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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






A single SJD is a gamble, two is dead necron lords

The army looks solid as it is, flash gits and squighogs are all-rounders while stormboyz grab objectives and gretchin generate CP. Little room for improvement IMO.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Smokin' Skorcha Driver






Tollwut wrote:
Currently still fiddling around a bit with what i want a somewhat competitive list at 1k points to look like...

After playing a few games and seeing what works and doesnt work for me, this is what i came up:
Spoiler:

- Beastboss on Squig + Killchoppa - 185p
- Badrukk + 10x Flashgitz + Trukk - 95 + 190 + 50 = 335 p
- Nob on Smasha Squig + 3x Squighog Boys - 110 + 75 = 185p
- Nob on Smasha Squig + 3x Squighog Boys - 110 + 75 = 185p
- 10x Stormboyz - 65p
- 11x Gretchin - 45p

Total: 1000p

Alternatively drop the Headwoppas and the Stormboys and grab a SJD instead, but that feels like a bit of a gamble in regards to damage output and maneuverability.

The low model count worries me a bit however, as i feel like i miss a lot of OC in there. Any ideas what to swap in and out of the army?
Looks pretty solid my dude. If it was me I'd probably drop a smash nob and with that points add another grot squad, upgrade squigboss to mozrog and give headwoppa to the other smasha nob, but potayto potahto.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Rampagin' Boarboy





United Kingdom

cody.d. wrote:
Ah, thought you were referring to flashgitz. Not sure if I'd bother with lootas atm. Do they have a niche?


They might have a niche in shooting some units off of objectives with full rerolls to hit, with a shokk attack gun to crack harder targets.

But Flash Gits are by far the superior choice.
   
Made in de
Fresh-Faced New User




 Jidmah wrote:
A single SJD is a gamble, two is dead necron lords

The army looks solid as it is, flash gits and squighogs are all-rounders while stormboyz grab objectives and gretchin generate CP. Little room for improvement IMO.


Thanks! Double SJD could be fun... Maybe something for the future, to be as obnoxious as possible and run circles around everyone

Interestingly, across 4 games my grots never generated a single CP... But such is the way of the dice :p
   
Made in us
Regular Dakkanaut




 Jidmah wrote:
A single SJD is a gamble, two is dead necron lords


I wish :(

Vs my regular necron opponents, they just 1 CP bring the hero back at half wounds.

I am really not liking the lists that I've had success with on Orks. The lists that work well for me are ones that forego trying to kill anything meaningful and just play to objectives. This style of play is boring... I wanna krump. But it seems we do not have the tools to punch through anything remotely durable. Flash Gitz seems to be the only unit we have that I've found to punch up.
   
Made in de
Fresh-Faced New User




Tittliewinks22 wrote:
 Jidmah wrote:
A single SJD is a gamble, two is dead necron lords


I wish :(

Vs my regular necron opponents, they just 1 CP bring the hero back at half wounds.

I am really not liking the lists that I've had success with on Orks. The lists that work well for me are ones that forego trying to kill anything meaningful and just play to objectives. This style of play is boring... I wanna krump. But it seems we do not have the tools to punch through anything remotely durable. Flash Gitz seems to be the only unit we have that I've found to punch up.

I can relate to that feeling. I really enjoyed bringing buggy-heavy lists, but currently only the SJD seems worth bringing. Squigbuggy disappointed me other than chucking a mine into someones face if you get charged and the scrapjet just... Doesnt do anything?
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Competitive Innovations out

https://www.goonhammer.com/competitive-innovations-in-10th-aeldari-annihilation/?fbclid=IwAR1hyfS7oOkHZOcU4Jsesqa91px4JRNQUvOkRmgkVhn-vTOnQ4J5Rc8vubw_aem_Ae0sIG_HsIsAKWUjgbDwEpSZgXkHjnlqjt0koKd4ZTK-imym_z15sUfS-rd-N_ZzQU4

One ork player and his name and list lost in translation. So here he is - oldschool boyz list with tons o trukks.
Element Games Grand Slam 1 - Tom Higginbottom

Spoiler:

orks (2000 points)
Orks
Strike Force (2000 points)
Waaagh! Tribe


CHARACTER

Warboss (95 points)
• Warlord
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin slugga
• Enhancement: Follow Me Ladz


BATTLELINE

Boyz (85 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Boy
• 9x Choppa
9x Slugga

Boyz (85 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Boy
• 9x Choppa
9x Slugga

Boyz (85 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Boy
• 9x Choppa
9x Slugga

Boyz (85 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Boy
• 9x Choppa
9x Slugga

Boyz (85 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Boy
• 9x Choppa
9x Slugga


DEDICATED TRANSPORT

Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball


OTHER DATASHEETS

Gretchin (45 points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta

Kommandos (135 points)
• 1x Bomb Squig
1x Distraction Grot
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Kommando
• 1x Breacha ram
9x Choppa
9x Slugga

Kommandos (135 points)
• 1x Bomb Squig
1x Distraction Grot
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Kommando
• 1x Breacha ram
9x Choppa
9x Slugga

Nobz (230 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Nob
• 9x Power klaw
9x Slugga

Squighog Boyz (110 points)
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka

Squighog Boyz (220 points)
• 6x Saddlegit weapons
6x Squighog jaws and saddlegits
6x Stikka

Squighog Boyz (110 points)
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka

Stormboyz (65 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga

Stormboyz (65 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga

Stormboyz (65 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga



Automatically Appended Next Post:
1 simple Warboss, 6 Trukks, tons of small squads of whatever to score.

No dakka. No krumpin. Just scoring.

This message was edited 3 times. Last update was at 2023/07/07 17:48:53


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd say almost 800 points worth of squighogs and nobz is plenty of krumpin'.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Shadowy Grot Kommittee Memba






Yep, that looks like a similar shape to what I've been seeing success with.

TBH - lootas have not done badly in the games i've played. Comparative to almost all our other shooting units, their output with the re-roll is miles better. Even outside of the 1/2 range.

That says more about the quality of our other shooting than their super high quality - but I've stuck a 10-man or 15-man up on the roof of a ruin and stuck a Painboy in with them and had them do pretty good work.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






One thing I'm wondering about is why no one picks up the free rokkits. Losing that one attack on a boy/kommando you can just remove as first casualty seems like a good trade for a hand full of extra rokkit hits across the army per turn.

This message was edited 1 time. Last update was at 2023/07/07 18:31:36


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Shadowy Grot Kommittee Memba






Tollwut wrote:
Tittliewinks22 wrote:
 Jidmah wrote:
A single SJD is a gamble, two is dead necron lords


I wish :(

Vs my regular necron opponents, they just 1 CP bring the hero back at half wounds.

I am really not liking the lists that I've had success with on Orks. The lists that work well for me are ones that forego trying to kill anything meaningful and just play to objectives. This style of play is boring... I wanna krump. But it seems we do not have the tools to punch through anything remotely durable. Flash Gitz seems to be the only unit we have that I've found to punch up.

I can relate to that feeling. I really enjoyed bringing buggy-heavy lists, but currently only the SJD seems worth bringing. Squigbuggy disappointed me other than chucking a mine into someones face if you get charged and the scrapjet just... Doesnt do anything?


I'm sorry - maybe I need to clean my eyeballs, am I reading correctly that people think the Shokkjump Dragsta is...good?

It is the #1 buggy that I am just 100% baffled by. Compared to other sniper units, its average damage output seems ridiculously small. What am I missing?


Automatically Appended Next Post:
 Jidmah wrote:
One thing I'm wondering about is why no one picks up the free rokkits. Losing that one attack on a boy/kommando you can just remove as first casualty seems like a good trade for a hand full of extra rokkit hits across the army per turn.


yeah Ive been running "Assorted Rokkits" in all my lists. Theyve been quite handy.


Automatically Appended Next Post:
cody.d. wrote:
Because it's the vehicle firing the guns and not the unit does a leader's effect work when embarked? If not I'd say a trukk and mek may be better. Use the trukk to move and stay at the limit of your range while the mek tops up the trukk and gives you the bs4. Unless you can win in a fistfight I guess.


Unfortunately flash gitz staying in trukks eat it from every angle. Things that dont work:

-the Gun Crazy Showoffs rule from the datasheet
-Badrukk's reroll
-cant use Ammo Runt (also on datasheet)

Because 50% of your successful hits are going to be crits, and badrukk gives you a full reroll on rolls of 1-4, you end up with an absolutely absurd amount of crits generating Lethal Hits and bonus hits, resulting in badrukk and co managing to pull off some frankly zany numbers.

