Switch Theme:

10th Edition Gameplay and Rules news and discussion - Terrain pg 46  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Liche Priest Hierophant







Tyel wrote:
Famous last words, but I'll be surprised if Guardians are BS4+ etc unless - like the other supposedly nerfed factions - they have easy access to +1 to hit bringing them back to a 3+ built in.

I would not be shocked if some/all Warlocks have Guide as a +1 To Hit buff
   
Made in au
Longtime Dakkanaut





Assuming the shuriken cannon we saw earlier was the reaper exarch, it was bs3+ so I doubt they'll have the guardians at the same bs.

I swear if the exarchs disappear into the squad as a generic squad leader like all the sergeants have, the Eldar will be dead to me.

We finally got 3w exarchs with powers again, so if they disappear I'm done

This message was edited 1 time. Last update was at 2023/05/16 10:26:18


   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 Hellebore wrote:
Assuming the shuriken cannon we saw earlier was the reaper exarch, it was bs3+ so I doubt they'll have the guardians at the same bs.

I swear if the exarchs disappear into the squad as a generic squad leader like all the sergeants have, the Eldar will be dead to me.

We finally got 3w exarchs with powers again, so if they disappear I'm done


The new joining units mechanic is so perfect for exarchs that I think it's going to be okay. I think they'll be characters who CAN be assigned, but don't have to be.
   
Made in ro
Servoarm Flailing Magos




Germany

PenitentJake wrote:
 Hellebore wrote:
Assuming the shuriken cannon we saw earlier was the reaper exarch, it was bs3+ so I doubt they'll have the guardians at the same bs.

I swear if the exarchs disappear into the squad as a generic squad leader like all the sergeants have, the Eldar will be dead to me.

We finally got 3w exarchs with powers again, so if they disappear I'm done


The new joining units mechanic is so perfect for exarchs that I think it's going to be okay. I think they'll be characters who CAN be assigned, but don't have to be.


Character that can only join their own aspect units (and possibly a Court of the Young King) are trivially easy to do with the new 'list' approach, i can see that happening.
   
Made in us
Decrepit Dakkanaut





 Dysartes wrote:
We're talking probably around a month until the pre-order window starts, and then another couple of weeks until release - do you really not have the patience to wait that long?


I was being silly, but nope!
   
Made in us
Furious Fire Dragon




USA

So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Decrepit Dakkanaut





 mokoshkana wrote:
So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?


Neither of those are, as of yet, in legends. That's all we know for now.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 mokoshkana wrote:
So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?


It's not uncommon for xenos options to just disappear for good from FW and then get axed without legends in the next FW book.

I know I might sound like a broken record by now, but I'd avoid buying FW models unless you are looking for a display piece and don't care whether it has rules.

40k FW will disappear completely eventually.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ro
Servoarm Flailing Magos




Germany

 Jidmah wrote:
 mokoshkana wrote:
So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?


It's not uncommon for xenos options to just disappear for good from FW and then get axed without legends in the next FW book.

I know I might sound like a broken record by now, but I'd avoid buying FW models unless you are looking for a display piece and don't care whether it has rules.

40k FW will disappear completely eventually.


A sad analysis, but probably correct in the medium term. Depending on whatever comes around for The Old World et al., Forgeworld is in the process of being rebranded as 'Specialist whatever' and has been for some years, and at the moment it's mostly Heresy Central anyway. We talked about the last non-HH-compatible 40k model a couple of months ago, and came to the realization that this was the Astreus tank for Primaris Marines, which got released half a decade ago. 40k Forgeworld is dead already, they're just selling stuff until the moulds break.
   
Made in us
Furious Fire Dragon




USA

 Jidmah wrote:
 mokoshkana wrote:
So I just looked at the FW site because the impending Eldar preview got me curious about 40k again. It looks like Shadow Spectre Exarchs and Irillyth are completely gone. I’m guessing this is a sign of the end for them. Does anyone have any rumors or info confirming or denying this?


It's not uncommon for xenos options to just disappear for good from FW and then get axed without legends in the next FW book.

I know I might sound like a broken record by now, but I'd avoid buying FW models unless you are looking for a display piece and don't care whether it has rules.

40k FW will disappear completely eventually.
I actually have a nicely painted squad of 10 plus an exarch and Irillyth. I was hoping they’d be playable, but I’m guess that is looking less likely. Now I have to figure out when to the best time to sell them is going to be.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Decrepit Dakkanaut





 mokoshkana wrote:
I actually have a nicely painted squad of 10 plus an exarch and Irillyth. I was hoping they’d be playable, but I’m guess that is looking less likely. Now I have to figure out when to the best time to sell them is going to be.


