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2019/07/01 04:45:21
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
With the coming of the latest releases for AdMech, namely the Skorpius Dunerider transport barge and the Skorpius Disintegrator battle tank, it was agreed that a new Tactica was to be opened, the precedent having been abandoned by its original poster and so, contained information that wasn't up to date. Passing by everyday on the forum, I'll update this thread as often as I can with the freshest strategies.
I'll write a unit analysis, as well as relics, warlord traits and Vigilus detachments in the following quotes at a later date, with your help of course.
For newcomers, welcome ! The point of this thread is mainly to provide competitive advice to Adeptus Mechanicus players, to this aim some aspects must be clarified when asking for help. Namely we'll assume you're playing with the regular ruleset (including supplements such as Chapter Approved), please tell if you're playing ITC or ETC or any other custom ruleset, as metas and objectives vary greatly and so will the advice given. We'll also assume you want to go mono-AdMech as much as possible. Of course you can have allies (most of the time players bring Imperial Knights) but to not turn this thread into another Tactica Imperial Soup try to stay within the codex. Of course, in the matter of competition and tournaments this is not possible all the time.
Have a good read and don't forget the base rules of the forum, namely being polite in your posts !
Unit Analysis
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Forge-World dogmas
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Warlord Traits
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Relics
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Vigilus Detachments
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40K: Adeptus Mechanicus
AoS: Nighthaunts
2019/07/01 07:04:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
The original concept to have a very mobile shooting list. However, I get the feeling that maybe I should put the Dakkabots back in. There's not much to spend the 12 CP on. Haha.
That or go Stygies VIII, since pretty much everything is BS3 in this list. Problem there is that I won't hit nearly as hard against other -1 to hit. And I won't have Shroudpsalm every round.
This message was edited 2 times. Last update was at 2019/07/01 07:21:33
2019/07/01 07:50:40
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
That makes me think, maybe its time for corpuscari priest to shine in mars? Ill probably try Cawls moving castle with them this Wednesday. In theory you could have targets for wrath of mars for few turns with maybe 2x10 corpuscularI(maybe 3x10) and 10 infiltrators.
ad new tanks and this may be strong midfield contesting list.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2019/07/01 08:10:59
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Spera wrote: That makes me think, maybe its time for corpuscari priest to shine in mars? Ill probably try Cawls moving castle with them this Wednesday. In theory you could have targets for wrath of mars for few turns with maybe 2x10 corpuscularI(maybe 3x10) and 10 infiltrators.
They very strong vs melee lists. I will try use them like screen some times.
Automatically Appended Next Post:
IronVaught wrote: 100% worth either swapping out the Raiment or paying relic tax to add Eye of Xi-Lexum to your manipulus or dominus.
That's a straight up 17% multiplicative boost to your output and only available to Agripinaa.
In my meta we have 3-4 VEHICLE in other armies. GSC was pure infantry.
This message was edited 1 time. Last update was at 2019/07/01 08:27:50
2019/07/01 08:45:05
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?
2019/07/01 08:59:06
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Iago40k wrote: So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?
Yeah, no good reason to take them over the Drill really.
A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.
This message was edited 1 time. Last update was at 2019/07/01 09:00:14
2019/07/01 09:15:40
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah, no good reason to take them over the Drill really.
A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.
I am not a fan of that drill. Havnt seen anyone winning anything big with those things. The Dunerider is cheap and fast so there is something in there. Maybe something like a 10 man peltasts or hoplites or epriests...Ill have to take the evening for list building I guess
2019/07/01 10:02:12
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: Okay, retinkered my list. Went whole hog on the low CP concept. Probably not a good idea, but it's food for thought.
Iago40k wrote: So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?
Yeah, no good reason to take them over the Drill really.
A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.
I disagree. There is one big factor, and that is price. Dills are twice the price and thats huge. So if you need transport more, new transports should be way to go. I can easily imagine list with 5 dune riders, but 5 drills not so much.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2019/07/01 11:00:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
True. I guess what I am trying to say is that if you are doing the current strategy of frontal assault, the Drill is the better option.
