
It's not uncommon for xenos options to just disappear for good from FW and then get axed without legends in the next FW book.
I know I might sound like a broken record by now, but I'd avoid buying FW models unless you are looking for a display piece and don't care whether it has rules.
40k FW will disappear completely eventually.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/05/16 12:42:25
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Servoarm Flailing Magos
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Jidmah wrote: mokoshkana wrote:So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?
It's not uncommon for xenos options to just disappear for good from FW and then get axed without legends in the next FW book.
I know I might sound like a broken record by now, but I'd avoid buying FW models unless you are looking for a display piece and don't care whether it has rules.
40k FW will disappear completely eventually.
A sad analysis, but probably correct in the medium term. Depending on whatever comes around for The Old World et al., Forgeworld is in the process of being rebranded as 'Specialist whatever' and has been for some years, and at the moment it's mostly Heresy Central anyway. We talked about the last non- HH-compatible 40k model a couple of months ago, and came to the realization that this was the Astreus tank for Primaris Marines, which got released half a decade ago. 40k Forgeworld is dead already, they're just selling stuff until the moulds break.
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![[Post New]](/s/i/i.gif) 2023/05/16 12:54:36
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Furious Fire Dragon
USA
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Jidmah wrote: mokoshkana wrote:So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?
It's not uncommon for xenos options to just disappear for good from FW and then get axed without legends in the next FW book.
I know I might sound like a broken record by now, but I'd avoid buying FW models unless you are looking for a display piece and don't care whether it has rules.
40k FW will disappear completely eventually.
I actually have a nicely painted squad of 10 plus an exarch and Irillyth. I was hoping they’d be playable, but I’m guess that is looking less likely. Now I have to figure out when to the best time to sell them is going to be.
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We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k |
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![[Post New]](/s/i/i.gif) 2023/05/16 13:00:33
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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mokoshkana wrote:I actually have a nicely painted squad of 10 plus an exarch and Irillyth. I was hoping they’d be playable, but I’m guess that is looking less likely. Now I have to figure out when to the best time to sell them is going to be.
They'll be collectibles if they go out of print, so I wouldn't necessarily rush out to sell them. Take my advice with a grain of salt though since I wouldn't sell my stuff anyway.
Anyway - we'll know before the end of June most likely.
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![[Post New]](/s/i/i.gif) 2023/05/16 13:10:58
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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mokoshkana wrote:I actually have a nicely painted squad of 10 plus an exarch and Irillyth. I was hoping they’d be playable, but I’m guess that is looking less likely. Now I have to figure out when to the best time to sell them is going to be.
You won't be getting more pretty warp spiders any time soon
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/05/16 13:32:08
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Fixture of Dakka
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Why not buy them from the Russians? They have really nice new warp spiders. Same with scorpions and other aspects.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2023/05/16 13:38:50
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Servoarm Flailing Magos
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Karol wrote:Why not buy them from the Russians? They have really nice new warp spiders. Same with scorpions and other aspects.
As my homeboy Basil put it:
Not everybody is fine with third-party products, or comfortable with ordering them from specific countries for many reasons, the war just being one of them - it has risks (like e.g. being scammed) that many people do not feel comfortable taking.
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This message was edited 1 time. Last update was at 2023/05/16 13:39:58
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![[Post New]](/s/i/i.gif) 2023/05/16 13:45:50
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Junior Officer with Laspistol
Manchester, UK
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Wow, these Eldar abilities seem really powerful at first glance. Very thematic for them too. I just hope they are balanced well.
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![[Post New]](/s/i/i.gif) 2023/05/16 13:57:30
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Furious Fire Dragon
USA
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Jidmah wrote: mokoshkana wrote:I actually have a nicely painted squad of 10 plus an exarch and Irillyth. I was hoping they’d be playable, but I’m guess that is looking less likely. Now I have to figure out when to the best time to sell them is going to be.
You won't be getting more pretty warp spiders any time soon
You’re probably right, but I’d guess Eldar will get some additional kits given their codex is not being released anytime soon. The warp spider autarch could be a positive sign of the future. Or we could continue to languish in our fine cast world…
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We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k |
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![[Post New]](/s/i/i.gif) 2023/05/16 13:57:44
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.
