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Made in dk
Longtime Dakkanaut




Danmark

 PaddyMick wrote:
Beardedragon wrote:
Trying to make the best Stompa list that i can for friendly games. But next to a stompa draining 800 points and 45 for a mek, im not sure what else to bring. Im looking at just having 2x grots as a minimum (as always) and then swarming the board with Boys and trukks


I am also working on a stompa list, but one for tournaments. Reckon a big punchy unit to take out the biggest threat to the stompa might be needed, like 5 manz w/killsaws and boss in trukk (mozrog does same job cheaper but I'm not using any beast snaggas). Stompa to be reserved most games and he can take out another threat when he comes on. Reckon 3x5 stormboyz is a good shout too for doing stuff... and yeah you're right, trukks and boyz is probably best.


What are the rules for coming in from reserve with a stompa? Its too large to fit within the 6" he has to be within. Is it still the rule where you cant do anything for 1 entire turn?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Smokin' Skorcha Driver






 PaddyMick wrote:
Beardedragon wrote:
Trying to make the best Stompa list that i can for friendly games. But next to a stompa draining 800 points and 45 for a mek, im not sure what else to bring. Im looking at just having 2x grots as a minimum (as always) and then swarming the board with Boys and trukks


I am also working on a stompa list, but one for tournaments. Reckon a big punchy unit to take out the biggest threat to the stompa might be needed, like 5 manz w/killsaws and boss in trukk (mozrog does same job cheaper but I'm not using any beast snaggas). Stompa to be reserved most games and he can take out another threat when he comes on. Reckon 3x5 stormboyz is a good shout too for doing stuff... and yeah you're right, trukks and boyz is probably best.
I’m bringing a gargantuan squigoth with mine.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in dk
Longtime Dakkanaut




Danmark

 flaming tadpole wrote:
 PaddyMick wrote:
Beardedragon wrote:
Trying to make the best Stompa list that i can for friendly games. But next to a stompa draining 800 points and 45 for a mek, im not sure what else to bring. Im looking at just having 2x grots as a minimum (as always) and then swarming the board with Boys and trukks


I am also working on a stompa list, but one for tournaments. Reckon a big punchy unit to take out the biggest threat to the stompa might be needed, like 5 manz w/killsaws and boss in trukk (mozrog does same job cheaper but I'm not using any beast snaggas). Stompa to be reserved most games and he can take out another threat when he comes on. Reckon 3x5 stormboyz is a good shout too for doing stuff... and yeah you're right, trukks and boyz is probably best.
I’m bringing a gargantuan squigoth with mine.


Gargantuan squiggoths actually work out really well ive found. That is, they work out really well if they dont die turn 1, which they dont against many armies. But against those that can take it out turn 1 its essentially game over if its dead before battle round 2. But its one of those units that, the enemy can either deal with, or they cant, because of the -1 to wound. Only those with absurd rules or absurd shooting kills it turn 1.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fi
Locked in the Tower of Amareo





Beardedragon wrote:
 PaddyMick wrote:
Beardedragon wrote:
Trying to make the best Stompa list that i can for friendly games. But next to a stompa draining 800 points and 45 for a mek, im not sure what else to bring. Im looking at just having 2x grots as a minimum (as always) and then swarming the board with Boys and trukks


I am also working on a stompa list, but one for tournaments. Reckon a big punchy unit to take out the biggest threat to the stompa might be needed, like 5 manz w/killsaws and boss in trukk (mozrog does same job cheaper but I'm not using any beast snaggas). Stompa to be reserved most games and he can take out another threat when he comes on. Reckon 3x5 stormboyz is a good shout too for doing stuff... and yeah you're right, trukks and boyz is probably best.


What are the rules for coming in from reserve with a stompa? Its too large to fit within the 6" he has to be within. Is it still the rule where you cant do anything for 1 entire turn?


They do. Rule commentary section "deploying units"

2024 painted/bought: 109/109 
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Oh man that sucks. So there's no point coming in from reserves with a stompa then? unless it's with rapid ingress, and then you get shot. Balls.

My painting and modeling blog:
PaddyMick's Chopshop

 
   
Made in fr
Locked in the Tower of Amareo





Pretty much that :/

2024 painted/bought: 109/109 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Battlescribe seems to be back in game.

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Tomsug wrote:
Battlescribe seems to be back in game.


In what game? As far as I can tell, the app development is still MIA.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Locked in the Tower of Amareo





10th it seems. At least i found 10th repo.

No biggie. Official app works and as bs app developer doesn't do anything but collect cash i won't use bs anymore.

2024 painted/bought: 109/109 
   
Made in us
Rampagin' Boarboy





United Kingdom

 Jidmah wrote:
 Tomsug wrote:
Battlescribe seems to be back in game.


In what game? As far as I can tell, the app development is still MIA.


I updated battlescribe this morning and it now has datafiles for 10th. Already chucked my ork list on there and at a glance it all looks correct.
   
Made in us
Longtime Dakkanaut




I mean it’s good BattleScribe is back maybe GW won’t charge for thier app and see a mass exodus.. the Gw app still needs a bunch of features as well like better list linking. But ya I’m still using the GW app it’s just prettier.

This message was edited 1 time. Last update was at 2023/07/25 10:56:04


 
   
Made in us
Rampagin' Boarboy





United Kingdom

gungo wrote:
I mean it’s good BattleScribe is back maybe GW won’t charge for thier app and see a mass exodus.. the Gw app still needs a bunch of features as well like better list linking. But ya I’m still using the GW app it’s just prettier.


I'm just keeping battlescribe for kill team stuff and MESBG stuff at the moment.

Other than the GW app not adding wargear when you increase squad sizes I've no gripes with it so far.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:
 Tomsug wrote:
Battlescribe seems to be back in game.


In what game? As far as I can tell, the app development is still MIA.


10th datasheets

BS is more comfortable for me to use. Single click to see the stats, compact graphic layout, etc. And it sinc between the devices… somehow.
There is little bit too much pictures and big lack of functionality in GW app. Want to change the name of the list? Nope. Want to see the rules? You have to click to unit and click for rules and than click on 4 colapsing menus to see it. Plus everything is huge. Wanna fitout your boyz? Two screens… Sync between device? Hahaha…

I don' t care who collect money where. If it works. This is warhammer. You have to pay somebody for your daily dose.

This message was edited 1 time. Last update was at 2023/07/25 14:45:51


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Regular Dakkanaut





Kanz vs Grot tanks

For 300 points I can get 6 kans with 6 rockets.
For 310 points I can get 8 grot tanks with 10 rockets.

Their defensive profiles look very similar, is the Kan klaw and their ignore cover ability worth it over the extra rockets and extra bodies of the grot tanks?

Thanks,
Coh
   
Made in dk
Longtime Dakkanaut




Danmark

Had a small 3 games with friends and steak day today. Played against thousand sons, Chaos Daemons and World eaters.

Against them i used 3 different lists explained before hand (we all had varied lists). My focus of the game was to use a list with a stompa, a list with a kill tank and a list with my gargantuan squiggoth (which i got 2 second place with at the last tournament).

My game against world eaters, i used a stompa and was victorious. I told him that using the stompa against World eaters would probably end in a pretty big win for me, and suggested the kill tank list instead, but he insisted so oh well. And yes it was a big victory.

Played against thousand sons with my kill tank list and i lost by 1 point. Made a massive mistake by charging some terminators instead of magnus with Ghaz so that probably sealed the deal by not dealing with him. He made a few blunders, but even THEN thousand sons come out winning. I had nothing by the end yet his army just remain strong through out the entirety of the game. They seem to have an answer for everything.

Against Chaos Daemons i whipped out my Gargantuan squiggoth list with ghaz and won decently large as well.