The Riders are pretty barebones boxes. Though I guess maybe I just have no faith in the power of Skitarii. Who knows? Maybe having 6x Riders with 60x Skitarii will work. (Had I that many transports, I would be tempted to give it a go.)
2019/07/01 12:09:45
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.
Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2019/07/01 12:17:17
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Ok, so ill be trying something like this, to se how transports change dynamics of this army. My opponent will play aeldarii soup, so results may be interesting. I'll give report of first impression around Thursday.
This also in my opinion increase value of arc rifles. They are cheap enough that you may slam few on rangers, put them in transport, and they will still be expendable.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2019/07/01 12:20:49
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Spera wrote: Ok, so ill be trying something like this, to se how transports change dynamics of this army. My opponent will play aeldarii soup, so results may be interesting. I'll give report of first impression around Thursday.
This also in my opinion increase value of arc rifles. They are cheap enough that you may slam few on rangers, put them in transport, and they will still be expendable.
You cant have 5 heavy supports in a battalion
2019/07/01 12:41:06
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Then he puts them in the other batt. If it can be rejiggered easily for what is probably a formatting issue kts probably better to discuss the actual list. Which I dont hate honestly. Kinda where I am going on a few lists though hopilites are depending on a few responses from tourney organizers before I go down that rabbit hole.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2019/07/01 13:34:35
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.
Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....
Proxy then, just give hedsup to your opponent that you will do that. I find this much more understandable than fielding unpainted models. Grab some rhinos, even temporary paper boxes and go on and try them.
Hulksmash wrote:Then he puts them in the other batt. If it can be rejiggered easily for what is probably a formatting issue kts probably better to discuss the actual list. Which I dont hate honestly. Kinda where I am going on a few lists though hopilites are depending on a few responses from tourney organizers before I go down that rabbit hole.
exactly i was just lazy with formatting. Its bummer when TO just ban FW, especially since in 8 there is barely anything good there. Hoplites are ok/good form my experience. Nothing so good that you base whole strategy around them, but i never regretted takin one unit of 10. They just round up list so nicely.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2019/07/01 13:41:21
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Well FW isn't banned. You just have to use the FW and no conversion are allowed. But since it's an upgrade kit I'm trying to see if I can use it on the same bodies all my admech are on (I have satyr leg admech infantry).
And yeah, I'll proxy to test but even then the price is a bit much. I'm cool with the cost for the tank but transport is rough.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2019/07/01 14:01:19
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.
Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....
Wow. Crazy prices! I ordered 2 kits for 110$ 3 days ago ...
2019/07/01 14:21:45
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.
Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....
Wow. Crazy prices! I ordered 2 kits for 110$ 3 days ago ...
Yup, with the drop in the pound vs. the dollar our pricing has gotten a bit out of whack. But that is retail. Obviously I wouldn't be paying full retail as you probably didn't for your 2 kits. But even with a decent discount it's still a bit crazy for transports.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2019/07/01 14:53:29
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
One problem i see with magnetizing the skorpius that I've not seen addressed anywhere is that there appears to only be a single servitor on the sprue, whereas you'll need one for the dunerider dual stubber turret and one for the skorpius turret.
2019/07/01 15:59:04
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Waaaaghmaster wrote: One problem i see with magnetizing the skorpius that I've not seen addressed anywhere is that there appears to only be a single servitor on the sprue, whereas you'll need one for the dunerider dual stubber turret and one for the skorpius turret.
I used SM scouts for servitors, so I have 1 unused which I will use as a servitor upperbody. That or fully enclose the disintegrator turret.
On a side note, Im getting really impatient with combat arena :/ Apocalypse confirmed the eradication pistol and a Grav gun though.
This message was edited 2 times. Last update was at 2019/07/01 16:10:57
2019/07/01 16:23:11
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
The benefit of using them with electro-priests or rust stalkers is fairly obvious, but what about vanguard?
