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Made in gb
Warp-Screaming Noise Marine




England

hey dudes gonna start a DE circus of flesh (wracks Grotes etc )
i have loved the Grot models since i saw them mostly because they look like Bane and i want to a cinversion where one of them is breaking a space marine :-)

anywho whats the best tactics and list layout for an army like this
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I'm a fan of 4 man grot units in raiders (x 3) with a basic Haemy in each raider to stop them from going Batgak.

Other Hq- Urien - up the grot S to 6, hands out pain tokens like candy.

Troops - 3 man wrack units in venoms or raiders. Personal taste here. Up the number a bit and you can get liquifiers in the units.

HS 2 Taloi and a Cronos

Tactic - belt across the board on turn 1, beat face ASAP. USe wracks to conrtol objectives and be annoying little sods.

It's not necessarily the best tactic, but i've been an Ork player too long, and the tactics bleed over...

If you are planning on kitting yourself fully with Grotesque + Wrack models from GW, I hope you have a hefty paycheck. Those things are spendy.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

Grot customs are easy and cheaper using the rat ogres from island of blood starter set(eBay) then just add more weapons, blades, masks. What I did. There are a lot of tutorials and pictures on dakka for this

Black Templars 4000 Deathwatch 6000
 
   
Made in gb
Warp-Screaming Noise Marine




England

dont i know it thats why im starting small 1000pts any ideas for converting wracks ?
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

For Wracks I did DE bodies with DElf corsair weapons and Empire Flagellent bodies. Grotesques out of skaven rat ogers from the starter set because they are so cheap.






Automatically Appended Next Post:
 conker249 wrote:
Grot customs are easy and cheaper using the rat ogres from island of blood starter set(eBay) then just add more weapons, blades, masks. What I did. There are a lot of tutorials and pictures on dakka for this


+1 to rat ogers. So cheap, even with all the bits I made 8 for $35

This message was edited 1 time. Last update was at 2013/01/08 17:07:35


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Foolproof Falcon Pilot





personally im a fan of maxing them out, overloading a side, and simply beating the enemy to death. 31W T5 with 5+ cover/5+ fnp is really, really hard to deal with outside of S10.

2k list:

Haem venom blade 55
Haem venom blade 55
Haem venom blade 55

10 grotesques Aberration Scissorhand 375
10 grotesques Aberration Scissorhand 375
10 grotesques Aberration Flesh Gauntlet 380

10 wracks 2 liquifiers 120
10 wracks 2 liquifiers 120
10 wracks 100
5 wracks 50

Raviger 105
Raviger 105
Raviger 105

The Aberration upgrade is always worth it. You sit him as one of the front guys. When he take wounds, balance LOS them to other models. With his 4 wounds and other models 3, you can often shuffle wounded models around int he squad. The Haem can also do the same, but you need the haems alive or they rampage. Nothing can really assault you so liquifier guns are mostly useless since nothing can really assault you and you kill almost anything in assault. On the charge you have 42A doing ~16-17 wounds on marines. It may not break them in 1 round of combat, but you can take on anything from terminators to TW cav and come out on top. Also, not many people know how to deal with this type of list. Had one win a tourney in the local area because the guys he played against were unsure of how to target prioritize this list and had ~18 grotesques smash into his guardsman blob and walk out the other side.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in us
Executing Exarch





The Twilight Zone

There are two ways to go with grotesques.
4+IC in a raider, as ascalam said. Make sure to take the liquifier gun on one of them, and consider the abberation with a venom blade or scissorhand.

The other way is 10 strong with abberation+scissorhand or venom, as zephoid has. I would always avoid the flesh gauntlet, and on foot the liquifiier is nice but optional.

If you want a flesh cult, wracks are fantastic troops. I like the acothyst upgrade for the LD and special weapons. 10 bodies in a raider basically require liquifiers, and I would take a stinger pistol on the acothyst as it meshes with liquifier shooting. A venom blade or scissorhand is not terrible here either, but you still have those dual 4+ poisoned weapons. A hexrifle is also an interesting choice, depending on your role.

This message was edited 1 time. Last update was at 2013/01/08 19:03:02


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

I agree with zephiod and Dr Sterling. Flooding the field with Grotesques is the way to go IMO. The big question is to take Urien or not. The option of S6 (S7 on the charge) Grots is nice, and he can give out more tokens to them as well (for Fearless).

