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Made in be
Rampagin' Boarboy





United Kingdom

Quoting is making the post huge, so I'm not going to bother

Forceride: Your list looks solid, but I agree that against a list like invasion fleet maybe flame trukks would have been better. Beastbosses can be pretty swingy, but when the devastating wounds go off, they go off I honestly don't know what I'd remove from my list to squeeze in a burna Trukk or two, it's very tight at the moment.

I also agree that I'd like the Waaagh to last longer, even if with a diminished effect on subsequent turns. It's nice that we have a fairly potent army rule rather than one that doesn't really do anything, but I would also like our data sheets to have more oomph on non Waaagh turns.

The Kill Rig's shooting is pretty good, but I agree that the melee profile isn't ideal and needs more AP, even if just on the horns and hooves.


Jidmah: I've tried the Hunta Rig and it's really kind of meh. It doesn't have the output of the Kill Rig, and Butcha Boys doesn't really do anything as I'd be getting more out of just disembarking the boys inside. If you're really tight on points and can't afford a wagon for your snaggas then take a Hunta Rig, but it's generally worse than a wagon or kill rig in my experience.

While I do run a kill rig and enjoy using it, it's purely so I can keep using my FW Squiggoth if I didn't have that particular model I'd take another wagon or some more trukks instead.
   
Made in dk
Longtime Dakkanaut




Danmark

Had my first game of Freebootas krew this tuesday.

I won pretty hard but:

1: I had turn 2
2: He played world eaters with a lord of skulls and angron, so take what you want from that list.


MVPs were my Deckfragger truck running around with 10 flash gitz and my Lootas that came in with reserve and shot berzerkers to pieces also.

I had the ignore cover SAG with my tankbustas and they didnt really perform as well as i thought they would. I jumped out and shot at Angron, who did not stand on my looted objective, so i had no sustains. I gave him a total of 6 damage and the tankbustas would lose their lives in the next round.

Ghaz went in a circle kicked Angron in the teeth with his Mega Nobz. Then everyone but him got shredded by zerkers, and he kicked their teeth in, in the clapback. He had 6 wounds left and survived being charged by the lord of skulls. He failed all his attacks except for 2 wounds, where i saved both. Then he put the lord of skulls down to 12 wounds. Ghaz was an absolute giga-chad.

Im not sure i want to use Tankbustas in this detatchment, definitely just put the lootas with the SAG next time for ignore cover. If i had used them better, maybe. But tankbustas are too expensive already.


Things i take from this game is:
How would i have fared if i went second? I cant even begin to think how utterly gak it would be to pick an objective marker at the start of the battleround, while NOT going first. Since i went first the entire detatchment made sense, but if i go second? The detatchment will stop making sense.

Flash Gitz in truck with a mek giving +1 to hit with deckfragger were really good. Killed a unit of goremongers and held an objective, shot off berzerkers afterwards, then jumped out and destroyed a helbrute that couldnt claim cover and charged Kharn who had gotten up after being shot to pieces earlier.

I also got to reroll wound rolls with my snagga boys, and despite being charged so i didnt get devastating wounds on the beastboss, the unit still destroyed a helbrute by interrupting and using reroll wounds, and then they took off the last 12 wounds of the lord of skulls when he came to threaten my objective, again with rerolls and devastating from the beastboss. He alone took out all 12 wounds before any of his friends got to attack.


Fun fact: You can have deckfragger on a gargantuan squiggoth who transports 20 flash gitz, since it has firing deck 20. Competitive? Probably not.
Fun? Hell yea.

Didnt do this though, but its definitely up there with things i want to try for fun.

This message was edited 2 times. Last update was at 2026/02/26 10:20:55


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in pt
Maniacal Gibbering Madboy





Well, i think like some one mentioned, if you go second, you pick your objective in deploy, by round 2 the lines are drawn where you can pick the one in no man lands that benefit's you. The issue is your playing defensive into a pressure meta... so round 1 can effectively mean your playing with no rule... It would depend of map layout if you can or not shoot.

Hard to say what fits that detach honestly.

As for tigh list, i think we are running tight lists, and the fact we are a Horde army parading as elite is showing, when our backbone (boyz) is kinda inefficient it shows,we are paying for the fact we are Horde but GW wants us to play elite with Horde stats.

Like... Our boyz are close to intercessor squad price and are no where near as useful. That in turn makes everything worse of.

Honestly, the more i think the waaaggh rule would be fine, if we could bring 500 or 800 more points in bodies, we would compensate the lack in stats with numbers.

But GW has a fetish against us or something, and against any other Horde army, IG would be right next to us if shooting wasn't so powerfull and their index was shallow.

I dunno, i think 11th needs to answer a lot of things, from lethality again to rules that look dumb to the feel of the armies with out creating BS rules...

This message was edited 1 time. Last update was at 2026/02/26 13:04:28


 
   
Made in gb
Rampagin' Boarboy





United Kingdom

GW loves Orks, but they hate Orks doing well. So we get really cool models, detachments, etc, and then we get hit with massive nerfs after we've had a weekend in the sun.

It doesn't help that GW also hate horde armies.

I also feel like Orks are one of the only factions to have been held to the idea of 10th having reduced lethality. We've stayed at that level and most other factions have been getting extra damage handed to them.

This message was edited 1 time. Last update was at 2026/02/26 14:25:04


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'm not sure whether I can agree with that. Breaka boyz, tank bustas and the recent Thrakka change has been a massive increase in damage for my orks.

Sure, they lack the reach to click and delete something off the board, but most armies who can do that also don't have the same board presence as orks have. My DG are more or less destroying everything they touch, but VP wise the games are much, much closer. Whenever I play orks, I pretty much win by a landslide, as anything related to having multiple objectives, quarters or center is much easier to archieve.

This message was edited 1 time. Last update was at 2026/02/27 07:13:39


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

Both tankbustas and breakerboys are more expensive than they have to be. They fill out a good role, and i, at least do bring breakerboys in my warhorde list. But they cost way more than they should. Tankbusters also under perform for their price, even if they fill a good role of opening trucks.

Why are breakerboys so much more expensive than wolfen with stormshields? stat to stat the wolfen are better than ours, better toughness, better save, a 4++ and anti monster/vehicle +3 rather than +4 like we do.

But for some reason we pay more per model than they do. That part always annoyed me.

This message was edited 1 time. Last update was at 2026/02/27 08:54:40


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Quote from last CI summarize it very well I think:

War Horde continues to dominate Ork thinking, and the tried and tested ‘Ghaz and a bunch of heroes’ takes a top placing here. Timing is everything- get the commit right and you can roll over some of the current meta armies. Get it wrong, or get bogged down, and life gets a lot hard. No easy thing placing this high with Orks right now, so very well done indeed!

And I add - war horde in this form is a very nice set of rules for one of the typical ork gamestyles. I like it and we can punch very hard. Say hi to Breakaboyz, Ghazzyboyz with Lethals, or even the MANz s'with the MA Boss. Last couple of opponet)nts I faced on TTS had obvious PTSD from going to close from previous games

Note n2 - this week, CI shows around 10 wartribes already. Every one is different. There is literaly zilion of options how to build such a list. Which is also nice and healthy.

This message was edited 4 times. Last update was at 2026/02/27 17:13:35


10k p fullpaint orks finally ready to krump!!!

https://instagram.com/mektomsug 
   
Made in pt
Maniacal Gibbering Madboy





 Jidmah wrote:
I'm not sure whether I can agree with that. Breaka boyz, tank bustas and the recent Thrakka change has been a massive increase in damage for my orks.

Sure, they lack the reach to click and delete something off the board, but most armies who can do that also don't have the same board presence as orks have. My DG are more or less destroying everything they touch, but VP wise the games are much, much closer. Whenever I play orks, I pretty much win by a landslide, as anything related to having multiple objectives, quarters or center is much easier to archieve.


See, that is exactly what i keep pointing out about orks, if we win, we win by a landslide, if we lose it's the same. It's either feast or famine with no in between. The close games from DG are actually a lot better because there is a lot more granularity and a lot things will change. A stomp is a stomp, and either your stomping or being stomped, to me that binary, and decides games in a few rounds. I am actually not advocating for more damage, i am actually pro for changes that diminish damage across the board, models even if bad should stay in the table far longer, losing a unit should be critical in the battle, not just shrug it like it is nothing. I doubt GW will ever o this though, they value more destruction and killing models too much.

Beardedragon point is also pertinent, we have a lot of units that stat wise cost a lot more then equivalent units in other armies, and have worse stats.

This message was edited 4 times. Last update was at 2026/02/27 18:36:52


 
   
Made in dk
Longtime Dakkanaut




Danmark

Played Freebootas krew against necrons and won 20-0. I even brought a gargantuan squiggoth to try and have deck fragger on 20 flash gitz. His shooting did nothing to the squiggoth, but nightbringer took out 20 wounds off of the squiggoth, yikes. While he didnt have any 10+ units i only got blast 1 on my 20 gitz for 20 extra shots.

Im not saying a gargantuan squiggoth is great given the anti ctan meta, but it was definitely fun.

And he got krumped hard.

Maybe not the most overpowered list though, he had only 2 ctans and silent king as big guys.

This message was edited 1 time. Last update was at 2026/03/01 13:30:06


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Forceride wrote:
See, that is exactly what i keep pointing out about orks, if we win, we win by a landslide, if we lose it's the same. It's either feast or famine with no in between. The close games from DG are actually a lot better because there is a lot more granularity and a lot things will change. A stomp is a stomp, and either your stomping or being stomped, to me that binary, and decides games in a few rounds. I am actually not advocating for more damage, i am actually pro for changes that diminish damage across the board, models even if bad should stay in the table far longer, losing a unit should be critical in the battle, not just shrug it like it is nothing. I doubt GW will ever o this though, they value more destruction and killing models too much.


The thing is, pure damage wise, my DG tend to deliver severe beatings unless someone counters them well. I still have to take care to get enough VP despite tabling my opponent way more often than I do with orks.


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Check the last CI on Goonhameer.

About 10 Warbosses.
3 lists in The Showdown - one Wartribe, one Speed Freaks (6 koptas + MANz + Scrapjets) and one Da Big Hunt built around 3 KillRigs and 1 Hunta Rig

The rest are mostly War Tribes in very various alternations from greentidish to very elite, with or without BW, etc…

10k p fullpaint orks finally ready to krump!!!

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






My point is that while orks might not do as much damage as other armies outside the Waaagh! they have a much easier time scoring primaries and secondaries related to objetives/board control than those armies.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in be
Rampagin' Boarboy





United Kingdom

 Jidmah wrote:
My point is that while orks might not do as much damage as other armies outside the Waaagh! they have a much easier time scoring primaries and secondaries related to objetives/board control than those armies.


I completely agree. Whenever I've given advice to anyone joining the Waaagh in the last few years, it's always hinged around us having really good movement options and fantastic scoring options. Hell, if any other faction had grots in their roster they'd run them all the time, and they have a basically non existent statline. And some of our lists don't even run them as we've got other options for that role

But some extra damage built into the sheets would be nice so that we're not entirely reliant on the Waaagh. Even conditional damage would be nice, like Squighogs going to AP-2 on their Stikkas when charging something on/near an objective.

But I am grateful that our army rule does do something impactful. I would also like to see a Speedwaaagh or Dakkawaaagh option in the future as well though so that those parts of the faction identity also get a little love.
   
Made in gb
Longtime Dakkanaut




U.k

I’m going to my first ever tournament, a casual doubles event at element games Stockport. Teamed up with someone bringing chaos knights, im thinking of bringing this list, any thoughts advice?

It’s not a super competitive event, it’s for charity so not looking for the most powerful list but also want to stand a chance in some games.

Tournament beast snaggas (1000 Points)

Orks
War Horde
Incursion (1,000 Points)

CHARACTERS

Beastboss (80 Points)
• 1x Beast Snagga klaw
• 1x Beastchoppa
• 1x Shoota

Beastboss on Squigosaur (125 Points)
• Warlord
• 1x Beastchoppa
• 1x Slugga
• 1x Squigosaur’s jaws
• Enhancements: Kunnin’ but Brutal

Beastboss on Squigosaur (130 Points)
• 1x Beastchoppa
• 1x Slugga
• 1x Squigosaur’s jaws
• Enhancements: Headwoppa’s Killchoppa

Painboss (70 Points)
• 1x Beast Snagga klaw

BATTLELINE

Beast Snagga Boyz (95 Points)
• 9x Beast Snagga Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Beast Snagga Nob
◦ 1x Power snappa
◦ 1x Slugga

Beast Snagga Boyz (95 Points)
• 9x Beast Snagga Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Beast Snagga Nob
◦ 1x Power snappa
◦ 1x Slugga

OTHER DATASHEETS

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

Squighog Boyz (150 Points)
• 1x Bomb Squig
• 3x Squighog Boy
◦ 3x Saddlegit weapons
◦ 3x Squig jaws
◦ 3x Stikka
• 1x Nob on Smasha Squig
◦ 1x Big choppa
◦ 1x Slugga
◦ 1x Squig jaws

Squighog Boyz (150 Points)
• 1x Bomb Squig
• 3x Squighog Boy
◦ 3x Saddlegit weapons
◦ 3x Squig jaws
◦ 3x Stikka
• 1x Nob on Smasha Squig
◦ 1x Big choppa
◦ 1x Slugga
◦ 1x Squig jaws

Stormboyz (65 Points)
• 4x Stormboy
◦ 4x Choppa
◦ 4x Slugga
• 1x Boss Nob
◦ 1x Choppa
◦ 1x Slugga

Exported with App Version: v1.47.0 (1), Data Version: v743

   
Made in gb
Rampagin' Boarboy





United Kingdom

Andykp wrote:
I’m going to my first ever tournament, a casual doubles event at element games Stockport. Teamed up with someone bringing chaos knights, im thinking of bringing this list, any thoughts advice?

It’s not a super competitive event, it’s for charity so not looking for the most powerful list but also want to stand a chance in some games.

Tournament beast snaggas (1000 Points)
Spoiler:

Orks
War Horde
Incursion (1,000 Points)

CHARACTERS

Beastboss (80 Points)
• 1x Beast Snagga klaw
• 1x Beastchoppa
• 1x Shoota

Beastboss on Squigosaur (125 Points)
• Warlord
• 1x Beastchoppa
• 1x Slugga
• 1x Squigosaur’s jaws
• Enhancements: Kunnin’ but Brutal

Beastboss on Squigosaur (130 Points)
• 1x Beastchoppa
• 1x Slugga
• 1x Squigosaur’s jaws
• Enhancements: Headwoppa’s Killchoppa

Painboss (70 Points)
• 1x Beast Snagga klaw

BATTLELINE

Beast Snagga Boyz (95 Points)
• 9x Beast Snagga Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Beast Snagga Nob
◦ 1x Power snappa
◦ 1x Slugga

Beast Snagga Boyz (95 Points)
• 9x Beast Snagga Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Beast Snagga Nob
◦ 1x Power snappa
◦ 1x Slugga

OTHER DATASHEETS

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

Squighog Boyz (150 Points)
• 1x Bomb Squig
• 3x Squighog Boy
◦ 3x Saddlegit weapons
◦ 3x Squig jaws
◦ 3x Stikka
• 1x Nob on Smasha Squig
◦ 1x Big choppa
◦ 1x Slugga
◦ 1x Squig jaws

Squighog Boyz (150 Points)
• 1x Bomb Squig
• 3x Squighog Boy
◦ 3x Saddlegit weapons
◦ 3x Squig jaws
◦ 3x Stikka
• 1x Nob on Smasha Squig
◦ 1x Big choppa
◦ 1x Slugga
◦ 1x Squig jaws

Stormboyz (65 Points)
• 4x Stormboy
◦ 4x Choppa
◦ 4x Slugga
• 1x Boss Nob
◦ 1x Choppa
◦ 1x Slugga

Exported with App Version: v1.47.0 (1), Data Version: v743


I think you might actually be better off using Big Hunt if you're exclusively using snaggas in a low points format. The extra AP from prey will help out with your lack of "consistent" anti tank.

