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![[Post New]](/s/i/i.gif) 2024/04/08 19:00:25
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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These detachment rules are quite silly and it makes me think the rest of the dex is gonna be a bit poopy or they'll be quite restrictive in unit comp.
I wonder if perma 5++ is their consolation prize for big mek w/ kff going poof.
Really don't care for this codex game design, it's all gonna go away in a year or get heavily reshuffled in the next outing. But at least it's a better bandaid than the waaagh rules change was and an acknowledgement that the power creep left Boyz behind.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2024/04/08 20:17:36
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Oozing Plague Marine Terminator
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Bigger shells for bigger gitz sounds badly worded to me.
So I get +1 damage against anything but +1 to wound only against monsters and vehicles, right?
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![[Post New]](/s/i/i.gif) 2024/04/08 22:12:16
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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Bully Boys looks like it gets extra Waaaghs for your units, like if each had a Waaagh Banner Automatically Appended Next Post: Sgt. Cortez wrote:Bigger shells for bigger gitz sounds badly worded to me.
So I get +1 damage against anything but +1 to wound only against monsters and vehicles, right?
Yeah, it's pretty poorly worded but that's how I'm reading it too.
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This message was edited 1 time. Last update was at 2024/04/08 22:15:00
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![[Post New]](/s/i/i.gif) 2024/04/08 23:38:48
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Lone Wolf Sentinel Pilot
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Those two words at the end - 'as well' - make it clear what they mean I think. I don't think I would try and argue for +1 damage to anything except a monster or vehicle, personally.
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![[Post New]](/s/i/i.gif) 2024/04/09 00:05:18
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Stev Pampreen kruped with the boyz. Interesting comments about tactics…
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This message was edited 1 time. Last update was at 2024/04/09 00:06:01
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![[Post New]](/s/i/i.gif) 2024/04/09 10:31:30
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Dakka Veteran
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TedNugent wrote:These detachment rules are quite silly and it makes me think the rest of the dex is gonna be a bit poopy or they'll be quite restrictive in unit comp.
I wonder if perma 5++ is their consolation prize for big mek w/ kff going poof.
Really don't care for this codex game design, it's all gonna go away in a year or get heavily reshuffled in the next outing. But at least it's a better bandaid than the waaagh rules change was and an acknowledgement that the power creep left Boyz behind.
Whatever happened to making the codexes not hard back and cheaper? So much for that one.
Not much incentive for casual players to buy a codex though
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"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa |
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![[Post New]](/s/i/i.gif) 2024/04/09 10:59:40
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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never made sense in buying the dex for new rules. I bough last one for art/lore alone and inspiration.
As for rules i get from other tools. We live in a tech days i rarely open the book to check rules, have apps and other stuff to cover that.
Hell i could run digital dice if i wanted.
Anyway back on topic, actually excited to check new detachs. I really want to make dread mob, green tide and speedy orks. Just sad hearing all the gutted models and no shooty detach.
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![[Post New]](/s/i/i.gif) 2024/04/09 14:28:27
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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I doubt we will be seeing lootas with meks with dread mobs. Lootas outside of transports will get them killed instantly, and they dont have "Mek" keyword when firing from inside a transport as it uses the vehicles keywords, not theirs.
So at least Burna boys and lootas wont be cruising around and shooting with the Dread Mob rules i think..
Automatically Appended Next Post:
Sgt. Cortez wrote:Bigger shells for bigger gitz sounds badly worded to me.
So I get +1 damage against anything but +1 to wound only against monsters and vehicles, right?
Doubt it. Im pretty sure you are meant to get +1 damage also only against monsters and vehicles.
I agree its worded a bit oddly but it does say "That attack" before explaining the +1 damage part, indicating that it refers to "that attack" you use to attack vehicles and monsters with. I could be wrong of course, but if i was a TO id probably rule that you only got it versus monster/vehicles.