Interesting that their heavy weapons aren't.
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![[Post New]](/s/i/i.gif) 2023/05/16 13:59:45
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Confessor Of Sins
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Put away your gloom and Doom. The Aeldari are doing just fine. You might even want to bring Guardians.
https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/
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![[Post New]](/s/i/i.gif) 2023/05/16 14:00:36
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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H.B.M.C. wrote:Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.
Interesting that their heavy weapons aren't.
I'm quite surprised that they didn't lose their armour.
I imagine the idea of not having heavy is to encourage moving around, keep the unit mobile.
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![[Post New]](/s/i/i.gif) 2023/05/16 14:04:12
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Terrifying Doombull
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H.B.M.C. wrote:Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.
Interesting that their heavy weapons aren't.
Its the grav platform and the design philosophy the eldar units are supposed to be on the move.
The advantage to 'heavy' as a keyword is you can just take it off without screwing things up (or writing rules as to why x,y,z unit types don't care)
The disadvantage is that there isn't always an explanation for why things are different.
On the other hand, [Assault] on the catapults still causes a mismatch. The platforms can't fire at all when the unit advances.
I'm more worried about the disparity between the 'rerolls' factions and 'no rerolls' factions. That's a pretty harsh 'haves & have nots' disconnect in a dice game.
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This message was edited 2 times. Last update was at 2023/05/16 14:05:18
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/05/16 14:07:54
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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Hellebore wrote: H.B.M.C. wrote:Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.
Interesting that their heavy weapons aren't.
I'm quite surprised that they didn't lose their armour.
I imagine the idea of not having heavy is to encourage moving around, keep the unit mobile.
It also effectively gives them a fixed 3+ to hit. Ad Mech have a detachment ability that makes all their weapons Heavy, meaning under the right circumstances they are also 3+ to hit, just as they are now. Overall I think I like this approach better. Eldar being generally slightly better than humans (albeit heavily cybernetically modified ones) feels OK but allowing the modification of the roll in certain situations feeds into the advanced planning and slightly less flexible nature of the Ad Mech.
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![[Post New]](/s/i/i.gif) 2023/05/16 14:07:57
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Growlin' Guntrukk Driver with Killacannon
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PenitentJake wrote: Hellebore wrote:Assuming the shuriken cannon we saw earlier was the reaper exarch, it was bs3+ so I doubt they'll have the guardians at the same bs.
I swear if the exarchs disappear into the squad as a generic squad leader like all the sergeants have, the Eldar will be dead to me.
We finally got 3w exarchs with powers again, so if they disappear I'm done
The new joining units mechanic is so perfect for exarchs that I think it's going to be okay. I think they'll be characters who CAN be assigned, but don't have to be.
Because it's perfect, I worry that GW won't do it
Nice faction focus today. I think the new Fate Dice at first glance seem a bit weaker than before but a vast improvement in versatility which is its own strength. I also like how they incorporated Guardians into fate dice, I typically run 2-3 squads so this will be quite nice.
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![[Post New]](/s/i/i.gif) 2023/05/16 14:36:01
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
Annandale, VA
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Voss wrote:I'm more worried about the disparity between the 'rerolls' factions and 'no rerolls' factions. That's a pretty harsh 'haves & have nots' disconnect in a dice game.
I would prefer to see elite armies have more widespread access to re-rolls compared to just making them stronger and tougher, or letting them ignore core rules. It's a thematically appropriate buff that can still be balanced appropriately.
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![[Post New]](/s/i/i.gif) 2023/05/16 14:52:03
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Slipspace wrote: It also effectively gives them a fixed 3+ to hit. Ad Mech have a detachment ability that makes all their weapons Heavy, meaning under the right circumstances they are also 3+ to hit, just as they are now.
But they aren't like that now? Skitarii are currently a 3+, with a +1 to BS and -1 WS when Protector Imperative was activated. Doctrina Imperatives(the Detachment Ability you're referring to) is likely still a Skitarii affecting ability, not an AdMech one. Given that it is not present on Cawl's datasheet while Canticles of the Omnissiah is(and in a far, far nicer setup I'll grant!), I think it safe to assume that it will not be present on Kastelan Robots and Servitors...meaning that the Skitarii now have to be babysat by a Techpriest with Invocation of Machine Spirits for a reroll 1 and locked in your DZ with Protector Imperatives active. Overall I think I like this approach better. Eldar being generally slightly better than humans (albeit heavily cybernetically modified ones) feels OK but allowing the modification of the roll in certain situations feeds into the advanced planning and slightly less flexible nature of the Ad Mech.