Ignoring Heavy (because youll be hopping out of a trukk) 10 gitz+badrukk with the ammo runt deal 18 damage to an imperial knight.

This message was edited 2 times. Last update was at 2023/07/07 18:43:31


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




The two things the trukk supplies that reserves don’t is first turn shooting even if it lacks the abilities and the fact the turn they disembark they can do so within badrukk -1 toughness range. That’s a useful buff for a str 6 gun. Making those toughness 6 or 7 targets easier to wound as well as those toughness 12 knights.
   
Made in pt
Maniacal Gibbering Madboy





 the_scotsman wrote:

I'm sorry - maybe I need to clean my eyeballs, am I reading correctly that people think the Shokkjump Dragsta is...good?

It is the #1 buggy that I am just 100% baffled by. Compared to other sniper units, its average damage output seems ridiculously small. What am I missing?


It's our best precision gun. Don't ignore precision with the amount of character's running around in bodyguard, being able to remove one or 2 can be a game changer. The other is that their cheap at 85pts and also they can steal objectives with their relocate, better then bikes and they cost almost the same.

This message was edited 2 times. Last update was at 2023/07/08 11:02:33


 
   
Made in dk
Longtime Dakkanaut




Danmark

Was the consensus that Dragsta could fire its main gun while advancing and thus relocating?

Its not an assault weapon, but i recall seeing a rule somewhere stating that relocating counts as a normal move, thus one should be able to fire it.

This message was edited 1 time. Last update was at 2023/07/08 11:59:52


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Fresh-Faced New User




Beardedragon wrote:
Was the consensus that Dragsta could fire its main gun while advancing and thus relocating?

Its not an assault weapon, but i recall seeing a rule somewhere stating that relocating counts as a normal move, thus one should be able to fire it.


The rules commentary states that a model set up on the battlefield counts as having made a normal move. As the SJD is removed and then placed, you can argue that this is then a normal move, but obviously you can also argue the other way around that it had to advance before that can even happen.

Majority of people seem to accept teleport+shooting tho, as everything else is just really stupid 😄
   
Made in dk
Longtime Dakkanaut




Danmark

Tollwut wrote:
Beardedragon wrote:
Was the consensus that Dragsta could fire its main gun while advancing and thus relocating?

Its not an assault weapon, but i recall seeing a rule somewhere stating that relocating counts as a normal move, thus one should be able to fire it.


The rules commentary states that a model set up on the battlefield counts as having made a normal move. As the SJD is removed and then placed, you can argue that this is then a normal move, but obviously you can also argue the other way around that it had to advance before that can even happen.

Majority of people seem to accept teleport+shooting tho, as everything else is just really stupid 😄


I mean, the inability shoot if it advances is really fething stupid, but i also havent used the dragsta at all so i havent got at clue about the consensus. So i was hoping people here knew.

In the end i guess it isnt too important. The buggy seem really trashy. 1 single shot? You would need to invest in at least 2 of these and then odds are 1 of them will either miss or not wound its target.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 the_scotsman wrote:
I'm sorry - maybe I need to clean my eyeballs, am I reading correctly that people think the Shokkjump Dragsta is...good?

It is the #1 buggy that I am just 100% baffled by. Compared to other sniper units, its average damage output seems ridiculously small. What am I missing?


I wouldn't go as far as saying it is "good", but at least it gets its job done. It basically serves double purpose by being able to snipe characters while also jumping wherever it wants to score VP.
Some character combos are very difficult to kill for orks, so having a pair of sniper buggies around can remove a defensive buff character that might have prevented you from using the challenge stratagem.

Just like all other buggies, I feel like SJD were priced as if they were speeder or trukk class vehicles, without considering how efficient weapons like melta or plasma are at killing them because of T7.

This message was edited 1 time. Last update was at 2023/07/08 15:25:14


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Shokkjumphas yet to do anything meaningful for me.
Either i miss the 1 shot, it fails to wound, or i did like 1 damage and regardless it immediately blows up afterwords.

Rather take another KBB, since the -1 to hit has been having massive impact for me.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Smokin' Skorcha Driver






 Vineheart01 wrote:
Shokkjumphas yet to do anything meaningful for me.
Either i miss the 1 shot, it fails to wound, or i did like 1 damage and regardless it immediately blows up afterwords.

