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Jog my memory please, where's the regional pricing sheet on the trade page so I can check UK prices?
Its no longer there, probably got too known so they changed how they distribute the pricing sheet.
There is one person over on TGA that still gets the € prices somehow (probably a FLGS contact) and thats where I get them from when I post them here.
But if you just want the UK prices, you just need to find something in the store that costs 175€ and look up how much it is in £
There were some issues with the general availability of the pricing list. Heard something about scalperbots using it to make themselves look like official retailers.
This message was edited 1 time. Last update was at 2024/03/11 12:30:41
Jog my memory please, where's the regional pricing sheet on the trade page so I can check UK prices?
Its no longer there, probably got too known so they changed how they distribute the pricing sheet.
There is one person over on TGA that still gets the € prices somehow (probably a FLGS contact) and thats where I get them from when I post them here.
But if you just want the UK prices, you just need to find something in the store that costs 175€ and look up how much it is in £
Ahh at least I'm not going crazy then, plus I'd wager seeing them early made people lose a degree of fomo urge.
I think the primary motive behind the change was to induce FOMO with the stores themselves. As far as I understand it, rather than sending in order forms at their leisure, stores now get phoned by a rep and have to commit there and then on how much stock they want.
This message was edited 2 times. Last update was at 2024/03/11 13:35:50
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
Eh I can't see that working; esp since that would add to GW's operating costs if their rep has to phone around all the time to make each order with each partner. More likely GW might just shift to direct emailing the sheet to their trading partners rather than putting it live on an openly accessible website if GW want the price sheet "hidden".
Or just put it live on a website that has a super simple account and password system.
Overread wrote: Eh I can't see that working; esp since that would add to GW's operating costs if their rep has to phone around all the time to make each order with each partner. More likely GW might just shift to direct emailing the sheet to their trading partners rather than putting it live on an openly accessible website if GW want the price sheet "hidden".
Or just put it live on a website that has a super simple account and password system.
I never was able to find it on the US side of things; it always asked for a trade account ID.
So people won't be happy about this, buuuuuuuuut...
Since we’re on the topic, let’s talk about Crisis Battlesuits. One of the coolest things about the current edition of Warhammer 40,000 is that every unit gets its own special ability. While this is great for most, it hits a snag when massively flexible models need an ability that suits every possible loadout. After all, a bonus that’s ideal for close-range flamers might not be nearly as effective for long-range missile pods.
Imperial strategists have addressed this issue by spreading flexible tanks like the Leman Russ or Gladiator across different datasheets, and the T’au are nothing if not quick learners.The new Codex: T’au Empire splits Crisis Battlesuits into three distinct datasheets based around classic configurations,* and veteran T’au commanders might recognise a few names from lore of yore…
The Sunforge configuration melts down heavy targets with twin fusion blasters, Fireknife battlesuits mix and match plasma rifles and missile pods to crack elite troops, and Starscythe teams choose from a buffet of burst cannons and flamers to wipe out massed hordes.
They’re all still Crisis battlesuits, but now they get custom abilities that really help out their chosen roles. Take the Crisis Sunforge Battlesuits, for instance – their Sunforge ability helps to mitigate the low rate of fire on their fusion blasters by giving powerful re-rolls against their ideal targets. With the Retaliation Cadre Detachment rule in play, you’re firing Strength 10 shots at AP-5, each dealing D6+2 damage – with a re-roll on both Wound rolls and damage!
These new distinctions have another benefit for battlesuit aficionados. No army can contain the same datasheet more than three times,** but each of these configurations is a different datasheet. That means you can squeeze up to nine Crisis teams into your roster, ready to retaliate as pre-emptively as the Greater Good demands.
Don’t worry if your own Crisis Suits have different armaments. The current datasheet will be added to Legends so you can keep using a more diverse hardpoint combination if you wish.
Commanders can join all three of these new units, and retain their own flexible weapon options – so you can outfit them according to their chosen bodyguard. Their own abilities focus on supporting the entire unit, with the Enforcer Commander lowering the Armour Penetration of incoming fire, while the Coldstar Commander turbo-boosts its allies so they can keep up with its incredible speed.
More T’au Empire rules are on their way, as the awesome Kroot Hunting Pack – which is your first chance to get your hands on Codex: T’au Empire – goes up for pre-order this Saturday.
* This also allows their points costs to more accurately reflect their equipment, rather than the priciest possible loadout.
** Unless they have the BATTLELINE keyword.
This message was edited 2 times. Last update was at 2024/03/11 15:11:41
The Phazer wrote: Rivals of the Mirrored City is a lot cheaper than I expected.
Yeah, I only wanted Gitz but with that prize I may consider buying that pack. With a discount in some shops it may be really a nice surprise for a GW minis pack.
So people won't be happy about this, buuuuuuuuut...
Spoiler:
Since we’re on the topic, let’s talk about Crisis Battlesuits. One of the coolest things about the current edition of Warhammer 40,000 is that every unit gets its own special ability. While this is great for most, it hits a snag when massively flexible models need an ability that suits every possible loadout. After all, a bonus that’s ideal for close-range flamers might not be nearly as effective for long-range missile pods.
Imperial strategists have addressed this issue by spreading flexible tanks like the Leman Russ or Gladiator across different datasheets, and the T’au are nothing if not quick learners.The new Codex: T’au Empire splits Crisis Battlesuits into three distinct datasheets based around classic configurations,* and veteran T’au commanders might recognise a few names from lore of yore…
The Sunforge configuration melts down heavy targets with twin fusion blasters, Fireknife battlesuits mix and match plasma rifles and missile pods to crack elite troops, and Starscythe teams choose from a buffet of burst cannons and flamers to wipe out massed hordes.
They’re all still Crisis battlesuits, but now they get custom abilities that really help out their chosen roles. Take the Crisis Sunforge Battlesuits, for instance – their Sunforge ability helps to mitigate the low rate of fire on their fusion blasters by giving powerful re-rolls against their ideal targets. With the Retaliation Cadre Detachment rule in play, you’re firing Strength 10 shots at AP-5, each dealing D6+2 damage – with a re-roll on both Wound rolls and damage!
These new distinctions have another benefit for battlesuit aficionados. No army can contain the same datasheet more than three times,** but each of these configurations is a different datasheet. That means you can squeeze up to nine Crisis teams into your roster, ready to retaliate as pre-emptively as the Greater Good demands.
Don’t worry if your own Crisis Suits have different armaments. The current datasheet will be added to Legends so you can keep using a more diverse hardpoint combination if you wish.
Commanders can join all three of these new units, and retain their own flexible weapon options – so you can outfit them according to their chosen bodyguard. Their own abilities focus on supporting the entire unit, with the Enforcer Commander lowering the Armour Penetration of incoming fire, while the Coldstar Commander turbo-boosts its allies so they can keep up with its incredible speed.
More T’au Empire rules are on their way, as the awesome Kroot Hunting Pack – which is your first chance to get your hands on Codex: T’au Empire – goes up for pre-order this Saturday.
* This also allows their points costs to more accurately reflect their equipment, rather than the priciest possible loadout.
** Unless they have the BATTLELINE keyword.
Now we need to know whether these are the only possible configurations and if they aren't whether all the configurations are fixed like this or if you can still make your own.
So people won't be happy about this, buuuuuuuuut...
Spoiler:
Since we’re on the topic, let’s talk about Crisis Battlesuits. One of the coolest things about the current edition of Warhammer 40,000 is that every unit gets its own special ability. While this is great for most, it hits a snag when massively flexible models need an ability that suits every possible loadout. After all, a bonus that’s ideal for close-range flamers might not be nearly as effective for long-range missile pods.