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This message was edited 4 times. Last update was at 2024/04/09 14:35:41
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2024/04/09 14:57:56
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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The way I'm reading it is that when you "push it" you get +1 damage in exchange for Hazardous. If you target a vehicle or monster, you get an additional +1 to wound.
So it would be a good generic damage increase stratagem, with a bonus if used to kills tanks/monsters.
I might be wrong, but the way it's written seems to me like a deliberate separation of two effects rather than one.
This also lines up with the activation requirement not being something like "when you target an enemy vehicle or monster for an attack".
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This message was edited 1 time. Last update was at 2024/04/09 14:59:42
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![[Post New]](/s/i/i.gif) 2024/04/09 15:06:03
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Afrodactyl wrote:The way I'm reading it is that when you "push it" you get +1 damage in exchange for Hazardous. If you target a vehicle or monster, you get an additional +1 to wound. So it would be a good generic damage increase stratagem, with a bonus if used to kills tanks/monsters. I might be wrong, but the way it's written seems to me like a deliberate separation of two effects rather than one. This also lines up with the activation requirement not being something like "when you target an enemy vehicle or monster for an attack". But they start by specifically stating that you use this stratagem to get +1 to wound vs monsters and vehicles. and then "that attack" gets +1 damage if you push it. I focus more on the "that attack" referering to the one used versus monsters and vehicles. I feel like there wasnt any seperation between the two sentences at all, and if they wanted you to just get +1 damage in general, there were a lot of other ways they could have clarified it. But its true i guess they could specify that it has to be used versus monsters or vehicles in the "Target" descirption, which they didnt. I mean i hope im wrong, id like to be able to just throw +1 damage on to big shootas and such without caring about my target.
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This message was edited 2 times. Last update was at 2024/04/09 15:07:54
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2024/04/09 15:14:25
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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I'm just glad there's any rules at all for Dred Mobz considering how shafted they were for rules the past couple of editions. Curious to see what the enhancements will be and it might be the de-facto "dakka" detachment since it doesn't look like we have any other ones for our shooting units.
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![[Post New]](/s/i/i.gif) 2024/04/09 15:47:10
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Oh totally. I like that they havent focused on clans this time, but over arching themes, that all clans one way or the other, can adhere to.
I like it. Whether it will be good or not, no idea.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2024/04/09 17:23:39
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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Beardedragon wrote:I doubt we will be seeing lootas with meks with dread mobs. Lootas outside of transports will get them killed instantly, and they dont have "Mek" keyword when firing from inside a transport as it uses the vehicles keywords, not theirs.
So at least Burna boys and lootas wont be cruising around and shooting with the Dread Mob rules i think..
Pretty sure the unit inherits the leader's keys words and vice versa, so any unit that can be lead by a mek inherits the mek keword. Plus their dirt cheap for 50pts 5models.
No reason to bring them in a wagon.
Being wrong that's less a combo.
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This message was edited 1 time. Last update was at 2024/04/09 17:25:22
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![[Post New]](/s/i/i.gif) 2024/04/09 18:08:52
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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I think it depends if there's any broken strats like the Canoptek Court had to generate mortal wounds, because there they ended up changing the wording from "unit" to models so they couldn't have Crypteks make a wombo combo of rerolling hits to fish for 6's for their Tesla Immortals in the unit, so we'll see for ours.