Getting to objectives will be easier, but is it wise to drop vanguard off closer to your opponent?
Wonder if it might be better to use vanguard duneriders more as mobile los blocks and harrassers.
This message was edited 1 time. Last update was at 2019/07/01 16:27:17
2019/07/01 16:49:40
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
The benefit of using them with electro-priests or rust stalkers is fairly obvious, but what about vanguard?
Getting to objectives will be easier, but is it wise to drop vanguard off closer to your opponent?
Wonder if it might be better to use vanguard duneriders more as mobile los blocks and harrassers.
If you want some cheap obsec midfield, it wouldn't be too sensible to use Drill, that costs twice as much. So infiltrating a pack of Vanguards could be potentially beneficial, if there's something to hold in the middle of the table. But I don't really believe in their harassment abilities - 12 HStubbers shots will take out aprox. 1 MEQ (unless Primaris, then none), 2-3 Boyz. More Guards or Gaunts, but let's face it - they come in higher numbers as well. There's a possibility Mars Corpuscarii might get some play, over Infiltrators, as they come with a tesla and S5. But I think I'd prefer to drop the bomb via Drill - Drill can take 12 of them, and can significantly contribute to the fire and combat. I'd also prefer to deliver Ryza Plasma Vanguards this way, as Drill can take a Dominus, making the 3 Calivers quite a lot safer.
What Dunestriders can do however, due to their cost and size, is screening. They will come with a large footprint and a pricetag that is not too painful whenthe Skorpius is killed. Moreover, it can hide counter-chargers (Fulgurites/Corpuscarii/pick your flavor) inside, making the CC armies a lot less scary for our castles.
This message was edited 3 times. Last update was at 2019/07/01 16:52:11
That's what I'm thinking too. I already tend to run fulgerites in a drill, as well as infiltrators. Other than getting to a midfield objective, I'm not sure what else the Higgins boats adds other than blocking los to more important targets.
This message was edited 1 time. Last update was at 2019/07/01 17:02:14
2019/07/01 18:03:00
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Hey strangers! Been a long time, but I see some familiar names.
I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.
What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!
I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!
I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.
Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....
Right. Other lists do this sort of thing. But I worry, since I don't think our Skitarii are comparable to Guard.
GW is clever. They made a $75 model our cheap transport and our cheap tank.
Then again, here's me with the 10 Ironstriders.
Automatically Appended Next Post:
em_en_oh_pee wrote: Hey strangers! Been a long time, but I see some familiar names.
I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.
What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!
I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!
Welcome home.
ITC changed the rules for the faction. You now have to run pure AdMech with the option of one Knight in a Super-heavy Auxiliary detachment.
If you want my opinion on what's good:
Mars Gunline
Mars Breachers to screen, Mars Kastelans using Cybernetica Cohort to eliminate heavy shooting penalties or bring Mars Grav Destroyers to use Elimination Volley. Complement with Stygies Dragoon Bomb or Krast Crusader. Accompany with Rusty 17 for CP. Very consistent. Some versions use a Mars Brigade.
Forgeworld Soup
This tries to cherry pick Forgeworld stratagems in a Brigade or 2-3 Battalions. 6-12 Ryza Plasma Destroyers with the Servitor Maniple formation are the core. Support with Breachers, Lucius Corpuscarii, Mars Infiltrators, Assassins, Stygies Dragoon Bomb, or Stygies Drills+Fulgurites. Very risky, but it's had good results in some Midwest tourneys.
The "Justin Lois" List
This is AdMech melee (Stygies Drills+Fulgurites, Stygies Dragoon Bomb), Graia Rusty 17, backed by a Krast Crusader or Raven Castellan for shooting. HQ gets Necromechanic for repairing the Knight. This list is beginning to lose its appeal though, since lots of lists are still specialized against Knights.
This message was edited 1 time. Last update was at 2019/07/01 18:10:25
2019/07/01 18:24:22
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
em_en_oh_pee wrote: Hey strangers! Been a long time, but I see some familiar names.
I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.
What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!
I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!
Welcome back to the jam brother!
2019/07/01 18:32:43
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.
Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....
Right. Other lists do this sort of thing. But I worry, since I don't think our Skitarii are comparable to Guard.
GW is clever. They made a $75 model our cheap transport and our cheap tank.
Then again, here's me with the 10 Ironstriders.
Automatically Appended Next Post:
em_en_oh_pee wrote: Hey strangers! Been a long time, but I see some familiar names.
I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.
What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!
I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!
Welcome home.
ITC changed the rules for the faction. You now have to run pure AdMech with the option of one Knight in a Super-heavy Auxiliary detachment.
If you want my opinion on what's good:
Mars Gunline
Mars Breachers to screen, Mars Kastelans using Cybernetica Cohort to eliminate heavy shooting penalties or bring Mars Grav Destroyers to use Elimination Volley. Complement with Stygies Dragoon Bomb or Krast Crusader. Accompany with Rusty 17 for CP. Very consistent. Some versions use a Mars Brigade.
Forgeworld Soup
This tries to cherry pick Forgeworld stratagems in a Brigade or 2-3 Battalions. 6-12 Ryza Plasma Destroyers with the Servitor Maniple formation are the core. Support with Breachers, Lucius Corpuscarii, Mars Infiltrators, Assassins, Stygies Dragoon Bomb, or Stygies Drills+Fulgurites. Very risky, but it's had good results in some Midwest tourneys.
The "Justin Lois" List
This is AdMech melee (Stygies Drills+Fulgurites, Stygies Dragoon Bomb), Graia Rusty 17, backed by a Krast Crusader or Raven Castellan for shooting. HQ gets Necromechanic for repairing the Knight. This list is beginning to lose its appeal though, since lots of lists are still specialized against Knights.
Hi Suzuteo and other Ad Mec fans!
As a brand new player (building my first box of Skitaari right now) this break down has been very helpful!
Your description of a "Mars Gunline" seems like my idea of a starting force, but I had some questions:
Can this type of list exist at 1000 points?
What is/are Rusty 17?
I love the idea of having Ad Mec surrounding a single Knight (always wanted to build one) - does anyone have a recommendation for a list with a single knight with loadout? If one exists?
With my first Skitaari box, I have built the Ranger arquebus and I was wondering what other load-outs I should I build? Or just build regular Rangers and the Alpha?
I have a "start collecting" on the way too. Should I build 5 rangers and 5 Vanguard? What weapons would anyone suggest for these folks? Also on the Onager - I was leaning toward Icarus Array and Cognis heavy Stubber, but the -1 to non-flyers made me pause; is the Blaster a better middle of the road choice?
Thanks for any help!
Strig
This message was edited 1 time. Last update was at 2019/07/01 18:33:10
2019/07/01 18:39:42
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
@Hulksmash
Chickened out and went back to my Dakkabot safety blanket. They just kill so many things, and I can't ignore the fact that I have gotten many hours of playtime in learning to use them.
Spoiler:
Mars Battalion Detachment - 1044 Cybernetica Cohort
Heavy Support - 664 4x Kastelan Robot - 12x Heavy Phosphor Blaster
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
Mars Spearhead Detachment - 363
HQ - 30 1x Tech-Priest Enginseer
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
@Strig
It probably does even better at 1000 points. AdMech is point for point one of the most efficient armies there are.
Two Start Collecting boxes are great for getting into the game. Skitarii and Dunecrawlers are staples for a lot of lists. All you need then are two Kastelan Robots. (You can use the Datasmith that comes in the box as a counts-as Enginseer; I've never had anyone complain.) This is 665 points at base values. With your remaining points, you can add two more Kastelan Robots (at which point you can consider a Cawl) or maybe another Battalion. A Manipulus is also nice to get the range of your guns up.
This message was edited 5 times. Last update was at 2019/07/01 22:45:27
2019/07/01 19:55:35
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes