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Longtime Dakkanaut





There will very likely not be a free pdf of rules for LI but there will be articles on WarCom showing at least the general game structure and some general rules. Stuff like how does a turn work and how does the shotting phase work. More detailed stuff like the rules for a specific keyword or unit will likely be shown for some of them but not for all. That will take until we actually have the rulebook in our hands.
For example they will very likely show us how rhinos will work to transport our troops around the battlefield, after all they want to sell them to us. But don't expect detailed statlines.

Normally most of that would only happen in the week before preorder date but since this isn't just a single book but a whole gamesystem we'll very likely see it starting earlier.

This message was edited 1 time. Last update was at 2023/07/30 10:14:14


 
   
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For now, to be honest I would be happy with some ideas on the basic structure of the rules and how they operate. We know they have told us 2nd edition space marine was a template, but how much exactly, for example?

As for 40k, well we know each new edition is only going to be a max 5% departure from the structure of the previous game's mechanics, so the leak doesn't matter so much. There hasn't been a new edition of Epic in 20 years, and they have a lot more games to choose from when designing, so the final result has the potential to be a lot more variable.

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I imagine that as well as articles we’ll get a W+ Battle Report. How informative that might turn out, who knows.

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The first official rules article or two should at least confirm or deny the pastebin leaks. Then we may have a clearer understanding of how each unit operates.
   
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 Pacific wrote:
For now, to be honest I would be happy with some ideas on the basic structure of the rules and how they operate. We know they have told us 2nd edition space marine was a template, but how much exactly, for example?

As for 40k, well we know each new edition is only going to be a max 5% departure from the structure of the previous game's mechanics, so the leak doesn't matter so much. There hasn't been a new edition of Epic in 20 years, and they have a lot more games to choose from when designing, so the final result has the potential to be a lot more variable.


Back in the day WD would include a battle report. Nowadays influencers on youtube have a wider reach.
   
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I guess the demo idea depends on how hard they really want to push LI. If it really is intended to be a new long term product line, it would be worth it for them to do Demos at GenCon where 10s of thousands of people might see the tiny tank dwarfed by massive titans. That is some really good exposure, and often to people outside the Warhammer family. They are positioned very strategically in exhibitor hall and should get a lot of traffic.

Similarly if they want to try and grow LI to be a core line, they should really consider free PDF basic rules. That would also potentially gain more players. Of course, given the existing Epic base, that might backfire as people already have models and could just use the free rules.

Either way, I will be there and report back with anything I can.

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Next Week…article on WarCom confirms Legion Imperialis rules previews next week.

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 Mad Doc Grotsnik wrote:
Next Week…article on WarCom confirms Legion Imperialis rules previews next week.



Woooooooo!

will have to get back to printing off more infantry and get the six vindicators I have painted up as well
   
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For those for whom WarCom is TLDR:

"Next week on Warhammer Community we are going to start taking a look at the rules of the different forces in Legions Imperialis, alongside a variety of great articles focusing on new reveals and a range of painting content."

This message was edited 1 time. Last update was at 2023/07/31 05:09:27


 
   
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 schoon wrote:
For those for whom WarCom is TLDR:

"Next week on Warhammer Community we are going to start taking a look at the rules of the different forces in Legions Imperialis, alongside a variety of great articles focusing on new reveals and a range of painting content."

Interesting that they seem to start with the faction rules instead of the game itself?
   
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Giving game rules would provide context.

We don't want that.

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 Matrindur wrote:
 schoon wrote:
For those for whom WarCom is TLDR:

"Next week on Warhammer Community we are going to start taking a look at the rules of the different forces in Legions Imperialis, alongside a variety of great articles focusing on new reveals and a range of painting content."

Interesting that they seem to start with the faction rules instead of the game itself?


I assume that means they're starting with the army building rules; how to select formations & detachments and how marines / guard / titans / etc fit into a list together.