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This message was edited 1 time. Last update was at 2024/04/09 18:09:21
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![[Post New]](/s/i/i.gif) 2024/04/09 18:27:46
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Forceride wrote:Beardedragon wrote:I doubt we will be seeing lootas with meks with dread mobs. Lootas outside of transports will get them killed instantly, and they dont have "Mek" keyword when firing from inside a transport as it uses the vehicles keywords, not theirs. So at least Burna boys and lootas wont be cruising around and shooting with the Dread Mob rules i think.. Pretty sure the unit inherits the leader's keys words and vice versa, so any unit that can be lead by a mek inherits the mek keword. Plus their dirt cheap for 50pts 5models. No reason to bring them in a wagon. Being wrong that's less a combo. I know that but thats not what i said. I said that a unit of lootas with a mek, wont get the dread mob bonus when firing from inside a vehicle. Because with the firing deck rule its the vehicle shooting, not the unit inside. And the vehicle shooting with their guns, dont have the Mek keyword. Even if they have it, the vehicle does not, so it does not benefit from the Dread Mob rule. The unit of lootas with a mek would have to jump out, to get the dread mob bonus. Thats why i call Lootas with a mek or even burna boys with a mek, less useful as they cant cruise around and shoot, while retaining their dread mob ability. Unless i have misunderstood that when firing with firing deck, the vehicle actually somehow gets all the keywords of those inside of it. Which i dont recall that they do.
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This message was edited 2 times. Last update was at 2024/04/09 18:32:00
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2024/04/10 12:56:57
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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Reddit posted the hunt is on detachment, it's reroll charge and -1 AP against a monster or vehicle, basically oath of moment except only for beast snaggas.
These detachments are terrible, it's literally only bonuses for one type of unit.
I really, really dislike this kind of all of nothing inflexible game design encouraging you to use one type of unit. It's just crummy design.
The speed waaagh at least seems more flexible in the sense that you can put anything in a truck and there is a lot of variety with buggies.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2024/04/10 13:27:04
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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I actually quite like the Snagga detachment as it sures up the two main weaknesses of that portion of the book: failing charges, and lack of AP against the vehicles they're meant to be hunting.
It turns Squighogs from a legitimate threat to vehicles to a unit your opponent has to get rid of ASAP.
Also, you get the bonuses against enemy warlords, and their characters (if they don't have monsters or vehicles).
It's not an amazing detachment ability, but I'd much rather have this than exploding 6s (granted, my list is predominantly Snaggas).
Edit:
Some strats from Reddit.
https://ibb.co/gRRpQnz
https://ibb.co/f1fm47v
2nd Edit:
More bits from Reddit.
What looks like an enhancement that gives +1 damage to melee weapons from a Beast Snagga character.
Waaagh is still at the start of the battle round. Gives charge and advance, +1 S and A for melee weapons, and a 5++.
Apparently, Squigosaurs can now lead Squighogs units.
Miiiight have make another Squigosaur or two.....
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This message was edited 3 times. Last update was at 2024/04/10 14:09:51
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![[Post New]](/s/i/i.gif) 2024/04/10 14:25:38
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Not sure i like squiggosaur bosses running with squighog boys, given that squighogs have toughness 7 and the bosses have toughness 10.
I hate it when their bodyguards have lower toughness.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2024/04/10 14:46:28
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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Beardedragon wrote:Not sure i like squiggosaur bosses running with squighog boys, given that squighogs have toughness 7 and the bosses have toughness 10.
I hate it when their bodyguards have lower toughness.
I honestly wouldn't be surprised if the Squigosaur got knocked down to T7. I'm hoping it won't, but I'm mentally preparing for it.
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![[Post New]](/s/i/i.gif) 2024/04/10 14:52:33
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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Wouldn't you just be able to screen the "prey" target to deny rerolls to charge?
Seems fairly easy to work around, the bigger issue is that it only affects snaggas.
I'm still more interested in seeing the horde detachment at this point because it's likely the only generalist detachment that would allow you to take more than 1-5 datasheet that benefit from the rule.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2024/04/10 15:32:11
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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Beardedragon wrote:Forceride wrote:Beardedragon wrote:I doubt we will be seeing lootas with meks with dread mobs. Lootas outside of transports will get them killed instantly, and they dont have "Mek" keyword when firing from inside a transport as it uses the vehicles keywords, not theirs.
So at least Burna boys and lootas wont be cruising around and shooting with the Dread Mob rules i think..
Pretty sure the unit inherits the leader's keys words and vice versa, so any unit that can be lead by a mek inherits the mek keword. Plus their dirt cheap for 50pts 5models.