Proper Killy isn't a bad substitute for the Killchoppa, assuming that I'm interpretating things correctly and the extra damage also applies to the squigosaur jaws? It doesn't specify that it doesn't apply, so hopefully someone else can correct me if I'm wrong.

Swapping Kunnin' for Surly as a Squiggoth gives you some extra durability.

And lastly I'd swap the painboss for a Trukk if you've got one, the extra durability and movement from the transport is much more useful than what the painboss offers. Otherwise stick to the painboss and have fun!
   
Made in gb
Longtime Dakkanaut




U.k

Thank you very much, I have a lot of stuff (too much you could say) can can swap most stuff, I figured for ease and my old brain stick to one theme and keep it simple. The truck is a good shout I will have a play around. Only ran big hunt once, will have a look. Cheers.

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

There is nothing like “too much orks” !

10k p fullpaint orks finally ready to krump!!!

https://instagram.com/mektomsug 
   
Made in gb
Longtime Dakkanaut




U.k

I grew bit the collection I have is getting harder to store!

What would people think about dropping a squad of boys and the doc for a kill rig?

   
Made in gb
Rampagin' Boarboy





United Kingdom

Personally I think I'd prefer having the extra boys and doc (or boys and Trukk perhaps) than the rig. Purely due to wanting more OC to maintain board control.
   
Made in gb
Longtime Dakkanaut




U.k

 Afrodactyl wrote:
Personally I think I'd prefer having the extra boys and doc (or boys and Trukk perhaps) than the rig. Purely due to wanting more OC to maintain board control.


That’s was my original thoughts. Rejigged it with truck and upgrades mentioned and got it too a nice round 1000, going to go big hunt too. Reroll charges will be very nice too, hate a missed crucial charge. Thanks.

   
Made in be
Rampagin' Boarboy





United Kingdom

Andykp wrote:
 Afrodactyl wrote:
Personally I think I'd prefer having the extra boys and doc (or boys and Trukk perhaps) than the rig. Purely due to wanting more OC to maintain board control.


That’s was my original thoughts. Rejigged it with truck and upgrades mentioned and got it too a nice round 1000, going to go big hunt too. Reroll charges will be very nice too, hate a missed crucial charge. Thanks.


Let us know how you get on!
   
Made in gb
Longtime Dakkanaut




U.k

Will do. Don’t imagine it will be well but there for the experience not the prizes. Me and my team mates games are best described as “tactically light”

   
Made in pt
Maniacal Gibbering Madboy





If going for a tournament, if like you say for sportsmanship, and just to throw dice i would tell you not to worry too much.
So.. go and throw dice, what ever happens, happens, don't expect wins and have fun.

I think if you were trying to win, the conversation would be different.

In this case just practice your list, it is more then enough. That's best advice i can give.

Anyway Jidmah, sry some times i get worked up(i am a true goff, no mucking about), it's just my opinion, there are a lot of things where orks could improve with out breaking the game. Mainly inner balance. Anyway let's see what 11th brings, hopefully a new post ahah

This message was edited 1 time. Last update was at 2026/03/04 11:50:52


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

New Dataslate out. Literly no changes for orks. Which is great. I love no changes.

https://www.goonhammer.com/the-q1-2026-balance-update-xenos-factions/?fbclid=IwVERFWAQU_rRleHRuA2FlbQIxMQBzcnRjBmFwcF9pZAo2NjI4NTY4Mzc5AAEeEIJ9h0Ot35gftyqleNFdBUnNb_mI1B1SpImFhIVU7N89qGDUZMqtQsztxkY_aem_3bkrBIE7NqkEbPHzFRXXaQ

10k p fullpaint orks finally ready to krump!!!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

Could maybe be a small change for the timing of the freebooters krew detatchment which i was hoping for.

Didnt expect it but was hoping.

Over all i think this is the laziest quarterly update i have seen from GW, probably because they know its the last and just want to prepare for 11th edition. Most factions dont even have any changes. Or at least not a lot has.

Tyranids i play also got diddly squat changes.

Its not that orks couldnt use some help here and there, but i guess its fine over all. Nothing new, nothing interesting. We are just treading waters till 11th edition.


Automatically Appended Next Post:
My apologies friends but i have a math question. Lets call in the gargantuan squiggoth math.

Also im really bad at math and im trying to see if what im saying is correct. Also why its correct maybe.

20 flash gitz in a squiggoth shooting at 20 guys with blast is 140 shots.
But if you shoot your 20 gitz with blast in to 2x 10 man units, suddenly you get 100 only? You have the same amount of models, so does he. What happened to my last 40 shots?

Am I wrong?

Math is weird

This message was edited 5 times. Last update was at 2026/03/05 12:57:25


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Beardedragon wrote:
Could maybe be a small change for the timing of the freebooters krew detatchment which i was hoping for.

Didnt expect it but was hoping.

Over all i think this is the laziest quarterly update i have seen from GW, probably because they know its the last and just want to prepare for 11th edition. Most factions dont even have any changes. Or at least not a lot has.

Tyranids i play also got diddly squat changes.

Its not that orks couldnt use some help here and there, but i guess its fine over all. Nothing new, nothing interesting. We are just treading waters till 11th edition.


Automatically Appended Next Post:
My apologies friends but i have a math question. Lets call in the gargantuan squiggoth math.

Also im really bad at math and im trying to see if what im saying is correct. Also why its correct maybe.

20 flash gitz in a squiggoth shooting at 20 guys with blast is 140 shots.
But if you shoot your 20 gitz with blast in to 2x 10 man units, suddenly you get 100 only? You have the same amount of models, so does he. What happened to my last 40 shots?

Am I wrong?

Math is weird


Its not Math's fault you dont understand the blast rules.


   
Made in pt
Maniacal Gibbering Madboy





decompose in smaller numbers

Max blast is 4

each flashgit has 3 shots

its rule can play here if closer but not embarked

that means (3+4)20 = 140 or easy in myhead (3+4)2*10=140

outside

10man + rule
(3+1+4)10 =80

no rule + 10 man
(3+4)10 = 70

with rule + 20
(3+1+4)2*10 = 160

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

New ork warboss leak

I hope it is a fake. I really do not like the sculp. More fantasy over scifi
[Thumb - IMG_6981.jpeg]

[Thumb - IMG_6982.jpeg]

This message was edited 2 times. Last update was at 2026/03/06 19:36:35


10k p fullpaint orks finally ready to krump!!!

https://instagram.com/mektomsug 
   
Made in ca
Gargantuan Gargant






Yeah, the balance datasheet very much has a "this could have been an email" vibe in terms of how low-effort and phoned in it is. I get it's at the end of the edition, but the least you could do is get wacky and buff up the egregiously underused stuff for most factions.

I guess we got off light in terms of not receiving any nerfs I guess, but it is disappointing for them to not bother giving one last hurrah in making underused detachments or units have a shot in the arm before the great reset of 11th comes on the horizon.




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 Tomsug wrote:
New ork warboss leak

I hope it is a fake. I really do not like the sculp. More fantasy over scifi


Dang, I think this looks pretty legit based on the pictures. Especially with the attack squig looking a lot more like the original 4th edition metal model than the one that the Grukk model has. I don't think it looks bad, but it definitely could be more impactful, feels like more of an upscaled Nob than a Warboss, especially in terms of posing. I guess we should be happy we even have a big choppa/PK option at all versus just one loadout.

This message was edited 1 time. Last update was at 2026/03/06 20:41:38


 
   
Made in be
Rampagin' Boarboy





United Kingdom

WarCom put out an article about the warboss leak, promises of more new Orks on Monday.

I'm not sure how I feel about the warboss sculpt. The proportions seem... off? Like something looks wrong with the proportions but I can't put my finger on what exactly.

I like that the attack squig takes designs cues from the old metal one though.
   
 
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