Then they'll move onto unit profiles and game rules.
   
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I am going to assume that you can't simply just take just Marine dreadnoughts for Auxilia list or neither just tanks for Marines.
   
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They said in a previous artical that you can take an force of nothing but aircraft, if you wanted.

Casual gaming, mostly solo-coop these days.

 
   
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 Sotahullu wrote:
I am going to assume that you can't simply just take just Marine dreadnoughts for Auxilia list or neither just tanks for Marines.


One would expect those to be separate detachments at least. Depending on the old edition you use, it's very doable.
   
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 Sotahullu wrote:
I am going to assume that you can't simply just take just Marine dreadnoughts for Auxilia list or neither just tanks for Marines.


Me, on the side of Chaos, thinking I can take any combination of any minis I choose if you live in the wilds of community supported rulesets

Preparing my 12th Legion Valkyrie transports, supporting World Eater Fulmentarus Terminators on the ground

I guess I will have to stay following this 'army list' concept and 'allowed units' thing now when the new game launches!

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 Sotahullu wrote:
I am going to assume that you can't simply just take just Marine dreadnoughts for Auxilia list or neither just tanks for Marines.


In 2nd Ed, you could quite freely mix Imperial Assets, but had to start with a Company Card.

So you couldn’t take a Space Marine Battle Company, and give it detachment cards of Leman Russ Battle Tanks. But you could take a Space Marine Battle Company and a Leman Russ Tank Company etc. Each could only take Detachments from their own force.

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 Mad Doc Grotsnik wrote:
 Sotahullu wrote:
I am going to assume that you can't simply just take just Marine dreadnoughts for Auxilia list or neither just tanks for Marines.


In 2nd Ed, you could quite freely mix Imperial Assets, but had to start with a Company Card.

So you couldn’t take a Space Marine Battle Company, and give it detachment cards of Leman Russ Battle Tanks. But you could take a Space Marine Battle Company and a Leman Russ Tank Company etc. Each could only take Detachments from their own force.


In Epic 40k everything was detachments, and all Imperial detachments were fair game for any Imperial army. Only limitation was that you could only field a supreme commander (and the limitations of the detachments themselves, of course)

This message was edited 1 time. Last update was at 2023/07/31 10:33:47


 
   
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I could see a mashup for this.

As in, Space Marines can be taken as detachment card equivalents for any force, representing literal detachments to other wings of the Imperial Army, assigned by Primarch or what have you.

But for Space Marines to take Solar Auxilia, that would need a Company Sized thing to start, as that’s closer to how they fought.

I’m just spit balling here!

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Core concepts article:
https://www.warhammer-community.com/2023/07/31/legions-imperialis-core-concepts-this-is-how-the-new-game-plays/
   
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"Orders affect how your Detachments can behave during both phases. Advance is the most flexible, allowing both regular movement and shooting, while March lets a Detachment move double its Movement characteristic – treble if it’s an entirely infantry Detachment – but not shoot. Charge allows either for a single movement, or a double "

So how do you get Bass?

Still, looks solid enough.
   
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Well that looks quite good I have to say, force building isn't a free for all but has structure, the turn sequence is interesting, especially the interlacing of player actions - has a bit of the Lord of the Rings feel to it, melee being before shooting is interesting and new, but I like the idea of - will see how that works

Weapons.. well hopefully say a predator has the turret and sponson weapons and isn't a single combined profile - which is I think what the article implies so thats a good thing as well

yes this looks quite good
   
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I'm getting a 2nd/4th hybrid feeling. Looking good
   
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Hm... weapons look... fiddly, basically 40k rules. Coupled with targets having to roll for armor save... dunno. Feels like a lot of rolls to me, if everything has the weapons they usually do in 40k.