No reason to bring them in a wagon.
Being wrong that's less a combo.
I know that but thats not what i said.
I said that a unit of lootas with a mek, wont get the dread mob bonus when firing from inside a vehicle. Because with the firing deck rule its the vehicle shooting, not the unit inside. And the vehicle shooting with their guns, dont have the Mek keyword.
Even if they have it, the vehicle does not, so it does not benefit from the Dread Mob rule. The unit of lootas with a mek would have to jump out, to get the dread mob bonus. Thats why i call Lootas with a mek or even burna boys with a mek, less useful as they cant cruise around and shoot, while retaining their dread mob ability.
Unless i have misunderstood that when firing with firing deck, the vehicle actually somehow gets all the keywords of those inside of it. Which i dont recall that they do.
Sry maybe i wrote incorrectly but my intention was saying lootas look good in dread mob actually. Their cheap with 48 inch range with acess to full rerolls and sustained or lethals.
But your better of with them on foot, besides with that range they don't need to move. 2 to 3 groupa of 100pts with mek would do a lot of good work while sitting on a building for plunging fire. That's my take.
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![[Post New]](/s/i/i.gif) 2024/04/10 16:03:38
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Forceride wrote:Beardedragon wrote:Forceride wrote:Beardedragon wrote:I doubt we will be seeing lootas with meks with dread mobs. Lootas outside of transports will get them killed instantly, and they dont have "Mek" keyword when firing from inside a transport as it uses the vehicles keywords, not theirs. So at least Burna boys and lootas wont be cruising around and shooting with the Dread Mob rules i think.. Pretty sure the unit inherits the leader's keys words and vice versa, so any unit that can be lead by a mek inherits the mek keword. Plus their dirt cheap for 50pts 5models. No reason to bring them in a wagon. Being wrong that's less a combo. I know that but thats not what i said. I said that a unit of lootas with a mek, wont get the dread mob bonus when firing from inside a vehicle. Because with the firing deck rule its the vehicle shooting, not the unit inside. And the vehicle shooting with their guns, dont have the Mek keyword. Even if they have it, the vehicle does not, so it does not benefit from the Dread Mob rule. The unit of lootas with a mek would have to jump out, to get the dread mob bonus. Thats why i call Lootas with a mek or even burna boys with a mek, less useful as they cant cruise around and shoot, while retaining their dread mob ability. Unless i have misunderstood that when firing with firing deck, the vehicle actually somehow gets all the keywords of those inside of it. Which i dont recall that they do. Sry maybe i wrote incorrectly but my intention was saying lootas look good in dread mob actually. Their cheap with 48 inch range with acess to full rerolls and sustained or lethals. But your better of with them on foot, besides with that range they don't need to move. 2 to 3 groupa of 100pts with mek would do a lot of good work while sitting on a building for plunging fire. That's my take. Lootas have full reroll to hit if they stand on an objective that is true, but they only have 2 shots each anyway. If you are within rapid fire range you are also close enough to be shot at, at which, they will vaporize instantly. I havent really been using lootas in 10th, but i havent been impressed with their cost/rules/stats as it stands. Still not sure if i wanna call them either cheap nor good. Hitting on 6s normally, so 5s if you stand completely still. They have AP1 only with damage 2. Many tournaments uses flat L ruins so no plunging fire for them if you wanted to rely on that. They dont have any form of durbility to really survive any shots directed at them and if you throw in a mek, suddenly they are not cheap anymore. But we will have to see what the rest of the codex brings. Over all Lootas dont seem worth it without heft changes.
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This message was edited 1 time. Last update was at 2024/04/10 16:09:37
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2024/04/10 16:06:49
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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Lootas have full rerolls if target is in an objective otherwise reroll 1.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2024/04/10 16:07:57
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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Yeah, they get reroll 1s as standard and reroll hit rolls when the target is on an objective.