They'll be collectibles if they go out of print, so I wouldn't necessarily rush out to sell them. Take my advice with a grain of salt though since I wouldn't sell my stuff anyway.

Anyway - we'll know before the end of June most likely.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 mokoshkana wrote:
I actually have a nicely painted squad of 10 plus an exarch and Irillyth. I was hoping they’d be playable, but I’m guess that is looking less likely. Now I have to figure out when to the best time to sell them is going to be.


You won't be getting more pretty warp spiders any time soon

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Fixture of Dakka




Why not buy them from the Russians? They have really nice new warp spiders. Same with scorpions and other aspects.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in ro
Servoarm Flailing Magos




Germany

Karol wrote:
Why not buy them from the Russians? They have really nice new warp spiders. Same with scorpions and other aspects.


As my homeboy Basil put it:



Not everybody is fine with third-party products, or comfortable with ordering them from specific countries for many reasons, the war just being one of them - it has risks (like e.g. being scammed) that many people do not feel comfortable taking.

This message was edited 1 time. Last update was at 2023/05/16 13:39:58


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Wow, these Eldar abilities seem really powerful at first glance. Very thematic for them too. I just hope they are balanced well.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Furious Fire Dragon




USA

 Jidmah wrote:
 mokoshkana wrote:
I actually have a nicely painted squad of 10 plus an exarch and Irillyth. I was hoping they’d be playable, but I’m guess that is looking less likely. Now I have to figure out when to the best time to sell them is going to be.


You won't be getting more pretty warp spiders any time soon
You’re probably right, but I’d guess Eldar will get some additional kits given their codex is not being released anytime soon. The warp spider autarch could be a positive sign of the future. Or we could continue to languish in our fine cast world…

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.

Interesting that their heavy weapons aren't.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Put away your gloom and Doom. The Aeldari are doing just fine. You might even want to bring Guardians.

https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/
   
Made in au
Longtime Dakkanaut





 H.B.M.C. wrote:
Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.

Interesting that their heavy weapons aren't.


I'm quite surprised that they didn't lose their armour.

I imagine the idea of not having heavy is to encourage moving around, keep the unit mobile.

   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.

Interesting that their heavy weapons aren't.


Its the grav platform and the design philosophy the eldar units are supposed to be on the move.
The advantage to 'heavy' as a keyword is you can just take it off without screwing things up (or writing rules as to why x,y,z unit types don't care)

The disadvantage is that there isn't always an explanation for why things are different.

On the other hand, [Assault] on the catapults still causes a mismatch. The platforms can't fire at all when the unit advances.


I'm more worried about the disparity between the 'rerolls' factions and 'no rerolls' factions. That's a pretty harsh 'haves & have nots' disconnect in a dice game.

This message was edited 2 times. Last update was at 2023/05/16 14:05:18


Efficiency is the highest virtue. 
   
Made in gb
Longtime Dakkanaut




 Hellebore wrote:
 H.B.M.C. wrote:
Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.

Interesting that their heavy weapons aren't.


I'm quite surprised that they didn't lose their armour.

I imagine the idea of not having heavy is to encourage moving around, keep the unit mobile.

It also effectively gives them a fixed 3+ to hit. Ad Mech have a detachment ability that makes all their weapons Heavy, meaning under the right circumstances they are also 3+ to hit, just as they are now. Overall I think I like this approach better. Eldar being generally slightly better than humans (albeit heavily cybernetically modified ones) feels OK but allowing the modification of the roll in certain situations feeds into the advanced planning and slightly less flexible nature of the Ad Mech.
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

PenitentJake wrote:
 Hellebore wrote:
Assuming the shuriken cannon we saw earlier was the reaper exarch, it was bs3+ so I doubt they'll have the guardians at the same bs.

I swear if the exarchs disappear into the squad as a generic squad leader like all the sergeants have, the Eldar will be dead to me.

We finally got 3w exarchs with powers again, so if they disappear I'm done


The new joining units mechanic is so perfect for exarchs that I think it's going to be okay. I think they'll be characters who CAN be assigned, but don't have to be.


Because it's perfect, I worry that GW won't do it

Nice faction focus today. I think the new Fate Dice at first glance seem a bit weaker than before but a vast improvement in versatility which is its own strength. I also like how they incorporated Guardians into fate dice, I typically run 2-3 squads so this will be quite nice.
   
Made in us
Longtime Dakkanaut




Annandale, VA

Voss wrote:
I'm more worried about the disparity between the 'rerolls' factions and 'no rerolls' factions. That's a pretty harsh 'haves & have nots' disconnect in a dice game.