Over all, anything melee focused i have a decent chance at winning. Thousand sons i will probably not be winning unless he makes blunders. The army just seem too strong for my brain worm to deal with.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Smokin' Skorcha Driver






With Tsons I think it kinda comes down to if we can kill Magnus in the first 2-3 turns. Once he's gone the armies damage is basically cut in half or more not even exaggerating. The problem of course is he's real tanky and the only things that are going to do anything to him in combat is mozrog, ghaz, or garg squig and if they know that going in they're gonna use their 9 kabal points "this unit doesn't exist anymore" ability to remove the threat which kinda only leaves one semi reliable option in traktor kannons and to a lesser extent kmk, probably with a big mek attached.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in fi
Locked in the Tower of Amareo





 flaming tadpole wrote:
With Tsons I think it kinda comes down to if we can kill Magnus in the first 2-3 turns. Once he's gone the armies damage is basically cut in half or more not even exaggerating. The problem of course is he's real tanky and the only things that are going to do anything to him in combat is mozrog, ghaz, or garg squig and if they know that going in they're gonna use their 9 kabal points "this unit doesn't exist anymore" ability to remove the threat which kinda only leaves one semi reliable option in traktor kannons and to a lesser extent kmk, probably with a big mek attached.


You need multiple things though to threaten Magnus. 6 traktor kannon=3 hits, 2 will get damage zero'ed, one does then d6 mortals.

KMK is way worse.

9 traktor kannons would certainly give a good scare for magnus but unless you are tooling up against Magnus do you take 9 of those?

Alternatively how my Magnus has been killed been spam of -2 attacks with +1 to wound and/or rerolls. Not sure do orks have those. But lone big shots rarely do the job. Only reason traktor kannon is real threat is mortals on 2+ and because you can spam them pretty well to negate the twice per phase damage goes to 0.

(well then there was the game where I failed 5/6 4++ with 2 rerolls and finally 4 3+ saves were failed with single pass keeping alive. But that's not something you should rely when facing Magnus )

This message was edited 1 time. Last update was at 2023/07/26 07:16:23


2024 painted/bought: 109/109 
   
Made in us
Smokin' Skorcha Driver






Ah right I forgot he can do the zero damage bs twice. Sometimes gets hard to keep track of all the op rules other armies get. In that case the best bet might just be mass beastsnaggas/beastboss assuming your going for a more balanced approach. Maybe ghaz too to add lethals for a unbridled carnage Hail Mary with a snagga squad. Ghaz would probably need a bw in that matchup though to not get focused down immediately.

Maybe squig boys plus nob killchoppa combo? That still isn’t gonna do crazy damage with -1 dmg on magnus though.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in pt
Maniacal Gibbering Madboy





Coh Magnussen wrote:
Kanz vs Grot tanks

For 300 points I can get 6 kans with 6 rockets.
For 310 points I can get 8 grot tanks with 10 rockets.

Their defensive profiles look very similar, is the Kan klaw and their ignore cover ability worth it over the extra rockets and extra bodies of the grot tanks?

Thanks,
Coh


I don't think so, you can add a mekk and shoot those guns on 3 so it's actually 345 and 355. The value of the tanks is more wounds, more guns and ability to move if opponent get's to close. Also they have more move then kans. It's just a better profile bar melee but you don't want to melee with them.
   
Made in dk
Longtime Dakkanaut




Danmark

Yes exactly. There doesnt seem to be ANY real strategy when dealing with Tsons and what one has to do is kill magnus as fast as possible. But Magnus will only really die if your opponent is an idiot who misplaced him so its really up to your opponent to make mistakes.

We dont have hard enough shooting to take him off the board quickly, unless you want to use a stompa and even thats swingy too.

They can shoot a target without line of sight, and remove saves making even units without line of sight, like a cheeky hidden Ghaz, a prime target for destruction.

Tried to shoot my Kill tank with bursta kannon at his vortex beast. I did like 3 damage total.

Nice.. (had no other viable target to shoot)

This message was edited 1 time. Last update was at 2023/07/26 09:17:53


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fr
Locked in the Tower of Amareo





They need los with 1 unit to use indirect shootin. Shouldn't be aktomatic if terrain is well done and you are careful wlth screens vs teleport artefact

Also an't use remove save# w:thout los and it's psychic only so magnus oi scarab terminator only to worry and then it's 4cp combo.

Btw if you want to try ignore magnus win otherway style make sure he does damage ignore things correctly as you can at least remove resources. He has to use free stratagem cabal start of phase and only magnus can do and first has to take with cp so you can try to get that cp and then switch targets. Cp spent, can't negate damage elsewhere and cabal points wasted.