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![[Post New]](/s/i/i.gif) 2024/04/10 16:09:57
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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yea i forgot about that. I still find them bad though, but as i said, maybe the codex does something for them. If you place a Mek with them the price is suddenly 145 points for a unit i already found.. Questionable without a character in it, for the price of a 100 points. I think the problem i have with Lootas is, anything they are designed to kill, i can just kill with either boyz or beast snagga boys or something else around the same price range.
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This message was edited 2 times. Last update was at 2024/04/10 16:13:42
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2024/04/10 16:17:18
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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TedNugent wrote:Wouldn't you just be able to screen the "prey" target to deny rerolls to charge?
Seems fairly easy to work around, the bigger issue is that it only affects snaggas.
I'm still more interested in seeing the horde detachment at this point because it's likely the only generalist detachment that would allow you to take more than 1-5 datasheet that benefit from the rule.
Realistically you just select something that they can't screen. If you play intelligently I can't see why you couldn't get the benefits of this on every turn from T2 onwards.
But also, it has a weakness in the sense that you can screen against it. So it's strong but encourages counterplay from your opponent. Good and balanced IMO. It also works with ranged weapons from Snaggas, so Stikkas get a buff there.
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![[Post New]](/s/i/i.gif) 2024/04/10 16:44:13
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Im not sure i really like the Big Hunt detatchment. Its a watered down oath of moment that only works on specific targets, and since beast snaggas are a melee force and not a ranged force, this becomes even less useful. Everyone in your army, in a shooting army, that has full reroll to hit is miles better, than 2 units (given ork sizes) being able to reroll charges and get +1 to their AP in melee. I say two units because against one target, thats all you can reliably fit in. The rest of your army is essentially detatchmentless. But even so i could see the usability of this detatchment rule, and it sounds pretty good, IF you could just pick your own target as you please. Its kinda annoying you have to be restricted to vehicle, monster or warlord (or character if none of the above is present). Not sure, maybe im just a naysayer. I just dont understand why i have to be restricted like that. On another note, to make room for this reroll charge part of the detatchment rule, and squiggosaur bosses being part of squighogs now, I can only assume that the reroll charge aura they used to have, is now gone. Because if the squiggosaur boss still has this, then the reroll charges versus one target is even less relevant lol.
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This message was edited 2 times. Last update was at 2024/04/10 16:48:30
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2024/04/10 17:33:22
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Big Hunt
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This message was edited 1 time. Last update was at 2024/04/10 17:34:08
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![[Post New]](/s/i/i.gif) 2024/04/10 17:38:31
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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Waaagh unchanged
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2024/04/10 18:43:18
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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Beardedragon wrote:yea i forgot about that.
I still find them bad though, but as i said, maybe the codex does something for them.
If you place a Mek with them the price is suddenly 145 points for a unit i already found.. Questionable without a character in it, for the price of a 100 points.
I think the problem i have with Lootas is, anything they are designed to kill, i can just kill with either boyz or beast snagga boys or something else around the same price range.
Dunno mate, maybe your approaching this from an angle of looking for a busted combo. They look comparable to flashgitz, sure their not as good but also, they are a lot less expensive and don't need babysitting. We been complaining we don't have decent shooting and this looks as a good compromise, couple this with dreads, kans, mek guns a gorka or 2 and you got a pretty nice detach. Does not feel busted but looks interesting and fun to play.
Hey, maybe the issue is me that just want's some variety on my orks. Honestly salivating at that green tide, even though i do not have near enough to make a list, it looks like a hell of bricks can be made with warboss and painboy, that was my ork wish. Never ending wave of bodies to annoy and drown my opponent.
I also feel like big hunt detach is a missed opportunity, too much counter play... unless squighogs change drastically or cost comes down, their the first victims of the codex. Funny cause their some of newest models, i also find them cool.
Remains to be seen what will happen to the boss on squigsaur or Mozrog... It might be that they will go into the shelves. Ghaz is looking good but cost will dictate the end result.
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