Imperial strategists have addressed this issue by spreading flexible tanks like the Leman Russ or Gladiator across different datasheets, and the T’au are nothing if not quick learners.The new Codex: T’au Empire splits Crisis Battlesuits into three distinct datasheets based around classic configurations,* and veteran T’au commanders might recognise a few names from lore of yore…
The Sunforge configuration melts down heavy targets with twin fusion blasters, Fireknife battlesuits mix and match plasma rifles and missile pods to crack elite troops, and Starscythe teams choose from a buffet of burst cannons and flamers to wipe out massed hordes.
They’re all still Crisis battlesuits, but now they get custom abilities that really help out their chosen roles. Take the Crisis Sunforge Battlesuits, for instance – their Sunforge ability helps to mitigate the low rate of fire on their fusion blasters by giving powerful re-rolls against their ideal targets. With the Retaliation Cadre Detachment rule in play, you’re firing Strength 10 shots at AP-5, each dealing D6+2 damage – with a re-roll on both Wound rolls and damage!
These new distinctions have another benefit for battlesuit aficionados. No army can contain the same datasheet more than three times,** but each of these configurations is a different datasheet. That means you can squeeze up to nine Crisis teams into your roster, ready to retaliate as pre-emptively as the Greater Good demands.
Don’t worry if your own Crisis Suits have different armaments. The current datasheet will be added to Legends so you can keep using a more diverse hardpoint combination if you wish.
Commanders can join all three of these new units, and retain their own flexible weapon options – so you can outfit them according to their chosen bodyguard. Their own abilities focus on supporting the entire unit, with the Enforcer Commander lowering the Armour Penetration of incoming fire, while the Coldstar Commander turbo-boosts its allies so they can keep up with its incredible speed. More T’au Empire rules are on their way, as the awesome Kroot Hunting Pack – which is your first chance to get your hands on Codex: T’au Empire – goes up for pre-order this Saturday.
* This also allows their points costs to more accurately reflect their equipment, rather than the priciest possible loadout.
** Unless they have the BATTLELINE keyword.
Now we need to know whether these are the only possible configurations and if they aren't whether all the configurations are fixed like this or if you can still make your own.
Well, going off what it implies there?
It seems that Starscythe=anti-horde. They talk about Flamers+Burst Cannons there. Fireknife=anti-MEQ; they mention Plasma Rifle+Missile Pods. Sunforge=anti-vehicle; twin-linked Fusion Blasters here.
LOL, I forgot that two of the patterns are so common that the Dakka lexicon has them! Also, god I forgot how many options were on the Crisis suit that weren't in the kit.
This message was edited 2 times. Last update was at 2024/03/11 16:50:32
lord_blackfang wrote: So I guess that was just a disingenuous way to say only a few loadouts were playable?
Yes. Index rules are mix and match whatever you want, but the effect of fixed price wargear and the faction rule penalising split fire heavily incentivises specialisation using the most effective loadouts.
In response to the redacted codex rumour from valrak, new video out today:
Death Company themed box (nicked the list off b&c)
- New Upgrade Sprue
- Jump Assault Intercessors (Not sure how many)
- Brutalis Dreadnought
- New Lemartes Model
Mentions sanguinor and sanguinary guard again. Krieg looking like next year, big new rules for kill team coming, new necronunda version on the way and redacted is agents for summer still.
i'd much rather see the datasheet get split in three so each can be balanced individually. doubt any of the three are going to have entirely static layouts, so imo this is a good change (the leman russ changes seem to have worked well for guard). anyone doomsaying over this is overreacting
Dudeface wrote: In response to the redacted codex rumour from valrak, new video out today:
Krieg looking like next year, big new rules for kill team coming, new necronunda version on the way and redacted is agents for summer still.
KT 3rd edition is probably on the horizon. felt that way for a little while now. Agents codex was already rumored and discussed in the thread
new necromunda version/edition is neat; had some thoughts about that in the other thread