I would prefer to see elite armies have more widespread access to re-rolls compared to just making them stronger and tougher, or letting them ignore core rules. It's a thematically appropriate buff that can still be balanced appropriately.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Slipspace wrote:

It also effectively gives them a fixed 3+ to hit. Ad Mech have a detachment ability that makes all their weapons Heavy, meaning under the right circumstances they are also 3+ to hit, just as they are now.

But they aren't like that now?

Skitarii are currently a 3+, with a +1 to BS and -1 WS when Protector Imperative was activated.
Doctrina Imperatives(the Detachment Ability you're referring to) is likely still a Skitarii affecting ability, not an AdMech one. Given that it is not present on Cawl's datasheet while Canticles of the Omnissiah is(and in a far, far nicer setup I'll grant!), I think it safe to assume that it will not be present on Kastelan Robots and Servitors...meaning that the Skitarii now have to be babysat by a Techpriest with Invocation of Machine Spirits for a reroll 1 and locked in your DZ with Protector Imperatives active.
Overall I think I like this approach better. Eldar being generally slightly better than humans (albeit heavily cybernetically modified ones) feels OK but allowing the modification of the roll in certain situations feeds into the advanced planning and slightly less flexible nature of the Ad Mech.

I don't. I won't say the army is dead, but I'm a bit disheartened from their decision to showcase just the Vanguard and how lackluster that unit is. It never has been an impressive unit to begin with, and seeing a notable difference between the Vanguard and Rangers would have alleviated my concerns.

Because frankly? Seeing the Arquebus still on Vanguard and the Eradication Ray at a 4+ does not alleviate any of my concerns about the design team and their direction with the Skitarii portion of the army. They seem intent to make them just "robed guard".

This message was edited 1 time. Last update was at 2023/05/16 14:56:25


 
   
Made in fi
Locked in the Tower of Amareo





 H.B.M.C. wrote:
Seems all the people fretting about BS4+ and Sv5+ Guardians were wrong.

Interesting that their heavy weapons aren't.


Superior technology. Don't need to stay stationary to shoot accurately.

2024 painted/bought: 109/109 
   
Made in us
Terrifying Doombull




 catbarf wrote:
Voss wrote:
I'm more worried about the disparity between the 'rerolls' factions and 'no rerolls' factions. That's a pretty harsh 'haves & have nots' disconnect in a dice game.


I would prefer to see elite armies have more widespread access to re-rolls compared to just making them stronger and tougher, or letting them ignore core rules. It's a thematically appropriate buff that can still be balanced appropriately.


I'm not sure it can, honestly. That's a pretty deep dive into statistics for GW, and that's before you get into manipulated pre-re-rolls.

If factions A, B and C (maybe D & E, its unclear where this will stop) can manipulate the dice game and the rest of the factions can't, that's a huge balancing act on top of just the base statistics of hit/wound/save. And the various +/- modifiers that are already cropping up as well. This isn't, traditionally, GW's strong suit.

This message was edited 1 time. Last update was at 2023/05/16 15:15:59


Efficiency is the highest virtue. 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Do you think we can guess at the new Guard missile launcher stats, based on the Eldar one? Currently, the only difference is a point of frag ap. I was hoping the scatter laser would help with guessing the new multilaser stats, but looking at this I would guess the multilaser wouldn't change.

ps. I haven't been reading every focus, in case there are some better hints for Guard weapons.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Decrepit Dakkanaut





 Trickstick wrote:
Do you think we can guess at the new Guard missile launcher stats, based on the Eldar one? Currently, the only difference is a point of frag ap. I was hoping the scatter laser would help with guessing the new multilaser stats, but looking at this I would guess the multilaser wouldn't change.

ps. I haven't been reading every focus, in case there are some better hints for Guard weapons.


Guard will be the same as the marine ML on the terminator cyclone ( but half shots ). So basically Eldar have extra AP on "frag" and extra S on "krak".

This message was edited 1 time. Last update was at 2023/05/16 17:05:05


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Daedalus81 wrote:
Guard will be the same as the marine ML on the terminator cyclone ( but half shots ). So basically Eldar have extra AP on "frag" and extra S on "krak".


If that is the case, the autocannon is looking good over the missile. 2 attacks, you lose 1 ap, and you have a fixed 3 damage over d6. I guess it'll come down to cost.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Longtime Dakkanaut




Anyway in the spirit of Meatloaf, 2 out of 3 ain't bad.

DG tomorrow. So Plague Marines, Mortarion and, uh, Plagueburst Mortar? Not really showing us any special rules given we've had the Exorcist but not sure what else to pick in terms of "big guns".

After the Farseer, I guess it could be a smaller character, but not really sure who leaps out. A biologus putrifier perhaps? With a section on how grenades work in the new edition?
   
 
Forum Index » 40K General Discussion
Go to: