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I will do my best to update here so we can have an all in one place for Necrons. I might not be able to update very fast, but will try at least once a day because when I get home I am so tired, hope you understand if I miss a day from updating. I can't serf the web like I use to so if anyone has any links to rumours please post here so I can update when I can.
I take no credit from this. All I am doing is compiling from what I read from Dakka and if I feel better from other sites as well.
One more time a A BIG THANK YOU FOR EVERYONE WHO IS POSTING HERE AND MAKING MY JOB EASY TO COLLECT. All credit goes to the people who I have quoted on Dakka.
*edit* Anyone know how I can link the pics to the thread? If so please let me know.
Fezza213 wrote: There are a number of datasheets being leaked online. The only one I have seen (before they were taken down) is the Tesseract Vault which gained:
4++ invulnerable save Knows 4 powers of the C'tan but can still only use what is in its datasheet (3 powers then 2 then 1). It uses C'tan powers at the end of the movement phase not in the shooting phase. Same points (I think) and 25 Power level.
Everything else is the same I believe.
changemod wrote: Imhotek can use MWBD twice, tomb blades have -1 penalty when shot at. Ctan powers seem okay if low numbers of mortal wounds with a variety of delivery gimmicks are your thing.
Not sure if I can post this or not. Since I haven't seen it deleted from Dakka will leave it here. If it's wrong, Please let me know and I or a mod can take it down.
MinscS2 wrote: Overall I feel slightly disappointed with the codex. There was no redesign of Necrons, this (beta) codex feels like the Index +1.
A few things I noticed: (other than what has been leaked/uploaded already)
RP hasn't changed, it's still roll 5+ for every slain model at the beginning of the turn.
Necron Lords have a reroll 1's to wound-aura.
Canoptek Cloaks give 10" movement and Fly, and a unit within 3" heals D3 instead of 1 with their Living Metal.
Hyperphase Swords give +1 Strength.
Flayed Ones lost 1 attack and their Ld-rule got worse (they now need to kill a model for said unit to get -1 Ld for the turn). They did get 4 ppm cheaper though.
Praetorians and Stalkers still don't have the <Dynasty> keyword. Wtf?
Heat Ray is now 2D6 hits when dispersed.
Wraiths did get AP-2 D2, and the ability to shoot/charge after falling back, but also went up massively in price.
Gauss Cannon is now Strength 6.
Doomsday Cannon is D6 shots on both profiles, regardless of the size of targeted unit.
Pointcosts in spoiler: (Wargear with a cost of 0 isn't in the list.)
2 CP reroll RP rolls of 1. 2 CP use an additional random C'tan power. 1 CP set up two units via invasion beams/eternity gate instead of one. 1 CP 3 Doom Scythes in proximity don't shoot but causes 3D3 mortal wounds to units within 3" of a point on 4+ (3+ for big units, 5+ for charcaters) 1 CP A Character (not Trazyn and C'tan) are raised with 1 wound on a roll of 4+ 1 CP A Necron Vehicle shoots with its undegraded profile for a turn. 2 CP A Lychguard unit with Dispersion Shields gain a 3++ in the shooting phase, attacker suffers MS on rolls of 6. 2 CP A Canoptek unit gains RP for a turn. 1 CP -1 to rolls made for Quantum Shielding on a vehicle for a phase. 1 CP 1 Swarm model can suicide, causing D3 mortal wounds on 2+ to a nearby (1") unit 1 CP A Destroyer unit rerolls failed to hit and wound for a shooting phase. 1 CP +1 Strength for a necron infantry unit in close combat for a assault phase. 1 CP Overlord can use MWBD / WoC a second time 1 CP A Necron Character ignores invulnerable saves on his *first attack* in close combat. 1 CP A Canoptek Unit can shoot and/or charge while advancing. 1 CP A unit of Prateorians gains +1 to hit for a shooting or fight phase. 1 CP An Obelisk's gravity pulse triggers on 4+ instead of 6's. 1 CP A C'tan Shard can replace one of its power with a different power. 2 CP (Sautekh) If a Sautekh unit causes an usnaved wound to a unit, add +1 to hit for friendly sautekh units that target the same unit this phase 2 CP (Nihilakh) End of turn. Select a unit, if within 3" from an objective marker OR if it didnt move for any reason during its turn, it gains +1 to saving throws and +1 attack until the start of next turn 1 CP (Nephrek) During deployment. One infantry or Swarm unit can be set up in deepstrike (9") 3 CP (Novokh) A Novokh unit can fight a second time in this fight phase. 1 CP (Mephrit) For every roll of 6 to hit in the shooting phase, make one additional hit roll.
Artefacts in spoiler:
Spoiler:
- Nightmare Shroud: +1 save characteristic, enemies get -1 Ld within 6" - Orb of Eternity: Replaces Res Orb. +1 to the result of RP. - Gauntlet of Conflagrator: One use only. 8" Pistol 1. Roll a D6 for each model in the target unit within 8". Mortal wound on each roll of 6. - Voidreaper: Replaces War/Voidscythe. Wounds on 2+ unless targeting vehicles, in which case it has S7. (AP-4, Damage 3) - Veil of Darkness: Bearer and 1 dynasty infantry unit within 3" are removed and can deepstrike 9" away from enemy (unit must be within 6" of bearer) - Lightning Field: 4++. Roll a D6 for enemy units within 1" of the bearer at the start of the fight phase. A Mortal wound on 4+ - Nanoscarab Casket. Replaces Phylactery. Regains D3 rather than 1, during both your turn and opponents turn. First time bearer is slain, on 4+ he is set back up at end of phase, with D6 wounds remaining. - Sempiternal Weave. Infantry only. +1T and +1W. - Voltaic Staff. Mephrit Relic. Replaces Staff of Light. 12" Assault 3 S6, AP3 Damage 2 / User AP2 D1 - Blood Scythe. Novokh Relic. Replaces War/Voidscythe. +2 S, AP-4, Damage 2, +D3 Attacks. - Abyssal Staff. Sauthek Relic. Replaces Staff of Light. 12" Assault 1. Hits automatically, roll 3D6 if a unit is hit in the shooting phase: equal or greater than LD and unit suffers D3 mortal wounds. (AP-2 Damage 1 in melee) - The Solar Staff. Nephrek Relic. Replaces Staff of Light. 12" Assault 6, S5 AP3 Damage 1 / AP2 Damage 1. If enemy infantry is hit in the shooting phase, on 4+ they are blinded and cannot overwatch and suffers -1 to hit for rest of turn. - Timesplinter Cloak. Nihilak Relic. Once per battle, re-roll a single hit roll, wound roll, or damage roll for the bearer. 5+++.
Warlord Traits in spoiler:
Spoiler:
-1 Damage taken on Warlord. Re-roll failed wound rolls in fight phase if charged/was charged/performed a HI. Friendly <Dynasty> units automatically pass morale within 6". Warlord can attempt to deny 1 psychic power. Increases range of all abilities by 3". (with a few exceptions such as vehicle explosions etc.) Reroll failed charge rolls for friendly <Dynasty> units within 6" Warlord gains +D3 attacks if targeting the same character with all their attacks.
Sautekh: Once per battle, reroll a single hit roll, wound roll or damage roll. In addition, regain each spent CP on 5+. Mephrit: +6" to the maximum range of all Assault weapons fired by your Warlord. Your Warlord can shoot enemy characters even if they are not the closest model. Nihilak: Always fights first in the fight phase even if he didn't charge. Nephrek: Opponent must substract 1 from hit rolls that target the Warlord. Novok: Unmodified hit rolls of 6's in the fight phase for friendly novokhs within 6" of your Warlord can make one additional attack.
Negative Nancy says that with the exception of stuff that always gets added in 8th Ed. codeci, very little has actually changed from the Index to the Codex. Many units stayed the same or nearly the same. Lychguard are still overpriced for instance.
Positive Pete on the other hand points out that overall the Codes, Stratagems, Relics and Warlord Traits are pretty good, or at the very least useable.
This message was edited 11 times. Last update was at 2018/03/19 21:09:38
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
There are some other rumours in the necron tactics thread about points changes, if I could figure out a sensible way to copy them in via my mobile I would. Can anyone lend a hand?
There are a number of datasheets being leaked online. The only one I have seen (before they were taken down) is the Tesseract Vault which gained:
4++ invulnerable save
Knows 4 powers of the C'tan but can still only use what is in its datasheet (3 powers then 2 then 1).
It uses C'tan powers at the end of the movement phase not in the shooting phase.
Same points (I think) and 25 Power level.
Imhotek can use MWBD twice, tomb blades have -1 penalty when shot at. Ctan powers seem okay if low numbers of mortal wounds with a variety of delivery gimmicks are your thing.
to link images into the thread use image tags like this
to get the url for embedded images right click on them and select properties and manually copy it (IE), right click and select copy image address (chrome) or right click and select copy image location (firefox)
This message was edited 4 times. Last update was at 2018/03/11 23:11:04
to get the url for embedded images right click on them and select properties and manually copy it (IE), right click and select copy image address (chrome) or right click and select copy image location (firefox)
Or I could direct you to the place it's easily accessible until someone inevitably makes and links an imgur, rather than trying to juggle images into a forum from mobile.
One of the images with a relic scythe refers to replacing a Warscythe or a "Voidscythe" as if it's a standard piece of equipment.
Any word if Ghost Arks, Night Scythes and Monoliths gained the Transport keyword?
"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
Bikes look cool and cheap, but I suppose the 3+ save and 5+ inv costs will double the costs.
Likely the wraiths will be FA and compete for the slots.
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
Thanks Slashy for the repost. Voidreaper looks amazing, depending on what the other relics are, I can see myself using this one with an Overlord in most games.
Imotek has had some nice buffs. MWBD twice and the +1 CP are nice additions. I've always liked this character and this helps reinforce my idea of running Sautek has a primary Battalion.
Emergency Invasion Beam is exactly what the community was asking for, and solves the transport issue of losing a Night Scythe before you can deploy from Tomb World. (hopefully they have another one that allows you to teleport from the Tomb World without needing a transport at all - similar to the Eldar's Webway Assault etc.
This message was edited 1 time. Last update was at 2018/03/12 01:41:16
"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
buddha wrote: Any word on ressurection protocols? Old rumors said it was completely changed and reworked.
This is indeed the million dollar question, gauss and tesla didn't get changed (they may have stratagems we don't know about), so the last big unanswered question is this.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
Solar Pulse pretty much solves the one issue tesla has (namely it being bad against muhreens in cover). I know what I'm building my forgebane dudes with.
I think we'll have more than 5 codes though because A) 5 just seems underwhelming and B) the article on Warhammer Community said that, "here’s a peek at the Dynastic Codes – powerful rules for customising your collection – to whet your appetite."
The last one probably means nothing, but I originally read that as us getting more.
I could see a dynasty like the Charnovokh or Thokt getting rules
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
It's a rule that Imperial Fists / Iron Warriors get for free!!!
This with Mephrit Tesla Immortals / MWBD. 20 Shots within half range gaining -1AP ignoring cover, hitting on 2's (proccing 3 hits on 5+)
Even Gauss Blaster Immortals in the same situation above, gaining -3AP ignoring cover hitting on 2+ will clear out MEQ's with ease
This message was edited 1 time. Last update was at 2018/03/12 04:21:06
"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
I think we'll have more than 5 codes though because A) 5 just seems underwhelming
Eldar only have rules for 5 Craftworlds.
While Necrons too (allegedly) only have 5 Dynasty Codes, they are all more or less viable.
I'd rather see fewer "army tactics" where all are viable, than more tactics where half of them are useless.
I think we'll have more than 5 codes though because A) 5 just seems underwhelming
Eldar only have rules for 5 Craftworlds.
While Necrons too (allegedly) only have 5 Dynasty Codes, they are all more or less viable.
I'd rather see fewer "army tactics" where all are viable, than more tactics where half of them are useless.
True enough, the t we have are nice. I'm also eager to see what exactly the void scythe is
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
I'm hoping they noticed that in the index they gave us two power swords (by other names) that do exactly the same thing for two different points costs. Get diversity in rules and balance costs please.
cuda1179 wrote: I'm hoping they noticed that in the index they gave us two power swords (by other names) that do exactly the same thing for two different points costs. Get diversity in rules and balance costs please.
They already fixed that, as of the FAQ voidblades give an extra attack like chainswords.
Don't get me wrong, probably very effective, just they seem pretty boring.
Essentially 6 different ways to deal a small amount of mortal wounds around. Kind of a shame.
A Tesseract Vault could subject a target unit to multiple powers at once. Those mortal wounds add up.
I agree though that they lack that flavor. The old Transcendant C'Tan leaping forward and in the process inflicting a D hit on what it literally moved through. Or the old Entropic Touch inflicting D hits in close combat.
This message was edited 1 time. Last update was at 2018/03/12 10:42:30