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![[Post New]](/s/i/i.gif) 2023/07/19 18:45:17
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Shadowy Grot Kommittee Memba
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gungo wrote:Tankbustas just need a new plastic kit with multiple loadouts allowing you to customize the unit… it would be a good kit otherwise… imho it’s dead until we see what new you it’s we a will get in the spring of 2024 with the codex.
Lootas just need bs5.
damn thats a whole lotta optimism haha
A new kit for an outdated unit
In the spring of 2024
WITH OPTIONS???
Orks have gotten 3 pretty major model waves in the last 3 editions. 1 single one of those has been a non-monopose kit, unless I'm misremembering something like..maybe deffcoptas have some options??
Ghazzy Snikrot all the buggies all the beast snaggas all the contents of the new combat patrol all monopose, only kommandos dual-pose with any options at all.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2023/07/19 18:53:01
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Regular Dakkanaut
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the_scotsman wrote:gungo wrote:Tankbustas just need a new plastic kit with multiple loadouts allowing you to customize the unit… it would be a good kit otherwise… imho it’s dead until we see what new you it’s we a will get in the spring of 2024 with the codex.
Lootas just need bs5.
damn thats a whole lotta optimism haha
A new kit for an outdated unit
In the spring of 2024
WITH OPTIONS???
Orks have gotten 3 pretty major model waves in the last 3 editions. 1 single one of those has been a non-monopose kit, unless I'm misremembering something like..maybe deffcoptas have some options??
Ghazzy Snikrot all the buggies all the beast snaggas all the contents of the new combat patrol all monopose, only kommandos dual-pose with any options at all.
My beastsnaggas had options  Nob option and Thudd Gun!
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![[Post New]](/s/i/i.gif) 2023/07/19 18:55:56
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Shadowy Grot Kommittee Memba
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youre right, between the spare head you get from the entire set of all the buggies, the spare gun and spare melee weapon from the beast snaggas, you just have to greenstuff 1 torso and legs in order to get yourself a whole extra ork from the whole buggies wave and snagga wave.
The kitbashing opportunities are endless!
Ork players hate that, right?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2023/07/19 19:08:32
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Regular Dakkanaut
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the_scotsman wrote:youre right, between the spare head you get from the entire set of all the buggies, the spare gun and spare melee weapon from the beast snaggas, you just have to greenstuff 1 torso and legs in order to get yourself a whole extra ork from the whole buggies wave and snagga wave.
The kitbashing opportunities are endless!
Ork players hate that, right?
IDK, I use a mix of kit bash and mono-pose. I also don't find mono-pose that hard to bash.
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![[Post New]](/s/i/i.gif) 2023/07/19 19:32:25
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Lone Wolf Sentinel Pilot
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I don't even buy the kits but I wish they had more options, so that the datacards had more wargear options, in this restrictive world of 'whats in the box'.
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![[Post New]](/s/i/i.gif) 2023/07/19 19:36:43
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Regular Dakkanaut
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PaddyMick wrote:I don't even buy the kits but I wish they had more options, so that the datacards had more wargear options, in this restrictive world of 'whats in the box'.
Rip shokka Pistol
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![[Post New]](/s/i/i.gif) 2023/07/19 20:06:21
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Lone Wolf Sentinel Pilot
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For me, RIP anything but a power klaw on a painboy. Preferred tankbusta boyz when they were 7 lads with shootas and 3 rokkets. Anyway, we work with what we've got; I've just built 5 manz w/ double killsaw and a warboss to lead. Reckon they are good during the waaargh turn at least!
Building a stompa also, so starting to work on lists for him. Stompa+mek (to buff)+10 grots (to hold backfield objective) and 5 trukks leaves 860 points to fill the trukks is my starting point.
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![[Post New]](/s/i/i.gif) 2023/07/19 21:24:44
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Oh gak. I hadnt even noticed that the nobz had their entire Choppa option removed. So on one hand, GW forces us to take all options as tankbustas, on the other hand, Nobz kits comes with a shitbucket of Choppas, which are not usable in 10th edition. What the hell are they even doing lol Not that it matters i guess, because how could a chopper ever be as good as a powerklaw, with free wargear and all? On the other hand Flash Gitz get 4 attacks with their choppas, without the waaagh even. Thats 50 attacks for 10 on a waaagh. I swear if you just want a cheap chopper options for Nobz, you have to buy Flash gitz lol this edition doesnt make any sense at all
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This message was edited 2 times. Last update was at 2023/07/19 21:28:21
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/07/20 01:35:38
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Regular Dakkanaut
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My kit badashed 8 slugga Nob (the Orktapus) never had rules, but my friends still let me run him with 8 sluggas. He has yet to do anything ever
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![[Post New]](/s/i/i.gif) 2023/07/20 03:23:13
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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Beardedragon wrote:Oh gak. I hadnt even noticed that the nobz had their entire Choppa option removed.
So on one hand, GW forces us to take all options as tankbustas, on the other hand, Nobz kits comes with a shitbucket of Choppas, which are not usable in 10th edition.
What the hell are they even doing lol
Not that it matters i guess, because how could a chopper ever be as good as a powerklaw, with free wargear and all?
On the other hand Flash Gitz get 4 attacks with their choppas, without the waaagh even. Thats 50 attacks for 10 on a waaagh. I swear if you just want a cheap chopper options for Nobz, you have to buy Flash gitz lol this edition doesnt make any sense at all
Just assume regular choppas are big choppas from Nobz now is what I got from it. It is pretty dumb, though I guess be glad we didn't get shafted as hard as Tyranid Warriors when it comes to their weapons options being consolidated.
Btw, just wanted to thank everyone for all the feedback on my Beast Snagga list. I'll probably go ahead and add Mek Gunz in and the extra Beastboss. I was considering Wortsnagga initially because of him being able to use the scout move to get an early lead on central objectives, but I'll be pushing forward anyways so I think his utility is somewhat limited by his points cost. I'll let you all know how the game goes after this Saturday
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![[Post New]](/s/i/i.gif) 2023/07/20 06:47:09
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Regular Dakkanaut
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Regarding mekguns, is it a good idea to hide them in reserves to guarantee that they can shoot at their optimal target later in the game? While their range is amazing, it seems that if you mess up their placement and the main target is out of LOS, then you could end up doing nothing with them due to how hard it is to reposition them with 3" movement.
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This message was edited 1 time. Last update was at 2023/07/20 06:51:02
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![[Post New]](/s/i/i.gif) 2023/07/20 07:17:53
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Lone Wolf Sentinel Pilot
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Anyone know why the Big Shoota (on a Stompa for example) has a 36'' range, and the Twin Big Shoota is only 18''?
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![[Post New]](/s/i/i.gif) 2023/07/20 09:00:48
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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JawRippa wrote:Regarding mekguns, is it a good idea to hide them in reserves to guarantee that they can shoot at their optimal target later in the game? While their range is amazing, it seems that if you mess up their placement and the main target is out of LOS, then you could end up doing nothing with them due to how hard it is to reposition them with 3" movement.
If you give them a good enough firing corridor, sometimes you don't have to worry about them shooting at all. Sometimes just their threat causing opponents to take sub optimal routes in to their own targets is worth it.
If you really need them to kill something and want to keep them protected until you can do that, then keep them in reserves.
Otherwise just set them up wherever they close off the most of the opponents options (either by them killing stuff or scaring things away). Automatically Appended Next Post: PaddyMick wrote:Anyone know why the Big Shoota (on a Stompa for example) has a 36'' range, and the Twin Big Shoota is only 18''?
A loose snotling in the writing room I'd imagine.
But in all seriousness, not a clue. There's quite a few things across the books where units aren't listed as having weapons that are on the model or things having different ranges. Likely the proofreaders were being rushed to get ready for launch.
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This message was edited 1 time. Last update was at 2023/07/20 09:03:59
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![[Post New]](/s/i/i.gif) 2023/07/20 18:30:43
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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the_scotsman wrote:gungo wrote:Tankbustas just need a new plastic kit with multiple loadouts allowing you to customize the unit… it would be a good kit otherwise… imho it’s dead until we see what new you it’s we a will get in the spring of 2024 with the codex.
Lootas just need bs5.
damn thats a whole lotta optimism haha
A new kit for an outdated unit
In the spring of 2024
WITH OPTIONS???
Orks have gotten 3 pretty major model waves in the last 3 editions. 1 single one of those has been a non-monopose kit, unless I'm misremembering something like..maybe deffcoptas have some options??
Ghazzy Snikrot all the buggies all the beast snaggas all the contents of the new combat patrol all monopose, only kommandos dual-pose with any options at all.
Spring of 2024 is literally where the ork codex is due to release on the warhammer community preview.
Orks don’t have many non plastic units left that need a plastic kit. A handful of characters and tankbustas.
