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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 lord_blackfang wrote:
 Platuan4th wrote:
 lord_blackfang wrote:
Locally the only interest in ToW is from a few college aged folks who never played WHFB but are conditioned to check out every new GW thing. The actual fantasy veterans stayed with T9A, while AoS is looked at mostly by folks who identify as 40k players but like the models.


That's not even close to being accurate.


Okay then you explain to everyone what my local group plays.


I missed the "Locally" part, honestly. My bad.

This message was edited 2 times. Last update was at 2024/07/01 15:19:07


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in au
Grizzled Space Wolves Great Wolf





chaos0xomega wrote:
 Manfred von Drakken wrote:
 Geifer wrote:
AllSeeingSkink wrote:
At the rate AoS has been selling, I'd guess its popularity is closer to The Old World than it is to 40k.


Now that we have The Old World we can acknowledge again that AoS is trash and go back to the beloved old setting.

Next step: the setting gets squatted a second time as GW's accountants panic over dropping AoS sales.



Given that the 'legacy' factions can only get models from Age of Sigmar, you'd think the existence of Old World would HELP its sales...


Google trends data and subreddit subscribership suggests that TOWs popularity is a drop in the bucket compared to AoS anyway.


I'll take sale numbers over subreddit subscriberships, even if they are only regional estimates based off the larger online stores in Aus.

Online presences are weird, sometimes very niche games appear to have a huge online presence because for whatever reason half the real world community is also part of the online community. Other times the online presence only represents a tiny fraction of the community.

But I never really said that TOW is particularly popular... just that AoS is closer to that than 40k

TOW is an interesting one, so far no one I know of my old WHFB group has picked it up, I don't think it shifted huge amounts of stock. Launching with Bretonnia and Tomb Kings I found was odd, basically a couple of the least popular armies back in the day, especially since they didn't update the tired old core kits.

This message was edited 1 time. Last update was at 2024/07/01 16:04:02


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I'll take sale numbers over subreddit subscriberships, even if they are only regional estimates based off the larger online stores in Aus.


Sure, if any of us knew what those looked like it would be a much easier conversation, but we don't- so working from indirect measures is what we have to deal with.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
[DCM]
Crazed Bloodkine




Baltimore, Maryland

Not a big fan of the seperate release days for the faction packs. Its not a huge time gap in the grand view, but just seems like a weird choice to make.

I guess they anticipate things going smoother with it spaced out like that.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in si
Foxy Wildborne







Ah well day 1 errata confirmed.



(command group omitted from the rules, again, after being errata'd in in 3.0, and despite the musician being pictured on the damn warscroll)

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 lord_blackfang wrote:
Ah well day 1 errata confirmed.



(command group omitted from the rules, again, after being errata'd in in 3.0, and despite the musician being pictured on the damn warscroll)


Unless they don't do anything now?
   
Made in gb
Decrepit Dakkanaut




UK

I wouldn't put it past the current GW fad of simplification. Heck I already got annoyed that AoS kind of encourages you to take a full compliment of musicians and banners (but only one leader...) which if you actually do it results in infantry and cavalry blocks that can be made up of more support than actual fighting units.


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Evasive Eshin Assassin






standard and musicians are in the rules.
standards give +1 control score to the unit.
musicians give an additional rally roll.
   
Made in si
Foxy Wildborne







For reference, here is how command groups are typed in 4.0


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Decrepit Dakkanaut




UK

.... WHY GW WHY can't you just do the old Musicians 1 and someone else picks up the trumpet? It's not hard!!

I wouldn't mind if units came in packs of 10 or 15 per "box" but with most being 5 having 2 support per 3 troops just looks all kinds of silly. There's a few units that might warrant it - I could see some nurgle ones having more musicians than normal; but so many just don't look right at all.


Yes I know its a 'me' problem and its easily fixed but still!

This message was edited 1 time. Last update was at 2024/07/02 13:36:25


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in si
Foxy Wildborne







Doubling up on command does let you field minimum and maximum sized units without swapping models. I think in 4.0 you're also going to be capped to two per unit as you can only increase model count once.

I agree it's looking kinda naff on a reinforced 3-strong unit, like Revenant Seekers or the new FEC cav.

This message was edited 1 time. Last update was at 2024/07/02 13:43:50


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Decrepit Dakkanaut




UK

I feel like the AoS team is slowly trying to make AoS a skirmish game - each edition they reduce infantry sizes

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Regular Dakkanaut




Dudeface wrote:
 lord_blackfang wrote:
Ah well day 1 errata confirmed.



(command group omitted from the rules, again, after being errata'd in in 3.0, and despite the musician being pictured on the damn warscroll)


Unless they don't do anything now?


Or army selection/unit composition stuff like that is on the other side of the card?
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Greenfield wrote:


Or army selection/unit composition stuff like that is on the other side of the card?


Every other unit has Command options in their keywords.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Sadistic Inquisitorial Excruciator






 Overread wrote:
I feel like the AoS team is slowly trying to make AoS a skirmish game - each edition they reduce infantry sizes


we still haven't seen what points are looking like this edition

she/her 
   
Made in gb
Regular Dakkanaut




 Platuan4th wrote:
Greenfield wrote:


Or army selection/unit composition stuff like that is on the other side of the card?


