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![[Post New]](/s/i/i.gif) 2023/08/07 14:15:26
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
Ireland
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Nice sneak peak at how Point Defence weapons work.
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The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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![[Post New]](/s/i/i.gif) 2023/08/07 14:27:51
Subject: Legions Imperialis news and rumors
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Ancient Space Wolves Venerable Dreadnought
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No kidding. Being able to effectively shoot before even First Fire units is quite handy. Just need to find out what Overwatch does now…
As for the russ vanquisher vs regular - the vanquisher will have a hell of a time taking out infantry, since they get their unmodified saves against it. Ditto lascannon. Maybe that’s the balance?
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2023/08/07 14:33:48
Subject: Re:Legions Imperialis news and rumors
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Executing Exarch
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A couple of questions from earlier were answered. First, the super-heavy tank detachments are now confirmed at 1-4 tanks each. Second, the note at the bottom confirms that you can add terminators to a regular detachment of space marines.
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![[Post New]](/s/i/i.gif) 2023/08/07 14:43:42
Subject: Legions Imperialis news and rumors
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Gore-Drenched Khorne Chaos Lord
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Matrindur wrote:leopard wrote:one thing about those unit cards with the stats
nowhere does it say what the model actually has - e.g. the vanquisher and battle cannon are together and not seeing anything (yet) that says you have one or the other but not both
that implies the standard battle tank and the vanquisher have the same cost, but surely somewhere there will be a description of the two vehicles individually stating what each carries?
also given we have seen other weapon options for tanks the lack of costs related to alternative equipment is slightly worrysome
I could see a "Leman Russ Battle Tank Squadron" of three for x pts and a "Leman Russ Vanquisher Tank Squadron" for y pts (or the same value) but presumably they are different?
or is this a bit like a British WW2 Sherman unit, a firefly and a few others?
same with the baneblade, nothing to say what the thing actually as, just a list of what it could have and a fixed point value
nice to see though that larger units get a slight discount over MSU
Maybe they noticed that too and thats the reason its delayed
Given 40k points atm and sigmar to a degree, it might just be that they intend for sidegrades rather than anything being worth more than the other. In theory.
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![[Post New]](/s/i/i.gif) 2023/08/07 14:51:04
Subject: Legions Imperialis news and rumors
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Posts with Authority
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AllSeeingSkink wrote: tauist wrote:
All HH illustrations of this style are traditionally photoshopped photographs of actual models. I am quite certain we are looking at new models here
Looks more like a render than an actual model that's been photoshopped. I know they use photos of models quite often in their artwork, but they also use renders (Aeronautica stuff comes to mind).
B&C folks seem to think this could be real enough, so its not just me:
https://bolterandchainsword.com/topic/379918-new-baneblade/
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"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2023/08/07 14:51:26
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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sidegrades and either/or options where all options have utility can work, but they do need careful thought otherwise one just becomes "better"
given this is GW I'd also expect a box does not give enough weapons for a full unit with the same loadout
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![[Post New]](/s/i/i.gif) 2023/08/07 14:58:56
Subject: Re:Legions Imperialis news and rumors
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Regular Dakkanaut
Germany
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Eumerin wrote:A couple of questions from earlier were answered. First, the super-heavy tank detachments are now confirmed at 1-4 tanks each. Second, the note at the bottom confirms that you can add terminators to a regular detachment of space marines.
SHT detachments are 1-6 tanks each. Automatically Appended Next Post: Mr_Rose wrote:
No kidding. Being able to effectively shoot before even First Fire units is quite handy. Just need to find out what Overwatch does now…
As for the russ vanquisher vs regular - the vanquisher will have a hell of a time taking out infantry, since they get their unmodified saves against it. Ditto lascannon. Maybe that’s the balance?
It seems like that. But even if there are no points cost difference between upgrades, there is a nice kind of configuration and perhaps balance on the Leman Russ: go full AT (vanquisher+lascannon), go AT+ AP (BattleCannon+LasCannon or Vanquisher+HBolter), or go to the opposite, mainly AP (battleCannon+Bolter).
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This message was edited 1 time. Last update was at 2023/08/07 15:02:17
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![[Post New]](/s/i/i.gif) 2023/08/07 15:16:13
Subject: Re:Legions Imperialis news and rumors
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Locked in the Tower of Amareo
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Eumerin wrote:A couple of questions from earlier were answered. First, the super-heavy tank detachments are now confirmed at 1-4 tanks each. Second, the note at the bottom confirms that you can add terminators to a regular detachment of space marines.