I don’t expect a massive wave but Somethings will likely release w the codex… optimistic or not that’s what usually happens.
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![[Post New]](/s/i/i.gif) 2023/07/20 18:38:07
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Locked in the Tower of Amareo
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GW already stated every codex accompanied with model releases.
Doesn't mean lots to everything but can be sure at least 1 kit comes.
Could be tankbustas, could be new minor hero. Just can hope for best and be prepared to be dissapointed.
Adeptus mechanicum and necron will be interesting to see some sort of idea.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/07/20 18:40:19
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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gungo wrote: the_scotsman wrote:gungo wrote:Tankbustas just need a new plastic kit with multiple loadouts allowing you to customize the unit… it would be a good kit otherwise… imho it’s dead until we see what new you it’s we a will get in the spring of 2024 with the codex.
Lootas just need bs5.
damn thats a whole lotta optimism haha
A new kit for an outdated unit
In the spring of 2024
WITH OPTIONS???
Orks have gotten 3 pretty major model waves in the last 3 editions. 1 single one of those has been a non-monopose kit, unless I'm misremembering something like..maybe deffcoptas have some options??
Ghazzy Snikrot all the buggies all the beast snaggas all the contents of the new combat patrol all monopose, only kommandos dual-pose with any options at all.
Spring of 2024 is literally where the ork codex is due to release on the warhammer community preview.
Orks don’t have many non plastic units left that need a plastic kit. A handful of characters and tankbustas.
I don’t expect a massive wave but Somethings will likely release w the codex… optimistic or not that’s what usually happens.
I think it's pretty much just Tankbustas and some characters that are still resin for us. I imagine it will be Tankbustas, Zagstruk, dual Painboy/Grotsnik kit and then if we're getting new units/characters it'll be that Ugthak guy with the shokk rifle.
In fact I'd bet a lot of teef that we're getting Ugthak Whatshisname
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This message was edited 1 time. Last update was at 2023/07/20 18:41:03
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![[Post New]](/s/i/i.gif) 2023/07/20 19:25:59
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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While I don’t like the idea I have a feeling ugthak is a black library release…
The issue is those black library releases go straight to legends. It makes no sense why they spend all this time and money on a black library model and it becomes unplayable.
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![[Post New]](/s/i/i.gif) 2023/07/20 20:28:11
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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gungo wrote:While I don’t like the idea I have a feeling ugthak is a black library release…
The issue is those black library releases go straight to legends. It makes no sense why they spend all this time and money on a black library model and it becomes unplayable.
Particularly for Ork models unfortunately. Imperials are lucky in the sense that most of their book-related models have actual rules, like Ventris, Valerian and Aleya, Gaunt's Ghosts, the SoB character duo with the Harlequin. So far our Red Gobbo (both variants) were just legend rules on release, our Goff Rocker didn't even come with rules, and as far as I remember the other limited edition models didn't come with anything either.
So here's hoping it's not a BL limited edition release and it's actually part of the codex release. Gork knows we need more klan representation since we've lost guys like Nazdreg, Wazdakka, and Zogwort from our rules roster.
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![[Post New]](/s/i/i.gif) 2023/07/20 22:48:05
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Battlewagon Driver with Charged Engine
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Grimskul wrote:gungo wrote:While I don’t like the idea I have a feeling ugthak is a black library release…
The issue is those black library releases go straight to legends. It makes no sense why they spend all this time and money on a black library model and it becomes unplayable.
Particularly for Ork models unfortunately. Imperials are lucky in the sense that most of their book-related models have actual rules, like Ventris, Valerian and Aleya, Gaunt's Ghosts, the SoB character duo with the Harlequin. So far our Red Gobbo (both variants) were just legend rules on release, our Goff Rocker didn't even come with rules, and as far as I remember the other limited edition models didn't come with anything either.
So here's hoping it's not a BL limited edition release and it's actually part of the codex release. Gork knows we need more klan representation since we've lost guys like Nazdreg, Wazdakka, and Zogwort from our rules roster.
Technically the goff rokka did have rules, came in a white dwarf and were actually fairly good. It was a crying shame it was legends only.
https://wahapedia.ru/wh40k9ed/factions/orks/Goff-Rokker
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![[Post New]](/s/i/i.gif) 2023/07/20 22:52:29
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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cody.d. wrote: Grimskul wrote:gungo wrote:While I don’t like the idea I have a feeling ugthak is a black library release…
The issue is those black library releases go straight to legends. It makes no sense why they spend all this time and money on a black library model and it becomes unplayable.
