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tauist wrote: Breakpoint bookkeeping will be a chore in larger games no doubt.
As for the weapon loadouts, maybe a houserule stating that beyond a certain points size limit, all models/stands within units must be identically armed, could help matters?
The problem with the breaking point is having to distinguish similar or identical models/detachments to be able to tell what formation they're from. This may not be difficult or even require marking of any kind if one builds a list/army very specifically with no unit cross over between formations. Like a sub cohort and armoured company, if the armoured company is just say malcadors and a baneblade, its not like it will be confusing figuring out which detachment a dead leman russ was in. But if I have detachments of solar aux guys with lasguns of various sizes in 3 different formations, i only have so much sideboard to separate out the dead piles by formation, have the break point for each separate formation listed and make zero mistakes. Oh and I'm checking these separate break points every time a detachment takes fires basically. In a game where people are trying to have a relaxed view of wysiwyg where being anal about loadouts may prove to be the only way to build enough mnemonic devices to even try and account for which identical unit belong to which formation. It's a doozy.
Yeah, that is my most recent issue; figuring out whether I need to have some way to tell infantry detachments/formations apart or if it doesn't matter because stuff doesn't intermix or it just dies too fast.
Eventually I'll be doing what I do in Flames of War, sticking coloured markings on the base to identify detachments, and a second one here for the formation
i.e. say two coloured squares, the first is the formation, say "red", the second is a detachment within that formation, say again "red", or maybe "blue"
the issue initially is I have not decided on the configurations
Robert Facepalmer wrote: Yeah, that is my most recent issue; figuring out whether I need to have some way to tell infantry detachments/formations apart or if it doesn't matter because stuff doesn't intermix or it just dies too fast.
leopard wrote: Eventually I'll be doing what I do in Flames of War, sticking coloured markings on the base to identify detachments, and a second one here for the formation
i.e. say two coloured squares, the first is the formation, say "red", the second is a detachment within that formation, say again "red", or maybe "blue"
the issue initially is I have not decided on the configurations
I've made a thread to discuss breaking points, I may have a simple solution.
Flinty wrote: Seems like a market emerging for little 3D printed base underlays that can be magnetised snap on a different pair for each game.
I'd like to see plinthes/thin bases that are sized well for civitas structures to swap out when they get wrecked. I saw troublemaker games preview some plastic ones hat might work. I think it was a missied opportunity with gw civitas ruins boxes not to have some little base plinthes, especailly if they intend from the ruins to like mark the edges of obstructing terrain areas. I made some little plinths by cutting out section of cardboard from the thunderawk box but plastic would have been a more durable solution.
This message was edited 3 times. Last update was at 2023/12/10 23:30:04
There are plenty of ruined building STLs out there that I’m sure could be recut to fit some simple rectangular bases for this purpose. I can recommend surfing Thingiverse for a short while and getting familiar with 3D Builder that is basically free with Windows.
It should be bodgeable in about an hour or so I would have thought. Especially if you don’t mind a bunch of similar looking ruins
Automatically Appended Next Post: Here is a great looking free plinth for example.
Flinty wrote: There are plenty of ruined building STLs out there that I’m sure could be recut to fit some simple rectangular bases for this purpose. I can recommend surfing Thingiverse for a short while and getting familiar with 3D Builder that is basically free with Windows.
It should be bodgeable in about an hour or so I would have thought. Especially if you don’t mind a bunch of similar looking ruins
Automatically Appended Next Post: Here is a great looking free plinth for example.
That one is quite nice, the problem is rulebook says to replace destroyed structures with area of difficult terrain, which doesn't/shouldn't block los/obscure models. So the more 2D the better, I like the look of that plinth but feel like it's too 3d to fit with the rules. The book does say they might add more terrain rules in future expansions so maybe the great slaughter will have expanded rules for terrain.
This has been the current solution, bits from the new civitas ruins glued to cardboard cut from the thunderhawk box. It's since been painted but you get the idea.
Spoiler:
The book does say they might add more terrain rules in future expansions so maybe the great slaughter will have expanded rules for terrain. I guess it will be January at the earliest before the spires and manufactorum boxes get re-released.
This message was edited 2 times. Last update was at 2023/12/11 00:57:04
Daft question: Is the only way to buy terrain for Legions Imperialis / Titanicus to get the Civitas Imperialis set, Ruins or floor tiles? You can't get the smaller sets or the mechanicus terrain (cranes, cargo containers, silos etc) anymore?
StraightSilver wrote: Daft question: Is the only way to buy terrain for Legions Imperialis / Titanicus to get the Civitas Imperialis set, Ruins or floor tiles? You can't get the smaller sets or the mechanicus terrain (cranes, cargo containers, silos etc) anymore?
Those will be coming in the future and since the administratum sector now switched from "temporarily out of stock" to "no longer available" that might now take much longer
StraightSilver wrote: Daft question: Is the only way to buy terrain for Legions Imperialis / Titanicus to get the Civitas Imperialis set, Ruins or floor tiles? You can't get the smaller sets or the mechanicus terrain (cranes, cargo containers, silos etc) anymore?
They're not available now but GW confirmed that the other terrain sets will be re-released and showed LI-branded boxes for them. We're still waiting on several other repackaged AT / AI kits, so presumably the other terrain will be out at the same time as those in Jan/Feb.
Cool, thanks everyone, I was just wondering if I couldn't find them due to the "wonderful" new website which makes everything so easy to navigate...... ha ha.
The large terrain set is "Sold Out Online".. I wonder how expensive getting a decent amount of that Civitas terrain just became..
Starters boxes are back, as are most of the SA flyers and the PSI titan.. but still no Thunderhawks..
This message was edited 1 time. Last update was at 2023/12/12 16:27:38
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
StraightSilver wrote: Cool, thanks everyone, I was just wondering if I couldn't find them due to the "wonderful" new website which makes everything so easy to navigate...... ha ha.
Ya it's a bit of a nightmare to navigate. Hopefully the smaller terrain boxes will come out early next year.
This message was edited 1 time. Last update was at 2023/12/12 16:27:44
Would it not be the same terminal it came with before from forge world?
They're repackaging all the AT model kits for Legions Imperialis, and now would be the perfect time to update their terminals. I'm hoping that if the Asterius is updated then the same would be true for the Porphyrion as well, which has yet to be re-released.
Interestingly at the end of this video he mentions painting a Dire Wolf soon. The FW version has been unavailable since summer. Wonder if that means influencers have the next batch of LI kits for review...