Every other unit has Command options in their keywords.


Yep, thanks, I've seen this now. I agree, this looks like a mistake.
   
Made in se
Stern Iron Priest with Thrall Bodyguard






2 musicians would look silly, 3 or more would look cool it they stand together.

Now I would like to build a full unit of trumpeteers and drummers. What a powerfull sight for the cities to have a such a duardin unit on the field.
If only you could get some bagpipes and accordions too.

This message was edited 1 time. Last update was at 2024/07/02 17:49:01


 
   
Made in de
Experienced Maneater






Having skimmed through the rules today, I'm pretty disappointed. This ruleset reads so bland, I'd rather play anything else. The only thing that's an improvement is how prayers work now. Everything else is just so so boring with not even a hint of innovation or any justification for a new edition.
   
Made in si
Foxy Wildborne







Bland in what way? The actions you can take? Unit special abilities? Army composition?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Yeah I feel like GW has managed to pack more flavor into the game while keeping it more manageable in the process, not bland at all.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in de
Experienced Maneater






I don't see much flavour in the core rules. Abilities (Move, Run, Fight, etc.) are basically the same, but the removed Morale and no combat resolution really irks me. It basically doesn't matter who wins a round of combat, if none of the units is destroyed. Respawning models for every army via Rally feels weird. The Control stat seems... unnecessary or at least not like a big enough improvement over the way 3E handled it to drop Morale. Army composition locked to the heroes I don't like. Double turn basically gets no penality again as far as I can see, unless you're also behind on VPs, and even then it's a single additional CP.

This message was edited 1 time. Last update was at 2024/07/02 19:39:17


 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






The change in combat resolution has fundamentally changed how you play the game.

For instance, whilst I absolutely can still just bundle three scythed chariots into infantry or cavalry? There’s a much greater risk that I don’t break my opponent. And we all know what happens when Chariots get stuck in combat.

Likewise, Bretonnian Buses still hit like a ton of brick, but need to be wary of what they’re charging lest they be flanked in the opponent’s next turn.

The grind nature of combat also favours lower level champions. Those with decent stats and access to decent weapons, who can really make their presence felt turn on turn, hacking down multiple enemy models.

It’s now a game which favours planning a turn or three in advance, including “what do I do if my army is bogged down?”.

I wasn’t sold on it at first, but I’m kind of digging it. For instance, Ogres can now really play the attrition game, as can other Monstrous Infantry, without me having to pay for rank after rank in points.

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Made in us
Master Tormentor





St. Louis

 Mad Doc Grotsnik wrote:
The change in combat resolution has fundamentally changed how you play the game.

For instance, whilst I absolutely can still just bundle three scythed chariots into infantry or cavalry? There’s a much greater risk that I don’t break my opponent. And we all know what happens when Chariots get stuck in combat.

Likewise, Bretonnian Buses still hit like a ton of brick, but need to be wary of what they’re charging lest they be flanked in the opponent’s next turn.

The grind nature of combat also favours lower level champions. Those with decent stats and access to decent weapons, who can really make their presence felt turn on turn, hacking down multiple enemy models.

It’s now a game which favours planning a turn or three in advance, including “what do I do if my army is bogged down?”.

I wasn’t sold on it at first, but I’m kind of digging it. For instance, Ogres can now really play the attrition game, as can other Monstrous Infantry, without me having to pay for rank after rank in points.

I think you might be talking about the wrong game. This is the AoS topic, not TOW.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Whatta mistaka to makea!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Master Tormentor





St. Louis

 Mad Doc Grotsnik wrote:
Whatta mistaka to makea!

Ironically, most of your statements are still pretty correct for AoS.
   
Made in si
Foxy Wildborne







 Hanskrampf wrote:
I don't see much flavour in the core rules. Abilities (Move, Run, Fight, etc.) are basically the same, but the removed Morale and no combat resolution really irks me.


I'm a big fan of morale and suppression rules and while they removed the former as a stat, I feel like there's a lot of the latter going in, just in the form of various debuffs, which include debuffs to Control, so you can indeed make a unit temporarily nigh useless without dealing wounds to it. It's highly abstracted but it works on everyone the same now, rather than having a stat which then half the factions are maxed on and the other half are low but with a mitigation mechanic that makes morale effects terrible most of the time no matter who you're fighting...

I would say if anything is bland it's the "stand in circles and push buttons" objectives and the core mechanics are now completely tied into that.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Hanskrampf wrote:
Respawning models for every army via Rally feels weird.


That's already what Rally does though.

This message was edited 1 time. Last update was at 2024/07/02 21:16:42


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Terrifying Doombull




Got a 'its not too late' email today for the boxed set. Wonder if they overproduced or undersold?

Efficiency is the highest virtue. 
   
Made in si
Foxy Wildborne







Voss wrote:
Got a 'its not too late' email today for the boxed set. Wonder if they overproduced or undersold?


Let's not start that again. gak still being available 5 days into the preorder week isn't a bad thing.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Voss wrote:
Got a 'its not too late' email today for the boxed set. Wonder if they overproduced or undersold?

It's the usual Thursday newsblast. It usually is tied to Metawatch nonsense.
   
 
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