Assaults seem to be similar in that regard? As if they were individual 40k models and fought off against another model from the other unit (that "pairing" thing)

This message was edited 1 time. Last update was at 2023/07/31 12:11:40


 
   
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 ProfSrlojohn wrote:
"Orders affect how your Detachments can behave during both phases. Advance is the most flexible, allowing both regular movement and shooting, while March lets a Detachment move double its Movement characteristic – treble if it’s an entirely infantry Detachment – but not shoot. Charge allows either for a single movement, or a double "

So how do you get Bass?

Still, looks solid enough.


Emperor's Children Legion specific, obviously.
   
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assaults will I suspect be somewhat time consuming with it being a 2d6 roll

though one on one is 2d6 + CAF on each side, and guessing most stuff has one wound so the loser is dead

seems like if say one stand charges two the first goes as above, then there is a second fight with the defender getting +1 as the attacker has already fought

sounds detailed but also sounds like its leaving options open for lower grade troops to try and swap higher grade ones (presumably only so many can get into a fight though)

to be honest I'll take detailed over "abstracted", if I want an abstract system I'll go play DBA, or if I feel suicidal DBMM

at least a 2d6 system gives a probability curve to deal with and means a +/-1 is good but not massive so some scope to have a few modifiers

key will be what sort of ratings the various units actually have
   
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Albertorius wrote:Hm... weapons look... fiddly, basically 40k rules. Coupled with targets having to roll for armor save... dunno. Feels like a lot of rolls to me, if everything has the weapons they usually do in 40k.

Assaults seem to be similar in that regard? As if they were individual 40k models and fought off against another model from the other unit (that "pairing" thing)


Tanks will probably have stats for their main gun and a combined stat for all the other stuff (pintle, sponsons, hunter-killers, havoc launchers and so on) to streamline things a bit, outside of superheavies that is.

Assault will be a bit slower on the outset, but also very deadly, so that should come out in a wash.

leopard wrote:assaults will I suspect be somewhat time consuming with it being a 2d6 roll

though one on one is 2d6 + CAF on each side, and guessing most stuff has one wound so the loser is dead

seems like if say one stand charges two the first goes as above, then there is a second fight with the defender getting +1 as the attacker has already fought

sounds detailed but also sounds like its leaving options open for lower grade troops to try and swap higher grade ones (presumably only so many can get into a fight though)

to be honest I'll take detailed over "abstracted", if I want an abstract system I'll go play DBA, or if I feel suicidal DBMM

at least a 2d6 system gives a probability curve to deal with and means a +/-1 is good but not massive so some scope to have a few modifiers

key will be what sort of ratings the various units actually have


It's not +1, it's + one dice - assuming the pastebin is real, which it looks like, infantry-style units will get CAF bonuses ranging up to +4, while Dreadaughts have +5 or +6, Knights range from +8 to +12 and dedicated close combat Titans get up to the twenties. So basically you can say that crack cc infantry has even chances to win fights were they're outnumbered 2:1 agains baseline infantry and get drowned if they're outnumbered further, Dreads can maybe pull off a win against 3:1 baseline infantry, knights have a ~50% chance to do so (and win by attrition if the fight goes on) and even titans have to fear getting swamped by regular dudes.
   
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I’m happy with that. Definitely a hybrid of 2nd and 4th.

Pretty sure we can now ignore the rumours from earlier about stats.

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"played on a 5’ x 4’ battlefield." Why, GW? WHY?!?!?!?
   
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 Mad Doc Grotsnik wrote:
I’m happy with that. Definitely a hybrid of 2nd and 4th.

Pretty sure we can now ignore the rumours from earlier about stats.


Why? The Pastebin pretty much fits into what we've been shown so far, it has move-save-CAF-morale-wounds stats, a detachment size, unit type and points. Nothing in there contradicts what we've seen, unless i missed something; it did not show weapon stats at all. The points costs seem to be in the right range for 3000pts games if we assume that some weapons, notably on Titans, cost extra.

This message was edited 1 time. Last update was at 2023/07/31 12:44:42


 
   
 
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