Particularly for Ork models unfortunately. Imperials are lucky in the sense that most of their book-related models have actual rules, like Ventris, Valerian and Aleya, Gaunt's Ghosts, the SoB character duo with the Harlequin. So far our Red Gobbo (both variants) were just legend rules on release, our Goff Rocker didn't even come with rules, and as far as I remember the other limited edition models didn't come with anything either.
So here's hoping it's not a BL limited edition release and it's actually part of the codex release. Gork knows we need more klan representation since we've lost guys like Nazdreg, Wazdakka, and Zogwort from our rules roster.
Technically the goff rokka did have rules, came in a white dwarf and were actually fairly good. It was a crying shame it was legends only.
https://wahapedia.ru/wh40k9ed/factions/orks/Goff-Rokker
Oh damn, must have missed that, probably because it was in a WD. Whelp, guess they did that at least, though it being legends still sucks. Maybe with the new acceptance for online rules from GW we'll see more opportunities for us to just have normal rules?
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![[Post New]](/s/i/i.gif) 2023/07/21 06:24:31
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Regular Dakkanaut
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So, I went with this 1000pts list for my first 10ed game. I knew that I was up against IG list which would be on the heavier side for the vehicles.
I hid the deffdread and 1 kannon of MKB in the reserves. A trukk with burnas and KBB were placed aggressively, trukks with nobs were placed out of LOS.
Round one:
IG got the first turn, and proceeded to pop my burna trukk with hunter-killer missiles and demolitioner cannon. I even got lucky, as it rolled double invul against both missiles, but still got obliterated. Bubblechukka got lasgunned to death by chimera and guardsmen who came out.
My turn, my burnaboys are stranded, so I have no choice but to wobble towards the closest guard unit to try and get some kills before death, only to get overwatched by hellhound. Turns out Ursula hero allows it to overwatch for 0CP. KBB shot the tank, did nothing but gave it -1 to hit for future, proceeded to park in the middle for secondary mission. Warboss and Banner trukks are riding to the side objective.
Round two
My opponent moves the Demolisher tank in the middle and guard blob of 20 stands still.
As a response I spend 1CP for Rapid Ingress and park deffdread and KMB slightly outside of Tank's vision. KBB gets blown up by stray melta from Hellhound, Demolisher pops the warboss Trukk (1 nob dies)
On my turn I WAAGH and my boss-nobs get overwatched by demolisher, luckily I shrug it off with 5+++. A single KMB kannon manages to strip 5 wounds (4 due to -1 damage stratagem popped). Both Deffdread and Nobs make it into melee, I pop the Unbridled Carnage on Boss and proceed to just barely kill the tank with 1 or 2 damage spare. Funnily enough if I left the demolisher alive, it'd completely wipe the floor with me, because it does not have -1 to hit when shooting into engagements point-blank. Banner nob unloads from the trukk on the side and proceeds to obliterate a lone chimera flipping the point.
Round three
Warboss and remaining 4 nobs get obliterated by hellhound + guardsmen blob, I'm pretty sure they had combined damage to kill or cripple at least 10 strong nobs and warboss despite -1 to wound. Banner nob squad lost 4 nobs due to lucky plasma from 10 guardsmen squad and lethal hits from them standing still (they poured out of stationary destroyed chimera, which still counts as standing still I guess?). Scions are dropped and kill KMB mekgun, hilariously both plasma members dying in the process due to hazardous.
End of the game
I gave up because I had no units left to fight at that point. Opponent had 4CP remaining and complete board control.
My thoughts:
- PK Nobs are just laughable against T11+ vehicles even during WAAGH and can barely dent them. Same goes for the warboss, even with devastating wounds artifact under unbridled rage. Perhaps I rolled low... Although it seemed average to me at the moment like it.
-Deffdread is alright, especially with reserve/rapid ingress shenanigans.
-Flamer overwatch is goddamn evil.
-KMB mekguns can do something against vehicles, but are paper thin and have to be hidden.
-Hunter-killer missile spam on IG vehicles is just silly.
-Buggy with -1 debuff on hit is cute.
-Banner and another nob squad did absolutely jack, a squad of boys would do just as well and survive better.
I honestly don't know what options do we have against T10+ vehicles other than mekguns and beastsnaggas™, and I hate anything beastsnaggas related with passion, both models and lore.