The two main problems are weakness to fliers, and speed. Certain fast shooting armies will be real tough for a Grot heavy army to beat (like Venom DE for example). But many players just don't know how to handle that many tough wounds running at them, especially considering they can't rely on S8 instakills. 90 T5 wounds is not easily dismissed.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in gb
Warp-Screaming Noise Marine




England

dudes how about this for my grotesque captain. http://www.knightmodels.com/product.php?id_product=154:-)
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Well I have a Monster Mash list and have had a tremendous winning percentage with it. Did a blog today about it as well. I really like the whole concept.
http://40kunorthodoxy.blogspot.com/2013/01/do-warhammer-40k-monster-mash.html

This message was edited 1 time. Last update was at 2013/01/08 19:36:43


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in gb
Warp-Screaming Noise Marine




England

dudes what about an eldar farseer ally with the endurance biomancy power in with the grotes giving them it will not die get back up on a 5+ brutal T5 3 wounds FNP and a 5+ get back up roll brutal
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Endurance on Grotesques... Good Gawd. Expensive add on though.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Haemonculi Flesh Apprentice






Well they already have FnP, I would rather go for max seer powers and try to get invisibility out of telepathy personally.... Now thats brutal!

   
Made in us
Honored Helliarch on Hypex




If you're running Grotesques, consider adding Lady Malys. She makes them immune to force weapons. The free pain token the grotesques start with also makes it much more likely that she can get furious charge -- a significant help to an S3 model.
   
Made in gb
Deadly Dark Eldar Warrior





 Jancoran wrote:
Endurance on Grotesques... Good Gawd. Expensive add on though.


You can't get Endurance on grotesques, because Eldar can only get divination and telepathy. Anyone with access to biomancy couldn't cast on them because of not being battle brothers.

However I do run two squads of 5 grotesques, with Urien, liquifier and upgraded strength; flesh gauntlets on the aberrations. Then I add Eldrad, get Forewarning and cast it on both squads. Now that is pretty much invulnerable.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Manticores.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Deadly Dark Eldar Warrior





 Jancoran wrote:
Manticores.


That's why I said pretty much, and the 4++ still gives you the best chance to survive than any other option, even in close combat
   
Made in au
Frenzied Juggernaut





Australia

These are some cool conversions for grotesques. I prefer them to the rat ogre ones.

http://eyeoferror.blogspot.com.au/2011/12/dark-eldar-grotesque-conversions.html

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Jancoran wrote:
Manticores.


there are so many things with str10 out there it can be kinda scary to play grotesques. but most of the time your opponent doesnt have any or only has 1 source which can be dark lanced down first turn.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I was thinking about starting one of these too cause right now I'm all incubi, wyches, and kabis. The rat ogres look awesome, where did you get all those weapons? like the buzz saw and stuff

 
   
Made in us
Dakka Veteran




NoVA

In 2k games, I use a unit of 4 with a Haemie and an Archon on a raider. They are the only CC unit in my army and I use them to take on enemy HQs or to jam my opponent if I'm getting cornered. I don't commit them early unless I'm facing an army that can outshoot me (it happens).

I like them more than Incubi or Harliestar because they can stand up better to Thunderhammer termies, which I face frequently enough. They just have less bad match ups. The only things that really scare me are S10 shooting and GKs. My unit has been able to handle pretty much everything else.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Exalbaru wrote:
The rat ogres look awesome, where did you get all those weapons? like the buzz saw and stuff

Thanks
most of the bits came from the Talos, the rest of the buzz saws and buzz axes came from ork KK and nobz.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Warp-Screaming Noise Marine




England

what about dropping 3 full units of grotes out of a webway portal ?
   
Made in gb
Deadly Dark Eldar Warrior





Crimson-King2120 wrote:
what about dropping 3 full units of grotes out of a webway portal ?


Can't be done with the new rules for reserves, just the grots with haemis, liquifiers and venom blades is going to cost 1320, even absolutely bare bones is still going to cost 1200, so you'd need atleast 2400 just to be able to put them in all in reserves.

If you're going to do 3 groups of full grots, put upgrades on them and make them walk up the board. I'd recommend putting two haemis in each squad, or adding Urien to get the extra third pain token; with 11 guys you need to lose 4 guys before you take a moral check, so you're very unlikely to need to check for that, however, if you lose combat or happen to need to test, or get pinned that is so many points down the drain.

If you want to still do grots from a webway then you'd have to do smaller groups, maybe 5 or so

This message was edited 1 time. Last update was at 2013/01/13 14:58:22


 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

Whats this new rule with reserves?

 
   
Made in gb
Deadly Dark Eldar Warrior





Its in the BRB pg. 124, first paragraph
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

Anywhere I can download a pdf of it? or buy one? didnt bring mine with me.

 
   
 
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