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2024/10/05 09:59:16
Subject: Archon Studios N&R - HOMM III expansion GF now live, D&L Porthaven ship WIP, Caves updates
That's the first picture that makes Carnage Tract look good! The maw is painted a bit too gaudy for my tastes. Parrot griffin is excellent, obviously, a big draw to pay attention to the next campaign.
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here.
2024/10/05 21:25:13
Subject: Re:Archon Studios N&R - HOMM III expansion GF now live, D&L Porthaven ship WIP, Caves updates
Looks grainy up up up close, but should be fine for play. You can always touch up the paint jobs (eg. apply a blue gloss to the crystals).
Of course if you enjoy painting, stick to unpainted. Not all SG's are pre-painted, so you'll still have stuff to paint...
As someone with limited time i would always prefer pre-painted. Just assembling it and playing out of the box is a huge boost. The only thing i don't like it's the price. I think one prepainted terrain box was like 90 euros.
Regarding the new IPs i get Disonored and World of Tanks but am buffled by Quake. I don't know anyone that said "oh i like Quake, would be nice if it was a board game!" lol
2024/10/07 08:30:12
Subject: Re:Archon Studios N&R - D&L Porthaven preview live, Quake and Dishonored board games announced.
Bal'or Render (he should be 220mm tall on a 75mm base)
and a bit of an update on the Porthaven ship it will not be modular it will have some swappable details like the figure head but otherwise is a set build - I actually prefer this as modularity often leads to compromise in the design that looks off IMO.
2024/10/14 07:10:01
Subject: Re:Archon Studios N&R - D&L Porthaven preview live, Quake and Dishonored board games announced.
DaveC wrote: Bal'or Render (he should be 220mm tall on a 75mm base)
and a bit of an update on the Porthaven ship it will not be modular it will have some swappable details like the figure head but otherwise is a set build - I actually prefer this as modularity often leads to compromise in the design that looks off IMO.
Modular is one of the things that sounds really nice but in the end works out to be either very complicated or indeed, it looks off. So it's good that it's not modular. It's not really all that interesting to me because I like my ships to be more Medieval in style, but still. There clearly is a market for pirate ships and the like.
Modularity is there for the RPG'ers, who have to have a certain size boat. D&D's Secrets of Saltmarsh has a variety of boats, and it would be nice if I could have boats of the right sizes, but that would *still* be expensive, even if had modular boats.
Of course, the reality will be that the boat won't do more than sit in the background of a miniature skirmish game (and look good for a few photos), while everyone fights on the other side of the board.
Sasorijap wrote: Regarding the new IPs i get Disonored and World of Tanks but am buffled by Quake. I don't know anyone that said "oh i like Quake, would be nice if it was a board game!" lol
We had the same thought for the longest time but it's a game that means a lot to the CEO and COO, so here we are :p
All in all I think the game will have potential, I don't think there are too many board games that use 3D terrain and fast-paced movement mechanics. At the very least, it'd be cool if we could go ahead and do that but we're still quite far from a concrete design. Our design process for board games has undergone a proper evolution, we have a lot more people designing and playtesting now.
I can say with confidence that Master of Orion is our magnum opus when it comes to board game design though. I've played through a decent bit of games, even going so far as to come to the office to play some more during my vacation. Maybe the crowdfunding campaign won't break any records, but I sincerely believe this game has massive potential. We'll be releasing a TTS version of the game before the campaign launches, I hope you guys check it out if you have some friends that are willing to try it
2024/10/15 00:55:05
Subject: Archon Studios N&R - D&L Porthaven preview live, Quake and Dishonored board games announced.
Sasorijap wrote: Regarding the new IPs i get Disonored and World of Tanks but am buffled by Quake. I don't know anyone that said "oh i like Quake, would be nice if it was a board game!" lol
We had the same thought for the longest time but it's a game that means a lot to the CEO and COO, so here we are :p
All in all I think the game will have potential, I don't think there are too many board games that use 3D terrain and fast-paced movement mechanics. At the very least, it'd be cool if we could go ahead and do that but we're still quite far from a concrete design. Our design process for board games has undergone a proper evolution, we have a lot more people designing and playtesting now.
I mean, Mantic's Halo game is doing just this (FPS style arena shooting on 3D terrain with an established IP) and seems to be very popular! I also remember Adrenaline, a purely 2-D game that very much evoked the feeling of quake with the fast pacing, different weapon styles, and constant respawning. I think there are a lot of good lessons to learn from its design: https://boardgamegeek.com/boardgame/202408/adrenaline
2024/10/24 15:48:10
Subject: Archon Studios N&R - D&L Porthaven preview live, Quake and Dishonored board games announced.
I received shipping notification for the Legacy portion of my Masters of the Universe Battlegrounds Gamefound pledge today.
Looking forward to that!
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++ Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09
2024/10/25 17:55:15
Subject: Archon Studios N&R - D&L Porthaven preview live, Quake and Dishonored board games announced.