1 super heavy, up to 5 more.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/08/07 15:22:27
Subject: Legions Imperialis news and rumors
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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That point defense rule will make the super heavies harder to kill than they were in 2nd ed - usually opponent would be on the lookout for ones on advance order, then you could charge them with some cheap/expendable units and mob them.
So it looks like now you have first fire, overwatch and a point defense rule for firing to protect from charging units - assuming first fire will work in the same way as 2nd and allow units to protect themselves from charging enemies, aside from where they were template weapons.
I really like that the Guard have a chain of command rule - that was again a great part of Epic. Guard players had to try and protect their command units and the opponent would be trying to take them out - although the punishment for losing them in the new version is less severe (you just get an advance order, in the old game you couldn't move and just fired in the advance fire phase) Automatically Appended Next Post: Edit - am I correct in assuming point defense has been taken from NetEpic? (Is it available in any of the official editions?)
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This message was edited 1 time. Last update was at 2023/08/07 15:56:58
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![[Post New]](/s/i/i.gif) 2023/08/07 16:06:35
Subject: Re:Legions Imperialis news and rumors
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Veteran Knight Baron in a Crusader
Oakland, CA
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The fact that they're continuing preview articles makes me hopeful...
I also like the synapse creature... Erm, Chain of Command rules  If anything, these are better than the old Epic, as they allow for limited actions. There's nothing as disheartening as having your force completely hamstrung and having to watch it die. This gives you more of a fighting chance.
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![[Post New]](/s/i/i.gif) 2023/08/07 16:16:43
Subject: Re:Legions Imperialis news and rumors
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Executing Exarch
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tneva82 wrote:Eumerin wrote:A couple of questions from earlier were answered. First, the super-heavy tank detachments are now confirmed at 1-4 tanks each. Second, the note at the bottom confirms that you can add terminators to a regular detachment of space marines.
1 super heavy, up to 5 more.
Whoops, you're right. The card allows you to add +1, +3, or +5 tanks, not 1, 2, or 3.
he fact that they're continuing preview articles makes me hopeful...
Hopefully it's not just because they're still scrambling to find replacement articles.
^^;;
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![[Post New]](/s/i/i.gif) 2023/08/07 16:46:42
Subject: Re:Legions Imperialis news and rumors
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Longtime Dakkanaut
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Eumerin wrote:
Whoops, you're right. The card allows you to add +1, +3, or +5 tanks, not 1, 2, or 3.
Just to make it clear for everyone as I saw it misunderstood before:
The card says +1, +3, +5 but above is a text that you can purchase the same upgrade multiple times up to a total of six so you basically can have any number from one to six. But this is only the case for the Baneblade (and the Kratos), other units like the Leman Russ can only buy one of their upgrades so in case of the Leman Russ only 4, 6, 8 or 10 per detachment
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![[Post New]](/s/i/i.gif) 2023/08/07 17:34:09
Subject: Legions Imperialis news and rumors
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Inspiring SDF-1 Bridge Officer
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Boosykes wrote:Not sure how they will manage to rehype this a few months down the road..... It's possible they just killed legiones imperialis. I hope not as I was hoping lots of folks would get into it so I would have someone to play against.
I don't think it will matter much, tbh. Most people interested was interested and hyped already before any kind of announcement. Automatically Appended Next Post: vadersson wrote:Hi folks,
Just got back from GenCon. Warhammer had quite a booth. Sadly there was no LI on display and no demos. I did find one guy from GW that said there was a chance for LI demos at Nova. So that would be the end of the month/early September. No one talked about why the delay, just that there was.
I also found zero AT or AI stuff anywhere in the exhibition hall. Even the GW booth didn’t have anything. Kill Team seemed to be getting a lot of love and demo time however.
That is all I have. Sorry not to have more info.