I don't. I won't say the army is dead, but I'm a bit disheartened from their decision to showcase just the Vanguard and how lackluster that unit is. It never has been an impressive unit to begin with, and seeing a notable difference between the Vanguard and Rangers would have alleviated my concerns. Because frankly? Seeing the Arquebus still on Vanguard and the Eradication Ray at a 4+ does not alleviate any of my concerns about the design team and their direction with the Skitarii portion of the army. They seem intent to make them just "robed guard".
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This message was edited 1 time. Last update was at 2023/05/16 14:56:25
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![[Post New]](/s/i/i.gif) 2023/05/16 15:04:27
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Locked in the Tower of Amareo
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H.B.M.C. wrote:Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.
Interesting that their heavy weapons aren't.
Superior technology. Don't need to stay stationary to shoot accurately.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/05/16 15:15:21
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Terrifying Doombull
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catbarf wrote:Voss wrote:I'm more worried about the disparity between the 'rerolls' factions and 'no rerolls' factions. That's a pretty harsh 'haves & have nots' disconnect in a dice game.
I would prefer to see elite armies have more widespread access to re-rolls compared to just making them stronger and tougher, or letting them ignore core rules. It's a thematically appropriate buff that can still be balanced appropriately.
I'm not sure it can, honestly. That's a pretty deep dive into statistics for GW, and that's before you get into manipulated pre-re-rolls.
If factions A, B and C (maybe D & E, its unclear where this will stop) can manipulate the dice game and the rest of the factions can't, that's a huge balancing act on top of just the base statistics of hit/wound/save. And the various +/- modifiers that are already cropping up as well. This isn't, traditionally, GW's strong suit.
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This message was edited 1 time. Last update was at 2023/05/16 15:15:59
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/05/16 16:52:22
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Junior Officer with Laspistol
Manchester, UK
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Do you think we can guess at the new Guard missile launcher stats, based on the Eldar one? Currently, the only difference is a point of frag ap. I was hoping the scatter laser would help with guessing the new multilaser stats, but looking at this I would guess the multilaser wouldn't change.
ps. I haven't been reading every focus, in case there are some better hints for Guard weapons.
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![[Post New]](/s/i/i.gif) 2023/05/16 17:04:42
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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Trickstick wrote:Do you think we can guess at the new Guard missile launcher stats, based on the Eldar one? Currently, the only difference is a point of frag ap. I was hoping the scatter laser would help with guessing the new multilaser stats, but looking at this I would guess the multilaser wouldn't change.
ps. I haven't been reading every focus, in case there are some better hints for Guard weapons.
Guard will be the same as the marine ML on the terminator cyclone ( but half shots ). So basically Eldar have extra AP on "frag" and extra S on "krak".
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This message was edited 1 time. Last update was at 2023/05/16 17:05:05
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![[Post New]](/s/i/i.gif) 2023/05/16 17:18:10
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Junior Officer with Laspistol
Manchester, UK
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Daedalus81 wrote:Guard will be the same as the marine ML on the terminator cyclone ( but half shots ). So basically Eldar have extra AP on "frag" and extra S on "krak".
If that is the case, the autocannon is looking good over the missile. 2 attacks, you lose 1 ap, and you have a fixed 3 damage over d6. I guess it'll come down to cost.
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![[Post New]](/s/i/i.gif) 2023/05/16 17:19:06
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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Anyway in the spirit of Meatloaf, 2 out of 3 ain't bad.
DG tomorrow. So Plague Marines, Mortarion and, uh, Plagueburst Mortar? Not really showing us any special rules given we've had the Exorcist but not sure what else to pick in terms of "big guns".
After the Farseer, I guess it could be a smaller character, but not really sure who leaps out. A biologus putrifier perhaps? With a section on how grenades work in the new edition?
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