This message was edited 2 times. Last update was at 2023/07/26 09:41:16


2024 painted/bought: 109/109 
   
Made in dk
Longtime Dakkanaut




Danmark

tneva82 wrote:
They need los with 1 unit to use indirect shootin. Shouldn't be aktomatic if terrain is well done and you are careful wlth screens vs teleport artefact

Also an't use remove save# w:thout los and it's psychic only so magnus oi scarab terminator only to worry and then it's 4cp combo.

Btw if you want to try ignore magnus win otherway style make sure he does damage ignore things correctly as you can at least remove resources. He has to use free stratagem cabal start of phase and only magnus can do and first has to take with cp so you can try to get that cp and then switch targets. Cp spent, can't negate damage elsewhere and cabal points wasted.


Cabal points can make him use a free stratagem. So it ends up being like a 2CP spending.

And either way, Thousand sons still has something for everything, and Ghaz with 5 mega nobz still take up a sizable area making him hard to entirely hide. Especially when he can warptime a small Ahriman if he wants to to gain line of sight.

Orks are in a really rough spot against Thousand sons.

This message was edited 1 time. Last update was at 2023/07/26 09:54:10


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fr
Locked in the Tower of Amareo





True. Does require him to skimp on offensive power or durability then though.

Also still need los with something to what he wants to delete. Make sure he doesn't just declare indirect to unit nobody sees.

And unit has to be spyker so many fast units(enlighteners, rhino's, heldrake etc are out

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




App is updated with todays soon to be released errata.
Ghaz in trukk fixed
Warboss on bike fixed
Gretchin using runtherder toughness fixed… (does zodgrod toughness work?)
Meganobs got meganobs keyword
Mob rule lasts until next command phase (still bad)
Deffkilla wartrike now has character keyword
Not sure what else changed

Quality of life changes to app such as changing name and detachment allowed..

This message was edited 3 times. Last update was at 2023/07/26 14:01:17


 
   
Made in fr
Locked in the Tower of Amareo





gungo wrote:
App is updated with todays soon to be released errata.
Ghaz in trukk fixed
Warboss on bike fixed
Gretchin using runtherder toughness fixed… (does zodgrod toughness work?)
Not sure what else changed


Zogrod T wasn't used anyway as attached unit case bodyguard t is use. Gretchin worked because runtherd was part of unit. Not leader.

App interface improvements nice. Reference side lot clearer. Only thing i really miss now is legend units.

This message was edited 1 time. Last update was at 2023/07/26 13:21:54


2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
gungo wrote:
App is updated with todays soon to be released errata.
Ghaz in trukk fixed
Warboss on bike fixed
Gretchin using runtherder toughness fixed… (does zodgrod toughness work?)
Not sure what else changed


Zogrod T wasn't used anyway as attached unit case bodyguard t is use. Gretchin worked because runtherd was part of unit. Not leader.

App interface improvements nice. Reference side lot clearer. Only thing i really miss now is legend units.

Ya I kinda knew there was a reason I just couldn’t look it up.
What I really want to see is battleshock tests taken during your opponents phase actually doing something in your phase.
   
Made in dk
Longtime Dakkanaut




Danmark

Why is my app not updated if yours are? And how do you see erratas i dont find em anywhere

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fr
Locked in the Tower of Amareo





Have you updated app?

Also pdf's updated at whc. Index card pdf has handy list of changes with new one's on red.

Generally sensible ones and adding missing keywords. Some abuses(tyranid barbgaunt cant split fire and slow multiple units a' once) removed. Knight reroll weakened etc.

No huge balance changes yet. On that front ghaz, barbgaunt and knights probably biggest ones.

This message was edited 1 time. Last update was at 2023/07/26 14:38:42


2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





Forceride wrote:
I don't think so, you can add a mekk and shoot those guns on 3 so it's actually 345 and 355. The value of the tanks is more wounds, more guns and ability to move if opponent get's to close. Also they have more move then kans. It's just a better profile bar melee but you don't want to melee with them.


I think the mek only affects a single model, not a whole unit? Either way I think my grots are gonna build some tanks
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Huh

2 MANz = 65 = 32,5
3 = 100 = +35
5 = +65 = a 32,5

No conclusion, just interesting…

10k p fullpaint orks ready to krump! …

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