Thank you for the feedback, hope you had fun
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This message was edited 1 time. Last update was at 2023/08/07 17:35:06
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![[Post New]](/s/i/i.gif) 2023/08/07 17:36:26
Subject: Legions Imperialis news and rumors
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Posts with Authority
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Being forced to sticking to Advance orders kind of messes you up though, because now your opponent will never have to guess which order you will be issued, and can use this knowledge to their advantage
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"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2023/08/07 17:47:36
Subject: Legions Imperialis news and rumors
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Locked in the Tower of Amareo
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That's why better bring in commanders
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/08/07 19:38:23
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
Ireland
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tauist wrote:Being forced to sticking to Advance orders kind of messes you up though, because now your opponent will never have to guess which order you will be issued, and can use this knowledge to their advantage
This is the whole point.
Solar Auxilia have all the numbers, but are inflexible.
Adeptus Astartes are few, but are very flexible.
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The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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![[Post New]](/s/i/i.gif) 2023/08/07 19:44:47
Subject: Legions Imperialis news and rumors
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Ridin' on a Snotling Pump Wagon
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Indeed.
However you can factor it in to your overall plan, to the degree it only really becomes a hefty impact if you were intent on another order, only to see the Command Stand blatted.
It can also make your opponent a bit more predictable, as you kind of know they’ll be gunning for your Command first. This can allow you to be somewhat more confident others units may be ignored, letting them Be Successfully Up To Something.
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![[Post New]](/s/i/i.gif) 2023/08/07 20:59:28
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
Annandale, VA
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tauist wrote:Being forced to sticking to Advance orders kind of messes you up though, because now your opponent will never have to guess which order you will be issued, and can use this knowledge to their advantage
Good.
Epic has always done a better job than 40K in differentiating how the factions operate, not just how accurately they shoot and how hard they punch, and I am keen to see LI continue with that tradition. Guard/Auxilia are relatively inflexible and vulnerable to command chain disruption, while Marines have initiative and flexibility but less staying power in a knock-down-drag-out fight.
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![[Post New]](/s/i/i.gif) 2023/08/07 21:02:56
Subject: Legions Imperialis news and rumors
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Veteran Knight Baron in a Crusader
Oakland, CA
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I find it interesting that apparently (US) WD 491 has no LI content, which would be a bit unusual if this was an "emergency" issue.
Much like rulebooks, you can't alter WD content on a dime... There was likely some time to consider options.
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![[Post New]](/s/i/i.gif) 2023/08/07 21:12:23
Subject: Legions Imperialis news and rumors
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Steady Space Marine Vet Sergeant
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catbarf wrote: tauist wrote:Being forced to sticking to Advance orders kind of messes you up though, because now your opponent will never have to guess which order you will be issued, and can use this knowledge to their advantage
Good.
Epic has always done a better job than 40K in differentiating how the factions operate, not just how accurately they shoot and how hard they punch, and I am keen to see LI continue with that tradition. Guard/Auxilia are relatively inflexible and vulnerable to command chain disruption, while Marines have initiative and flexibility but less staying power in a knock-down-drag-out fight.
LI chain of command rule comes straight from second ed and was a reflection of the Imperial Guard rule that existed in 40K at the time. Never really understood why they got rid of it in 40K.
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"I don't have principles, and I consider any comment otherwise to be both threatening and insulting" - Dogma
"No, sorry, synonymous does not mean same".-Dogma
"If I say "I will hug you" I am threatening you" -Dogma |
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![[Post New]](/s/i/i.gif) 2023/08/07 22:08:37
Subject: Legions Imperialis news and rumors
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Regular Dakkanaut
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schoon wrote:I find it interesting that apparently (US) WD 491 has no LI content, which would be a bit unusual if this was an "emergency" issue.
Much like rulebooks, you can't alter WD content on a dime... There was likely some time to consider options.
White Dwarf often doesn't feature new games in the month of release, to cut down on leaks. It's certainly the case that White Dwarf couldn't have been reprinted since the delay to Legions Imperialis was announced, but it remains much more likely it simply never had any content focusing on it.
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![[Post New]](/s/i/i.gif) 2023/08/07 22:10:37
Subject: Legions Imperialis news and rumors
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Veteran Knight Baron in a Crusader
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No One Important wrote:GW is really dropping the ball on releases. If they keep this up, I'll have to actually paint my backlog.
I've been doing that since about my 5th game of the new edition where I realized I wasn't having any fun. Wife and I started Sigmar armies over the weekend and I'm finishing up my titans.