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This message was edited 4 times. Last update was at 2023/07/21 06:31:31
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![[Post New]](/s/i/i.gif) 2023/07/21 07:48:04
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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gungo wrote:While I don’t like the idea I have a feeling ugthak is a black library release…
The issue is those black library releases go straight to legends. It makes no sense why they spend all this time and money on a black library model and it becomes unplayable.
I've a feeling that Ugthak is going to become the defacto Bad Moons character after Nazdreg died/vanished.
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![[Post New]](/s/i/i.gif) 2023/07/21 11:38:57
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Afrodactyl wrote:gungo wrote:While I don’t like the idea I have a feeling ugthak is a black library release…
The issue is those black library releases go straight to legends. It makes no sense why they spend all this time and money on a black library model and it becomes unplayable.
I've a feeling that Ugthak is going to become the defacto Bad Moons character after Nazdreg died/vanished.
Nazdreg has been confirmed to be alive and well in the Tau Ark of Omens book.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/07/21 11:52:52
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Shadowy Grot Kommittee Memba
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Legends just dropped...GW might have put our best anti armor unit in it haha - check out the lifta droppa.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2023/07/21 12:07:30
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Regular Dakkanaut
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JawRippa wrote:
I honestly don't know what options do we have against T10+ vehicles other than mekguns and beastsnaggas™, and I hate anything beastsnaggas related with passion, both models and lore.
I feel this. In my first game against my regular necron opponent I charged 5 PK nobs + warboss on a waaagh turn with strategem active into a nightbringer. I foolishly didn't check the new c'tan stat line, because I assumed they got a minor toughness bump since they were T7 in every edition prior. NOPE! C'tan's are T11. Needless to say, it did not go well for my nobs :(
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![[Post New]](/s/i/i.gif) 2023/07/21 13:23:14
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Strangely Beautiful Daemonette of Slaanesh
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the_scotsman wrote:Legends just dropped... GW might have put our best anti armor unit in it haha - check out the lifta droppa.
do you have a link?
I can't seem to find it
this would be GREAT as I kitbashed a Lifta-Droppa!
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This message was edited 1 time. Last update was at 2023/07/21 13:45:16
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![[Post New]](/s/i/i.gif) 2023/07/21 13:48:39
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Strangely Beautiful Daemonette of Slaanesh
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Automatically Appended Next Post:
the_scotsman wrote:Legends just dropped... GW might have put our best anti armor unit in it haha - check out the lifta droppa.
OK! Found the Legends stuff!
Lifta Wagon with an escort of Bikers led by BigMek on Bike!
Bikes screen the Wagon from close combat,
BigMek hammerz nailz into the Wagon giving it 4 attacks at 4+ to hit, with anti-vehicle 3+, -3AP and d6+1 Damage!?? Sweeeeet!
I think you are correct, this will help vs the big armour!
(especially as one guy in our Crusade brought in a Storm Hammer)
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This message was edited 5 times. Last update was at 2023/07/21 15:23:47
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![[Post New]](/s/i/i.gif) 2023/07/21 15:23:20
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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Huh, some of the stats for the legends units are all over the place. I think GW forgot grots man the Big Guns, because BS6+ is pretty terrible for a grot unit, I guess they learned their shooting lessons from lootas.
Kannon-Wagon gun stats are not what I expected either, just a slightly upscaled Kannon profile rather than a super version of the Killkannon like last edition.
Sad there's no Red Gobbo on Bounca, as that's the variant I have of him.
It's super weird to see Deffkoptas of all things getting 3A base for their Killsaws while Meganobz only have 2.
The scotsman is right though, the lifta-droppa is surprisingly great, tempted to try it out a couple of times.
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![[Post New]](/s/i/i.gif) 2023/07/21 15:25:09
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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Jidmah wrote: Afrodactyl wrote:gungo wrote:While I don’t like the idea I have a feeling ugthak is a black library release…
The issue is those black library releases go straight to legends. It makes no sense why they spend all this time and money on a black library model and it becomes unplayable.
I've a feeling that Ugthak is going to become the defacto Bad Moons character after Nazdreg died/vanished.
Nazdreg has been confirmed to be alive and well in the Tau Ark of Omens book.
Well that's what I get for not actually reading the lore in those books. Still, that shokk rifle rumour engine could be Nazdregs Kustom Blasta X
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![[Post New]](/s/i/i.gif) 2023/07/21 15:59:55
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Oddly the counts as model lost for zhardsnark claims Warboss on bike is a datasheet in the legends index but it’s in the FW index…
The mystery continues!!! 10th Ed is getting sloppier and sloppier.
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