Rather take another KBB, since the -1 to hit has been having massive impact for me.
Agreed, KBB is the only one I think has any use since none of them have any meaningful damage might as well go for best utility.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in dk
Longtime Dakkanaut




Danmark

But is it worth bringing a KBB for 85 points just to give -1 to hit as well? Its damage is pitiful.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Shadowy Grot Kommittee Memba






Yeah, ive brought a kbb every game and never been sad about it

nice baneblade.

nice knight castellan.

nice death star.

-1 to hit :^)

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Thats where it shines.
Big bad expensive thing? -1 to hit.

For some reason its not specifying shooting and doesnt have a "except <keyword>" type clause. Even if it didnt wound you.
1 hit got through? cool, -1 to hit.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in dk
Longtime Dakkanaut




Danmark

Do you usually just bring a single one then?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Minimum 1, though im quick to add a 2nd if i have ~90pts left.

Except against knights actually getting the -1 to hit to be applied against more than 1 big threat unit is unlikely

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Battlewagon Driver with Charged Engine





The two debuffing buggies may be my fave. Yeah they may not do much damage but if they let more of your army get into combat. It's why I'll probably have a snazzwagon in many lists, move it nice and close to a unit I'm wanting to charge to give them that nice -1 to hit in combat too. Maybe try to hover around and tag as much as you can with that aura.
   
Made in us
Smokin' Skorcha Driver






anyone try the grot tanks yet? was thinking an 8 man unit with all skorchas would be a pretty solid overwatch piece and super fun.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Shadowy Grot Kommittee Memba






Beardedragon wrote:
Do you usually just bring a single one then?


Yep. Makes a good wildcard mobile unit to drive up to a sideboard objective and be a little gak.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fixture of Dakka




NE Ohio, USA

 flaming tadpole wrote:
anyone try the grot tanks yet? was thinking an 8 man unit with all skorchas would be a pretty solid overwatch piece and super fun.


Yes, they form the basis of my Grot army.
I only have 1/4 armed with either a Big Shoota or Scorcha. I built them like this last edition so that if a unit did find itself in CC it still had some sort of shooting option. They also served to absorb the MWs a KMB shot would cause on a hit roll of 1.
3 out of every 4 tanks have either a KMB or Rokkit. Tank #4 is carries a Big shoota/scorcha.

While I own all the Grot Tanks I need to field 3 full squadrons? In practice I've found full units of 8 to be a bit unwieldy to maneuver about most boards. And of course pts must be spent on other stuff....
Scorchas are OK, & they certainly shine on overwatch since they skip the rolling to hit step. But I much prefer to avoid CC by wiping out targets via massed KMB/Rokkit fire 1st. And I often find myself fighting Knights, tanks, large Tyranids, etc that aren't too concerned about Scorcha damage. Eating a good volley of KMB/Rokkit fire however....
   
Made in se
Ork Boy Hangin' off a Trukk





I like the Squigbuggy. It´s enough damage to threaten small infiltrating/scout units. The other buggies I struggle with.

Anyone tried some 1st turn Waaagh! Alpha strike with Bikes? Just to pressure opponent to stay in their deploy on a flank. Thinking WB on Bike/Deffkilla + Bikes
   
Made in pt
Maniacal Gibbering Madboy





 Scactha wrote:
I like the Squigbuggy. It´s enough damage to threaten small infiltrating/scout units. The other buggies I struggle with.

Anyone tried some 1st turn Waaagh! Alpha strike with Bikes? Just to pressure opponent to stay in their deploy on a flank. Thinking WB on Bike/Deffkilla + Bikes


Local guy tried alpha with bikes versus necron last saturday.. wasn't pretty (2 wounds in one single round, we are talking full squad of bikes), it followed them with meganobz on trucks with big mek... any way the result was not stellar.. i am also coming to the conclusion i need trucks. End of the day BS 5 with twin linked does F all.. Even the meganobs were bad! Full squad could not kill barge with double saws.. 12 A on WS4 it's like 6 attacks...

Is it me or melee is really weak this edition, most of the damage i have, either fumbles or get shot out of the table. honestly a tad frustrated with the current loss streak... live and learn i guess, will try the other bugies to collect the -1Hit maybe it helps, plus spam trucks.

This message was edited 2 times. Last update was at 2023/07/10 19:39:13


 
   
 
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