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![[Post New]](/s/i/i.gif) 2023/08/08 00:24:26
Subject: Legions Imperialis news and rumors
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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schoon wrote:I find it interesting that apparently (US) WD 491 has no LI content, which would be a bit unusual if this was an "emergency" issue.
Much like rulebooks, you can't alter WD content on a dime... There was likely some time to consider options.
It wouldn't be that unusual. The lead time on white dwarf production and distribution is measured in weeks rather than months. James Hewitt (designer of the latest incarnation of Adeptus Titanicus) discussed how GW management made the decision to pursue production of the game in plastic about an hour after the game announcement in White Dwarf had gone to print. They had to call the printers and have them pull the Titanicus articles (which were then shelved for ~2-3 years while the plastics went into tooling and production, and then eventually republished with any mention of his name completely scrubbed from the article, as he had left GW by that time) just as they were getting started on the actual press process. The issue was on shelves just a few weeks later.
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![[Post New]](/s/i/i.gif) 2023/08/10 02:40:54
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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Are the Titan Legions going to be playable factions in LI?
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![[Post New]](/s/i/i.gif) 2023/08/10 03:15:05
Subject: Legions Imperialis news and rumors
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Executing Exarch
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Hecaton wrote:Are the Titan Legions going to be playable factions in LI?
Not right away. It's possible that they'll be added in the future. It's been explicitly stated that we should expect to see other factions added later on, and the legions might be one of them. But for the moment, the only playable factions are the Marines and the Solar Auxilia.
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![[Post New]](/s/i/i.gif) 2023/08/10 03:44:38
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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Eumerin wrote:Hecaton wrote:Are the Titan Legions going to be playable factions in LI?
Not right away. It's possible that they'll be added in the future. It's been explicitly stated that we should expect to see other factions added later on, and the legions might be one of them. But for the moment, the only playable factions are the Marines and the Solar Auxilia.
Just to add, they are playable as allies, just not as the main force
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![[Post New]](/s/i/i.gif) 2023/08/10 04:23:11
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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Well here's hoping like Legio Mortis can square up against the Imperial Fists or whatever as primary factions.
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This message was edited 1 time. Last update was at 2023/08/10 04:23:19
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![[Post New]](/s/i/i.gif) 2023/08/10 04:57:07
Subject: Legions Imperialis news and rumors
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Veteran Knight Baron in a Crusader
Oakland, CA
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Hecaton wrote:Well here's hoping like Legio Mortis can square up against the Imperial Fists or whatever as primary factions.
I'm sure we'll get there in the 2nd or 3rd expansion book
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![[Post New]](/s/i/i.gif) 2023/08/10 09:14:37
Subject: Legions Imperialis news and rumors
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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Matrindur wrote:Eumerin wrote:Hecaton wrote:Are the Titan Legions going to be playable factions in LI?
Not right away. It's possible that they'll be added in the future. It's been explicitly stated that we should expect to see other factions added later on, and the legions might be one of them. But for the moment, the only playable factions are the Marines and the Solar Auxilia.
Just to add, they are playable as allies, just not as the main force
*Starts wondering how big a game needs to be for me to field my entire titan collection*
Here's hoping 'Heresy Thursday' is still a thing and we some more info - like say how titans operate in the game. I hope they are a bit more than a large tank.
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![[Post New]](/s/i/i.gif) 2023/08/10 09:28:02
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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MarkNorfolk wrote: Matrindur wrote:Eumerin wrote:Hecaton wrote:Are the Titan Legions going to be playable factions in LI?
Not right away. It's possible that they'll be added in the future. It's been explicitly stated that we should expect to see other factions added later on, and the legions might be one of them. But for the moment, the only playable factions are the Marines and the Solar Auxilia.
Just to add, they are playable as allies, just not as the main force
*Starts wondering how big a game needs to be for me to field my entire titan collection*
Here's hoping 'Heresy Thursday' is still a thing and we some more info - like say how titans operate in the game. I hope they are a bit more than a large tank.
Heresy Thursdays have only been for new model reveals. Gameplay infos can be in an article on any day but I wouldn't expect them that often now that its delayed. One per week is probably the maximum we should expect.
Also Heresy Thursdays would have probably shown some stuff that is coming after the launch if it released normally but now that will likely be moved back too so will be interesting if they move up some HH reveals that would have originally happened later (basically trade their places with LI reveals) or if they will just leave some weeks without any Heresy Thursday
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